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Returning 35 results for 'mechanics sell with only are from for long'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"bludgeoning"} bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end of the snail’s next turn
about 250 pounds and has numerous uses. An intact shell can sell for 5,000 gp.
Many hunters seek the shell for its antimagic properties. A skilled armorer can make three shields from one shell. For 1
Magic Items
Spelljammer: Adventures in Space
’s arm or leg falls asleep, but not as painful.
While attuned to a spelljamming helm and sitting in it, you gain the following abilities for as long as you maintain concentration (as if
;mercanes (both described in Boo’s Astral Menagerie), typically sell a spelljamming helm for substantially more than it cost to make. How much more depends on the market, but 7,500 gp would be a reasonable demand. A desperate buyer in a seller’s market might pay 10,000 gp or more.
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
a large outfit such as the Zhentarim or the soldiers of Mintarn, or a smaller band of sell-swords, maybe even more than one. (See the “Mercenaries of the North” sidebar for a collection of
Backgrounds
Tomb of Annihilation
An archaeologist learns about the long-lost and fallen cultures of the past by studying their remains — their bones, their ruins, their surviving masterworks, and their tombs. Those who
and ruins. Though you managed to sell a few of your discoveries and earn enough coin to buy proper adventuring gear, you have held onto an item that has great emotional value to you. Roll on the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
required) to have 1 hit point instead. Touch of the Long Death Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mind visitors, as long as they’ve come to do business. She tries to sell her latest batch of dream pastries, charging 1 gp for each one. She’s proud of her confections and claims that she uses only
with a face as wrinkled as a boiled apple sweeps the floor, pushing around a few old bones and stirring up a cloud of white dust with her broom. She wears a bloodstained, flour-caked apron. A long
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sell colorful flowers, beaded charms, and other wares from woven baskets atop their heads, while street performers spin in tight circles, waving long silk streamers.
Hundreds of revelers, merchants
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
commonplace books (25 gp each), as well as illusory copies of rare and expensive books (250 gp each). The stall does not sell spellbooks. Work Shifts Amberdune Books is always supervised by two jackalweres in
work shift is four hours long, and Korvala checks in every two hours. The jackalweres return to their hideout when they are done with their shift. With the exception of Korvala, they always travel in
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
. Accustomed to inspiring fear, and having grown somewhat lazy in its guardian role, it is usually content to let foes flee from it rather than pursuing. Each time the characters finish a long rest in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
green dragon Vvaraak is said to have taught the secrets of druidic magic to the first Gatekeepers thousands of years ago. Though Vvaraak is long dead, rumors say that her hidden lair holds secrets tied
swamps. House Tharashk oversees the City of Stilts, but Marcher clans and tribes come here to sell crafts and other goods or to celebrate religious rituals.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Long Road This side trek begins when the characters learn from worried Zhentarim shopkeepers of Bargewright Inn that they’ve been having supply problems recently. This side trek happens only if
the characters sign on to the Zhentarim caravan. Customarily, a barge from Yartar arrives on a regular schedule to deliver the wares that the Bargewrighters order to sell, including buckles, swivel
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Larmon hangs around Gaelkur’s. He can guide the characters to the site where he found the graves, but he insists on waiting until morning. An Amnian merchant heading north on the Long Road stopped
in Thorsk Thelorn’s workshop for a wagon repair. His goods were marked by a strange symbol, like a bowl. He paid Thorsk well and talked about a big gathering of druids he was heading to, hoping to sell
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chromatic Dragonborn A red dragonborn sell-sword waits for a client Dragonborn with chromatic ancestry claim the raw elemental power of chromatic dragons. The vibrant colors of black, blue, green
), 11th level (3d10), and 17th level (4d10). You can use your Breath Weapon a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Draconic
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crime syndicate, while the others include the following groups: Voice of
BRELAND
Blood ADDICTS’ Dragon Drug
Imagine it: a long-lasting state of euphoria, a feeling of power and energy, a measurable
Halas Tarkanan united the bearers of these marks during the ancient War of the Mark. The Tyrants. The Tyrants are a mysterious group of shapeshifters who traffic in all manner of information. They sell
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
grunt, he does so.
Shortsighted. Shannik’s plans and actions fail to account for long-term repercussions.
Rumors
“An adventurer is only as good as their gear. Oleira at the trader’s shop is a
friend of mine. She can sell you armor and weapons.” (True)
“A real soldier can sleep off any injury. After a battle, I usually rent a bed at the inn. I always sleep better there.” (True)
Inner Bailey
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
ground can go a long way toward spicing up an encounter. Consider setting your encounter in an area that would provide challenges even if a fight were not taking place there. What potential perils or
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shell of a Flail Snail A flail snail shell weighs about 250 pounds and has numerous uses. An intact shell can sell for 5,000 gp. Many hunters seek the shell for its antimagic properties. A skilled
: +5 to hit, reach 10 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Scintillating Shell (Recharges after a Short or Long Rest). The snail’s shell emits dazzling, colored light until the end
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
sitting in it, you gain the following abilities for as long as you maintain concentration (as if concentrating on a spell): You can use the spelljamming helm to move the ship through space, air, or
least one can pay to acquire a spelljamming helm.
Wildspace merchants, including dohwars and mercanes (both described in Boo’s Astral Menagerie), typically sell a spelljamming helm for substantially
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, but the entrances to these tunnels were closed long ago and remain magically sealed. City Market Merchants from across Ansalon do business in Kalaman’s thriving bazaar. Characters can purchase any
into port here, its crew eager to sell unique wares and tell tales of danger on the sea. Meulara’s Oddities Meulara’s Oddities is a small shop piled with trinkets. Its shopkeeper, Meulara (chaotic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers — or attack them if the opportunity looks ripe to capture them and sell them as slaves in Gracklstugh. If the duergar surprise all the characters, they turn invisible, making it appear that
meal for too long, they begin to gnaw on the hull of a boat or the underside of a raft, hoping to sink it (this tactic is ineffective against craft with a high damage threshold). Kuo-toa These kuo-toa
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
? Does replacing the feature affect how long the party can continue adventuring in a day? Does the feature consume resources provided elsewhere in the class? Does the feature work all the time, or is it
regained after a short rest, a long rest, or some other length of time? Armed with answers to these questions, you can start designing new features that replace the ones you are removing. It’s fine if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
coins of long-lost, legendary lands and centers of great magic are honored, though those who find them are wise to sell them to collectors rather than merely spending them in markets. The coins of the
by weight, as follows: A 2-pound silver bar is worth 10 gp and is about 5 inches long, 2 inches wide, and 1/2 inch thick. A 5-pound silver bar is worth 25 gp and is about 6 inches long, 2 inches wide
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Faces of Evil. Ancient beings with origins in the Feywild, hags are cankers on the mortal world. Their withered faces are framed by long, frayed hair, horrid moles and warts dot their blotchy skin
, and their long, skinny fingers are tipped by claws that can slice open flesh with a touch. Their simple clothes are always tattered and filthy. All hags possess magical powers, and some have an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cave Locations The cave’s chambers and tunnels were hewn from solid rock by dwarves long ago. The berserkers carry torches to see where they’re going. Characters without darkvision must rely on their
dragon wyrmlings named Gelym and Tyzar curl up together in the eastern part of the cave. They attack any creature that enters their den. The stone chute is 25 feet long, roughly hewn, and steeply
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
their business is a front, they don’t care whether they sell anything or not. Wondrous Wares. A sign hanging below the counter lists the following items for sale: AVAILABLE FOR A LIMITED TIME ONLY
. Repairing 1 hit point of damage to the basket requires 1 day and appropriate supplies, which can be salvaged from area D4 or taken from area B3. The balloon can’t be repaired, but as long as it has at
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here. The knights are willing to sell items at a ten percent markup. When the characters arrive, four hippogriffs and two giant vultures occupy the stables, each in its own stall, and one Feathergale
is a thirty-foot-long hall of white stone. At the opposite end of the hall are two twelve-foot-tall doors like those of the entry gate.
An eagle carved from a massive timber hangs from the far side
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
they receive a chance to earn their freedom by serving the Stone Guard. After waiting a long while in a dungeon cell carved out of impressively thick stone, you are taken to a dark office and met by an
Blackskull, commander of the Stone Guard,” she says, giving each of you a calculating look. “Let me start by saying you are worth nothing here in Gracklstugh. Most of those in my command would sell you off in
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesn’t side against
. Now, only those born into the patriar families inhabit the manors of this oldest part of Baldur’s Gate. The poorest among these go so far as to sell furnishings and decorations from inside their homes
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
For as long as anyone can remember, the moon elves of the Candulhallow family have managed the city’s small fleet of corpse carts. Though family members rarely push carts themselves anymore, their
early retirees — before marking it up to sell to optimistic would-be heroes. Scalm Shilvin, a neutral female tiefling spy, is the shop’s slick, tail-coat-wearing tiefling proprietor. She made a decent
compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
resources or governing tribunals. Adventurers looking to sway the city’s legal authority might approach Derathar, but they would do well to be cautious of her famously short temper and long memory
, for enchanted weapons Reasons to Visit. Adventurers might visit the Way of Astonishments for one of the following reasons: Buying and Selling Magic Items. The shops here sell magic items from Common to
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
left ear and offers to buy it for 15 gp. 6 A member of the Little Calimshan’s Right Pashas tries to sell characters some fresh-made brownies, made with his grandmother’s secret recipe, to raise money
professional mourners. Long ago, the graveyard was an empty estate owned by the mercantile Szarr family, with only a few family crypts near the cliffs. When a business rival murdered the entire
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the vicinity of Silverymoon, but Lathander has long had a much larger temple in Waterdeep, and a following to match. Each of the faithful dons bright garb of sunrise hues and keeps one eye covered
existed in a number of forms since the first trade-meets occurred here more than two millennia ago, and an uncountable amount of wealth remains sunken in what has long been known as Umberlee’s Cache. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
violent ways. Tannus carries no weapons with him for the wedding. Tannus’s secret involves wanting to prove himself to Gwendolyn. He must abstain from violence all day long, no matter what happens
secret mission to steal the belt of dwarvenkind, which the Zhentarim plan to sell to an eager buyer. Rala’s plan is to pickpocket the vault key held by Gorat, one of Tannus’s attendants. She’ll then
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
claims it is a citizen’s right to elect and identify their lawmakers. Christine Holrow travels the Sword Coast, performing as a singer-songwriter. She seldom lingers in one place for long. A fan group
in the adventure for inspiration. Flauma is pleased to see new playthings, and as long as the characters appease her, she doesn’t cry. If they ignore her, hurt her, or make her angry, she sobs and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
their wares. Initially established to sell fish, the market has grown to include a wide variety of goods. The center area of the square contains a dozen long tables where shoppers can eat communally
’ tools to pick) and solid doors that lack windows. One cell was long ago warded against both teleportation and divination magic. Spellcasters are kept here, blindfolded and manacled. Occasionally






