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Returning 35 results for 'measure some with only assigned from for light'.
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measure some with only assign from for light
Earth Genasi
Legacy
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Species
Elemental Evil Player's Companion
As an earth genasi, you are descended from the cruel and greedy dao, though you aren’t necessarily evil. You have inherited some measure of control over earth, reveling in superior strength and
tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the target is pulled to a space within 5 feet of the banderhobb.
Shadow Step. The banderhobb teleports up to 30 feet to an unoccupied space of dim light or darkness that it can see.
Swallow. Melee
banderhobb that is assigned to track down a target is particularly dangerous when it is provided with a lock of hair, a personal belonging, or another object connected to the target. Possession of such
Monsters
Planescape: Adventures in the Multiverse
24 hours.
Eternal Vigil. The archon can’t be surprise;surprised. Moreover, it knows when any creature uses a portal it is assigned to guard.Multiattack. The archon makes two Claw attacks and one
portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like pools of silvery light. When warden archons speak, glimmering
Monsters
Mordenkainen Presents: Monsters of the Multiverse
only to protect woodlands and the people who tend them. A wood woad’s face is void and expressionless, except for the motes of light that swim about in its eye sockets. Wood woads speak little
living. Because they are undying, some wood woads outlive their original purpose. The site a wood woad guards might lose its power or significance over time, or those whom it was assigned to guard
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws
and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an
Monsters
Fizban's Treasury of Dragons
of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy gravity with flight that doesn’t rely solely
rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble glowing white or pale lavender orbs. Crystalline horns
Monsters
Fizban's Treasury of Dragons
fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy
the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of an ancient dragon resemble
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how
vibrant and translucent. When the dragon is fully mature, their scales resemble rich purple amethyst crystals, refracting light to take on an inner glow. Their pupils fade with age, making the eyes of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a vaulted ceiling. Light shines into the room through tall windows facing the mountains to the south. One corner of the hall holds a collection of plain cots and empty chests, and nearby stands a
large wooden table.
Each character has a cot and an empty chest assigned to them. Three small private rooms connect to this hall, which the characters may use as they please. Solamnic Statuary
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
6. Barracks This chamber is above the main level of Blingdenstone, and houses off-duty svirfneblin currently assigned to defend the entrance. INNER BLINGDENSTONE: GENERAL FEATURES
Inner
visitors to reach connecting tunnels high above the floor.
Light. The caverns of Inner Blingdenstone are brightly lit with a mix of bioluminescent fungi, caged giant fire beetles, and magic. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Earth Genasi As an earth genasi, you are descended from the cruel and greedy dao, though you are not necessarily evil. You have inherited some measure of control over earth, reveling in superior
embedded crystals. The most arresting have fissures in their flesh, from which faint light shines. Ability Score Increase. Your Strength score increases by 1. Earth Walk. You can move across
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mechanus Mechanus is where perfectly regimented order reigns supreme. It consists of equal measures of light and dark, and equal proportions of heat and cold. On Mechanus, law is reflected in a realm
of gigantic clockwork gears, interlocked and turning according to their measure. The cogs seem to be engaged in a calculation so vast that no deity can fathom its purpose. Some theories hold that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
scale allows you to measure distances and dimensions accurately, which is important for combat encounters, magical effects, and light sources, among other things. Indoor maps use grid squares that are
passages have steeply sloping ceilings that create stalactite-covered vaults rising 20 to 30 feet above the floor. Light. Areas 1 and area 2 are outside. The rest of the complex is dark unless stated
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
gods’ tenets as the measure of personal devotion. Others hold angels as their ideals and incorporate images of angelic wings into their helmets or coats of arms. These paladins share the following
also emits Bright Light in a 20-foot radius and Dim Light 20 feet beyond that. You can end this effect early (no action required). This effect also ends if you aren’t carrying the weapon. Level 7: Aura
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
days inside the city before the duergar slavers start taking their measure. Arriving by way of the Darklake Docks is easier and more discreet. If the characters are traveling by boat, Buppido can
like the teeth of some great maw.
Light. Gracklstugh’s glowing forges and smithies operate continuously. Most of the city is dimly lit by a hellish red glow, with patches of darkness here and there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
increases a character’s renown within that organization by 1. Completing a mission specifically assigned by that organization, or which directly benefits the organization, increases the character’s renown
the task was not assigned by an agent of the Zhentarim. Examples of Faction Ranks Renown Harpers Order of the Gauntlet Emerald Enclave Lord’s Alliance Zhentarim 1 Watcher Chevall Springwarden
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
accomplishes its mission with no concern for the harm it suffers or causes. Its only desire is to serve and succeed. A banderhobb that is assigned to track down a target is particularly dangerous
unoccupied space of dim light or darkness that it can see.
Swallow. Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller creature grappled by the banderhobb. Hit: 15 (3d6 + 5) piercing
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of
a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration. You can end
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods’ tenets as the measure of their devotion. They hold angels — the perfect servants of
that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
cascade down either side of the sanctum’s entrance, casting eerie light on the vaulted ceiling. At the opposite end of the sanctum looms a towering statue of a dwarven woman. Cracks race along her arms
a measure of rudimentary clairvoyance around the outpost, and thus the goblin leader is already aware of the characters’ presence before they arrive. Brian Valeza Ruxithid the Chosen Ruxithid speaks
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
pools of silvery light. When warden archons speak, glimmering radiance shines from within their mouths, punctuating their deep, resonant voices. A warden archon knows when a creature uses a portal the
Menace for 24 hours.
Eternal Vigil. The archon can’t be surprised. Moreover, it knows when any creature uses a portal it is assigned to guard.
Actions
Multiattack. The archon makes two Claw attacks
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a faction, betray the faction, and still maintain a measure of respect with the group. Characters might thus thread the needle of serving both groups. Relationships constantly shift in Kalakeri
rival through martial skill Loyalists
+1 Evicting rebels from a community Loyalists
+1 Attaining victory over a rival through duplicity Rebels
+2 Completing a mission assigned by the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. MALEVOLENT DWELLERS OF THE DEEP
The sahuagin are cruel and vicious in equal measure. Although they are humanoid in form, they have a mindset closer to that of predatory sharks than the outlook of humans or
diameter, supporting the roof above. All archways are 10 feet wide and 10 feet high. Illumination No permanent light sources exist inside the stronghold, since the sahuagin have no need of them. In
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rare spell components that he imagined Yantha needing to make Krimgol go away. A gargoyle assigned to watch for thieves spotted the gem and wrested it from Flink, who hid for fear of incurring Yantha’s
streams flowing through the cavern and into the Darklake.
Light. Mantol-Derith is brightly lit by continual flame spells and crystals in the walls that reflect the light. A network of walkways and small plazas crisscross the rocky ground of the outpost, paved with crushed crystals that also reflect light.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. The following areas within Gauntlgrym might be of some importance during this part of the adventure, although they don’t represent the full measure of the city by any means. A detailed description of
ancient glory. By no means is the city fully occupied. Indeed, given the relatively small size of Bruenor’s occupying force, keeping track of anyone within Gauntlgrym is nearly impossible.
Light. In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
light. Firelight glints off a poker beside the fireplace, and the walls are lined with ancient books. A huge painting hangs above the mantelpiece in a gilded frame. The firelight illuminates the portrait
light from the hearth, you’re back to the magic glow of Shreeve’s sword, which casts your shadows into the room beyond. But you can see, through clouds of lingering smoke, a closed chest on the floor
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. It accomplishes its mission with no concern for the harm it suffers or creates. Its only desire is to serve and succeed. A banderhobb that is assigned to track down a target is particularly dangerous
banderhobb.
Shadow Stealth. While in dim light or darkness, the banderhobb can take the Hide action as a bonus action.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
creature moving through the area at half speed doesn't need to make the save. Candle. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. Case, Crossbow Bolt
. Lamp. A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Lantern, Bullseye. A bullseye lantern casts bright
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of Aristocrats From the heads of scheming merchant families to immortal sorcerer-queens, each member of the aristocracy holds a measure of wealth and power—and they desire more. The rulers of a barony
unrelated or unnecessary for the assigned work—is a sure way to fall out of your patron’s good graces, however. Luxury. Your patron deigns to host you at their home or in other luxurious
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
master assigned.
The boneclaw can serve only evil. If its master finds redemption or sincerely turns away from the path of evil, the boneclaw is permanently destroyed.
Cackling Slayers. Boneclaws
its master lives, a destroyed boneclaw gains a new body in 1d10 hours, with all its hit points. The new body appears within 1 mile of the boneclaw’s master.
Shadow Stealth. While in dim light or
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Light. Seeming to offer a measure of protective power, the pillars have magic designed to prolong the torment of those trapped here. When a creature touches a pillar, the room pulses with light, and that
Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
toward those who outrank her), this old, grizzled hadozee has light-tan skin and ebon-black fur graying at the temples. She’s perpetually shrouded in a thick haze of cigar smoke, the smell of which often
to be intuitive, sensible, fair-minded, and decisive, making the Captain role a good fit for someone with a high Wisdom or Charisma score. The Assignment After roles are assigned, Saerthe provides
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Light Intertwined silver rings
Clangeddin Silverbeard LG War, strategy War Crossed silver battleaxes
Dugmaren Brightmantle CG Discovery Knowledge Open book
Dumathoin N Buried
Two clawed gauntlets
Tharmekhûl N Fire, forges, molten rock Forge,* Light Fiery axe
Thautam N Mysteries, darkness, lost treasures Knowledge, Trickery Blindfold
Ulaa LG Mining
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
expressionless, except for the motes of light that swim about in its eye sockets. Wood woads speak little, and when not called on to take action, they root themselves in the earth and silently take sustenance from
might lose its power or significance over time, or those whom it was assigned to guard might die. If it is freed from its specific duties, a wood woad might roam to find another place of natural






