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Returning 35 results for 'mechanics sight with only archer from for lore'.
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Classes
Xanathar's Guide to Everything
3rd
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
Classes
Xanathar's Guide to Everything
Arcane Archer Lore, Arcane Shot (2 options)
7th
Curving Shot, Magic Arrow, Arcane Shot (3 options)
10th
Arcane Shot (4 options)
15th
Ever-Ready Shot, Arcane Shot (5 options)
18th
Arcane Shot (6 options, improved shots)
An Arcane Archer studies a unique elven method of archery that weaves magic into attacks to produce supernatural effects. Arcane Archers are some of the most elite warriors among the elves. They
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical
, wall of forceSeekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into occult subjects gleaned from tomes plundered from across the
Magic Items
Keys from the Golden Vault
events, or any political conversations.
Personality. Constantori’s Portrait is demanding, condescending, and vain. It doesn’t like being covered or placed out of sight, and it loudly
, Constantori’s Portrait has quietly observed countless conversations and now possesses an unquantifiable amount of lore—everything from criminal conspiracies to secret passwords. The DM decides what
Monsters
Divine Contention
’s spellcasting ability is Charisma (spell save DC 19). She can innately cast the following spells, requiring no material components:
1/day each: invisibility, legend lore, protection from
, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15 Dexterity saving throw. A creature that fails the save takes 18 (4d8
Monsters
Storm King's Thunder
: blight, legend lore (cast as 1 action), locate creature, pass without trace, protection from energy, true seeingClaugiyliamatar can take 3 legendary actions, choosing from the options below. Only one
surface within 120 feet of the dragon. The wall is up to 60 feet long, 10 feet high, and 5 feet thick, and it blocks line of sight. When the wall appears, each creature in its area must make a DC 15
Monsters
Icewind Dale: Rime of the Frostmaiden
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and objects as if
and headed toward the Sea of Moving Ice, hoping to find a tome called The Codicil of White, a book of magic and lore composed by servants of Auril the Frostmaiden. The Arcane Brotherhood believes that
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
Improvement, Hide in Plain Sight 6 4 3 2 — — 11th +4 Ranger Archetype Feature 7 4 3 3 — &mdash
Monsters
Fizban's Treasury of Dragons
dragon’s magic, creating one or more of the following effects:
Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or
. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters yields twice the usual amount of food.
Watery Sight. Water within 6
Monsters
Fizban's Treasury of Dragons
lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject.
Crystal Profusion. Amethyst crystals and geodes form along muddy
yields twice the usual amount of food.
Watery Sight. Water within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action, the dragon can cast the clairvoyance spell
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
eye rays. That’s why I stay indoors all the time. Besides, the sky is totally overrated.
Arcane Archer Features Fighter Level Feature 3rd Arcane Archer Lore, Arcane Shot (2 options) 7th Curving
Shot, Magic Arrow, Arcane Shot (3 options) 10th Arcane Shot (4 options) 15th Ever-Ready Shot, Arcane Shot (5 options) 18th Arcane Shot (6 options, improved shots) Arcane Archer Lore At 3rd level, you
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples—any construction durable enough to protect the circle’s sacred
while in the form: Archer. A constellation of an archer appears on you. When you activate this form, and as a bonus action on your subsequent turns while it lasts, you can make a ranged spell attack
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of them has toppled over and lies shattered on the floor. An arcanaloth named Neferon guards this temple from within the hollow head of the great statue (area X5a) and attacks characters on sight
the statue (areas X11 and X23) are 30 feet high as well. Arrow slits cut into the walls of the upper galleries (areas X8 and X17) and archer posts (areas X13 and X25) look down on the temple. The
Monsters
Fizban's Treasury of Dragons
through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.
Emerald dragons take great pains to hide the chambers that house their hoards and collected lore
, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers from mundane and magical sight.
The challenge rating of a
Monsters
Fizban's Treasury of Dragons
to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers
from mundane and magical sight.
The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
it show up in the distance whenever the characters need incentive to keep moving. The thessalhydra ignores lizardfolk guards and known servants of Thessalar, but attacks all other creatures on sight
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
need to preserve their secret techniques and the guilt from making use of such powerful martial lore, the three masters chose to conceal the knowledge they discovered among the vast collection in
Candlekeep. The Book of Inner Alchemy remained unnoticed for centuries, its secrets hidden in plain sight, until one day it captured the attention of a monk determined to bend the natural order of life to his will.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Nothic Witness to the Weird Habitat: Underdark; Treasure: Arcana Consumed by their thirst for forbidden knowledge, nothics are cursed lore seekers transformed by secrets never meant to be known. The
endless pursuit of hidden mysteries and uncanny truths. They seek revelations amid the rubble of forgotten ruins, and they use their supernatural sight to pierce magical deceptions, rot the flesh of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Blue abishais plunder tomes throughout the universe. They use the knowledge they
Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 17 (18,000 XP) Proficiency Bonus +6
Devil’s Sight. Magical darkness
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
Arauthator understands the workings of Oyaviggaton as well as Marfulb, who knows the contents and value of every pack, chest, and heap of coins in the iceberg down to the last copper piece. Marfulb’s Lore
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
supplies, and have the patience required to deal with the ornery ice trolls. A bizarre sight greets you in this rough-walled chamber. About a dozen giant toads with thick, mottled white hides are at work
understands the workings of Oyaviggaton as well as Marfulb, who knows the contents and value of every pack, chest, and heap of coins in the iceberg down to the last copper piece. Marfulb’s Lore In addition to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
in the necropolis (including inside the spire if the force field surrounding it is deactivated or suppressed). They have orders to attack the characters on sight. Each time the party explores a new
Vellynne Harpell is with them—she demands that they cast out her hated rival. If the characters oblige and banish Vellynne from their ranks, Avarice reciprocates by sharing 1d4 pieces of Ythryn lore
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
pools and flows of lava. Emerald dragons take great pains to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features
of their lairs to conceal their central hoard chambers from mundane and magical sight. The challenge rating of a legendary emerald dragon increases by 1 when it’s encountered in its lair. Lair Actions
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even
—
—
10th
+4
Natural Explorer Improvement, Hide in Plain Sight
6
4
3
2
—
—
11th
+4
Ranger Archetype Feature
7
4
3
3
—
—
12th
+4
Ability Score Improvement
7
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
returns to slumber in its menhir when there are no more enemies in sight. Standing Gate The crystal menhirs are indestructible and form one of Halaster’s magic gates (see “Gates”). Striking either
outside its menhir, a nalfeshnee can be magically compelled to divulge the command word that activates the gate. A legend lore spell or similar magic also reveals the command word. The current word
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
is intact and unguarded. One of the cages hanging from it contains a prisoner: a dead human that the ravens are feasting on. K4. Archer Platforms These wooden platforms creak and groan underfoot. Each
enemy moves to a location the goblins can’t see, they mount the wolves and move to another archer platform. K5. Main Battle Platform This thirty-foot-tall wooden watchtower is connected to the snowy
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Old Owl Well, and that undead guardians have been posted to keep intruders out. The ruins are currently occupied by a wizard who is exploring the site in the hope of gleaning arcane lore left by its
the rugged hills. A colorful tent sits in the middle of the courtyard, but no one is in sight.
Old Owl Well is shown on map 3.1. The characters can enter the site from any direction, either following
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
: Background Check. Once per day, the dragon can cast the legend lore spell, requiring no spell components, naming any person, place, or object within 1 mile of the lair as the spell’s subject. Crystal
within 6 miles of the lair. Foraging in these waters yields twice the usual amount of food. Watery Sight. Water within 6 miles of the lair is a conduit for the dragon’s psionic presence. As an action
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, telepathy 120 ft.
Challenge 7 (2,900 XP) Proficiency Bonus +3
Devil’s Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance. The abishai has advantage on saving throws
darkness up to 60 feet as a bonus action.
Bonus Actions
Shadow Stealth. While in dim light or darkness, the abishai takes the Hide action.
Blue Abishai Seekers of forgotten lore and lost relics
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cassalanter are often out of the house on business, especially as Founders’ Day draws near; they return home an hour before dinner. Lady Ammalia Cassalanter Lady Cassalanter reacts with surprise to the sight
balcony (area C25a). 91–00 She’s weeping before Osvaldo in the attic (area C24). Lord Victoro Cassalanter Victoro Cassalanter reacts with fiery rage to the sight of uninvited guests. He demands to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. The destination must be a place the meazel has seen before, but it need not be within line of sight. If the destination space is occupied, the teleportation leads to the nearest unoccupied space
and their willingness to do whatever is necessary to survive.
Looters of Civilization. The curse the Raven Queen placed on the nagpas restricts the ways in which they can acquire new lore and magical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
120 ft., passive Perception 16
Languages Draconic, Infernal, telepathy 120 ft.
Challenge 7 (2,900 XP)
Devil's Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Magic Resistance
the area of darkness up to 60 feet as a bonus action.
Blue Abishai Seekers of forgotten lore and lost relics, blue abishais are the most cunning and learned of their kind. Their research into
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them farewell with the words, “I will remember you.” Jalynfein Oblodra This young male drow was cast out of Menzoberranzan after he lost his sight, yet he survived and found his way here. The blind
drow came to the library hoping to overcome his blindness and take revenge on his family. Characters familiar with drow lore or history know, with a successful DC 14 Intelligence (History) check, that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
character to recall obscure lore about deep crows and their reproductive practices. A deep crow mates only once in its lifetime, and Raah has so far been spectacularly unsuccessful in its attempts to
. If you need mechanics for this scenario, call for DC 14 Charisma (Persuasion) checks from each character offering advice to determine how well Raah takes it. Moving On When the characters have either
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. You could break that down still further: bards of the College of Lore could be high elves, and bards of the College of War could be wood elves. Gnomes discovered the school of illusion, so all wizards
examples of mechanics you can draw on for inspiration. As you design each class feature, ask the following questions: How does the class feature reinforce the story or theme of the class option? Is there






