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Returning 35 results for 'mechanical score with only arms from for lesser'.
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Monsters
Planescape: Adventures in the Multiverse
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
arm against other targets. The nonaton has nine arms, each of which can grapple one target.
Pillar of Truth. The nonaton chooses a point on the ground that it can see within 60 feet of itself. A 60
Monsters
Spelljammer: Adventures in Space
is incapacitated for 1 minute.
13–14: “You’ve Disarmed Me!” One of the autognome’s arms falls off, reducing the number of Shock attacks it can make by 1 until a creature
":"damage","rollAction":"Shock","rollDamageType":"lightning"} lightning damage.An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome
Monsters
Planescape: Adventures in the Multiverse
endeavors outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of
which end in powerful pincers.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully obeys commands from the
Monsters
Eberron: Rising from the Last War
unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war
Glowing Chasm in the northern part of the Mournland, with one of its arms torn off.
“Artorok” (Colossus WX-73) sits at the bottom of Lake Cyre amid the scaffolding of a sunken House
Monsters
Vecna: Eve of Ruin
and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends that might be called majestic. They create delicate web globes, which
they fill with their venom and hurl at foes. Raklupises are keen strategists, and most of them command legions of lesser spyder-fiends.
Spyder-Fiends
Demonic beasts that combine the worst attributes
Equipment
This small mechanical device is a specialty of gnomish crafters. As a Utilize action, you can throw the Noisemaker into a space within 60 feet. When it lands, it makes a loud noise of some kind
, depending on the whims of the creator: a musical clash, a whistling, a whirring, a buzzing, etc. This noise can be heard up to half a mile away.
A creature with an Intelligence score of 3 or less that is
Species
Strixhaven: A Curriculum of Chaos
Distant kin of giant owls from the Feywild, owlin come in many shapes and sizes, from petite and fluffy to wide-winged and majestic. Owlin have arms and legs like other Humanoids, as well as wings
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or
Species
Spelljammer: Adventures in Space
that are as dexterous as their hands, even to the extent of having opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut, these membranes enable hadozees to
of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
Species
Spelljammer: Adventures in Space
Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
Score Increases
When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Magic Items
Lost Laboratory of Kwalish
already been claimed, you gain an equivalent hoard.
Idiot. Reduce your Intelligence by 1d4 + 1 (to a minimum score of 1) for the duration of the adventure. You can draw one additional card beyond
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
up Mechanus, the wheels of the Concordant Express are a network of interlacing cogs. A series of mechanical arms rapidly places levitating tracks before the train, while a similar set of arms beneath
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
surrounded by a series of mechanical devices that function as Ioun stones, which add to its vast knowledge. The enhanced sphinx is a gynosphinx, with these changes: Its Intelligence score is 24 (+7). It
, but negotiates for passage if the characters speak to it. The gynosphinx appears to have suffered ancient injuries to its head, which have healed and been replaced by mechanical components. Both the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
this way and escapes. Manipulating Time Having a mechanical guide spend 1 charge in this area causes a ripple in the rift’s magic, allowing a creature to pass through it into the tomb. Roll a d6. On a
1–5, treat this effect as a summon lesser demons spell. On a 5–6, treat it as a summon greater demon spell. (See appendix C for both those spells.) Pick one character at random to be treated as the summoner.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
repair dock. When the characters arrive here, read the following boxed text to the players: A massive iron structure that appears to be a pair of docking arms straddles the River Styx and extends out
over it. Hefty clamps, chains, and bars are fixed to the docking arms to lash large vessels between them.
If the players arrive here after meeting Bel, Zariel’s flying fortress is present (see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halfling Subrace: Mark of Healing If you’re a halfling with the Mark of Healing, you have this subrace, with the following traits. Ability Score Increase. Your Wisdom score increases by 1. Medical
wounds spell with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Healing Traits If you’re a halfling with the Mark of Healing, you have this subrace, with the following traits. Ability Score Increase. Your Wisdom score increases by 1. Medical Intuition
with this trait. Starting at 3rd level, you can also cast lesser restoration with it. Once you cast either spell with this trait, you can’t cast that spell with it again until you finish a long rest
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
one’s Stress Score for the spell’s duration. A lesser restoration spell reduces the target’s Stress Score by 1, and a greater restoration spell reduces a character’s Stress Score to 0.
can be tracked numerically as a Stress Score, increasing in trying situations and decreasing with care. At your discretion, a character’s Stress Score might increase by 1 when one of the following
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
every area of the lesser caverns (presented later in this adventure). The characters descend to the greater caverns (see area L16 of the lesser caverns) or leave the Lost Caverns altogether. Let players
know that these actions will end the adventure (and thus their opportunity to score more points). Resting To keep the dungeon challenging, the characters can take only one short rest during the session. Long rests are prohibited for tournament play of this adventure.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Tridrone Tridrones oversee lesser modrons and lead them in battle. They’re suspicious of any data provided by non-modrons. Modron Tridrone Medium Construct, Lawful Neutral
AC 15 Initiative
+1 (11)
HP 16 (3d8 + 3)
Speed 30 ft.
Ability Score Mod Save
Str 12 +1 +1
Dex 13 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 9 −1 −1
Wis 10 +0
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
statue of Moloch, modified to resemble the thessalkraken by having its arms changed into tentacles and its mouth filled with long needle-like teeth. Treasure In addition to mundane gear, this area
Intelligence (Arcana) check or a Dexterity check using thieves’ tools or tinker’s tools to reassemble. Manipulating Time Having a mechanical guide spend 1 charge in this area causes 1d4 lizardfolk
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
balor. Manipulating Time Having a mechanical guide spend 1 charge in this area drains more energy from the balor, causing him to fall unconscious in area 6. Who’s Who
The wizard Tuerny was the creator
of the long-lost artifact called the Iron Flask of Tuerny the Merciless, used to trap demons, devils, and other creatures. This artifact later became the model for the lesser-but-still-legendary magic of the iron flask. According to lore, Tuerny became a nalfeshnee demon before vanishing from history.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Rear Platform A railing on the car’s rearmost platform prevents creatures from stumbling over the edge and into the dizzying blur of mechanical arms that retrieve the trailing railway tracks. A bronze ladder welded to the car provides access to its roof.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Maze Engine Deep within the Labyrinth lies the Maze Engine — a mechanical, magically powered device capable of altering reality. Modrons refer to the device as an Orderer because it was designed
in the bands show various gears and articulation arms within the sphere, which rotate and shift to represent the relationships between the various known planes of existence. Characters might learn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. Nonatons have wormlike bodies studded with nine mechanical arms. CoupleofKooks “I’ve known a few modrons in my day. Most are gullible, harmless sorts. Watch out for those hierarch modrons, though. Not only
(escape DC 14). Until this grapple ends, the nonaton can’t use this arm against other targets. The nonaton has nine arms, each of which can grapple one target.
Pillar of Truth. The nonaton chooses a
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Warrior Veteran Warrior veterans have participated in numerous battles and can hold their own against lesser rivals and monsters. Warrior Veteran Medium or Small Humanoid, Neutral
AC 17 Initiative
+3 (13)
HP 65 (10d8 + 20)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 13 +1 +1
Con 14 +2 +2
Ability Score Mod Save
Int 10 +0 +0
Wis 11
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
ranged attacks, but giants never perceived a need for mechanical assistance. Even in places where giants have adapted bows or javelins for use in combat, they’ve never neglected the straightforward
giants fight enormous foes (such as dragons) or enormous targets (such as castles), they prefer to hurl stones so large that even a giant must use both arms to lift and throw one. Giants throw just as
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modron Pentadrone Pentadrones oversee and protect contingents of lesser modrons. They’re quick to call lengthy meetings with other modrons when making decisions. Modron Pentadrone Large Construct
, Lawful Neutral
AC 16 Initiative +2 (12)
HP 32 (5d10 + 5)
Speed 40 ft.
Ability Score Mod Save
Str 15 +2 +2
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(Cleric), Neutral
AC 13 Initiative +0 (10)
HP 38 (7d8 + 7)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +3
Dex 10 +0 +0
Con 12 +1 +1
Ability Score Mod Save
spells, using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy
1/Day: Spirit Guardians
Bonus Actions
Divine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flaming Skeleton Flaming skeletons burn with unbridled necromantic energy. This magic grants them blazing attacks and greater awareness, which they use to command lesser Undead. Flaming Skeleton
Medium Undead, Lawful Evil
AC 15 Initiative +2 (12)
HP 65 (10d8 + 20)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Dex 14 +2 +2
Con 15 +2 +2
Ability Score
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
18. Guardian Door A mithral door in the stone wall resembles the figure of a flattened tortle, its arms and legs extended to the four corners, and its shell carved with a complete map of the tomb
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Speed
Legacy
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Rules
.
Your Strength determines how far you can jump.
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately
you to make a Strength (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
wishes of their creators. Empyrean Iota Medium Celestial or Fiend (Titan), Neutral
AC 13 Initiative +2 (12)
HP 22 (5d8)
Speed 5 ft., Fly 30 ft. (hover)
Ability Score Mod Save
Str 1
−5 −5
Dex 14 +2 +2
Con 10 +0 +0
Ability Score Mod Save
Int 15 +2 +2
Wis 16 +3 +3
Cha 16 +3 +3
Skills History +4, Insight +5, Perception +5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
prayer to Pelor
Archpriest Medium or Small Humanoid (Cleric), Neutral
AC 16 Initiative +5 (15)
HP 240 (32d8 + 96)
Speed 30 ft.
Ability Score Mod Save
Str 16 +3 +7
Dex 12
+1 +1
Con 17 +3 +7
Ability Score Mod Save
Int 14 +2 +6
Wis 21 +5 +9
Cha 14 +2 +2
Skills Insight +9, Medicine +9, Perception +9, Religion +10
Gear Chain
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
lesser-known figures such as Quaal, Queen Ehlissa, Keoghtom, Nolzur, and Tuerny the Merciless — all of them known mostly for the magic items that bear their names. If you use Nolzur, the creator of
, or a mechanical entity such as Ctenmiir’s coffin or Gearbox. This process requires a successful DC 14 Wisdom (Medicine) check or Dexterity check with thieves’ tools or tinker’s tools. However, on a






