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Returning 35 results for 'mechanical saving with only are from for lash'.
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Monsters
Monster Manual
Advantage on saving throws against spells and other magical effects.
Spider Climb. The yochlol can climb difficult surfaces, including along ceilings, without needing to make an ability check.
Web
Walker. The yochlol ignores movement restrictions caused by webs.Multiattack. The yochlol makes two Caustic Lash attacks, and it can use Spellcasting to cast Web or Dominate Person if available.
Caustic
Monsters
Monster Manual
Multiattack. The cultist makes two Tentacle Lash attacks. It can replace any attack with a use of Mind Rot.
Tentacle Lash. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
", "rollAction":"Tentacle Lash"}, reach 10 ft. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4", "rollType":"damage", "rollAction":"Tentacle Lash", "rollDamageType":"Slashing"} Slashing damage plus 14 (4d6
Monsters
Monster Manual
creature, the marid suffers none of the spell’s stress. Once the marid has cast it three times, the marid can’t do so again for 365 days.Multiattack. The marid makes three Aquatic Lash attacks
.
Aquatic Lash. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Aquatic Lash"}, reach 15 ft. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage
Monsters
Monster Manual
Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared
a language.Multiattack. The dryad makes one Vine Lash or Thorn Burst attack, and it can use Spellcasting to cast Charm Monster.
Vine Lash. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType
Monsters
Monster Manual
Restoration"} days, reviving with all its Hit Points in the Far Realm or another location chosen by the DM.
Legendary Resistance (3/Day, or 4/Day in Lair). If the aboleth fails a saving throw, it can choose
to succeed instead.
Mucus Cloud. While underwater, the aboleth is surrounded by mucus. Constitution Saving Throw: DC 14, each creature in a 5-foot Emanation originating from the aboleth at the end of
Monsters
Forgotten Realms: Heroes of Faerûn
Mechanical Determination. If damage reduces the wonder to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Lightning or from a Critical Hit
Dodge action and uses its movement to avoid danger. The domestic wonder is destroyed if it drops to 0 Hit Points.
Mechanical Wonders
Mechanical Wonder;Mechanical Wonders have revolutionized life
Monsters
Netheril’s Fall
Magic Resistance. The phaerimm has Advantage on saving throws against spells and other magical effects.Multiattack. The phaerimm makes three Mind Lash attacks. It can replace one attack with either
(A) a Vicious Stinger attack or (B) a use of Spellcasting to cast Command (level 3 version).
Mind Lash. Melee or Ranged Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction
Monsters
Stranger Things: Welcome to the Hellfire Club
choice within 60 feet of it. Each target must succeed on a DC 12 Strength saving throw or have the Restrained condition until the start of the blight’s next turn.Plant Sprouted from Evil
Blights
lash out at non-Plant creatures.
Vine blights resemble humans wrapped in vines common to the areas in which they grow, from hairy ivy vines to flowering kudzu. They can cause plants to burst from the ground around themselves and entangle nearby foes.
Magic Items
Forgotten Realms: Heroes of Faerûn
Mechanical Determination. If damage reduces the wonder to 0 Hit Points, it makes a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Lightning or from a Critical Hit. On
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
Monsters
Forgotten Realms: Adventures in Faerûn
Magic Resistance. Manshoon has Advantage on saving throws against spells and other magical effects.Multiattack. Manshoon makes three Arcane Burst attacks. He can replace two attacks with a use of
knowledge of an even older version of himself. One of Manshoon’s enemies, Halaster Blackcloak, removed Manshoon’s left arm at the elbow. Manshoon now uses a mechanical prosthetic arm
Mind Lash
Legacy
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Magic Items
Volo's Guide to Monsters
strips away flesh, dealing an extra 2d4 psychic damage to any target it hits.
Any creature that takes psychic damage from the mind lash must also succeed on a DC 15 Wisdom saving throw or have
In the hands of a creature other than a mind flayer, a mind lash functions as a normal whip. In the hands of an illithid, this magic weapon strips away a creature’s will to survive as it also
Grasping Vine
Legacy
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Spells
Player’s Handbook (2014)
30 feet of it that you can see. That creature must succeed on a Dexterity saving throw or be pulled 20 feet directly toward the vine.Until the spell ends, you can direct the vine to lash out at the same creature or another one as a bonus action on each of your turns.
You conjure a vine that sprouts from the ground in an unoccupied space of your choice that you can see within range. When you cast this spell, you can direct the vine to lash out at a creature within
Monsters
The Wild Beyond the Witchlight
wearing or carrying, and reappears 24 hours later in the same location or the nearest unoccupied space.
Uncanny Awareness. Endelyn can’t be surprised.Multiattack. Endelyn makes two Puppeteer's Lash
attacks
Puppeteer's Lash. Melee or Ranged Spell Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Puppeteer's Lash"} to hit, reach 5 ft. or range 60 ft., one creature. Hit: 17
Monsters
Strixhaven: A Curriculum of Chaos
, invisibility, or any other phenomena that would prevent sight.Multiattack. Y’demi makes two Blood Lash attacks.
Blood Lash. Melee Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
", "rollAction":"Blood Lash"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Blood Lash", "rollDamageType":"necrotic"} necrotic damage. If
Monsters
Van Richten’s Guide to Ravenloft
Vine Lash attacks.
Vine Lash. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Vine Lash"} to hit, reach 20 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4
","rollType":"damage","rollAction":"Vine Lash","rollDamageType":"slashing"} slashing damage. If the target is a creature, it is grappled (escape DC 15). Until the grapple ends, the target is restrained
Monsters
Strixhaven: A Curriculum of Chaos
Multiattack. The pledgemage makes two Exponential Lash attacks.
Exponential Lash. Melee or Ranged Spell Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Exponential Lash"} to
hit, reach 5 ft. or range 60 ft., one target. Hit: 6 (1d6 +3);{"diceNotation":"1d6 +3", "rollType":"damage", "rollAction":"Exponential Lash", "rollDamageType":"force"} force damage, and the pledgemage
Monsters
Strixhaven: A Curriculum of Chaos
","rollAction":"Verdant Lash","rollDamageType":"poison"} poison damage, and the target must succeed on a DC 15 Strength saving throw or be pulled up to 10 feet closer to the professor.
Spellcasting. The
Multiattack. The professor makes two Verdant Lash attacks.
Verdant Lash. Melee Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Verdant Lash"} to hit, reach 30 ft., one
Monsters
Strixhaven: A Curriculum of Chaos
, invisibility, or any other phenomena that would prevent sight.Multiattack. The blood mage makes two Blood Lash attacks.
Blood Lash. Melee Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"to
hit", "rollAction":"Blood Lash"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Blood Lash", "rollDamageType":"necrotic"} necrotic
Monsters
Icewind Dale: Rime of the Frostmaiden
that it can see within 60 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Psychic Lash","rollDamageType
Fiery End. If the magen dies, its body disintegrates in a harmless burst of fire and smoke, leaving behind anything it was wearing or carrying.
Magic Resistance. The magen has advantage on saving
Monsters
Strixhaven: A Curriculum of Chaos
other phenomena that would prevent sight.Multiattack. Murgaxor makes two Blood Lash attacks.
Blood Lash. Melee Spell Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Blood Lash
"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage", "rollAction":"Blood Lash", "rollDamageType":"necrotic"} necrotic damage. If the target is a
Monsters
Planescape: Adventures in the Multiverse
-foot-tall, 20-foot-radius cylinder of magical force rises from that point. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 21 (6d6);{"diceNotation
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
Monsters
Planescape: Adventures in the Multiverse
Strength saving throw or be pulled up to 10 feet in a straight line toward the octon. Then, the octon makes two Tentacle attacks against each creature within 10 feet of itself.
Spellcasting. The
hierarchs, such as productivity reports to septon modron;septons and diagnostic data to decaton modron;decatons. Octons have eight mechanical tentacles which they use to manipulate objects and defend
Monsters
Infernal Machine Rebuild
creature is protected by a mind blank spell.
Magic Resistance. The brain in a jar has advantage on saving throws against spells and other magical effects.
Innate Spellcasting (Psionics). The brain in
","rollAction":"Mind Blast"}. The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4
Monsters
Tales from the Yawning Portal
on a DC 13 Constitution saving throw or take 22 (3d12 + 3);{"diceNotation":"3d12+3","rollType":"damage","rollAction":"Drowning Kiss","rollDamageType":"acid"} acid damage. On a failure, it also runs
out of breath and can’t speak for 1 minute. At the end of each of its turns, it can repeat the save, ending the effect on itself on a success.
Water Lash. The nereid causes a 5-foot cube of
Monsters
Planescape: Adventures in the Multiverse
unleashes a barrage of lightning bolts from its eyes. Each creature within 30 feet of the decaton must make a DC 13 Dexterity saving throw, taking 38 (7d10);{"diceNotation":"7d10", "rollType":"damage
only), protection from evil and goodThe least of the hierarchs, decatons monitor the physical well-being of base modrons. Two stubby legs support their spherical bodies, and ten mechanical tentacles
spells
Sword Coast Adventurer's Guide
You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Foul. Any creature other than an Ooze that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next turn
.
Legendary Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws against spells and other magical effects
Magic Items
Infernal Machine Rebuild
, causing the other end to lash out at a beast you can see within 20 feet of you. The target must succeed on a DC 17 Charisma saving throw or have the bridle tie itself around its neck, then fall under
your command as if subjected to the dominate beast spell. Once the targeted is affected, you do not need to hold the other end of the bridle to command it. With a successful saving throw, the target
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3", "rollType":"damage", "rollAction":"Flying Fangtrap", "rollDamageType":"piercing"} piercing damage, and the creature must succeed on a DC 14 Dexterity saving
Gadget"}. The inventor produces a gadget that emits a screeching wave of sound in a 30-foot cone originating from the inventor. Each creature in that area must make a DC 14 Constitution saving throw
Monsters
The Book of Many Things
Antimagic Susceptibility. The drone is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the drone must succeed on a Constitution saving throw against the caster
must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe
Monsters
The Book of Many Things
DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While encased, the creature doesn’t need to breathe, eat, or drink
inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.
Monsters
Keys from the Golden Vault
":"2d6", "rollType":"damage", "rollAction":"Electrified Bite", "rollDamageType":"lightning"} lightning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be
, and the defender can’t make Electrified Bite attacks while grappling.A clockwork defender is a mechanical quadruped that vaguely resembles a hound. Its eyes glow and can project intense but
Juiblex
Legacy
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Monsters
Out of the Abyss
Foul. Any creature, other than an ooze, that starts its turn within 10 feet of Juiblex must succeed on a DC 21 Constitution saving throw or be poisoned until the start of the creature’s next
Resistance (3/Day). If Juiblex fails a saving throw, it can choose to succeed instead.
Magic Resistance. Juiblex has advantage on saving throws against spells and other magical effects.
Magic Weapons
Equipment
This small mechanical device is a specialty of gnomish crafters. As a Utilize action, you can throw the Noisemaker into a space within 60 feet. When it lands, it makes a loud noise of some kind
within 60 feet of the device when it goes off must succeed in a DC 10 Wisdom saving throw. On a failed save, the creature has the Frightened condition for one minute. As an Influence action, another
Monsters
Van Richten’s Guide to Ravenloft
damage, and the target must roll a d4 and subtract the number rolled from the next attack roll or saving throw it makes before the start of the gallows speaker’s next turn.
Suffering Echoes
. The gallows speaker targets a creature it can see within 30 feet of it. The target must make a DC 15 Wisdom saving throw. On a failed save, the target takes 19 (3d12);{"diceNotation":"3d12","rollType






