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Returning 25 results for 'measured securely with only above from for like'.
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measure severely with only above from for like
measures severely with only above from for like
measure securely with only above from for like
measure security with only above from for like
measure secure with only above from for like
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Legacy
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Backgrounds
Player’s Handbook (2014)
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
of questions.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
Backgrounds
Baldur’s Gate: Descent into Avernus
.
You begin your adventuring career with enough money to live modestly but securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate
.
3
I like to squeeze into small places where no one else can get to me.
4
I sleep with my back to a wall or tree, with everything I own wrapped in a bundle in my arms.
5
I eat like
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
shape only when focused by the power of magic. A wild spirit of elemental force has no desire except to course through the element of its native plane. Like beasts of the Material Plane, these elemental
physical forms, but weaker materials such as flesh and clay can’t bind elemental power sufficiently. Durable materials such as stone and iron require stronger magic, which consequently binds an elemental more securely. Elemental Nature. An elemental doesn’t require air, food, drink, or sleep.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Devil Traits Common traits among devils include the following: Charm. Devils are consummate charmers. Like humans, some are better at it than others. The good ones savor the exchange of pleasantries
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of floor that adjoins the western wall.
The openings in the floor are pits, each 5 feet wide and 10 feet deep. Their bottoms are lined with rusty, razor-like blades. Anyone who falls in takes 6
last horizontal impetus, bouncing off the walls (if it strikes them) like a billiard ball, until it slides into a razor-pit. It is impossible for a creature even to stand still on the surface, for the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important. You generate your character’s six ability scores randomly
. Roll four 6-sided dice and record the total of the highest three dice on a piece of scratch paper. Do this five more times, so that you have six numbers. If you want to save time or don’t like the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
particularly like). An NPC party member who is abused or ignored is likely to abandon or betray the party, whereas an NPC who owes a life debt to the characters or shares their goals might fight to the
death for them. Loyalty can be roleplayed or represented by this rule. Loyalty Score An NPC’s loyalty is measured on a numerical scale from 0 to 20. The NPC’s maximum loyalty score is equal to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
31. Hall of Embers Brazier. A 5-foot-tall, 7-foot-diameter stone brazier dominates the northwest part of the room. Eight embers gather and swirl above the empty brazier like fireflies.
Statue. A 3
rope ladder to tumble out, extending all the way to the bottom of the pit. The ladder is securely attached to a stone bar lodged in the toad’s throat, and characters can use it to safely climb in and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
time. Taking revenge on Kruphix would require careful planning, however, and Purphoros is unlikely to undertake such an effort unless another god goads him into it. Ephara and Karametra are, like
Purphoros, deeply involved in the project of civilization. Purphoros’s desire to overturn the established order with violence stands in stark contrast to their measured ways. As a result, Purphoros stands aloof from them.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
level of the undercity is mostly dwarves, with some few humans. The mixing of races is due to convenience of trade, preference, or skill; just as some few humans like to mine, to imbibe strong dwarven
dwarf-like human can live so deep below ground for only so long. Almost all of its citizens, regardless of race, honor Moradin and the dwarven gods, making Mirabar a dwarven city in spirit and ethics
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
others than to make sure the value of faith is measured in gp. In addition to your franchise’s regular operations, you always keep a sideline going in religious paraphernalia, selling specialized signature
Faith Every cleric has a uniquely personal connection to their deity. You are no exception, though you like to think you bring your own special flair to the relationship, and vice versa. Relationship
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a quick reference for what qualities are measured by each ability, what races increases which abilities, and what classes consider each ability particularly important.
You generate your character’s
save time or don’t like the idea of randomly determining ability scores, you can use the following scores instead: 15, 14, 13, 12, 10, 8.
Now take your six numbers and write each number beside one of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
being noticed, or sneak up on someone without being seen or heard. Other Dexterity Checks The DM might call for a Dexterity check when you try to accomplish tasks like the following: Control a heavily
laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
without being noticed, or sneak up on someone without being seen or heard. Other Dexterity Checks. The DM might call for a Dexterity check when you try to accomplish tasks like the following: Control a
heavily laden cart on a steep descent Steer a chariot around a tight turn Pick a lock Disable a trap Securely tie up a prisoner Wriggle free of bonds Play a stringed instrument Craft a small or detailed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
perimeter of the dynamo. The ledge is 1 foot above water level, and four arching wooden bridges span the troughs near the central hub (area 12c). These bridges are securely bolted to the floor. The
.
Dining on brains is a spectator event for mind flayers. With the aid of telepathy, the diner can convey the pleasures of a meal to other illithids in range. These mind flayers don’t like being
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
go to protect or assist the characters (even those the NPC doesn’t particularly like). An NPC party member who is abused or ignored is likely to abandon or betray the party, whereas an NPC who owes a
Score. An NPC’s loyalty is measured on a numerical scale from 0 to 20. The NPC’s maximum Loyalty Score is equal to the highest Charisma score among all adventurers in the party, and its starting Loyalty
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Lionshield Coster Hanging above the front door of this modest trading post is a sign shaped like a wooden shield with a blue lion painted on it.
This building is owned by the Lionshields, a merchant
table, or pick a tale the characters haven’t heard yet. Phandalin Miner’s Exchange Miners come here to have their valuable finds weighed, measured, and paid out. The exchange also serves as an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
might ask what aspirations they have, or what it’s like working for Omin Dran and Jim Darkmagic. Use the following points to guide the conversation:
BRACUS
Bracus has been aware of the characters and
chronolometer and the dimensional loop. Dran Enterprises also knows that the last unclaimed component, known as the wheel of stars, has been securely stored in the northern holdfast known as Horn Enclave, and is
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
are no great castles to covet here, nor ruins to pillage. All told, the place seems dull and unremarkable. That, of course, is just the way its residents like it. They enjoy their solitude, which is
purchase their storage crates and other necessary goods from local artisans, who also make locks, latches, waxy sealants for waterproofing crates and boxes, and the like. The crates are all built to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, knobs, and levers festoon the gunner’s station, which comes with firing instructions written in Qualith (a braille-like script that illithids read with their tentacles). A character who hasn’t read
inoperable. Helm. This chair is securely attached to the deck and can’t be used by creatures that are not mind flayers. Any non-illithid that sits in the chair and touches both blue orbs at once must
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Brotherhood agent in town. Tall, lean, tan, with short silver hair, he speaks in precise, measured statements of a man who has a keen eye for detail. He is dispassionate and takes a protective stance
attic above a noble’s bedroom, waiting in a trance-like state for three days and nights until his target was positioned just below a small crack in the room’s ceiling. Skerrin squeezed a single drop from
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, not just what you accomplished in the past. The backgrounds associated with guilds in this chapter work like those in the Player’s Handbook, giving you proficiencies, languages, equipment, and
right hand of the guildmaster — or even becoming the master yourself! Your status in your guild is measured by your renown score. As you increase that score, you gain the opportunity to advance in the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mechanical constructs, all in various stages of completion. Components and parts are scattered across the tables and the floor. Skittering around in the debris are three creatures that look like oversized
the books he has collected. In his warped mind, a few deaths are a small price to pay for success.
Personality Trait. “I don’t like most people, which is why I relish the thought of spending the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
balance it upright, the writing can be read as the cylinder goes around. The message wraps around the pillar like the threads of a screw, but in two alternating spirals. The first is read from top to
anything about stone giants understand that this wasn’t a miss; it was a measured warning, and the next stone won’t land so harmlessly. It’s possible for travelers to negotiate with stone giants for safe
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
spiky maces where his fists should be.
The interior of the chamber can be described as follows: Large stone statues carved to look like scowling dwarf warriors line the walls of this large chamber
monsters can be bonded with cultists. Each bulette is chained securely to one of the big pillars in the room (the northeast, center west, and southeast pillars, specifically). The chains keep the bulettes






