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Returning 35 results for 'measured some with only about freezing for level'.
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measures some with only about feeling for level
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measure some with only about freezing for level
measures some with only about freezing for level
Monsters
Icewind Dale: Rime of the Frostmaiden
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC
flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Icy Doom. When the cultist dies, its corpse freezes for 9 days
Spells
Icewind Dale: Rime of the Frostmaiden
Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a
successful one.
The cold freezes nonmagical liquids in the area that aren’t being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Monsters
Guildmasters’ Guide to Ravnica
","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: chill touch (at 5th level, and the ghost
regains hit points equal to half the amount of damage the target takes)
1/day each: sanctuary, spirit guardians (at 4th level)
Legendary Resistance (1/Day). If the ghost fails a saving throw, it
Monsters
Fizban's Treasury of Dragons
", "rollType":"damage", "rollAction":"Antimagic Breath", "rollDamageType":"force"} force damage on a failed save, or half as much damage on a successful one. Every spell of 3rd level or lower ends on
Rays"} (reroll duplicates), each ray targeting one creature it can see within 60 feet of it:
1: Freezing Ray. The target must make a DC 14 Constitution saving throw. On a failed save, the target
Monsters
Bigby Presents: Glory of the Giants
feet of itself casting a spell, the giant tries to interrupt it. If the creature is casting a spell using a spell slot of 3rd level or lower, the spell fails and has no effect. If the creature is
casting a spell of 4th level or higher, it must succeed on a DC 18 Intelligence saving throw, or the spell fails and has no effect.Cloud giants rise in the ordning by amassing valuable and beautiful
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description. Level Effect 1 Disadvantage on ability checks 2 Speed
Exhaustion Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description. Level Effect 1 Disadvantage on ability checks 2 Speed
Exhaustion Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you. As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per
Ranger
Legacy
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Classes
Basic Rules (2014)
of steel, cutting down one enemy after another. After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
focus on two-weapon fighting make Strength higher than Dexterity.) Second, choose the outlander background. The Ranger Table Level ProficiencyBonus Features SpellsKnown
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Planar Ally Level 6 Conjuration (Cleric) Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being must be known
gift of treasure. Some creatures might exchange their service for a quest undertaken by you. A task that can be measured in minutes requires a payment worth 100 GP per minute. A task measured in hours
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Planar Ally Level 6 Conjuration (Cleric) Casting Time: 10 minutes
Range: 60 feet
Components: V, S
Duration: Instantaneous
You beseech an otherworldly entity for aid. The being must be known
gift of treasure. Some creatures might exchange their service for a quest undertaken by you. A task that can be measured in minutes requires a payment worth 100 GP per minute. A task measured in hours
Conditions
and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels
While you have the Exhaustion condition, you experience the following effects.Exhaustion Levels. This condition is cumulative. Each time you receive it, you gain 1 Exhaustion level. You die if your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Planar Ally 6th-level conjuration Casting Time: 10 minutes Range: 60 feet Components: V, S Duration: Instantaneous You beseech an otherworldly entity for aid. The being must be known to you: a god, a
sacrifice or a gift of treasure. Some creatures might exchange their service for a quest undertaken by you. As a rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
to stone
Otiluke’s freezing sphere
Tasha’s otherworldly guise *
7th Level
Dream of the blue veil *
8th Level
Demiplane
9th Level
Blade of disaster *
Additional Sorcerer Spells 1st-level sorcerer feature The spells in the following list expand the sorcerer spell list in the Player’s Handbook. The list is organized by spell level, not character
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventures to give characters the time they need to pursue such interests. Whereas days or weeks might pass between low-level adventures, the amount of downtime between higher-level adventures might be measured in months or years.
over a longer period of time and helps to manage the characters’ level progression, preventing them from gaining too much power too quickly. Allowing characters to pursue side interests between
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sleet Storm 3rd-level conjuration Casting Time: 1 action Range: 150 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Concentration, up to 1 minute Until the spell ends
, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Investiture of Ice 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the
-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. You can use your action to create a 15-foot cone of freezing wind extending from your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
campaign isn’t driven by material wealth. Even when you go on expeditions, the University will lay claim to most of the treasures you find. Instead, the rewards of Morgrave adventures are measured in
use story-based advancement instead of standard XP. Level advancement could be based on time: player characters gain one level each semester, leveling up after finals. Alternately, advancement could
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sleet Storm 3rd-level conjuration Casting Time: 1 action Range: 150 feet Components: V, S, M (a pinch of dust and a few drops of water) Duration: Concentration, up to 1 minute Until the spell ends
, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Investiture of Ice 6th-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 10 minutes Until the spell ends, ice rimes your body, and you gain the
-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you. You can use your action to create a 15-foot cone of freezing wind extending from your
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
an area suffused with faerzress. In Out of the Abyss, madness is measured in three levels: Madness Levels Level Effect 1 Bout of short-term madness (lasts 1d10 minutes) 2 Bout of long-term madness
(lasts 1d10 × 10 hours) 3 Bout of indefinite madness (lasts until cured) A creature’s madness level starts at 0. When the creature fails a madness saving throw, its madness level increases by 1, and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Suspicion Activities outside the daily routine of the prison draw attention from the guards and what few other staff members there are. Suspicion is measured in levels from 1 to 6. When the
characters arrive at the prison, the suspicion level is 1. Suspicion can increase when prison staff members witness or find evidence of behavior outside the norm. Circumstances that increase the suspicion
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
Suspicion Activities outside the daily routine of the prison draw attention from the guards and what few other staff members there are. Suspicion is measured in levels from 1 to 6. When the
characters arrive at the prison, the suspicion level is 1. Suspicion can increase when prison staff members witness or find evidence of behavior outside the norm. Circumstances that increase the suspicion
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
front of the ship, the trap is triggered. When that occurs, refer to the “Olhydra’s Gambit” sidebar. Dispel magic, successfully cast against a 6th level spell, suppresses this trap for 1 minute
) check to escape the grapple. Unrestrained characters in the area must save against this effect at the beginning of their turn each round. As the characters are being grappled, a freezing fog fills the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Otiluke’s Freezing Sphere Level 6 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 300 feet (60 ft. Sphere)
Components: V, S, M (a miniature crystal sphere)
Duration: Instantaneous
A
effect as a normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
level of exhaustion. When the characters face off against Arauthator, the dragon roars so loudly that the whole iceberg reverberates with his rage. This calls the ice trolls from area 12, which arrive 5
rounds later. Pools of slush spread across the floor of the cavern, prevented from freezing by the seawater’s high salt content. One such pool, in the westernmost angle of the cavern, conceals a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Storm of Vengeance Level 9 Conjuration (Druid) Casting Time: Action
Range: 1 mile
Components: V, S
Duration: Concentration, up to 1 minute
A churning storm cloud forms for the duration
Lightning damage on a failed save or half as much damage on a successful one. Turn 4. Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage. Turns 5–10. Gusts and freezing rain
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
suffers one level of exhaustion. When the characters face off against Arauthator, the dragon roars so loudly that the whole iceberg reverberates with his rage. This calls the ice trolls from area 12
, which arrive 5 rounds later. Pools of slush spread across the floor of the cavern, prevented from freezing by the seawater’s high salt content. One such pool, in the westernmost angle of the cavern
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Otiluke’s Freezing Sphere 6th-level evocation Casting Time: 1 action Range: 300 feet Components: V, S, M (a small crystal sphere) Duration: Instantaneous A frigid globe of cold energy streaks from
. At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Otiluke’s Freezing Sphere Level 6 Evocation (Sorcerer, Wizard) Casting Time: Action
Range: 300 feet
Components: V, S, M (a miniature crystal sphere)
Duration: Instantaneous
A frigid globe
casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn’t already shattered, it explodes. Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 6.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
blizzard Temperature Stage Condition 1 Heat wave 2 Hot 3 Warm 4 Cool 5 Cold 6 Freezing Wind Stage Condition 1 Calm 2 Moderate wind 3 Strong wind 4 Gale 5 Storm
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Control Weather Level 8 Transmutation (Cleric, Druid, Wizard) Casting Time: 10 minutes
Range: Self
Components: V, S, M (burning incense)
Duration: Concentration, up to 8 hours
You take
blizzard Temperature Stage Condition 1 Heat wave 2 Hot 3 Warm 4 Cool 5 Cold 6 Freezing Wind Stage Condition 1 Calm 2 Moderate wind 3 Strong wind 4 Gale 5 Storm
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Storm of Vengeance Level 9 Conjuration (Druid) Casting Time: Action
Range: 1 mile
Components: V, S
Duration: Concentration, up to 1 minute
A churning storm cloud forms for the duration
Lightning damage on a failed save or half as much damage on a successful one. Turn 4. Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage. Turns 5–10. Gusts and freezing rain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Storm of Vengeance 9th-level conjuration Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 minute A churning storm cloud forms, centered on a point you can see and
. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Storm of Vengeance 9th-level conjuration Casting Time: 1 action Range: Sight Components: V, S Duration: Concentration, up to 1 minute A churning storm cloud forms, centered on a point you can see and
. Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are






