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Returning 17 results for 'mechanical some with only arrayed for for lands'.
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mechanical some with only arrived for for lands
mechanics some with only array for for lands
mechanics some with only arrayed for for lands
mechanical some with only arranged for for lasts
mechanical some with only array for for lands
Equipment
This small mechanical device is a specialty of gnomish crafters. As a Utilize action, you can throw the Noisemaker into a space within 60 feet. When it lands, it makes a loud noise of some kind
Cleric
Legacy
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Classes
Basic Rules (2014)
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
because his or her god demands it. Pursuing the goals of the gods often involves braving dangers in unsettled lands, smiting evil, or seeking holy relics in ancient tombs. Many clerics are also
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Unnatural Invasion A massive magical-mechanical golem, an unknown planar vessel, or some other rare threat has appeared in civilized lands. Though local settlements are safe for the moment, the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands — including woods infused with the power of the Feywild. Wilderness
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Duergar Despot Duergar despots replace parts of their bodies with mechanical devices that they control through their psionic abilities. Duergar Despot
Medium humanoid (dwarf), lawful evil
Armor
lands prone and then takes 10 (3d6) bludgeoning damage.
Stomping Foot. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, or 18 (3d8 + 5) to a prone target
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
33. The Tomb of Tlacaelel (Tlah-kah-AYL-ayl) Beyond the door is a pillared porch overlooking a chamber that contains a model of a city. Arrayed on the porch are numerous clay statues of guards
colored frescoes depicting a royal court in ceremonial garb and a king arrayed with his armies.
There is a chill in the chamber beyond, like that of a brisk winter morning. In the center of the room
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
monsters with hairy, spiderlike bodies and eel-like heads. Mirt yelps in shock, tumbles from his bed, and lands heavily on the floor, dragging his bedcovers with him.
Dealing with the Hatchlings Eight
, Mister Blip appears at the door: It’s difficult to tell, but the autognome looks worried. His bronze mustache hangs lower than usual, and his mechanical eyes have sunken in their sockets.
“With
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the 15-foot-by-10-foot space where the platform lands, each of those creatures must succeed on a DC 10 Dexterity saving throw or take 11 (2d10) bludgeoning damage and be knocked prone and restrained
a life-size mechanical unicorn ridden by a mechanical drow ranger waving two scimitars (when a lever under the float is pulled, the unicorn farts a 15-foot cone of confetti, which it can do twice
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron
short message (up to twenty-five words) that is broadcast in every location throughout Starglass Waypoint. The message can be in your own voice or delivered by a mechanical voice that translates your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tower might teleport from place to place. Or doors within a tavern could be revealed as a magical portal connected to various locations in far-flung lands. The DM has final approval over the method
headquarters features a magical-mechanical locomotive that lays down its own track. Mechanical arms at the front of the locomotive set down crossbars and rails in front of the headquarters at
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Pools and to the Blood Pools. 62. Ooze Temple This chamber has stone benches, columns, and a raised altar, all suggesting it might have once been a temple or forum. Skeletons are arrayed across the
gray stone is filled with square vats made of the same material. At the center of the chamber, a great fountain spews black liquid that lands in a wide stone pool. Trenches cut into the floor run from
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unparalleled wonders such as a steam-operated mechanical orchestra, a steam “dragon” powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
unparalleled wonders such as a steam-operated mechanical orchestra, a steam “dragon” powering a heavy engine for moving immense weights, and elaborate orreries and nautical tools. Small cards posted
beneath each display indicate the purpose of these curious tools and credit the inventors and lands of origin, where known. Persistent rumors hold that a hidden treasure vault, guarded by clockwork
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
arrayed with colorful cushions, and a towering, purple-skinned woman in luxurious silk clothing lounges there, holding a golden chalice.
A peevish Djinni named Lashlo rests in the alcove. A guest that
door in Yemi’s way. Yemi’s Story. In her twenties and thirties, Yemi belonged to a subversive group of musicians called the Key. They used their music to inspire rebellions in lands plagued by tyrants
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
is a festival of both Waukeen and Lathander, and is used for planning business, making treaties and agreements, and receiving envoys from unknown lands and traditional foes. Much wine is drunk over
inventions of the Gondar are revealed on this day and paraded through the city. These devices range from something as humble as new cabinet hinges to massive mechanical constructs that walk or roll about
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
a single keyhole, situated in the rearing dragon’s open mouth.
Dragon Door. The door that is carved to look like a dragon has a mechanical lock as well as an arcane lock spell cast on it. The
lock for 10 minutes, lowering the DCs by 10 during that time. The mechanical lock remains intact if the magical lock is bypassed, requiring another knock spell or the use of the key. The key, which
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(1d6) bludgeoning damage and lands with the prone condition. W10: Dark Pool A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool
mechanical bellows powered by a waterwheel dominate this large chamber. The furnace is cold and dark, but heaps of coal are piled nearby, along with carts full of unrefined ore. The waterwheel sits in a






