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Returning 35 results for 'measures shared with only armor from for loses'.
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Magic Items
Dungeon Master’s Guide
This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving
last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Retributive Strike. You
Magic Items
Dungeon Master’s Guide
, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
Monsters
Baldur’s Gate: Descent into Avernus
gifts and promises of power to turn them into loyal vassals.
Cruel Tyrants. Whenever Bane’s followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They
stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the
Monsters
Baldur’s Gate: Descent into Avernus
followers gain power, they institute draconian measures to ensure that their rule is unquestioned. They stamp out all opposition while richly rewarding those who swear fealty.
Warrior Cult. Cultists of
Bane are warriors who wear heavy armor and wield maces, swords, spears, and crossbows. They paint the right gauntlet of their armor black in honor of their patron. Bane’s clerics wield black
Monsters
Tales from the Yawning Portal
spell attacks). She knows the following sorcerer spells:
Cantrips (at will): mage hand, prestidigitation, ray of frost, shocking grasp
1st level (4 slots): burning hands, chromatic orb, mage armor
occupy a portion of the Sunless Citadel are not a combative lot, as long as they are not attacked. That attitude is shared by their leader, Yusdrayl. She is not automatically hostile to strangers
Magic Items
Storm King's Thunder
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has
much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item — a weapon or a suit of armor — by tracing the ild rune there with your
Monsters
Guildmasters’ Guide to Ravnica
.
Reap Memory (3/Day). The specter touches one incapacitated creature and chooses 1 hour from among the past 24. Unless the creature succeeds on a DC 15 Intelligence saving throw, the creature loses all
secrets, then wiping those secrets from their victims’ minds to ensure that they are never shared.
Limited Sentience. A Nightveil specter is created when the mind magic of House Dimir erases a
Monsters
Fizban's Treasury of Dragons
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Earth Armor. The clockwork doesn’t provoke opportunity attack;opportunity attacks when it burrows.
Magic Resistance. The clockwork has advantage on saving throws against spells and other
Constructs but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome
Monsters
Mordenkainen Presents: Monsters of the Multiverse
much damage on a successful one.No ordinary ballista, an oaken bolter is a Construct capable of striking at long distances. The bolts it launches can rend flesh, destroy armor, or drag enemies toward
but also has resulted in genuine advances, such as clockworks. The methods used to craft clockworks have been shared between gnome communities over many generations.
Individual Designs
Gnome artisans
Monsters
Fizban's Treasury of Dragons
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
Magic Items
The Wild Beyond the Witchlight
shatters the cauldron into eight pieces of roughly equal size, whereupon all ongoing effects created by the cauldron end as it loses its magic.
The destruction of Iggwilv’s Cauldron causes all hags
in the multiverse to lose the Shared Spellcasting trait gained by being in a coven (see the “Hag Covens” sidebar in the Monster Manual).
Reconstructing the Cauldron. If all eight pieces
Monsters
Fizban's Treasury of Dragons
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Monsters
Princes of the Apocalypse
Elementals (1/Day). Imix summons up to three fire elemental;fire elementals and loses 30 hit points for each elemental he summons. Summoned elementals have maximum hit points, appear within 100 feet
physical contact with metal objects (for example, carrying metal weapons or wearing metal armor) takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollDamageType":"fire"} fire damage. Each creature
Monsters
Fizban's Treasury of Dragons
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
Spells
Fizban's Treasury of Dragons
level or higher, use the higher level wherever the spell’s level appears in the stat block.
Draconic Spirit
Large Dragon, Neutral
Armor Class 14 + the level of the spell (natural armor)
Hit
you speak
Challenge — Proficiency Bonus equals your bonus
Shared Resistances. When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type
Magic Items
Lost Laboratory of Kwalish
possessed by the armor. While possessed, the user is incapacitated and loses control of its body but retains its awareness. The armor uses the possessed user’s statistics (as adjusted by the armor
Powered armor resembles a suit of unusual plate armor, with finely articulated joints connected by an oily, black, leather-like material. The armor has been worked to create the appearance of a
Staff of Power
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack
bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to
Sword of Kas
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
your person, you add a d10 to your initiative at the start of every combat. In addition, when you use an action to attack with the sword, you can transfer some or all of its attack bonus to your Armor
wins the contest, nothing happens, and the wish spell is wasted. If the sword loses the contest, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Flying Creatures and Falling A flying creature in flight falls if it is knocked prone, if its speed is reduced to 0 feet, or if it otherwise loses the ability to move, unless it can hover or it is
greater than 0 feet. The rule is designed to simulate the creature flapping its wings furiously or taking similar measures to slow the velocity of its fall. If you use the rule for rate of falling in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
authority through draconian measures. Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined
called goblinoids. They are often found lording over their cousins, the smaller goblins and the ferocious bugbears. Martial Might. A hobgoblin measures virtue by physical strength and martial prowess
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
three hounds dragging down a white boar, and it shimmers with strange light.
The armor is a helmed horror disguised by an illusion to appear as ordinary armor. It detects as magical and attacks if
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Reef Shark Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long. Reef
Shark
Medium beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 40 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
1 (−5
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
6. Three Hounds Parlor The stout beams overhead are stained black with smoke. A comfortable table and chairs, a small wardrobe, and suit of dull black armor stand in the room. A large tapestry shows
three hounds dragging down a white boar, and it shimmers with strange light. The black armor is a helmed horror built to serve the cult, and disguised by an illusion to appear as ordinary armor. It
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Sprite Sprites are aggressive and hardy warriors, taking severe measures to ward strangers away from their homes. Interlopers that come too close have their moral character judged, then are put to
sleep or frightened off. Sprite
Tiny fey, neutral good
Armor Class 15 (leather armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
3(−4)
DEX
18(+4)
CON
10(+0
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Skeletal Juggernaut As seen lumbering across the beaches in Isle of the Abbey, a skeletal juggernaut is an oversized, bipedal assembly of bones that loses a portion of its mass with each step. These
skeletal guardians hold together for only a short time before disassembling into a gang of individual undead. Skeletal Juggernaut
Large undead, lawful evil
Armor Class 13 (armor scraps)
Hit
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Opal of the Ild Rune Wondrous item, rare (requires attunement) This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its
open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor—by tracing the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Skeletal Juggernaut A skeletal juggernaut is an oversized, bipedal assembly of bones that loses a portion of its mass with each step. These skeletal guardians hold together for only a short time
before disassembling into a gang of individual undead. Skeletal Juggernaut
Large undead, lawful evil
Armor Class 13 (armor scraps)
Hit Points 142 (19d10 + 38)
Speed 30 ft.
STR
16 (+3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
disappears when it grants the wish or after 1 hour, and the bottle loses its magic.
Efreeti Chain Armor (Chain Mail or Chain Shirt), Legendary (Requires Attunement)
While wearing this armor, you
happens. 1d10 Effect
1 The efreeti attacks you. After fighting for 5 rounds, the efreeti disappears, and the bottle loses its magic.
2–9 The efreeti understands your languages and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
. Stirge
Tiny Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (−3)
DEX
16 (+3)
CON
11 (+0)
INT
2 (−4
target loses 5 (1d4 + 3) hit points.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
: The surface of the pool explodes, and a hulking figure wearing plate armor and a bucket helm heaves itself up from the font.
The tomb guardian is a flesh golem clad in plate armor (AC 17). As it
emerges from the font, it attacks everyone in the chamber, fighting until destroyed. When the guardian appears, the pool loses its scrying power until the next dawn.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, or otherwise take active measures to improve its defensive position. Constructed Nature. A helmed horror doesn’t require air, food, drink, or sleep. Helmed Horror
Medium construct, neutral
Armor
animated suit of empty plate armor, a helmed horror serves without ambition or emotion. Magical Purpose. Though it takes more magical resources to create a helmed horror than a lesser suit of animated
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Guide). It loses its magic if exposed to sunlight for 1 hour without interruption. DROWCRAFT ITEMS
Magic items crafted by the drow — and often other races of the Underdark — use components and
rites never meant to see the light of day. Many such items, including drow armor, weapons, and piwafwi cloaks, permanently lose their magic if they are exposed to sunlight for 1 hour without interruption. Charged items such as a wand of viscid globs are destroyed after 1 hour’s exposure to sunlight.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, unaligned
Armor Class 14 (natural armor)
Hit Points 2 (1d4)
Speed 10 ft., fly 40 ft.
STR
4 (-3)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
8 (-1)
CHA
) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Armory Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Trade
An Armory contains mannequins for displaying armor, hooks for holding Shields, racks for storing
weapons, and chests for holding ammunition. Trade: Stock Armory. When you issue the Trade order to this facility, you commission the facility’s hireling to stock the Armory with armor, Shields, weapons






