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Returning 35 results for 'mean score with only arrows from for land'.
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Classes
Player’s Handbook
Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP
;
4
+2
Ability Score Improvement
2
5
3
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—
—
—
5
+3
Extra Attack
3
6
4
2
—
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—
6
+3
Roving
3
6
4
2
—
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&mdash
Classes
Player’s Handbook
, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, and 8 GP; or (B) 100 GP
Rogues rely on cunning, stealth, and their foes’ vulnerabilities to get the upper hand in any situation. They
1d6
2
+2
Cunning Action
1d6
3
+2
Rogue Subclass, Steady Aim
2d6
4
+2
Ability Score Improvement
2d6
5
+3
Cunning Strike, Uncanny Dodge
3d6
6
+3
Expertise
3d6
Classes
Player’s Handbook
Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer's Pack, and 11 GP; or (C) 155 GP
Fighters rule many battlefields. Questing knights, royal champions, elite soldiers, and hardened
Fighter Subclass
2
3
4
+2
Ability Score Improvement
3
4
5
+3
Extra Attack, Tactical Shift
3
4
6
+3
Ability Score Improvement
3
4
7
+3
Subclass feature
3
4
8
Magic Items
Dungeon Master’s Guide
one of your ability scores by 2. You can’t decrease an ability that has a score of 5 or lower. Alternatively, you can choose not to adjust your ability scores, in which case this card has no
a minimum score of 1). You can draw one additional card beyond your declared draws.
Rogue. An NPC of the DM’s choice becomes Hostile toward you. You don’t know the identity of this NPC
Backgrounds
Forgotten Realms: Heroes of Faerûn
Arrows, Herbalism Kit, Bedroll, Blanket, Pouch, Tent, Traveler's Clothes, 13 GP; or (B) 50 GP
As a Caretaker with the Emerald Enclave, you take care of those who care for the world. Either alongside
your fellow Emerald Enclave members or by yourself, you’ve learned essential skills for living with the land: how to track game, where to forage for useful herbs, and even how to forecast the
Monsters
Storm King's Thunder
: dancing lights, mage hand, message, thaumaturgy
1/day each: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardiansThe Uthgardt are suspicious and
with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
character, think about where your character comes from and his or her place in the world. Talk with your DM about an appropriate origin for your barbarian. Did you come from a distant land, making you a
? Perhaps you were a prisoner of war, brought in chains to another land and only now able to win your freedom. Or you might have been cast out from your people because of a crime you committed, a taboo you
Fighter
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
expected to protect their deities’ worshipers, which can mean fighting enemy raiders, negotiating peace between warring nations, or sealing a portal that would allow a demon prince to enter the world
quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Strength or Constitution. Second, choose the acolyte background.
The Cleric Table
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
Her fists a blur as they deflect an incoming hail of arrows, a half-elf springs over a barricade and throws herself into the massed ranks of hobgoblins on the other side. She whirls among them
lawful in alignment. QUICK BUILD You can make a monk quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. Second, choose the hermit background
Ranger
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
; — — 7th +3 Ranger Archetype Feature 5 4 3 — — — 8th +3 Ability Score Improvement, Land’s
relief from solitude that they offer? QUICK BUILD You can make a ranger quickly by following these suggestions. First, make Dexterity your highest ability score, followed by Wisdom. (Some rangers who
Backgrounds
Ghosts of Saltmarsh
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
, you can automatically find a safe route to land a boat on shore, provided such a route exists.
HARDSHIP ENDURED
Hardship in your past has forged you into an unstoppable living weapon. This
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
1d4 + 1 (to a minimum score of 1). You can draw one additional card beyond your declared draws.
Jester. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws.
Key. A
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
practices on what the triton perceives as the barbarism, weakness, or cowardice of surface folk.
Triton Personality
Far from flawless, these champions of good mean well, but they are easily frustrated
Speed
Legacy
This doesn't reflect the latest rules and lore.
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Rules
.
Your Strength determines how far you can jump.
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately
distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
scores mean. Ability Scores Score Meaning 1 This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens. 2–9 This represents a weak
Ability Scores Each ability has a score from 1 to 20, although some monsters have a score as high as 30. The score represents the magnitude of an ability. The Ability Scores table summarizes what the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
scores mean. Ability Scores Score Meaning 1 This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens. 2–9 This represents a weak
Ability Scores Each ability has a score from 1 to 20, although some monsters have a score as high as 30. The score represents the magnitude of an ability. The Ability Scores table summarizes what the
Backgrounds
Ghosts of Saltmarsh
laugh heartily, feel deeply, and fear nothing.
6
I work hard; nature offers no handouts.
7
I dislike bargaining; state your price and mean it.
8
Luck favors me, and I take risks others
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a land of endless ice; some believe this to mean the arctic Frostfell, while others assert that the first dwarves must have come from the plane of Risia itself. Wherever they began, the dwarves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
check is greater than the highest passive score, that quarry escapes. If not, the chase continues for another round. The quarry gains advantage or disadvantage on its check based on prevailing
faerie fire spell cast on it might have disadvantage on checks made to escape because it’s much easier to spot. Escape doesn’t necessarily mean the quarry has outpaced its pursuers. For example, in an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
total of the quarry’s check is greater than the highest Passive Perception score of the pursuers, the quarry escapes. If not, the chase continues for another round. Escape doesn’t necessarily mean the
quarry has outpaced its pursuers. For example, in a city, escape might mean the quarry ducked into a crowd or slipped around a corner, leaving no clue as to where it went. Designing Your Own Chase
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Passage If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase
. Your Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Spell Attacks Is a touch range spell considered a melee attack for purposes of subduing foes rather than killing? Having a range of touch doesn’t mean a spell is a melee attack. A spell tells you if
it delivers such an attack. Can spell attacks score Critical Hits? A spell attack can score a Critical Hit. The rule on Critical Hits applies to attack rolls of any sort. When casting a spell that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
resulting horde typically rampages across the land, laying waste to strongholds and slaughtering other creatures in its path. Reghed and Uthgardt clans usually put aside their territorial rivalries to oppose
throughout the Silver Marches were left in ruins, among them the fortress-city of Sundabar. Not all orc chieftains are bent on destruction: King Obould Many-Arrows forged a tenuous alliance with his dwarf neighbors and helped maintain peace in the Silver Marches during his tumultuous reign.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
ruin upon them. When a particularly strong orc chieftain unites multiple clans under one banner, the resulting horde typically rampages across the land, laying waste to strongholds and slaughtering
all orc chieftains are bent on destruction: King Obould Many-Arrows forged a tenuous alliance with his dwarf neighbors and helped maintain peace in the Silver Marches during his tumultuous reign.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Passage Traits If your human character has the Mark of Passage, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
Dexterity score increases by 2, and one other ability score of your choice increases by 1. Courier’s Speed. Your base walking speed increases to 35 feet. Intuitive Motion. When you make a Dexterity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
characters’ progress. If the check is 14 or higher, or if any character with a passive Wisdom (Perception) score of 14 studies the fey after they’ve been spotted, the fey appear mean and grubby. The fey run off if they are noticed, shouting with barely disguised menace to “enjoy our sunny woods.”
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Aarakocra Skirmisher Aarakocra skirmishers are adept at fighting aerial foes amid the clouds. They often attack land-bound threats with diving strikes from above. Aarakocra Skirmisher Medium
Elemental, Neutral
AC 12 Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 20 ft., Fly 50 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
: augury (cast as 1 action), bestow curse, cordon of arrows, detect magic, speak with dead, spirit guardians
The first paragraph of descriptive text has been replaced by the following: The Uthgardt are
shaman is to stand with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Long Jump When you make a Long Jump, you leap horizontally a number of feet up to your Strength score if you move at least 10 feet immediately before the jump. When you make a standing Long Jump, you
can leap only half that distance. Either way, each foot you jump costs a foot of movement. If you land in Difficult Terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check or have the Prone
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
one doesn’t mean losing the war.” “In war, plan for peace. In peace, plan for war.” “Seek allies among your enemy’s enemies.” Worship of the Red Knight arose among a hero-venerating monastic order of
Red Knight can be found in nearly any land that has seen warfare in the past century. Worshipers of the Red Knight are rare in the general population, but those who revere her can frequently be found






