Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mechanical score with only are from for lesser'.
Other Suggestions:
mechanics score with only are from for less
mechanics score with only are from for leader
mechanical score with only are from for leader
mechanics score with only are from for lesser
mechanical score with only are from for letter
Equipment
This small mechanical device is a specialty of gnomish crafters. As a Utilize action, you can throw the Noisemaker into a space within 60 feet. When it lands, it makes a loud noise of some kind
, depending on the whims of the creator: a musical clash, a whistling, a whirring, a buzzing, etc. This noise can be heard up to half a mile away.
A creature with an Intelligence score of 3 or less that is
Magic Items
Lost Laboratory of Kwalish
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
surrounded by a series of mechanical devices that function as Ioun stones, which add to its vast knowledge. The enhanced sphinx is a gynosphinx, with these changes: Its Intelligence score is 24 (+7). It
, but negotiates for passage if the characters speak to it. The gynosphinx appears to have suffered ancient injuries to its head, which have healed and been replaced by mechanical components. Both the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
this way and escapes. Manipulating Time Having a mechanical guide spend 1 charge in this area causes a ripple in the rift’s magic, allowing a creature to pass through it into the tomb. Roll a d6. On a
1–5, treat this effect as a summon lesser demons spell. On a 5–6, treat it as a summon greater demon spell. (See appendix C for both those spells.) Pick one character at random to be treated as the summoner.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halfling Subrace: Mark of Healing If you’re a halfling with the Mark of Healing, you have this subrace, with the following traits. Ability Score Increase. Your Wisdom score increases by 1. Medical
wounds spell with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Healing Traits If you’re a halfling with the Mark of Healing, you have this subrace, with the following traits. Ability Score Increase. Your Wisdom score increases by 1. Medical Intuition
with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
one’s Stress Score for the spell’s duration. A lesser restoration spell reduces the target’s Stress Score by 1, and a greater restoration spell reduces a character’s Stress Score to 0.
can be tracked numerically as a Stress Score, increasing in trying situations and decreasing with care. At your discretion, a character’s Stress Score might increase by 1 when one of the following
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
every area of the lesser caverns (presented later in this adventure). The characters descend to the greater caverns (see area L16 of the lesser caverns) or leave the Lost Caverns altogether. Let players
know that these actions will end the adventure (and thus their opportunity to score more points). Resting To keep the dungeon challenging, the characters can take only one short rest during the session. Long rests are prohibited for tournament play of this adventure.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Tridrone Tridrones oversee lesser modrons and lead them in battle. They’re suspicious of any data provided by non-modrons. Modron Tridrone Medium Construct, Lawful Neutral
AC 15 Initiative
+1 (11)
HP 16 (3d8 + 3)
Speed 30 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 9 −1 −1
Wis 10 +0
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
balor. Manipulating Time Having a mechanical guide spend 1 charge in this area drains more energy from the balor, causing him to fall unconscious in area 6. Who’s Who
The wizard Tuerny was the creator
of the long-lost artifact called the Iron Flask of Tuerny the Merciless, used to trap demons, devils, and other creatures. This artifact later became the model for the lesser-but-still-legendary magic of the iron flask. According to lore, Tuerny became a nalfeshnee demon before vanishing from history.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Warrior Veteran Warrior veterans have participated in numerous battles and can hold their own against lesser rivals and monsters. Warrior Veteran Medium or Small Humanoid, Neutral
AC 17 Initiative
+3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 13 +1 +1
Con 14 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 11
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Pentadrone Pentadrones oversee and protect contingents of lesser modrons. They’re quick to call lengthy meetings with other modrons when making decisions. Modron Pentadrone Large Construct
, Lawful Neutral
AC 16 Initiative +2 (12)
HP 32 (5d10 + 5)
Speed 40 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(Cleric), Neutral
AC 13 Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flaming Skeleton Flaming skeletons burn with unbridled necromantic energy. This magic grants them blazing attacks and greater awareness, which they use to command lesser Undead. Flaming Skeleton
Medium Undead, Lawful Evil
AC 15 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 15 +2 +2
Ability Score
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wishes of their creators. Empyrean Iota Medium Celestial or Fiend (Titan), Neutral
AC 13 Initiative +2 (12)
HP 22 (5d8)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1
−5 −5
Dex 14 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 15 +2 +2
Wis 16 +3 +3
Cha 16 +3 +3
Skills History +4, Insight +5, Perception +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
prayer to Pelor
Archpriest Medium or Small Humanoid (Cleric), Neutral
AC 16 Initiative +5 (15)
HP 240 (32d8 + 96)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +7
Dex 12
+1 +1
Con 17 +3 +7
Ability Score Mod Save
Int 14 +2 +6
Wis 21 +5 +9
Cha 14 +2 +2
Skills Insight +9, Medicine +9, Perception +9, Religion +10
Gear Chain
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
lesser-known figures such as Quaal, Queen Ehlissa, Keoghtom, Nolzur, and Tuerny the Merciless — all of them known mostly for the magic items that bear their names. If you use Nolzur, the creator of
, or a mechanical entity such as Ctenmiir’s coffin or Gearbox. This process requires a successful DC 14 Wisdom (Medicine) check or Dexterity check with thieves’ tools or tinker’s tools. However, on a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
another 2nd-level spell: lesser restoration. 8th 49 (9d8 + 9) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell
evil and good. 4th 27 (5d8 + 5) Ability Score Improvement. Hrigg’s Wisdom score increases by 2, raising the modifier by 1, so increase the following numbers by 1: his spell save DC and the bonus to hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Juiblex Ability Score Adjustment: Up to a +8 bonus to Constitution, with an equal penalty to Intelligence, Wisdom, and Charisma Signature Spells: Grease (1st level), web (2nd level), gaseous form
(3rd level) The Faceless Lord’s followers are bizarre loners who prefer the company of slimes and oozes to other creatures. They gain the hardiness of a slime at the cost of their minds. Lesser followers
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
chest has four potions of greater healing, a potion of flying, and a potion of poison. The silver chest contains spell scrolls of guards and wards, summon lesser demons (see appendix C), and
teleportation circle; and a wand of web. The oak chest holds 278 pp, ninety-seven small gems (worth 10 gp each), and a peridot (5,000 gp). Manipulating Time Having a mechanical guide spend 1 charge in this
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Skeletons Skeleton Medium Undead, Lawful Evil
AC 14 Initiative +3 (13)
HP 13 (2d8 + 4)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +3
Con 15 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 8 −1 −1
Cha 5 −3 −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Gear Shortbow, Shortsword
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the falls, diverting it to an underground cistern that the drow can tap into. Westrift The newest of the city’s large clefts, Westrift swallowed up three drow houses and a score of lesser dwellings
The Rifts Three large chasms score the floor of the cavern of Menzoberranzan. Clawrift The Clawrift’s uncharted depths have long been rumored to extend into the Abyss. This legend was seemingly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Initiative +5 (15)
HP 184 (16d10 + 96)
Speed 20 ft., Fly 30 ft.
Ability Score Mod Save
Str 21 +5 +5
Dex 10 +0 +0
Con 22 +6 +11
Ability Score Mod Save
makes unlikely allies, but never delude yourself into believing there’s a lesser of two evil. I won’t be thanking a demon for every day I’m spared a devil’s lash.
—Mordenkainen
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (U) Unicorn Large Celestial, Lawful Good
AC 12 Initiative +8 (18)
HP 97 (13d10 + 26)
Speed 50 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 14 +2 +2
Con 15 +2
+2
Ability Score Mod Save
Int 11 +0 +0
Wis 17 +3 +3
Cha 16 +3 +3
Immunities Poison; Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft.; Passive Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(20)
HP 262 (21d10 + 147)
Speed 40 ft., Fly 120 ft. (hover)
Ability Score Mod Save
Str 24 +7 +12
Dex 20 +5 +5
Con 24 +7 +12
Ability Score Mod Save
Int 19
: Detect Evil and Good
1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise Dead
Bonus Actions
Divine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
your choice. (This is included above.) Versatile. You gain an Origin feat of your choice. Skilled is recommended. (This is included above.) Feats Ability Score Improvement General Feat (Prerequisite
: Level 4+) Increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. This feat can’t increase an ability score above 20. (This is included above.) Repeatable
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
containers are suspended over the warehouse floor by chains, which run up and through a winch before descending to a mechanical control console atop the catwalk. Two doors near the console lead to other
Fiend While Serapio is in his tlacatecolo form, he tries to remain airborne. A character who has a passive Wisdom (Insight) score of 13 or higher can tell that the tlacatecolo’s control of Serapio is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Pirates Pirate Medium or Small Humanoid, Neutral
AC 14 Initiative +5 (15)
HP 33 (6d8 + 6)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 16 +3 +5
Con 12 +1 +1
Ability Score Mod Save
Int 8 −1 −1
Wis 12 +1 +1
Cha 14 +2 +4
Gear Daggers (6), Leather Armor
Senses Passive Perception 11
Languages Common plus one other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
grown and renewed to serve for another age. Couatl Medium Celestial, Lawful Good
AC 19 Initiative +5 (15)
HP 60 (8d8 + 24)
Speed 30 ft., Fly 90 ft.
Ability Score Mod Save
Str 16 +3
+3
Dex 20 +5 +5
Con 17 +3 +5
Ability Score Mod Save
Int 18 +4 +4
Wis 20 +5 +7
Cha 18 +4 +4
Resistances Bludgeoning, Piercing, Slashing
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 14 Initiative +0 (10)
HP 45 (6d10 + 12)
Speed 30 ft., Burrow 10 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 11 +0 +0 Con 14 +2 +2 Ability Score Mod Save Int 1 −5 −5 Wis 13 +1 +1
secrets to ensnare countless victims and lesser villains, beguiling foes with false promises and powerful magic.
Arcanaloths possess considerable spellcasting prowess and frequently disguise themselves
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Monsters (D) Darkmantle Small Aberration, Unaligned
AC 11 Initiative +3 (13)
HP 22 (5d6 + 5)
Speed 10 ft., Fly 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 12 +1 +1
Con 13 +1 +1
Ability Score Mod Save
Int 2 −4 −4
Wis 10 +0 +0
Cha 5 −3 −3
Skills Stealth +3
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
Compendium
- Sources->Dungeons & Dragons->Monster Manual
of the Nine Hells, and many rule Lower Planar fiefdoms, doomed mortal worlds, and other infernal redoubts. Most serve archdevils of the Nine Hells as they pursue their own ambitions. Ranks of lesser
Score Mod Save
Str 26 +8 +8
Dex 14 +2 +8
Con 24 +7 +7
Ability Score Mod Save
Int 22 +6 +6
Wis 18 +4 +10
Cha 24 +7 +7
Skills Perception +10
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(22d10 + 176)
Speed 50 ft., Fly 150 ft. (hover)
Ability Score Mod Save
Str 26 +8 +8
Dex 22 +6 +6
Con 26 +8 +8
Ability Score Mod Save
Int 25 +7 +7
, Resurrection
Bonus Actions
Divine Aid (3/Day). The solar casts Cure Wounds (level 2 version), Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Champions of Heliod are typically either exemplars of light, law, and truth or conflicted heroes motivated by revenge and sworn vows. Most can’t imagine serving those they consider lesser gods. Heliod’s
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for






