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Returning 35 results for 'mechanics shine with only are from for like'.
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Oath of Glory
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
ready when destiny calls.
TENETS OF GLORY
The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend.
Actions over Words. Strive to be known by
glorious deeds, not words.
Challenges Are but Tests. Face hardships with courage, and encourage your allies to face them with you.
Hone the Body. Like raw stone, your body must be worked so its potential
Aberrant Mind
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Tasha’s Cauldron of Everything
energy of the multiverse. Will this power shine from you as a hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange
now its psionic power is yours. When you use it, your flesh shines with a strange mucus.
5
As a child, you had an imaginary friend that looked like a flumph or a strange platypus-like creature
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
Monsters
Fizban's Treasury of Dragons
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
Monsters
Fizban's Treasury of Dragons
; scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with anger, lying back
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
Monsters
Fizban's Treasury of Dragons
dragons’ scales. It glows like starlight between their bodies and the spines and horns that hover close to their heads and backs. These horns shift with the dragon’s mood: bristling with
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
Monsters
Fizban's Treasury of Dragons
blue, ranging from the light tones of a spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. including encounters that let their characters shine. providing quantifiable rewards, like experience points, for noncombat encounters.
Optimizing Players who enjoy optimizing their characters’ capabilities like to fine-tune their characters for peak combat performance by gaining levels, new features, and magic items. They welcome
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this fissure.
Tools. Old pickaxes and shovels are stored in two stone wheelbarrows parked in the northwest corner.
The stirges hang like bats in the ceiling fissure and descend en masse to feed on
creatures that make too much noise or shine light up at them. Bugbears come here occasionally to catch and kill stirges for food.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Let the Franchise Shine An Acquisitions Incorporated franchise is like a newborn baby that the characters all had a hand in conceiving, delivering, and raising. It needs constant care and feeding as
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that has ever been known by anyone. Quiet surrounds Kruphix like a shroud. Standing apart from the other gods, he speaks rarely, even to his most favored followers. When he does communicate, it is
in his “body” often shine brightly, suggesting eyes. Kruphix’s starry silhouette sometimes takes the form of a bird or a whale.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands A patch of glittering, powdered crystal melodically chimes as the desert wind blows it in small, rolling dunes. The Singing Sands shine like diamonds in the harsh desert sun, soaking up
Monsters
Fizban's Treasury of Dragons
spring sky to the rich, crystalline azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
crypt, and my spirit will shine here forever, bringing hope to this dark land.” With that, the dragon’s apparition fades away. The spectral dragon isn’t the spirit of Argynvost, but a spell-like effect. Once the dragon has spoken, the picture no longer glows and becomes nonmagical.
near a cavernous hearth. A picture above the mantel has been slashed, its lower half hanging down below the frame like a torn piece of flesh. An iron door set in the south corner of the west wall
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Astral Sea you travel, the thicker and brighter the haze becomes, but the stars that shine through it are always visible. Wildspace and the Astral Sea together comprise the Astral Plane. The Astral Sea
, like Wildspace, is a void; however, it is not an airless one. Here, you can breathe normally and exist indefinitely, never aging and never needing food or drink. You can propel yourself through the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
domains’ secrets. Though few in number, such adventurers represent defiant lights that shine like beacons through the darkness, and characters from all lands and worlds may be eager—or compelled—to
Monsters
Fizban's Treasury of Dragons
azure of sapphire gems and compressed glacial ice. In the light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bits of metal, is a half-finished exoskeletal construct like the ones you encountered in the room you came from.
This room contains two duergar mechanics (one male, one female), both of whom turn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
windswept grasslands and plateaus, shading into scrubby badlands, rocky hills, and unwelcoming mountains. At the sun’s height, the grasslands shine like beaten gold, and the sunsets are incomparable
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, conflict is what inspires tale-tellers like you to create your best work. Conflict can bring out the best in some people, causing their heroic nature to shine forth and transform the world, but it can
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tight, ropelike wrap of a Shankha Trials contestant, and the practical, gathered garments of a laborer or river navigator. Wavy or curly hair is common in the region; people rub it to a shine with
Shankha Trials, kept at the riverine temple in the current champion’s city until that city hosts the next trials. Smaller shankhas are rare and precious, and they are often worn like pendants by those who
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
adventures, like the prisoner in the goblin lair or the innkeeper in town. Who should be the DM for your gaming group? Whoever wants to be! The person who has the most drive to pull a group together and
works a certain way in one session, make sure it works that way the next time it comes into play.
Make sure everyone is involved. Ensure every character has a chance to shine. If some players are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
appeal to players of any tastes. Appeal to Player Preferences. Players who like acting (see “Know Your Players” in this chapter) thrive in social interactions, so let those players take the spotlight
additional possibilities to give characters whose Charisma is not their strong suit a chance to shine: Strength. An NPC won’t talk to the characters until one of them agrees to an arm-wrestling match. Or a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Let the light of your joy and courage shine forth in all your deeds. Oath Spells You gain oath spells at the paladin levels listed. Oath of the Ancients Spells Paladin Level
Spells
3rd
of an ancient force of nature, taking on an appearance you choose. For example, your skin might turn green or take on a bark-like texture, your hair might become leafy or moss-like, or you might
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
destroys itself. The teeming hordes of the Golgari Swarm believe it is finally their time to shine. They have dwelled under the streets and under the sway of the other guilds for too long. They are
— their era. The Golgari are preparing for upheaval. They have sealed many of the passages leading into the undercity, making their territory seem like an impregnable subterranean fortress. Within it, the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
shine. Character Arcs Like most protagonists in film and literature, D&D adventurers face challenges and change through the experience of overcoming them. By incorporating each character’s motivations
they think the campaign is going, what they’d like to experience more of, and what elements they’d like to explore further. After a session concludes and between sessions are great times to ask
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
character classes is helpful, since the adventurers will face a variety of challenges. Each character class will certainly have its moment to shine. A CLASSIC RETOLD
This adventure is a retelling of
adventure’s text directs you to an item’s description in appendix C. Text that appears in a box like this is meant to be read aloud or paraphrased for players when their characters first arrive at a location or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
companions so they’re all ready when destiny calls. Tenets of Glory The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend. Actions over Words. Strive to be
known by glorious deeds, not words. Challenges Are but Tests. Face hardships with courage, and encourage your allies to face them with you. Hone the Body. Like raw stone, your body must be worked so its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of how close to them they dwell. CoupleOfKooks “O Lightbringer, Shine down on us
so that we might see our flaws.
Chase away the darkness,
And free us from its jaws.
Guide our swords until that
can hear the heavenly portal ringing out like a distant choir of angels. Seven gleaming steps precede the gate itself, hovering and flanked by a pair of unflinching warden archons (see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a
had an imaginary friend that looked like a flumph or a strange platypus-like creature. One day, it gifted you with psionic powers, which have ended up being not so imaginary. 6 Your nightmares whisper
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend.
Actions over Words. Strive to be known by glorious deeds, not words.
Challenges Are but
Tests. Face hardships with courage, and encourage your allies to face them with you.
Hone the Body. Like raw stone, your body must be worked so its potential can be realized.
Discipline the Soul
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faith, making them proficient with the quarterstaff and nothing else. You could give them a benefit to make up for the loss of proficiencies—something like the monk’s Unarmored Defense class feature, but
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots






