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Returning 35 results for 'mechanics sleight with over are from for life'.
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mechanics sight with over are from for life
mechanus sleight with over are from for life
mechanical sight with over are from for life
Backgrounds
Forgotten Realms: Heroes of Faerûn
Ability Scores: Strength, Dexterity, Wisdom Feat: Skilled Skill Proficiencies: Athletics and Sleight of Hand Tool Proficiency: Weaver's Tools Equipment: Choose A or B: (A) Dagger, Weaver's Tools
of compulsory military service, you bristled at that authoritarian attempt to control your life. You forsook your nationhood, discarded your given name, and worked as a freebooter with the first ship
Magic Items
Eberron: Rising from the Last War
These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the entire attunement period, during which the gloves
bond with your skin.
While attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves):
Sleight of Hand
Thieves' Tools;Thieves' tools
One kind
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
Urchin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
securely for at least ten days. How did you come by that money? What allowed you to break free of your desperate circumstances and embark on a better life?
Skill Proficiencies: Sleight of
shaped by lives of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better
Backgrounds
The Wild Beyond the Witchlight
joined the carnival to escape a dismal life at home, or maybe you were enchanted by the idea of visiting new places or the dream of becoming one of the carnival’s star attractions. Now that you&rsquo
;re older, carnival life has lost some of its appeal. The daily routine has grown tedious, the cyclical nature of the carnival’s journey monotonous. The carnival no longer fills your heart with
Backgrounds
Baldur’s Gate: Descent into Avernus
circumstances and embark on a better life?
Skill Proficiencies: Sleight of Hand, StealthTool Proficiencies: Disguise kit, thieves’ toolsEquipment: A small knife, a map of the city you grew up
of desperate poverty, for good and for ill. They tend to be driven either by a commitment to the people with whom they shared life on the street or by a burning desire to find a better life &mdash
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
if all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This section covers the basics of the adventuring life, from the mechanics of movement to the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
all goes well, your character will survive to claim rich rewards before embarking on a new adventure. This chapter covers the basics of the adventuring life, from the mechanics of movement to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Living Gloves Wondrous item, uncommon (requires attunement) These symbiotic gloves — made of thin chitin and sinew — pulse with a life of their own. To attune to them, you must wear them for the
entire attunement period, during which the gloves bond with your skin. While attuned to these gloves, you gain one of the following proficiencies (your choice when you attune to the gloves): Sleight of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
as it roams, and feeding that power to the monster as restorative energy. Whenever the thessalhydra is taken to 0 hit points, it stays dead for 1 hour before returning to life with full hit points
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
Senses passive Perception 13
Languages any one language (usually Common) plus thieves’ cant
Challenge 5 (1,800 XP) Proficiency
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deep Scion Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who
Skills Deception +6, Insight +3, Sleight of Hand +3, Stealth +3
Senses darkvision 120 ft., passive Perception 11
Languages Aquan, Common, thieves’ cant
Challenge 3 (700 XP)
Shapechanger. The deep
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Viari I know a story about that … A product of life on a small-town farm, the rogue known as Viari carries fond memories of those childhood days and his loving family. (Well, except for that thing
bore in that former life. After quickly rising in the ranks of Acquisitions Incorporated since joining that august team, Viari has come to head what’s known as the organization’s Stabbing Department. A
Compendium
- Sources->Dungeons & Dragons->Thieves’ Gallery
Coast. He conceals flexible morals and a ready dagger behind his winning smile. Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons
, Persuasion +11, Sleight of Hand +5, Stealth +8
Senses passive Perception 13
Languages Common, Thieves’ Cant
Challenge 8 (3,900 XP) Proficiency Bonus +3
Disarming Charm. While Forge isn’t wearing armor
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the carnival to escape a dismal life at home, or maybe you were enchanted by the idea of visiting new places or the dream of becoming one of the carnival’s star attractions. Now that you’re older
, carnival life has lost some of its appeal. The daily routine has grown tedious, the cyclical nature of the carnival’s journey monotonous. The carnival no longer fills your heart with a sense of wonder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
see his value. In short, the two are enjoying themselves at each other’s expense. If he must, Narizmar can free himself from the leather straps with a successful DC 15 Dexterity (Sleight of Hand
) check. Once free, he tries to arm himself. He obeys Sylkress above all others and would willingly sacrifice his life to save hers. Sylkress defends herself, but if she is reduced to half her hit points
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with a successful DC 15 Dexterity (Sleight of Hand) check. Living the Good Life Also at rank 2, Head Office trusts that as long as your needs are met, you have no reason to skim any profits. You
Satchel, Living the Good Life
3 Secret Satchel, That Thing You Need
4 Portable Hole Satchel,
That Expensive Thing You Need
Proficiencies and Starting Equipment As a rank 1 hoardsperson
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
a frenzy. On the other hand, a monster might decide to flee if its spouse is killed, or a mistreated toady might be eager to surrender and betray its master in return for its life. d6 Relationship
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Alternatively, a character can try to improve a person’s attitude with a different ability check. For example, a character can attempt a Dexterity (Sleight of Hand) check to impress Hurch with a coin trick
spring, a bulette terrorized farms at the north end of the Ribbon. One day, out of the blue, a copper dragon swooped down and dissolved the bulette with its acid breath, saving a farmer’s life.” Zakia
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
curse gave quicklings their amazing speed but also accelerated their passage through life — no quickling lives longer than fifteen years. They race themselves to death, and scheme as fast as they run
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (−2)
Skills Acrobatics +8, Perception +5, Sleight of Hand +8, Stealth +8
Senses Darkvision 60 ft., Passive Perception 15
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
curse gave the quicklings their amazing speed but also accelerated their passage through life. No quickling lives longer than 15 years. The mortal realm is a ponderous place to a quickling’s eye: a
(3d4 + 3)
Speed 120 ft.
STR
4 (−3)
DEX
23 (+6)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (−2)
Skills Acrobatics +8, Sleight of Hand +8, Stealth
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
adopted the Black Viper’s persona to lead a secret life of crime. Like many other nobles, Esvele gossips about the Black Viper’s exploits to lend credence to the villain’s mystique. The Rosznar family
Dex +7, Int +3
Skills Acrobatics +7, Athletics +3, Perception +3, Sleight of Hand +7, Stealth +7
Senses passive Perception 13
Languages Common, thieves’ cant
Challenge 5 (1,800 XP)
Cunning
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
your Wisdom score increases by 1. Age. Vedalken mature slower than humans do, reaching maturity around age 40. Their life span is typically 350 years, with some living to the age of 500. Alignment
: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Whenever you make an ability check with the chosen skill or tool, roll a d4
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and teach them to mind her will, the queen sped up their internal clocks and shrank them. Her curse gave quicklings amazing speed but also accelerated their passage through life—no quickling lives
)
WIS
12 (+1)
CHA
7 (−2)
Skills Acrobatics +8, Sleight of Hand +8, Stealth +8, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Sylvan
Challenge 1 (200
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Deep Scion Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who
master. When set to this task, a deep scion worms their way into the life of an unsuspecting enemy as a new friend, a lover, the perfect candidate for a job, or some other role that enables the minion to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who submit are subjected to an
world and report back to its master. When set to its task, a deep scion worms its way into the life of an unsuspecting enemy as a new best friend, an irresistible lover, the perfect candidate for a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
for most of his life, fleeing whenever townsfolk discovered his true nature. Delour and Pyrite accepted Augustus in a way he’d never experienced before. When the three of them created the
Moonstalkers guild, Augustus relished his new life of crime. But over time, his passion has faded. The riches they gathered mean nothing to him now. The violence grates on him, and he no longer empathizes with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
ever-shifting halls of the casino’s Stygian Maze. Kaylan now presides over the maze, gleefully watching patrons wander the confounding passages in search of riches. Kaylan has a special Sword of Life
(Sleight of Hand) check; if the character is proficient with the gaming set of the game being played, the character can make this check with advantage. On a successful check, the character bends the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
complete a task. In those cases, you typically call for a D20 Test, usually an ability check. For example, a successful Dexterity (Sleight of Hand) check might be needed to pick the lock, while a
based on what you know about the creatures, their knowledge, and their motivations. Then bring these creatures to life as you describe what happens. (See the “Running Social Interaction” section in
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hinder a character’s ability to complete a task. In those cases, you typically call for a D20 Test, usually an ability check. For example, a successful Dexterity (Sleight of Hand) check might be needed
creatures based on whether they are Friendly, Indifferent, or Hostile. Improvise based on what you know about the creatures, their knowledge, and their motivations. Then bring these creatures to life as you
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
crossbow bolts.
Roleplaying Information
Sheriff’s deputy Augrek guards the southwest gate of Bryn Shander and welcomes visitors to town. She has a good heart.
Ideal: “You’ll get farther in life with a
hasn’t seen his father since he was a baby.
Ideal: “Without duty or loyalty, a man is nothing.”
Bond: “Icewind Dale is where I belong for the rest of my life.”
Flaw: “I am honest to a fault
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
estate and legacy, and he did everything in his power to make life miserable for everyone around him, especially his parents. He seemed bereft of ambition and spent much of his time playing in his room
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
12 (+1)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws Dex +5, Cha +5
Skills Perception +3, Performance +5, Sleight of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
when he mentions Soul Coins. If pressed, Kaylan admits that he feeds off Soul Coins using a special Sword of Life Stealing, which he always keeps with him. If the characters bring him Soul Coins, he’ll
room. At the center of the room is an unlocked wooden chest containing 75 talons. 9 This chamber contains a locked iron chest. A character can open the chest with a successful DC 15 Dexterity (Sleight
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
sought revenge against the Vistani and took up a life of hunting evil monsters. The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done
, Insight +7, Medicine +7, Perception +7, Religion +6, Sleight of Hand +4
Senses passive Perception 17
Languages Abyssal, Common, Elvish, Infernal
Challenge 5 (1,800 XP)
Special Equipment. In
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
private room of the faction’s original overseer. The overseer was killed elsewhere in the lair by a cave-in (see area D8). In life, the overseer used this room to transform corpses—primarily those of
Dexterity (Sleight of Hand) check using thieves’ tools. D8: Ruins of the Great Hall This area is blocked off by loose rubble (see the “Derro Lair Features” section). If the characters clear the






