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Returning 35 results for 'meaning smith with once are for for level'.
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Magic Items
Dungeon Master’s Guide
benefits.
Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. A Fiend, an Undead, or a servant of a god from the Lower Planes
cast a spell counts as a spell slot of one level higher.
Halo. After you spend the requisite amount of time reading and studying the book, you gain a protective halo. This halo sheds Bright Light in
Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Cunning Speaker
. You don't have Disadvantage on ability checks to influence Hostile creatures.
Gifted Interpreter. You understand the literal meaning of any language you hear or see signed, and you can understand the
Monsters
Mythic Odysseys of Theros
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
nymphs and convincing them to aid in creating phenomenal works. In some tales, a smith finds an oread and allows it to relish in the destruction of a novel or remarkable item. In recompense, the
Monsters
Acquisitions Incorporated
each: darkness, faerie fire
Spellcasting. K'thriss is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 14, +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
blast, mending, prestidigitation, thorn whip, vicious mockery
1st–3rd level (2 3rd-level slots): dissonant whispers, fly, hex, misty step, sending, shatterMultiattack. K'thriss makes two attacks with his
Adult Oblex
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
each: charm person (as 5th-level spell), color spray, detect thoughts, hold person (as 3rd-level spell)
Sulfurous Impersonation. As a bonus action, the oblex can extrude a piece of itself that assumes
extend up to 120 feet away. For all practical purposes, the simulacrum is the oblex, meaning that the oblex occupies its space and the simulacrum's space simultaneously. The slimy tether is immune to
Classes
Player’s Handbook (2014)
of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Knowledge Domain Spells
Cleric Level
Elder Oblex
Legacy
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Monsters
Mordenkainen’s Tome of Foes
components:
At will: charm person (as 5th-level spell), detect thoughts, hold person
3/day each: confusion, dimension door, dominate person, fear, hallucinatory terrain, hold monster, hypnotic pattern
, meaning the oblex occupies its space and the simulacrum’s space simultaneously. The slimy tether is immune to damage, but it is severed if there is no opening at least 1 inch wide between the oblex
Warforged
Legacy
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Species
Eberron: Rising from the Last War
-hearted killer, or a visionary in search of meaning.
Living Steel and Stone
Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as
deeper meaning.
The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity.
The more a warforged develops its
Knowledge Domain
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Player’s Handbook (2014)
of knowledge promote the practical knowledge of craft and invention, including smith deities like Gond, Reorx, Onatar, Moradin, Hephaestus, and Goibhniu.
Knowledge Domain Spells
Cleric Level
Monsters
Spelljammer: Adventures in Space
spells, using Wisdom as the spellcasting ability (spell save DC 16):
2/day each: cure wounds (8th-level version), hold person
1/day each: divination, sending, word of recallStar
. Whether they choose to live in quiet contemplation or strike out to explore the far reaches of the multiverse, astral elves tend to see events happening elsewhere as having little or no meaning to them
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
digest its contents and gain its benefits. Other creatures that peruse the book’s open pages can read the text but glean no deeper meaning and reap no benefits. An evil creature that tries to read
expend to cast a cleric or paladin spell counts as a spell slot of one level higher.
Halo
Once you’ve read and studied the book, you gain a protective halo. This halo sheds bright light in a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spell components and using Intelligence as the spellcasting ability (spell save DC 15):
3/day each: charm person (as 5th-level spell), detect thoughts, hypnotic patternOlder oblexes, called adults
simulacrum is an extension of the oblex, meaning that the oblex occupies its space and the simulacrum’s space simultaneously. The tether is immune to damage, but it is severed if there is no
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 18):
At will: charm person (as 5th-level spell), detect thoughts
3/day each: dimension door, dominate
by a strand of slime that can extend up to 120 feet away. The simulacrum is an extension of the oblex, meaning that the oblex occupies its space and the simulacrum’s space simultaneously. The
Backgrounds
Guildmasters’ Guide to Ravnica
are added to all of them.)
Selesnya Guild Spells
Spell Level
Spells
Cantrip
druidcraft, friends
1st
aid, animal friendship, charm person
2nd
animal
Members of the Selesnya Conclave refer to their magic as “doruvati,” a Sylvan word meaning “gift.” When you use these gifts of Mat’Selesnya, graceful swirls of green and
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
War, these artificers led efforts to aid those who were injured in the war’s horrific battles. Tool Proficiency 3rd-level Battle Smith feature You gain proficiency with smith’s tools. If you already
have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Battle Smith Spells 3rd-level Battle Smith feature You always have certain spells prepared after you
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
beauty have little meaning for them. A sharp sword serves a useful and good purpose, while a dull sword is a dead weight without a whetstone.
Lizardfolk see little need to plan more than a season or so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Artificer Specialist At 3rd level, you choose the type of specialist you are: Alchemist, Artillerist, or Battle Smith, each of which is detailed at the end of the class’s description. Your choice grants you features at 5th level and again at 9th and 15th level.
Kenku
Legacy
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Species
Volo's Guide to Monsters
degradation or shifts in meaning. Human messengers might switch words or phrases and garble a message inadvertently, but the kenku produce perfect copies of whatever they hear.
Kenku Adventurers
Kenku
legitimate trades. These kenku adopt noises made as part of their craft. A sailor duplicates the sound of a fluttering sail, while a smith mimics the clanging of a hammer on metal. Non-kenku describe these folk by their trade sounds, such as Sail Snap, Hammerer, and Cutter.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Artificer Specialist 3rd-level artificer feature Choose the type of specialist you are: Alchemist, Armorer, Artillerist, or Battle Smith, each of which is detailed after the class’s description. Your choice grants you features at 5th level and again at 9th and 15th level.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
with smith’s tools. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice. Battle Smith Spells Starting at 3rd level, you always have
artificer spells you prepare. Battle Smith Spells Artificer Level Spell 3rd heroism, shield 5th branding smite, warding bond 9th aura of vitality, conjure barrage 13th aura of purity, fire
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 3: Artificer Subclass You gain an Artificer subclass of your choice. The Alchemist, Armorer, Artillerist, Battle Smith, and Cartographer subclasses are detailed after this class’s description
. A subclass is a specialization that grants you features at certain Artificer levels. For the rest of your career, you gain each of your subclass’s features that are of your Artificer level or lower.
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Running This Adventure This adventure is designed for 16th-level characters. It can be run in a single three- or four-hour session. The adventure begins when a noble emissary asks the characters to
rescue the region’s greatest smith. The emissary explains that a fire giant named Brimskarda kidnapped the smith and took him to the Star Forge, a giant furnace built in the crater of a fallen star
Feats
Wayfinder's Guide to Eberron
.
You learn a cantrip of your choice from the sorcerer spell list. In addition, choose a 1st-level spell from the sorcerer spell list. You learn that spell and can cast it through your mark. Once you
cast it, you must finish a short or long rest before you can cast it again through the mark. Constitution is your spellcasting ability for these spells.
When you cast the 1st-level spell through your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. When you craft a nonmagical or magic weapon, the amount of time required to craft it is halved.
Level 3: Battle Smith Spells When you reach an Artificer level specified in the Battle Smith Spells
table, you thereafter always have the listed spells prepared.
Battle Smith Spells Artificer Level Spells
3 Heroism, Shield
5 Shining Smite, Warding Bond
9 Aura of Vitality
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Illusory Script Level 1 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: S, M (ink worth 10+ GP, which the spell consumes)
Duration: 10 days
You
normal, seems to be written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Illusory Script Level 1 Illusion (Bard, Warlock, Wizard) Casting Time: 1 minute or Ritual
Range: Touch
Components: S, M (ink worth 10+ GP, which the spell consumes)
Duration: 10 days
You
normal, seems to be written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Comprehend Languages 1st-level divination (ritual) Casting Time: 1 action Range: Self Components: V, S, M (a pinch of soot and salt) Duration: 1 hour For the duration, you understand the literal
meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Comprehend Languages Level 1 Divination (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action or Ritual
Range: Self
Components: V, S, M (a pinch of soot and salt)
Duration: 1 hour
For the
duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Telepathy 8th-level evocation Casting Time: 1 action Range: Unlimited Components: V, S, M (a pair of linked silver rings) Duration: 24 hours You create a telepathic link between yourself and a
. The spell enables a creature with an Intelligence score of at least 1 to understand the meaning of your words and take in the scope of any sensory messages you send to it.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sending 3rd-level evocation Casting Time: 1 action Range: Unlimited Components: V, S, M (a short piece of fine copper wire) Duration: 1 round You send a short message of twenty-five words or less to
creatures with Intelligence scores of at least 1 to understand the meaning of your message. You can send the message across any distance and even to other planes of existence, but if the target is on a different plane than you, there is a 5 percent chance that the message doesn’t arrive.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Level 8 Divination (Wizard) Casting Time: Action
Range: Unlimited
Components: V, S, M (a pair of linked silver rings)
Duration: 24 hours
You create a telepathic link between
communicating with. The spell enables a creature to understand the meaning of your words and any sensory messages you send to it.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Illusory Script 1st-level illusion (ritual) Casting Time: 1 minute Range: Touch Components: S, M (a lead-based ink worth at least 10 gp, which the spell consumes) Duration: 10 days You write on
appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is






