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Returning 35 results for 'mechanical storm with only are from for leather'.
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
the Monster Manual but is a fiend instead of a beast.
Spellbook. Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover
Magic Items
Guildmasters’ Guide to Ravnica
channel and control their magic. This apparatus is a collection of leather straps, flexible tubing, glass cylinders, and plates, bracers, and fittings made from a magic-infused metal alloy called mizzium
acid arrow
5
scorching ray
6
shatter
3rd-Level Spells
d6
Spell
1
fear
2
feign death
3
fireball
4
gaseous form
5
sleet storm
6
Monsters
Curse of Strahd
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (1 slot): cone of coldDagger. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5
, to life—even at the cost of my own life.”
Flaw. “I believe my sister can be redeemed.”
Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has
Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of traveler’s clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
, and can eat just about anything, including meat, fruit, tree bark, bone, leather, and eggshells (a newly hatched kobold’s first meal is usually its own shell). A hungry tribe leaves nothing
Magic Items
Lost Laboratory of Kwalish
Stored in a leather pouch, this unique deck contains twenty-two colored cards made of some strong but unknown metal, each of which features a design printed as a mosaic of raised dots. Before you
Kwalish’s lab in Daoine Gloine (area O7), whichever comes later in the adventure.
Skull. You summon an avatar of death — a mechanical skeleton (use bone naga statistics) clad in a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival The undead galleon is surrounded by a 500-foot-radius fogbank at the eye of the storm. Entering this area, the wind drops to a dead calm and vision is restricted to just 10 feet. Ships that
mounted to its mainmast and its ragged sails are stitched from worn leather. A giant’s skeleton clutching a halberd is lashed to its bow.
The cultists of Talos onboard the vessel fight to the death
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
and in its wake, artificers across Khorvaire made many magical and mechanical advances—but none quite as impressive as the elemental airship. With its intricately carved soarwood hull and distinctive
the workshops of House Cannith, dragonmarked heirs of House Lyrandar, and elemental binders in Zilargo. Only a dragonmarked heir with the Mark of Storm can easily use an airship’s magical helm to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description This children’s book is a mechanical curiosity of gnomish design, with a cover made of wood and copper. The front cover bears a faded, hand-painted rendering of a round millstone
reveal a pop-up cutaway illustration of a quaint watermill made of painted panels of wood, tin, canvas, and leather. It’s a clockwork device designed to animate four separate scenes while a music box
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Book Description Kandlekeep Dekonstruktion is bound in sturdy black leather, with the title and Isajar’s name neatly engraved on the front cover and spine. Images of a smiling dwarf and a builder’s
known as the Barn Door. How it got that name is not explained. On the facing page is a floor plan detailing the tower’s lowest level (a small dungeon complex), which contains an array of odd mechanical
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Rise of the Storm Lord The god of storms is furious with Fheralai for failing him and has sworn to punish her cult. When the time seems right to introduce Talos, read the following boxed text aloud
and a stitched leather eyepatch.
“You have failed your lord!” he cries in a voice that shakes the heavens.
Faced with a god, any cultists of Talos still alive prostrate themselves on the decks
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
scimitar attack that deals bludgeoning or piercing damage. Umber Hulk Handlers Three neutral evil dwarf cult fanatics wear spiky leather armor and serve as handlers for the pair of umber hulks found
wages for construction workers, signed by Moghadam. Manipulating Time Having a mechanical guide spend 1 charge in this area causes a number of the dwarves to erupt into squabbling, allowing the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
discomfort when passing between the plates. Metal carried in wrappings of cloth will burn through by the 50-foot mark, and it will similarly burn through leather by the 60-foot mark. Armored characters
damage, such as ice storm or cone of cold, which will nullify the effect long enough for the party to dash through.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
two massive bodyguards. The Grand Master wears a patchwork leather robe and a gleaming crown, and it carries a scepter set with odd crystal bumps and metal flanges. With its other hand, the devil taps
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
mechanical gnomes wearing harnesses tend to the plants. The harnesses are attached to ropes that loop around pulleys affixed to the ceiling, enabling the gnomes to hoist themselves into the air and move
This floor houses a modest kitchen where two mechanical gnomes are preparing dinner. Furnishings include an unmade bed, a wardrobe topped with bird nests, and a bookshelf packed with astrological
Compendium
- Sources->Dungeons & Dragons->Monster Manual
10 +0 +0
Wis 11 +0 +2
Cha 10 +0 +0
Skills Deception +2, Religion +2
Gear Leather Armor, Sickle
Senses Passive Perception 10
Languages Common
CR 1/8 (XP 25; PB +2
+2 +4
Cha 13 +1 +1
Skills Deception +3, Persuasion +3, Religion +2
Gear Holy Symbol, Leather Armor
Senses Passive Perception 12
Languages Common
CR 2 (XP 450; PB +2)
Actions
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
leather-bound tome (Ezzat’s spellbook) is clutched to the statue’s chest.
Secret Door. Hidden in the ceiling is a secret door leading to area 23 (see “Stone Plug” below).
The statue projects an
, flesh to stone, geas, hold person, ice storm, imprisonment, knock, levitate, magic mouth, maze, meteor swarm, mislead, plane shift, prismatic wall, remove curse, telekinesis, true polymorph, unseen servant, wall of force, and web.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crew consists of eight members of the Cult of the Dragon (NE male and female human cultists of various ethnicities), all wearing black leather armor and black leather masks. The cultists are a humorless
about the ordning, however: The ordning dictated the hierarchy of giant society, but the giant gods have apparently dissolved it. Before the ordning’s dissolution, storm giants were at the top of it
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Discoveries table to determine what a character discovers, or as inspiration for unusual discoveries of your own. Manipulating Time Having a mechanical guide spend 1 or more charges in this area has a 20
leads to a dangerous monster with no treasure.
91–96 A sack holds a common magic item and 1d4 potions, all of your choice.
97–99 A leather case holds an uncommon magic item and 1d4 scrolls, all of your choice.
00 A box holds a rare magic item of your choice.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, aiming, and firing the flame cannons in that location. If the characters choose to parley with Yargoth, she suggests they combine forces and storm Zox’s fortress. Yargoth knows that the fortress doors
initiative count load, aim, and fire each of the flame cannons. The hobgoblins discovered these siege engines during their initial exploration of Trobriand’s Graveyard. A flame cannon is a bulky mechanical
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
study various scientific pursuits to create mechanical marvels. Nevermind Gnome Inventor Brimming with innovative ideas and reckless enthusiasm, the inventors of Mount Nevermind love any chance to
showcase their creations. These talented inventors use their cleverness and technological know-how to outwit foes. Nevermind Gnome Inventor
Small Humanoid, Any Alignment
Armor Class 14 (leather armor
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. If it’s made of fabric, it is diaphanous. 8 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 9 Elemental Fire. This item is
warm to the touch, and any metal parts are crafted from black iron. Flame imagery covers its surface. 10 Elemental Water. Lustrous fish scales replace leather or cloth on this item, and seashells and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Gold 17 Nine Hells Ruby 18 Outlands Leather brown 19 Pandemonium Magenta 20 Ysgard Indigo Wildspace Bobbing in the Astral Plane like corks in an ocean are vast, airless expanses called Wildspace systems
Astral travel. Bruce Brenneise A spelljamming wasp ship approaches the githyanki city of Tu’Narath Psychic Wind A psychic wind is a storm of thought that batters travelers’ minds rather than their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character who spends 1 hour searching can find one of these rare tomes. The arcanaloth keeps its spellbook here. The book has leather covers with dreadful images branded into them. The script in the book
antimagic field, cloudkill, circle of death, delayed blast fireball, ice storm, legend lore, scrying, and symbol.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mechanical creations to sit dormant. The hallways and rooms are dusty, showing few signs of life or movement. Except where otherwise noted, all areas of the super-secret basement have the following
a pile of trash just beyond the secret door. At the end of the hall, a chamber opens up, within which leather tarps cover twelve spherical objects placed along the walls. In the center of the room
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Fragments of the mechanical titan lie scattered about, each piece as big as a barn.
These colossi are smaller than Landro and are easily accessible, making the task of searching them relatively
crosses a river of indigo water. Beneath one side of the bridge, soiled leather tents and bedrolls are arranged around a firepit.
Zuzanna Wuzyk This campsite belongs to the ex-soldier Kalyth and her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
DC 14 Wisdom (Perception) check. The spellbook contains the following spells: cone of cold, control water, counterspell, detect magic, fireball, fly, greater invisibility, ice storm, mage armor
DC 25 Dexterity (Investigation) check using thieves’ tools. Each attempt takes 1 minute. A knock spell or similar magic also opens the safe, which contains three pistols, twelve leather packets of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
awake cultists are manning the ballistae or keeping an eye on the storm giant prisoner. For ballista rules and statistics, see the “Siege Equipment” section in chapter 8 of the Dungeon Master’s Guide
or magic weapons. If all four chains are broken, Hekaton’s stasis ends and he is no longer restrained or unconscious. If Hekaton is awakened during a battle, roll initiative for the storm giant king
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
weight and feels hollow. If it’s made of fabric, it is diaphanous. 11 Elemental Earth. This item might be crafted from stone. Any cloth or leather elements are studded with finely polished rock. 12
. Lustrous fish scales replace leather or cloth on this item, and metal portions are instead crafted from seashells and worked coral as hard as any metal. 14–15 Elf. The item is half the normal weight
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
), neutral good
Armor Class 14 (studded leather)
Hit Points 82 (15d8 + 15)
Speed 30 ft.
STR
10 (+0)
DEX
15 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
16 (+3
storm (2 charges), Otiluke’s freezing sphere (3 charges), sleet storm (1 charge), spike growth (1 charge; the spikes are made of ice), or wall of ice (2 charges). Artus can expend the necessary number
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Monsters B - E Bandit Captain
Medium humanoid (any race), any non-lawful alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15(+2)
DEX
16(+3
-good alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
11(+0)
DEX
12(+1)
CON
10(+0)
INT
10(+0)
WIS
11(+0)
CHA
10(+0
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
easily tear a grown man apart, they love hunting children, preferring their flesh above all others. They use the flayed skin of such victims to make supple leather, and a hag’s lair often shows the signs
has frozen to death. Her hair is pale white, and she is emaciated, as if she were a person who had survived winter by eating bark and leather. Her eyes are pale and surrounded by dark, bruise-colored
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
cast cone of cold, but he can cast sleet storm and fear once per day each. When he casts fear, he unleashes a great bellow that shakes the room. Treasure. Xipe’s treasure includes a wooden cylinder
that holds a spell scroll of detect magic. Also in his lair are piles of rich cat furs, eight of the furs worth 5 gp each. Two leather bags beneath the furs hold 1,000 sp each. Lastly, an intricately
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
art of fishing, and the promise of the eternal horizon. Skill Proficiencies: History, Survival Languages: One of your choice Equipment: Fishing tackle, a net, a favorite fishing lure or oiled leather
during a terrible storm, and I will honor their gift. 5 My destiny awaits me at the bottom of a particular pond in the Feywild. 6 I must repay my village’s debt. Fisher Flaws d6 Flaw 1 I am
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fifty gemstones (500 gp), a malachite beard comb set with seven red garnets (750 gp), a hookah made of platinum and star sapphire (2,500 gp), and a rolled-up leather scroll with the following sequence
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical






