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Returning 35 results for 'measure score with only arise from for luck'.
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measure score with only alive from for look
measure score with only arises from for look
measure score with only alive from for lack
measure score with only arises from for lack
measure score with only arose from for look
Classes
Player’s Handbook
1d6
2
+2
Cunning Action
1d6
3
+2
Rogue Subclass, Steady Aim
2d6
4
+2
Ability Score Improvement
2d6
5
+3
Cunning Strike, Uncanny Dodge
3d6
6
+3
Expertise
3d6
7
+3
Evasion, Reliable Talent
4d6
8
+3
Ability Score Improvement
4d6
9
+4
Subclass feature
5d6
10
+4
Ability Score Improvement
5d6
11
+4
Improved Cunning Strike
6d6
Feats
Astarion's Book of Hungers
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
Arise, Fog. You
Monsters
Quests from the Infinite Staircase
magically gifts the target a measure of luck. The creature gains the leprechaun’s Astonishing Luck reaction. The creature can use the reaction three times, after which this gift goes away. The
", "rollDamageType":"force"} force damage. If the target is a creature, its speed is halved until the start of the leprechaun’s next turn.
Gift of Luck (1/Day). The leprechaun touches a creature and
Ability Scores
Legacy
This doesn't reflect the latest rules and lore.
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Rules
Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature's
training and competence in activities related to that ability.
A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in most abilities. A score of 18
Species
Mordenkainen Presents: Monsters of the Multiverse
and powerful legs of leporine creatures and are full of energy, like a wound-up spring. Harengons are blessed with a little fey luck, and they often find themselves a few fortunate feet away from
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2
Rogue
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
9d6 Roguish Archetype Feature 18th +6 9d6 Elusive 19th +6 10d6 Ability Score Improvement 20th +6 10d6 Stroke of Luck Class Features As a rogue, you have the following class features.
. QUICK BUILD You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
wounds, and unleash the fury of the heavens. Aasimar can arise among any population of mortals.
They resemble their parents, but they live for up to 160 years and often have features that hint at their
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Bard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
highest ability score, followed by Dexterity. Second, choose the entertainer background. Third, choose the dancing lights and vicious mockery cantrips, along with the following 1st-level spells: charm
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws
may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true foundations
Monsters
Fizban's Treasury of Dragons
of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely
multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What use is vast knowledge or insight if it is not
Monsters
Fizban's Treasury of Dragons
fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy
contemplating the beauty and wonders of the multiverse.
2
I am a sworn protector against the depredations of the Far Realm, and I will root out its corruption wherever it may arise.
3
What
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
orcs can be dominated by evil creatures of immense power, and they accept this subservient role either because they are forced to or because it offers them a measure of security while they engage in
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
The Six Abilities All creatures—characters and monsters—have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table. Ability Descriptions
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how
wherever it may arise.
3
What use is vast knowledge or insight if it is not shared with those who can appreciate it?
4
Although some are fascinated by words, I think numbers are the true
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Ebder Smallstone Lawful good human scribe (age 33) Ebder is a pessimist who sees every setback as a disaster and every victory as dumb luck. He is a widower, and his daughter, Gailby, provides him
work.” Ideal. “The measure of a person is the quality of their work.” Bond. “As much as I care about my duties as an Avowed, my daughter is my world.” Flaw. “I’m highly suspicious of other people’s motives.”
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
The Six Abilities All creatures—characters and monsters—have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table. Ability Descriptions
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ability Scores and Modifiers Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
encompasses a creature’s training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Cloying Mists General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. Arise, Fog
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
gifts the target a measure of luck. The creature gains the leprechaun’s Astonishing Luck reaction. The creature can use the reaction three times, after which this gift goes away. The leprechaun can
adherence to Feywild rules affords it tremendous luck, but this fortune comes at a cost. These same magical strictures compel leprechauns to use their powers on behalf of those who offer them gifts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ogrillon Ogre Ogrillons arise from Humanoids cursed by foul magic or the will of wrathful deities. They appear similar to whoever they once were, but they grow to over 8 feet tall and gain ogre-like
+0 (10)
HP 52 (7d10 + 14)
Speed 30 ft.
Ability Score Mod Save
Str 17 +3 +3
Dex 10 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 7 −2 −2
Wis 9 −1
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Ability Scores and Modifiers Each of a creature's abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also
encompasses a creature's training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers and many monsters are a cut above average in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Blindsense
15th
+5
8d6
Slippery Mind
16th
+5
8d6
Ability Score Improvement
17th
+6
9d6
Roguish Archetype Feature
18th
+6
9d6
Elusive
19th
+6
10d6
Ability Score Improvement
20th
+6
10d6
Stroke of Luck
Quick Build You can make a rogue quickly by following these suggestions. First, Dexterity should be your highest ability score. Make Intelligence your next-highest if you want to excel at
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lacedon Ghoul Lacedons are loose-skinned, aquatic ghouls. They often arise from the corpses of greedy pirates, those who starved on deserted islands, or scoundrels who met their end by drowning
. Lacedon Ghoul Medium Undead, Chaotic Evil
AC 12 Initiative +2 (12)
HP 22 (5d8)
Speed 30 ft., Swim 30 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 15 +2 +2
Con 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Monster Manual
suggest these creatures arise from natural worms or similar invertebrates mutated by magical phenomena. Many cite the presence of gricks in a region as evidence of portals to other planes of existence
.
Grick Medium Aberration, Unaligned
AC 14 Initiative +2 (12)
HP 54 (12d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 14 +2 +2
Con 11 +0
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth Genasi As an earth genasi, you are descended from the cruel and greedy dao, though you are not necessarily evil. You have inherited some measure of control over earth, reveling in superior
embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. Ability Score Increase. Your Strength score increases by 1. Earth Walk. You can move across
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
uncommon items can’t be easily created. Thus, many magic items are well-preserved antiquities. Rarity provides a rough measure of an item’s power relative to other magic items. Each rarity corresponds
your campaign’s story. If you want a ring of invisibility to fall into the hands of a 1st-level character, so be it. No doubt a great story will arise from that event. If your campaign allows for trade
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Swarm of Crawling Claws Swarms of crawling claws are typically animated by depraved necromancers. Occasionally, these grotesque swarms arise from mass graves or after tragedies, refusing to let their
murderers escape their grasp. Swarm of Crawling Claws Medium Swarm of Tiny Undead, Neutral Evil
AC 12 Initiative +2 (12)
HP 49 (11d8)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Manes Vaporspawn Vaporspawn arise from evil souls shattered by unspeakable torments or the depredations of more powerful demons. These distorted manes undergo endless, painful contortions, and they
share their torment with whatever creatures they encounter. Manes Vaporspawn Medium Fiend (Demon), Chaotic Evil
AC 13 Initiative +1 (11)
HP 19 (3d8 + 6)
Speed 30 ft.
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. Luck Points. You have a number of Luck Points equal to your Proficiency Bonus and can spend the points on the benefits below. You regain your expended Luck Points when you finish a Long Rest
. Advantage. When you roll a d20 for a D20 Test, you can spend 1 Luck Point to give yourself Advantage on the roll. Disadvantage. When a creature rolls a d20 for an attack roll against you, you can spend 1 Luck
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
easy task around 50 percent of the time. A moderate task requires a higher score or proficiency for success, whereas a hard task typically requires both. A big dose of luck with the d20 also doesn’t
ability score against any given check. If you want some risk of failure, you need to set higher DCs. Doing this, though, can aggravate the problem you’re trying to solve: higher DCs require higher die rolls, and thus rely even more on luck.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Vinx Down-on-Her-Luck Dwarf Spelunker This itinerant explorer knows the caves around the Keep on the Borderlands better than anyone else. Vinx frequently delves these caves in search of treasure
(12)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 13 +1
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deceive. (Any)
5 Luck. Want more luck? Take more chances! (Chaotic)
6 Adaptability. Plans change, circumstances go awry. I must bend in response to changes, not break. (Any)
Earning and
Losing Piety You increase your piety score to Phenax when you expand the god’s influence in the world in a concrete way through acts such as these: Helping a fugitive escape justice Pulling off a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gnoll Demoniac Gnoll demoniacs are berserkers that arise from gnolls who’ve ritualistically fed on flesh corrupted by the Abyss. Now embodying the ruinous hunger of Yeenoghu, these gnolls throw
)
HP 135 (18d8 + 54)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +6
Dex 12 +1 +1
Con 17 +3 +6
Ability Score Mod Save
Int 14 +2 +2
Wis 15 +2 +5






