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Returning 35 results for 'mechanical study with only after for for land'.
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mechanical study with only after for for line
Species
Lorwyn: First Light
slender.
In Lorwyn, elves value beauty above all, though what any given elf deems beautiful can seem arbitrary. Some Lorwyn elves assume authority over the land’s other peoples, using their
heroism and self-sacrifice the highest forms of beauty.
Bloomseekers are Shadowmoor elves who study and explore Lorwyn. Each one carries a Reliquary of Twilight (see Lorwyn: First Light). Alongside
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
appendages, or both.
Nevermind Gnomes
Mount Nevermind is a hollow, dormant volcano on the island of Sancrist in Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
Hermit
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
Backgrounds
Baldur’s Gate: Descent into Avernus
contemplative sort of seclusion that allows room for study and prayer. If you want to play a rugged wilderness recluse who lives off the land while shunning the company of other people, look at the outlander
fortunately, maintaining that deception might require you to stay in hiding until you actually are.
3
You study the puzzles of mortal natures. You’ve seen followers of evil deities perform
Monsters
Mordenkainen Presents: Monsters of the Multiverse
pledging service to the creature. They study under its tutelage in its lair and serve as its agents in the world. These followers might travel incognito across the land, seeking news of growing evil and
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
A Disgruntled Underclass Meanwhile, a servant underclass had developed among those on the ground who lacked the wealth or ability to devote themselves to magical study. Peasants eked out livings in
the meager employment of wealthy mages who owned the land and controlled the economy. These peasants seethed at Netheril’s inequity, while the ruling class’s hubris and thirst for power kept the mages oblivious to the peasants’ anger.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
who hails from a far-off land, since almost everyone on campus is from somewhere else. Strixhaven has a place for anyone who is dedicated to magic-enhanced study.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q40. Argynvost’s Study This room is a haven for dust and cobwebs. Three narrow windows allow slivers of light to illuminate bare oak shelves along the walls and a torn, padded chair lying on its side
hangs open on one hinge. Strahd’s soldiers forced open the iron door that once sealed Argynvost’s vault (area Q41). They also took every book in this study but one. (Many of the books taken from here can
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
territory to their former minions. The yuan-ti crawled away and hid in a matter of weeks, all but disappearing from the world. Yuan-ti structures throughout the land were torn down to celebrate liberation
odds aren’t in their favor. A short retreat might be just the thing to reach a better tactical position, find allies, or to allow the yuan-ti the opportunity to study their opponents and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
V2: Godshead Crossing Just across a sturdy stone bridge, the road from Arborean Springs meets another road and comes to an end. The land is blackened and scarred by wildfires, but three things stand
Conqueror, a githyanki. Deep gouges from massive claws pierce the stone head on either side. As a Study action, a character can examine the claw marks and make a DC 15 Intelligence (Nature) check. On a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
be a land of opportunity for newly freed warforged and Cyran refugees in search of a new home. Lizardfolk. The lizardfolk have a primitive culture that blends druidic traditions with the beliefs of
the Silver Flame. You may have been sent to study the softskins—to learn about them and potentially serve as an envoy for your people. Alternatively, you could be following a personal vision
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
wandslinger looking for trouble and gold. Renegades and Regrets. Q’barra promises a land of opportunity and a place where you can leave your past behind. Are you a deserter? Were you convicted of a crime you
blends druidic traditions with the beliefs of the Silver Flame. You might have been sent to study the softskins—to learn about them and potentially serve as an envoy for your people. Alternatively
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
hard study and some measure of natural talent that most troubadours and jongleurs lack. It can be hard to spot the difference between these performers and true bards, though. A bard’s life is spent
wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
items rather than his own spells. Glory Taker. At any given time, Hazlik permits dozens of apprentices to study at his feet. His lessons are infrequent, demanding, and filled with mocking examples
experiments, and the magical disasters that plague the land. Hazlik claims his apprentices’ successes as his own, both to hide his lack of innovation and to further his reputation as Hazlan’s greatest
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, shape-shift, and control the elements. Then join the Circle of the Land to draw on the magic of the environment. Fighter. Master all weapons and armor. Then embody the Champion to strive for peak combat
sinister powers. Wizard. Study arcane magic and master spells for every purpose. Then embody the Evoker to create explosive effects.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the characters in the study (area K37). Ghost (King of Hearts) Look to the father’s tomb.
Strahd faces the characters in the tomb of King Barov and Queen Ravenovia (area K88). Executioner (Jack of
Spades) I see a dark figure on a balcony, looking down upon this tortured land with a twisted smile.
Strahd faces the characters at the overlook (area K6). Horseman (Joker 2) He lurks in the one place
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the real thieves. (At your determination, these might be the real thieves, with the duplicates in 10b unaware of their true nature.) 10e. Two doppelgangers are being held here for study and as
Impersonation trait to create copies of anyone approaching too closely. Manipulating Time Having a mechanical guide spend 1 charge in this area causes one of the cell doors (chosen at random
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the study and manipulation of the magical energy of the Positive Plane and the Negative Plane, the primal forces of life and death. Witherbloom’s curriculum shares some overlap with Quandrix’s analysis
Growth 4 Boughcaller, summoning creatures from bogs Growth 5 Dreadbones, infusing dead tissue with magic to create Undead servants Decay 6 Earthcroucher, connecting directly with the land to power
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, most folk know of Kwalish’s most famous realized design, the apparatus that bears his name. But sages and arcanists know of other designs he drafted, including one for a mechanical container that could
keep a brain alive long after a creature’s death. 46–50 Kwalish never really existed. The inventor who went by that name was really a construct, created by Ioun to walk among mortals and study our
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
onto the chain, provided the falling creature is light enough for the character to carry. Creatures that fall from Elturel or one of the chains take damage from the fall and land in the Styx (see
"River Styx" for the river’s effects). Those that fall off one of the anchoring posts take damage from the fall and land amid clashing devils and demons, where they are brutally killed if they survived
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sea wall protects the polis’s port on the Bay of Meletis, while a lengthy channel cuts through the surrounding land to reach Meletis Harbor on the Siren Sea. Pyrgnos Many Meletians speak of the “edifice
a splendid view of the sky, renowned as a place to study Nyx, the home of the gods. Special crystals shaped by thaumaturges and blessed by the oracles of the gods enhance the view, making it easier
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
foes.
Druid. Channel nature magic to heal, shape-shift, and control the elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal
forbidden lore.
Wizard. Study arcane magic and master spells for every purpose. Then embody the...
Abjurer to shield allies and banish foes.
Diviner to learn the multiverse’s secrets.
Evoker to create explosive effects.
Illusionist to weave spells of deception.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
share the values of other Meletians even if their lifestyle affords them little opportunity to study magic and philosophy. Altrisos. This small walled city is famous for Ephara’s intervention to protect
training sea animals as skillfully as Setessans train land and air animals. They train sea snakes, dolphins, and even sharks on a few occasions to be combatants, working animals, aquatic mounts, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
neutral deity 11–12 Temple to a false deity (run by charlatan priests) 13 Home of ascetics 14–15 Abandoned shrine 16–17 Library dedicated to religious study 18–20 Hidden shrine to a fiend or an evil
, expensive goods 7–10 Cheap goods 11–14 Bulk goods 15 Live animals 16–17 Weapons/armor 18–19 Goods from a distant land 20 Secret smuggler’s den Shop d20 Type 1 Pawnshop 2 Herbs/incense 3 Fruits
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
elements. Then join the Circle of the...
Land to draw on the magic of the environment.
Moon to adopt powerful animal forms.
Sea to channel tides and storms.
Stars to gain powers in a starry form
Patron to heal with heavenly magic.
Fiend Patron to call on sinister powers.
Great Old One Patron to delve into forbidden lore.
Wizard. Study arcane magic and master spells for every purpose
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mechanical creations to sit dormant. The hallways and rooms are dusty, showing few signs of life or movement. Except where otherwise noted, all areas of the super-secret basement have the following
end of the corridor, a room covered in dust and webs opens up. Six mechanical cubes with arms and legs scurry about, disturbing the dust for what appears to be the first time in years. Each carries
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
by the wealthy and the poor alike. The folk of this land work hard by day, but they mark each noon as the start of the siesta, which offers a much-needed respite from the midday heat. People retire to
. The leader of their order is an elf named Melecio. Green Doctors are recognized by the green sash they wear around their waists, but any healer, mage, or storyteller can study medicine at the order’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
hands formed from solid gold. A wooden flying machine has wings that flap when it becomes airborne. A miniature model of a mechanical dragon turtle has a brass plate affixed to its pedestal that reads
temple, Valetta identifies it as Nim, a nimblewright that was gifted to the temple by a Lantanese wizard. If they describe the incident involving the mechanical bird, Valetta sighs and leads them up a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the land, travel to places spoken of in myth, and discover truths beyond imagining. Denying ignorance, you pursue wondrous sights and endlessly unearth new facts. Undiscovered creatures, the covetous
or scientific, mundane or magical. For every topic with unexplored possibilities, an academy seeks to plumb its depths or elevate its study. Roll or pick from the Academy Type table to determine the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
they hauled is scattered about. Instructor Minexes has tasked the students in detention with retrieving the cargo and bringing it to dry land. Ten students are scheduled to serve detention during the
heading out into the bog to recover some lost supplies and return them to dry land.”
Once he finishes his welcome, the instructor pairs each character with a student. He gives each pair of students a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
both. Temples and Shrines The core religious institutions of Faerûn are temples and shrines. Whether a small, out-of-the-way building, or a complex made up of multiple structures and tracts of land
prominent wall with a space nearby to burn a candle or some incense. Communing with the Gods Though many tales are told of times past when the gods appeared in physical form and walked the land






