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Returning 35 results for 'mechanical same with only assign from for level'.
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mechanical same with only asking from for level
Monsters
Forgotten Realms: Adventures in Faerûn
ability (spell save DC 19):
At Will: Detect Magic, Detect Thoughts, Light, Lightning Bolt (level 4 version), Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Scrying, Sending
knowledge of an even older version of himself. One of Manshoon’s enemies, Halaster Blackcloak, removed Manshoon’s left arm at the elbow. Manshoon now uses a mechanical prosthetic arm
Monsters
Infernal Machine Rebuild
each: charm person, command, hold person
1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughterMind Blast (Recharge 5-6);{"diceNotation":"1d6","rollType":"recharge
operate a new mechanical body. The brains share insights and knowledge with one another, and have typically been taken from creatures that desired to prolong their consciousness — or that were tasked
Monsters
Planescape: Adventures in the Multiverse
spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the hexton makes an Intelligence check (DC 10 + the spell’s level). On a success, the
which end in powerful pincers.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully obeys commands from the
Monsters
The Book of Many Things
Regeneration. The drone regains 10 hit points at the start of its turn if it has at least 1 hit point.
Spell Storing. A spellcaster can cause the drone to store one spell of 4th level or lower. To
mechanical animal or plant.
This Construct doesn’t have a control amulet and can’t be controlled like other shield guardian;shield guardians.Poison
Confusion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
that turn.
d10
Behavior
1
The creature uses all its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature
affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the radius of the sphere increases by 5 feet for each slot level above 4th.
Monsters
The Book of Many Things
spell of 4th level or lower. To do so, the wearer must cast the spell on the drone. The spell has no effect but is stored within the drone. When commanded to do so by the wearer or when a situation
a +2 bonus to the wearer’s AC if the drone is within 5 feet of the wearer.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Poison
spells
Eberron: Forge of the Artificer
by the new one. You determine the homunculus’s appearance, such as a mechanical-looking bird, winged vial, or miniature animate cauldron.
Combat. The homunculus is an ally to you and your
action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.
Homunculus Servant
Tiny
Magic Items
Lost Laboratory of Kwalish
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
to cast any spell of 5th level or lower, and can use that ability 1d3 times for the duration of the adventure.
Rogue. An NPC of the DM’s choice becomes secretly hostile toward you. The
Goliath
Legacy
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Species
Elemental Evil Player's Companion
when it is supported by a level playing field. Competition measures talent, dedication, and effort. Those factors determine survival in their home territory, not reliance on magic items, money, or other
, committed by the goliath. Goliaths assign and use nicknames with their friends of other races, and change them to refer to an individual’s notable deeds.
Goliaths present all three names when
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Guildhall Level 17 Bastion Facility Prerequisite: Expertise in a skill
Space: Vast
Hirelings: 1
Order: Recruit
A Guildhall comes with a guild, for which you are the guild master. Choose the
that facility, provided the facility has space to house it. Bakers’ Guild Pastry You assign bakers to create baked goods for a prestigious event that occurs within the next 7 days. You can receive
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining experience points (XP). A 1st-level character is inexperienced in the adventuring world, although he
or she might have been a soldier or a pirate and done dangerous things before. Starting off at 1st level marks your character’s entry into the adventuring life. If you’re already familiar with the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Barrack Level 5 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Recruit
A Bastion can have more than one Barrack, each of which is furnished to serve as sleeping quarters
you lose Bastion Defenders, deduct them from your roster. Assign names and personalities to your Bastion Defenders as you see fit. Enlarging the Facility. You can enlarge your Barrack to a Vast facility by spending 2,000 GP. A Vast Barrack can accommodate up to twenty-five Bastion Defenders.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? Visitors to this level must contend with mechanical traps left behind by the Melairkyn dwarves, magical traps crafted by the Mad Mage, and an undead beholder named Netherskull. They
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Confusion 4th-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute This spell assaults and twists creatures’ minds
its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. 2–6 The creature doesn’t move or
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, but negotiates for passage if the characters speak to it. The gynosphinx appears to have suffered ancient injuries to its head, which have healed and been replaced by mechanical components. Both the
expedition, the enhanced sphinx was subsequently repaired with magical-mechanical parts — and (unknown to it) programmed by Kwalish to serve his needs and guard this location. The sphinx’s head is also
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Confusion 4th-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (three nut shells) Duration: Concentration, up to 1 minute This spell assaults and twists creatures’ minds
its movement to move in a random direction. To determine the direction, roll a d8 and assign a direction to each die face. The creature doesn’t take an action this turn. 2–6 The creature doesn’t move or
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the characters off at a higher level than usual. With the DM’s approval, use the following rules to create a Clifftop adventurer. You begin at 5th level. You start with 600 gp in addition to your
normal starting equipment. You have two common magic items and two uncommon magic items. All magic items are subject to the approval of the DM, and the DM may choose whether to assign these items or to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Find Traps 2nd-level divination Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap
spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Find Traps 2nd-level divination Casting Time: 1 action Range: 120 feet Components: V, S Duration: Instantaneous You sense the presence of any trap within range that is within line of sight. A trap
spell would sense an area affected by the alarm spell, a glyph of warding, or a mechanical pit trap, but it would not reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Stone Shape 4th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object) Duration
. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Stone Shape Level 4 Transmutation (Cleric, Druid, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (soft clay)
Duration: Instantaneous
You touch a stone object of Medium size or
small passage through a wall that is 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Stone Shape Level 4 Transmutation (Cleric, Druid, Wizard) Casting Time: Action
Range: Touch
Components: V, S, M (soft clay)
Duration: Instantaneous
You touch a stone object of Medium size or
small passage through a wall that is 5 feet thick. You could also shape a stone door or its frame to seal the door shut. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Stone Shape 4th-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (soft clay, which must be worked into roughly the desired shape of the stone object) Duration
. The object you create can have up to two hinges and a latch, but finer mechanical detail isn’t possible.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Find Traps Level 2 Divination (Cleric, Druid, Ranger) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You sense any trap within range that is within line of
mechanical pit trap, but it wouldn’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Find Traps Level 2 Divination (Cleric, Druid, Ranger) Casting Time: Action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You sense any trap within range that is within line of
mechanical pit trap, but it wouldn’t reveal a natural weakness in the floor, an unstable ceiling, or a hidden sinkhole. This spell reveals that a trap is present but not its location. You do learn the general nature of the danger posed by a trap you sense.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
War Room Level 17 Bastion Facility Prerequisite: Fighting Style feature or Unarmored Defense feature
Space: Vast
Hirelings: 2+ (see below)
Order: Recruit
The War Room is where you plan
issue the Recruit order to this facility, choose one of the following options: Recruit: Lieutenant. You gain one new lieutenant. You can have up to ten lieutenants at any time. Assign names and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Museum Level 13 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Research
A Museum contains relics and treasures brought back from expeditions you participated in or
. While you have this Charm, you know Draconic. You can expend the Charm to cast Dragon’s Breath (level 4 version), targeting yourself only.
Charm of Ashtakala. While you have this Charm, you know
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Moghadam’s thieves, as well as one of those thieves (a female human). Secret Door Seven small knobs of stone protrude from the south wall at the level of the platform. A character who succeeds on a DC 12
Intelligence (Investigation) or Wisdom (Perception) check notices which three knobs show the most wear. Pressing those knobs in any order opens the secret door. Manipulating Time Having a mechanical
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
part of its original cargo and others recent invaders—Aphelion asks the party to carry out tasks on each level of the spacecraft in exchange for its assistance and rewards. Aphelion can override many
, the computer relies on the characters to clear the way. Once the characters deal with the behemoth, they must contend with Aphelion to safeguard the scientist from the supercomputer’s mechanical clutches.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dimly lit. Ceilings. Tunnel ceilings are 10 feet high and flat. Room ceilings are 15 feet high and vaulted in most areas except for the larger spaces on the forge level, which are 30 feet high. Elevators
. The three levels of the fortress are connected by two mechanical elevators that are continually moving up and down their shafts, except for a 1-minute stop each time it arrives at a floor. One
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
to your campaign, shaping it to fit your needs and the tastes of your players. You can stack the deck with low-level effects that prompt roleplaying instead of mechanical changes or create a deck that
of powerful fiends. But they’ve also gained vast wealth or a stronghold of their own, rewound time to reverse disaster, or suddenly advanced in level far beyond the other characters in the group. The
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
has the texture and transparency of glass and tremendous resilience. The doors have Immunity to all damage. Certain doors are sealed by magic (as indicated on Map: Starglass Waypoint Lower Level and
Map: Starglass Waypoint Upper Level). Each of these is engraved with an asterisk-shaped glyph that feels warm to the touch. Unlocking a sealed door requires either a Glyph Card or a Knock spell. Glyph
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
known as the Barn Door. How it got that name is not explained. On the facing page is a floor plan detailing the tower’s lowest level (a small dungeon complex), which contains an array of odd mechanical
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Pub Level 13 Bastion Facility Prerequisite: None
Space: Roomy
Hirelings: 1
Order: Research
Folks come here to consume tasty beverages and socialize. Your Pub might be a bar, coffee shop, or
a total of four. These new hirelings are servers. Assign names and personalities to them as you see fit.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
.
On your character sheet, record all the features that your class gives you at 1st level.
Level Typically, a character starts at 1st level and advances in level by adventuring and gaining
experience points (XP). A 1st-level character is inexperienced in the adventuring world, although he or she might have been a soldier or a pirate and done dangerous things before.
Starting off at 1st level






