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Returning 35 results for 'mechanical strange with only are from for list'.
Backgrounds
Strixhaven: A Curriculum of Chaos
and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at Witherbloom College
addition, if you have the Spellcasting or Pact Magic feature, the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these spells are added to all of them.)
Monsters
The Wild Beyond the Witchlight
, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy “theater curtain
, glibness, locate creature, mass suggestion.
Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.
Species
Mordenkainen Presents: Monsters of the Multiverse
Duergar are dwarves whose ancestors were transformed by centuries living in the deepest places of the Underdark. That chthonic realm is saturated with strange magical energy, and over generations
a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every creature in D&D, including each player character, has a special tag in the rules that
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
your DM agree is appropriate for the character. The Player’s Handbook offers a list of widespread languages to choose from. The DM is free to add or remove languages from that list for a particular
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
you could have some of the dungeon’s deadly features be strange mechanical-magical devices reminiscent of Kwalish’s work. The secrets to controlling or disabling such devices might be instrumental to a successful foray into the legendary dungeon.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
perform the spell effect. If you cast cure wounds using alchemist’s supplies, you could be quickly producing a salve. If you cast it using tinker’s tools, you might have a miniature mechanical spider that
artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
effect. If you cast cure wounds using alchemist’s supplies, you could be quickly producing a salve. If you cast it using tinker’s tools, you might have a miniature mechanical spider that binds wounds
list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in this class, you can replace one of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you’re using a tool. For example, if you cast cure wounds using alchemist’s supplies, you could be quickly producing a salve. If you cast it using tinker’s tools, you might have a miniature mechanical
your choice from the artificer spell list. At higher levels, you learn additional artificer cantrips of your choice, as shown in the Cantrips Known column of the Artificer table. When you gain a level in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ask the question, pressing the sphinx into a strange loop of logic that forces her to let the characters pass. It’s also possible that the characters might wish to use the enhanced sphinx to ask a
toll. Restoring Old Debts. If the sphinx is slain, the mechanical items that circle around her (functioning as Ioun stones) might all be released. The life force they contain (in the form of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The world
is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
raid drove your family from your home, the people of Greenest took you in. Anyone who threatens Greenest is your sworn enemy. 3 Every five nights, you have a strange sequence of apocalyptic dreams. The
world is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters enter, they see the following scene within the fortress: The area enclosed by the rampart is littered with trash and mechanical parts, some put together in a way that resembles a vehicle
, some of which drip with vile ichor.
A pair of kenku examine one of the strange vehicles, chattering to each other in high-pitched squawks. These kenku carry an assortment of strange tools. When they
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
strange experiments prowl openly. He watches as ravenous worms from deep within the poisoned land crawl to the surface in search of food. And he watches every new magical innovation, eager to claim it and add the discovery to his list of glorious achievements.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Appendix D: Magic Items The unique magical-mechanical crafting techniques seen in the Monastery of the Distressed Body and the lost city of Daoine Gloine are the basis of a number of unique magic
Guide offers useful general guidelines for dealing with strange devices of the sort found in this adventure. If Kwalish’s notes can’t be deciphered (or if the inventor doesn’t show up when the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
examined, read the following (from the original Tomb of Horrors): The walls are being painted with figures of animals, strange signs and glyphs, and humanoids posing with spheres of different colors
words that compel the girallon into service. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the girallon to leave. Roll a d4. On a 1–2, the girallon checks in with Moghadam in area 1. On a 3–4, it goes to see Phenex in area 14.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
who get in its way. 6–7 Some strange creature has wandered down from the Monastery of the Distressed Body. Such creatures might include an ancient security construct gone mad (use oaken bolter
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spread to his clothes.
Combat can feel very mechanical. I move 10 feet. I make an attack roll. I use a reaction. One way for the DM to encourage more cinematic action is to present a list of
Environmental Elements. In a tavern, this list could include Chandelier, Plate Glass Window, Roaring Fireplace, Tray of Drinks, Drunk Patron. If you’re fighting in an ancient tomb the list could be Pile of Gold
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
by the ability to cast at least two cantrips, typically drawn from the sorcerer or wizard spell list. A common wandslinger also knows a single 1st-level spell, which they can cast once per long rest
required to use an arcane focus when casting a spell. But if you’re a wandslinger, you’re more comfortable with a focus in your hand. Casting a spell without a focus takes effort. There’s no mechanical
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
fields with kine grazing, a copse with several wolves in the background, slaves (human, orc, elf, and strange human-animal mixture: pig-human, ape-human, and dog-human) going about various tasks
periodically climb down into this pit, then later return with vials of bright-red blood (claimed from Nolzur in area 7) to be mixed into new pigments. Manipulating Time Having a mechanical guide spend 1
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? As an Aberrant Mind sorcerer, you decide how you
. 4 You were implanted with a mind flayer tadpole, but the ceremorphosis never completed. And now its psionic power is yours. When you use it, your flesh shines with a strange mucus. 5 As a child, you
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
various models of the planes. Glass piping connects tanks holding strange liquids and materials, all in an ongoing state of transmutation. A miniaturized human lies in apparent stasis in a windowed
, the characters’ mechanical guide can use its teleportation ability to take them to the tomb. If the characters have already caused trouble in the temple, or if Thessalar suspects they will, he might
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, which include biology and necromancy. Brewing strange concoctions with medicinal properties, exploring the anatomies of monsters, and cataloging swamp flora are the kinds of studies you might pursue at
Witherbloom within it. In addition, if you have the Spellcasting or Pact Magic feature, the spells on the Witherbloom Spells table are added to the spell list of your spellcasting class. (If you are a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
fascinated — some say obsessed — with building mechanical wonders. Though they employed magic from time to time, the whole island smelled like sawdust, grease, and freshly scraped metal, as shop after shop
themselves, or mechanical arms that copy what a scribe is writing onto a second sheet of parchment. During my past visits there, I’d seen all of those and more with my own eyes. Were these gewgaws and trifles
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
along one side of the town. Its water is a strange phosphorescent green color.
The characters can wander around the town as desired, but the only thing that greets them is the wind blowing through
provides no mechanical benefits. It shrinks away to nothing after 1 hour. Gambling Fever After the characters have had time to look around, or if they make for the cavern straight away, read: A murmur of
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
that thing, just put it on the rug there, open it as quietly as ye can, and let me die in peace.”
At that point, the characters hear a strange thump from within the crate. If Mirt is asked about the
, Mister Blip appears at the door: It’s difficult to tell, but the autognome looks worried. His bronze mustache hangs lower than usual, and his mechanical eyes have sunken in their sockets.
“With
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the controls to this strange torture device, he causes Francache’s lycanthropy to transform the rat into a duplicate of Big Gadai, to the pain and horror of everyone involved. When the rat is in human
successful DC 18 Strength check. Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return to his quarters (area 8) to rest. If Andras and Stolos are both at this
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
of a grinning skull). A greater restoration or wish spell can end the petrified condition for one victim, restoring them and their gear. Altar This block of strange material glows with an inner light
fireball. Manipulating Time Having a mechanical guide spend 1 charge in this area reverts one of the black rocks back to a living worshiper.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
spellbook containing the Tenser’s floating disk and feign death spells. A strange lump of black metal, which Droki intends to deliver to the Gray Ghosts (see below) A scroll in a copper tube and four
a list of names matching those on the tags, together with descriptions. One of the names is “Dorhun,” with a description corresponding to Stonespeaker Hgraam’s apprentice. The rest of the names belong
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
strange, life. These druids believe that life and death are parts of a grand cycle, with one leading to the other and then back again. Death isn’t the end of life, but instead a change of state that sees
prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. Circle of Spores Spells Druid Level Spells 2nd chill
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
area P1. These staff carry no treasure, but they can pay out a character’s winnings at booths similar to that in area P1. The Platinum Rooms attract a diverse crowd of strange and powerful players
light, eyes, or lost socks 6 A god randomly chosen from a deity list in the Player’s Handbook Guards Two warden archons (see Morte’s Planar Parade) monitor the Platinum Rooms from area P5. Shemeshka
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Spellcasting or Pact Magic feature, the spells on the Quandrix Spells table are added to the spell list of your spellcasting class. (If you are a multiclass character with multiple spell lists, these
the paradoxical and strange, the student body of Quandrix College includes an eclectic mix of individuals. The Quandrix Personality Traits table suggests a variety of traits you might adopt for your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and mechanical components, even if these aren’t essential to its function. 17–19 Human. The item was created during the heyday of a fallen human kingdom, or it is tied to a human of legend. It might
item is struck or is used to strike a foe, you hear a fragment of an ancient song. 14–15 Strange Material. The item was created from a material that is bizarre given its purpose. Its durability is






