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Returning 32 results for 'mechanics scared with only all from for long'.
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Magic Items
Acquisitions Incorporated
Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose. The jar is used to record others’ stories and your own
;Tabaxi on a Hot Tin Roof
2
The life’s work of the loremonger who owned the jar before you
3
Every courageous thought you’ve ever had, to cover for how scared you are most of
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
lethargic and compliant. A creature afflicted in this way over a long period of time becomes a shell of its former self and can be restored to normalcy only by magic.
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hold and controls their actions. In contrast, lizardfolk see emotions as traits assigned to other creatures, objects, and situations. A lizardfolk doesn’t think, “I’m scared.&rdquo
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
required) to have 1 hit point instead. Touch of the Long Death Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
floor when it appeared. Their leader, the wizard Gallio Elibro, is still up at the tower. The soldiers are too scared to go up and check on him. Any character who succeeds on a DC 12 Wisdom (Insight
chainmail armor. She retreats as the group approaches and is soon lost from sight. Characters who’ve seen the painting of the Swords of Leilon notice a startling resemblance to one of the long dead heroes. When they reach the tower, the woman is nowhere to be seen.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the wounded and scared. A character who asks these people what happened learns the following: A bakunawa came out of nowhere and attacked. Its lightning breath and brief rampage caused terror, fires
, and ruin. A bakunawa is a kind of dragon said to hold power over the seas and skies. Dayawlongon was once protected by gigantic bakunawa, but they vanished long ago. Their smaller descendants are rare
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Prepare to Be Scared When planning to play a scary adventure, create a character prepared to be scared. Consider how your character reacts to being frightened and how that affects the creepy
might they throw themself into battle, perhaps recklessly or for too long? Record a default reaction on your character sheet so you can respond consistently when shocking events occur. Beyond this
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
. Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
) to attack anyone who approaches the statue. Statue The purple aura around the sahuagin statue is harmless, and casting dispel magic on the statue removes it. The statue’s arm broke off long ago and
screw threads and is removable. Previous adventurers managed to unscrew it halfway before being scared off by the gray ooze. Unscrewing and removing the head exposes a hidden, charred compartment in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
heard me this time. I have never been so scared, but I must tell Lady Maria what I have seen. I must!
In her diary, Sarah tried to draw the image of the cover of an old tome Lord Viallis was reading
. The sketch shows a monstrous creature with a bulbous head, long arms, tentacles for legs, and multifaceted eyes (see “Lord Viallis’s Tome” later in the adventure for more information). Sarah also
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
those with different tolerances for being scared or who have certain topics that are off-limits for them. Always consider what you can do to make players feel comfortable with your game, even if no
one entirely knows how the horror might unfold. Never assume you know your players’ deepest fears—no matter how long you’ve been roleplaying with them.
Gameplay Questions After your list of topics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
ago. One of its members, a thief named Kelim the Weasel (NE human spy), wandered off, snuck into this corner of the dungeon, found a spellbook left behind by a long-dead adventurer, and inadvertently
. He wants to sneak out while the gricks are asleep or distracted, but he’s too scared to leave. He has been without food or water for two days. If rescued, Kelim gives his saviors a stolen spellbook as
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
love for Nimuel makes me feel like my old self.” Flaw. “I compare all mortals I meet to the heroes I’ve known throughout my long life.” The Bakunawa’s Wrath Nimuel introduces Lungtian, then moves on to
of the oldest of its kind. It fought against foreign invaders long ago and has never been hostile toward the land’s people. Pangil ng Buwan was a friend to Lungtian, but the bakunawa disappeared more
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. When the fighting ends, the farmer is bloodied but angrier at the animals than scared. He thanks the characters and introduces himself as Uncle Polder. Uncle Polder Uncle Polder (neutral good, human
. “I’m all about helping the community, as long as I get the credit.” Life in the Rattle Following the battle, Uncle Polder thanks the characters and asks what brings them out this way. He invites them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
-game items are kept away from the play space. Perhaps phones and tablets are permitted as long as they are silenced and used away from the table. Additionally, not everyone is comfortable being
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
ground can go a long way toward spicing up an encounter. Consider setting your encounter in an area that would provide challenges even if a fight were not taking place there. What potential perils or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rift in the ground but were too scared to go farther.” (See “Cackling Chasm”)
7–8 “Head northwest out of Bremen, an’ you’ll see a pirate ship frozen in the ice less than a quarter mile from shore
. No one’s sure where it came from, but it’s not goin’ anywhere so long as this dark winter lasts. I bet its hold is full o’ treasure!” (See “Dark Duchess”)
9–10 “Did you see the weird comet that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
regained after a short rest, a long rest, or some other length of time? Armed with answers to these questions, you can start designing new features that replace the ones you are removing. It’s fine if
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chose a tool proficiency, as well as ink and an ink pen. Whisper Jar Also at rank 1, you are the beneficiary of a whisper jar — a common magic item resembling an ether-filled jar with a long tap hose
for how scared you are most of the time
4 Everything, because everyone else around you will eat their words one day!
5 The top seven places to eat fried rat skewers in every settlement
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the “Heart’s Hollow Quests” section. Not-Quite-Abandoned Lair The cave was carved by a blue dragon that abandoned it long ago. It now houses a family of dwarves who were captured in the south by the
and her hair in a long braid. Grasha is an accomplished inventor who’s fascinated by the rare minerals she’s found around Bluemaw Cave. Personality Trait. “If being a mother’s taught me anything, it’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, wedding bands, and formal jewelry sized for men and women—worth 2d10 gp each. F5: Dining Room A long plain table, a wooden sideboard, and several chairs lie shattered on the floor. The debris is
with X’s to note who had visited the cellar. If asked about Culley, Kianna sadly says her friend drowned long ago—then cheerfully says he didn’t drown because she saved him. He went away for a long
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-sized scarecrow retains an upbeat demeanor characterized by its affinity for gallows humor. With its long claws and rattling gourd head, Clapperclaw knows it can be off-putting to strangers, and it
of the two of us, long ago. Perhaps that streak of violence hasn’t quite left me.”
Mister Witch
CHAPTER 1: WITCHLIGHT CARNIVAL
Mister Witch is businesslike and humorless as he deals with
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
-sized scarecrow retains an upbeat demeanor characterized by its affinity for gallows humor. With its long claws and rattling gourd head, Clapperclaw knows it can be off-putting to strangers, and it
the two of us, long ago. Perhaps that streak of violence hasn’t quite left me.”
Mister Witch
CHAPTER 1: WITCHLIGHT CARNIVAL
Mister Witch is businesslike and humorless as he deals with staff
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that aren’t relevant to the part of the adventure you’re running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
of the Long Road, just south of the inn’s stable yard, stands what looks like a grand stone mansion. Two wide wooden doors painted with the symbols of many gods stand open day and night. Inside is a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Zybilna’s description scared away a bully who antagonized you as a child. 4 You remember an older family member telling you about a woman with long white hair who helped deliver you when you were born. 5
assumes the form of a statuesque woman with long white hair and a small tattoo shaped like a chicken’s foot below one eye. Each character who hears Madryck’s description of Zybilna suddenly recalls a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Kelvin’s Cairn by a yeti. The miners got scared and ran off before Trex could explain that the kobolds meant no harm. As long as Trex is possessed by the ghost, he has an impressive vocabulary and
long tails and beady eyes. They rush to attack as soon as you notice them.
The two giant rats are aggressive, giving chase if the characters run away. Underground River. Thermal vents keep this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Constitution saving throw or contract the disease. Symptoms strike when a victim starts a long rest or next becomes excited, as during combat. A victim suffers severe cramps, and their bowels make sounds
resting or spending Hit Dice. A victim who finishes a long rest can attempt a DC 12 Constitution saving throw. On a successful save, the victim shakes off the disease. Failure deals the character
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
offense against one of the council’s merchant houses. Other infractions are forgiven after the miscreant makes payment of an appropriate fine. Calimshan. This southern land has long been the
xenophobic elves that claim this area don’t hesitate to discourage uninvited guests by any means necessary. A simple group of pilgrims might be scared off with some arrows, while a band of hunters or
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters likely have no way of knowing the larger prints are slaadi tracks. Resting near Camp. If the characters take a long rest in the camp or within a mile of the Sunward Fortress, there is a 50
scared but unharmed. Once she confirms the characters aren’t monsters, she removes the barricade and shares the following facts: When Yearkal was captured and brought here, the Dragon Army made her join
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Maze of Mists Encounters d4 Encounter 1 Four phase spiders 2 Two invisible stalkers 3 Eight ghouls 4 Two minotaurs chasing a scared human bandit who belongs to the Hands of Plenty (see area P16
adventurers’ appearances. The doppelgangers play the role of grieving elves who have just found the bones of their long-lost kin, reading the characters’ thoughts to gain their pity and trust. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of this long hallway. The north wall has three doors, and the south wall bears an elaborate carving of a procession of dwarf priests carrying wrapped bodies.
There is a crypt haunting in this
flooded pit. The dark water ripples and splashes strangely, as though something lurks deep within it.
The collapse that occurred here long ago disturbed an underground wellspring, flooding the whole
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists created a false front in this foyer. The skeletal remains and rusted gear belong to five long-dead adventurers whom the characters can identify as two dwarves, an elf, a gnome, and a
mining operation and discovered that two of the operation’s leaders were secret Lolth cultists planning an attack on the operation. Rockzanna was too scared to tell anyone besides Gertrude, and the






