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Returning 35 results for 'meals some with only artisans from for light'.
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males some with only artists from for light
means some with only artists from for light
means some with only artisan from for light
males some with only artisans from for light
means some with only artisans from for light
Monsters
Planescape: Adventures in the Multiverse
Shadowy Form. While the darkweaver is in dim light or darkness, attack rolls against it are made with disadvantage unless the darkweaver has the incapacitated condition.
Spider Climb. The darkweaver
archon, a struggling halfling, or a catatonic mule, all such meals are culinary delights for a darkweaver, served up from the cosmic kitchen that is the multiverse. These spider-like terrors appreciate
Elf
Legacy
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Species
Basic Rules (2014)
ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
Gods, Gold, and Clan
Dwarves who take
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
Monsters
Fizban's Treasury of Dragons
Sapphire dragons’ scales and wing membranes show varied shades of blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
against one another. Merchants and artisans are plentiful in Sybar, as are sailors and traders in the port. The locals tend to be talkative over meals, stiff drinks, or hot beverages on chilly evenings. If
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Dura This ward is full of life, home to talented artisans and successful merchants. There’s a seedy edge to Upper Dura, and in general it has the qualities of a middle ward. But it’s a place
the Citadel of the Sun. Dedicated to Dol Arrah, this church is considered to be a true bastion of light. Finally, the Overlook district is home to most of the kalashtar in Sharn.
Kenku
Legacy
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Species
Volo's Guide to Monsters
. They seek out ruins that reach to the sky, though they lack the motivation and creativity to make repairs or fortify such places. Even so, their light weight and size allow them to dwell in rickety
copy existing items with exceptional skill, allowing them to become excellent artisans and scribes. They can copy books, make replicas of objects, and otherwise thrive in situations where they can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the general properties of a middle ward, with most goods and services priced for a modest or comfortable lifestyle. The merchants and artisans are accustomed to dealing with unusual individuals, and
enclave of House Vadalis. The temple district of Hope’s Peak features the Citadel of Light, a grand temple of Dol Arrah and a bastion for the virtuous. The Overlook district is home to Sharn’s
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
them with bright, colorful murals that include large spheres of different colors. Other artisans work at stone cutting. Watching over them all is a massive four-armed girallon, helping to light the area
10. Great Hall of Spheres This area is being crafted into a second grand hall. Like the entrance hall, it is a busy and noisy work site. A number of artisans are plastering the walls and painting
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
3. Entrance to the Tomb This broad tunnel is currently being shaped into the tomb’s elaborate entryway. This is an active site, featuring a number of artisans working by lantern light to plaster the
walls and paint them with bright, colorful murals. Other artisans are covering the floor in an elaborate mosaic featuring a distinct winding path of red tiles, some of which cross over a series of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
out and savored, with every meal considered in all its facets. Whether its fare is a demon, an archon, a struggling halfling, or a catatonic mule, all such meals are culinary delights for a darkweaver
environment. A darkweaver’s captive might delay being consumed by sharing tales of its experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, however. R6. Mess Hall Prison personnel dine here. Tables and benches fill the room, and dishes and cutlery are stored in cabinets along the south wall. Meals are served every four hours. R7. Councilors
illuminates each room can be suppressed or returned to its normal light level by uttering a command word (“lights”). These rooms are set aside for the ten members of the Absolution Council, though only three
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wooden chairs around it.
Light. Suspended above the table are two lanterns with continual flame spells cast on them.
Tapestry. An old, threadbare tapestry spanning the north wall depicts seven
wizardly figures standing in a row. (A passage leading to area 31 is concealed by this tapestry.)
The unseen servants’ job is to serve meals and tidy up afterward. They bring food from the bone devils in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
the caster and lasting for 5 minutes. Darkness. The interior of the Spire is dark. Area descriptions assume the characters have a light source or other means of seeing in the dark. Preternatural Silence
the cavern floor. The cavern has no ceiling—it rises endlessly into the infinite hollow of the Spire’s interior. Ascetelis can tell the characters that rilmani artisans occasionally scavenge useful
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
available at a cost of 4 gp per person. Meals cost 5 sp, and the lounge offers a wide range of beverages.
Characters can enjoy a haircut, a shave, or a waxing for 2 gp, 1 gp, or 10 gp, respectively
be broken through with a successful DC 12 Strength (Athletics) check or attacked; each one has AC 13, 3 hit points, and immunity to poison and psychic damage. Light. All areas of the bathhouse and the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the wharf’s edge to the main deck. A lantern at the bow casts an eerie green light to signify that the tavern is open for business.
The Low Lantern is quiet during the day, with just a few patrons
, but no meals. At any given time, the staff includes two kenku bartenders and six bouncers (human thugs). The staff operates in three eight-hour shifts, with one group leaving as the next shift arrives.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Waterdeep, Luskan, and Neverwinter — as well as riverside cities such as Yartar, Everlund, and Silverymoon — are home to human traders, shipbuilders, and artisans. Although each city of the North
. In generations past, most human settlers of the North were light-haired and light-skinned. Since then, the riches and promise of the Savage Frontier have attracted distant foreigners, and several
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
hang from the walls in such places, intended both to inspire the artisans and protect them against accidents. Regardless of their professions, worshipers of Purphoros often light small fires in the
Worshiping Purphoros Purphoros holds dominion over everything that springs from mortal ingenuity. Most artisans say a small prayer to him upon beginning or completing the construction of nearly
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Officer Winston Ryeback (see the accompanying sidebar) is behind the counter doing what he does best: preparing meals for the academy’s hungry cadets. When the characters arrive, the refectory holds a
raucous and brash and gives bear hugs so good you think he might break a rib (but in a good way). His gray skin is usually coated with light sheen of sweat; kitchens are hot!
Quote: “The best way to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
. When the characters are ready to leave the prison with their target, they can shine a light from the dock after dark, and the ship will pick them up. When the characters are ready to depart from their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
way, they avoid contact with oozes, otyughs, and other dangerous inhabitants of the darkness, even as they surprise potential meals that don’t think to look up. Patient Predators. Whether in
subterranean darkness or while hunting at night, light signals a potential meal. A carrion crawler might follow a light source from a distance for hours, hoping to pick up the scent of blood. Despite their
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
cleaning up after meals, and they exercise in the courtyard daily. When prisoners are injured or fall ill, they are taken to the prison hospital. Revel’s End Details. Varrin can give a general
. When the characters are ready to leave the prison with their target, they can shine a light from the dock after dark, and the ship will pick them up. When the characters are ready to depart from their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Light Intertwined silver rings
Clangeddin Silverbeard LG War, strategy War Crossed silver battleaxes
Dugmaren Brightmantle CG Discovery Knowledge Open book
Dumathoin N Buried
Two clawed gauntlets
Tharmekhûl N Fire, forges, molten rock Forge,* Light Fiery axe
Thautam N Mysteries, darkness, lost treasures Knowledge, Trickery Blindfold
Ulaa LG Mining
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
combined together. A lamplighter can work with mundane lanterns, but also learns continual flame to create and maintain the everbright lanterns that light the streets. A chef can heat and flavor food
magewright spells, you can modify these spells to fit the job. Spells used by adventurers are often quite versatile. prestidigitation can heat or chill an object, light or extinguish a flame. Both the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
natural light into the hall. Eight sturdy but battered wooden tables covered with globs of grease, gnawed bones, empty casks, and scraps of food stand near the north and south walls, while empty ale
inward. Piled around the wagon are bones and other refuse from Guh’s recent meals, as well as the treasures she has amassed (see “Treasure”). Guh weighs more than 20,000 pounds. She can’t move, so she
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Tairnadal, the warrior elves who seized control of Valenar. Although much of their population now resides in Valenar, many Tairnadal noncombatants—children, artisans, and the druids who raise their
of wonders. Stand on the steps of the Grand Temple and look down upon the High Street and you’ll see fountains of light casting shadows across buildings that have stood for over ten thousand years
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
prey on the wounded after a battle, or pursue herds of Underdark beasts, attacking the sick, the weak, or the straggling. Cloakers strike quickly and consume their meals as swiftly as possible
. While the cloaker remains motionless without its underside exposed, it is indistinguishable from a dark leather cloak.
Light Sensitivity. While in bright light, the cloaker has disadvantage on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, insect repellent, rain catchers, and other household goods. The buyers and
meals. Prices are higher in the morning, when quality and selection are also better. 20. Grand Coliseum This stone arena is the site of gladiatorial games (usually nonlethal, but accidents happen
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
contains a rusty iron key that unlocks the padlock in area C16. C5. Den Light enters this spacious room through a bulge in the north wall, where cracked and broken windows look out over a foggy vale
, after which they would socialize and wait for meals here. Although the trophies testify to the baron’s hunting skills, nothing in the den is particularly valuable. A painting of the baron and his wife
Compendium
- Sources->Dungeons & Dragons->Monster Manual
charnel environs, they feast on the dead with no qualms about their meals’ origins or freshness. Carrion crawlers have segmented bodies like gigantic cutworms. From beneath their multipart maws
, clinging to ceilings to ambush smaller prey and to avoid competing hunters. They’re drawn to light and the scent of blood, recognizing them as signs of food. These scavengers avoid ingesting inorganic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, many guilds have their halls in this ward. Of particular note is the House of Light, the hall of the Guild of Chandlers and Lamplighters. Outside the building, a wagon-sized mound of wax with hundreds
. For months afterward, the object becomes the source of practical jokes in Waterdeep. Rock gnomes and wizards cause illusory mouths to lunge from real versions of the object, artisans craft beautiful
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
Revel’s End include the following: The characters seek shelter. The warden will grant them temporary accommodations (in area R7) for up to two days and two nights, and the characters receive three meals a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
home of the mayor and the center of government. Meals were prepared in the village and brought to the manor, and the servants slept in nearby cottages. The house hides clues to the death of the
branch off into the gloom. Ahead, a stairway leads up to the second floor, and a door stands beneath the stairs, seemingly leading to the back yard.
Dim light filters in through the dust-covered






