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Returning 35 results for 'mechanical some with only affect fine for lack'.
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Spells
Player’s Handbook
creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round or choose a new one at any time. If you switch targets, the prior
up to 30 feet in any direction within the spell’s range.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Monsters
Spelljammer: Adventures in Space
","rollAction":"Malfunction"} to determine if it suffers a malfunction:
1–10: “All Fine Here!” No malfunction occurs.
11–12: “My Mind Is Going. I Can Feel It.” The autognome
":"damage","rollAction":"Shock","rollDamageType":"lightning"} lightning damage.An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome
Monsters
Quests from the Infinite Staircase
worker robots fill public-facing service roles. Antigravity technology and built-in tractor beams allow worker robots to effortlessly lift cargo and other heavy objects with their mechanical tentacles
circuitry is prone to overload if exposed to strong electrical currents. A robot has a pair of small appendages for fine motor control and object manipulation, as well as two larger appendages
Telekinesis
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no
from that creature and can move it up to 30 feet in any direction but not beyond the range of this spell.
You can exert fine control on objects with your telekinetic grip, such as manipulating a simple
Dragonborn
Legacy
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Species
Basic Rules (2014)
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
colors of their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust
Dwarf
Legacy
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Species
Basic Rules (2014)
them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the
. They love the beauty and artistry of precious metals and fine jewelry, and in some dwarves this love festers into avarice. Whatever wealth they can’t find in their mountains, they gain through
Elf
Legacy
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Species
Basic Rules (2014)
magic, art and artistry, music and poetry, and the good things of the world.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members
who fall short of their high expectations—which is most non-elves. Still, they can find good in just about anyone.
Dwarves. “Dwarves are dull, clumsy oafs. But what they lack in humor
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.
d8
Personality Trait
1
I idolize a
proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
season, which can also affect the eladrin’s mood:
Autumn is the season of peace and goodwill, when summer’s harvest is shared with all.
Winter is the season of contemplation and dolor
your own needs.
3
There are no simple meals, only lavish feasts.
4
You stock up on fine food and drink. You hate going without such comforts.
d4
Autumn Flaw
1
Backgrounds
Sword Coast Adventurer's Guide
;Insight, PersuasionLanguages: Two of your choiceEquipment: A set of fine clothes and a pouch containing 5 gp
FEATURE: COURT FUNCTIONARY
Your knowledge of how bureaucracies function lets you
those who can’t appreciate fine art.
3
I always want to know how things work and what makes people tick.
4
I’m full of witty aphorisms and have a proverb for every occasion
Backgrounds
Sword Coast Adventurer's Guide
, enduring long hours and dismissive, sour-tempered treatment in order to gain the fine skills you possess today.
You are most likely a dwarf, but not necessarily—particularly in the North, the
can’t appreciate fine art.
3
I always want to know how things work and what makes people tick.
4
I’m full of witty aphorisms and have a proverb for every occasion.
5
I
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of
Backgrounds
Sword Coast Adventurer's Guide
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates on me.
8
I’ve spent so long in the temple that I have little practical experience
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proud Dragon Kin Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of
their dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of cirrhosis we might be facing, or if tumors bloom deep in parts of ourselves we hope never to see. When creating adventures involving body horror, use this lack of awareness. Focus on the
now. In addition, consider the following genre tropes when creating your body horror domain: Physical transformations are common and might affect more than bodies. Objects, architecture, and the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Optional Rules Each of the Outer Planes has peculiar characteristics that make traveling through it a unique experience. A plane’s influence can affect visitors in various ways, such as causing them
. Incompatibility between lawful and chaotic alignments doesn’t have the same effect, so Mechanus and Limbo lack this quality.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Upper Tavick’s Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
in the ward. For those willing to put up with its restrictive laws, Upper Tavick’s Landing has many fine features. Wyredd’s Spirits is the best source for wine in Sharn. The shop Crystals of Denion
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Upper Tavick’s Landing This ward is effectively a self-contained city catering to the nobles that live there. It has fine housing, skilled services, a luxurious mercantile district, and even an
the war, fears of attacks by foreign agents resulted in the establishment of a number of laws that affect adventurers. The soldiers of House Deneith have full authority to act as agents of the Sharn
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Sleep 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical
slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
the roll plus your Constitution modifier (minimum of 1 hit point). In addition, your creator designed you to benefit from several spells that preserve life but that normally don’t affect Constructs
: cure wounds, healing word, mass cure wounds, mass healing word, and spare the dying. Mechanical Nature. You have resistance to poison damage and immunity to disease, and you have advantage on saving
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Sleep 1st-level enchantment Casting Time: 1 action Range: 90 feet Components: V, S, M (a pinch of fine sand, rose petals, or a cricket) Duration: 1 minute This spell sends creatures into a magical
slumber. Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proud Dragon Kin Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their
dragon kin, but generations of interbreeding have created a more uniform appearance. Their small, fine scales are usually brass or bronze in color, sometimes ranging to scarlet, rust, gold, or copper
Backgrounds
Baldur’s Gate: Descent into Avernus
or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might
tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
range, causing the appropriate effect below. You can affect the same target round after round or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell
exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
range, causing the appropriate effect below. You can affect the same target round after round or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell
exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. Creature. You can try to move a Huge or
beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell. Creature. You can try to move a Huge or
beyond the range of this spell. You can exert fine control on objects with your telekinetic grip, such as manipulating a simple tool, opening a door or a container, stowing or retrieving an item from an open container, or pouring the contents from a vial.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
dwarves split into two gangs. A surly, browbeaten lot, they have no interest in who the characters are or what their business at the tomb is. If talked to, they grumble about their poor food and lack of pay
wages for construction workers, signed by Moghadam. Manipulating Time Having a mechanical guide spend 1 charge in this area causes a number of the dwarves to erupt into squabbling, allowing the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
manor library. If the characters accept Lynx’s invitation, she meets them while strolling the long hallways of her manor, the walls of which are filled with fine paintings. Rather than noting their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the mortal realm and Nyx. He uses this power to safeguard the mortal world from reckless divine meddling and enforce the balance of power among the gods and their faithful. Because of his lack of
the Underworld, and he doesn’t know what her emergence portends. She is the only other god whose existence predates mortal belief, and though he is unlikely to draw her ire by manipulating destiny, he doesn’t know how her return will affect the pantheon.
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
others can be exploited through bribes, favors, or threats.
As creatures devoid of emotion, yuan-ti exhibit behavior and use tactics that exemplify that outlook (or lack of one). Whether in combat
’ feelings if doing so could adversely affect the yuan-ti’s plans, but they understand humanoid psychology well enough to know that they can get away with this casual disregard for life
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Autognome An autognome is a mechanical gnome that resembles the rock gnome who created it, though it could never be mistaken for a gnome. Regardless of what its insides are made of, it has a metallic
autognome takes 15 damage or more from a single source and isn’t reduced to 0 hit points by that damage, roll a d20 to determine if it suffers a malfunction:
1–10: “All Fine Here!” No malfunction occurs
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Phantom Collecting the souls of your defeated foes in everyday objects—what a good idea. Though, I’d probably need an encyclopedia to hold all my anti-admirers.
Tasha
Many rogues walk a fine line
tool proficiency that you lack and gain it, as a ghostly presence shares its knowledge with you. You lose this proficiency when you use this feature to choose a different proficiency that you lack
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
syndrome Mist Talismans: Jeweled or feathered mask, article of well-worn fine clothing, shoe made of glass or gold Map 3.4: dementlieu View Player Version Every night brings another glittering affair in
unqualified for your class or background? Do you pretend to be better than your actual skills and abilities allow? Do you claim capabilities you lack entirely?
Do you owe anything to a fairy godmother? The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the gallery or studying the techniques used in the displayed pieces. A storage area at the back holds supplies and artwork waiting to go on display. The Distinguished Society of Fine Artists often meets
student NPCs—the Live-Action Roleplaying Guild (area B8), the Fantastical Horticulture Club (area B9), the Distinguished Society of Fine Artists (area B12), and the Playactors Drama Guild (area B13






