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Returning 14 results for 'mechanics some with only all failings for like'.
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mechanical some with only all feelings for like
mechanics some with only all feelings for like
mechanics some with only all falling for like
mechanical some with only all falling for like
Oath of Glory
Legacy
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Classes
Tasha’s Cauldron of Everything
glorious deeds, not words.
Challenges Are but Tests. Face hardships with courage, and encourage your allies to face them with you.
Hone the Body. Like raw stone, your body must be worked so its potential
can be realized.
Discipline the Soul. You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends.
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
correct their failings. Finding like-minded souls took Renier years, but she finally became aware of the mysterious Trueblood Council, a secret society of Richemulot’s eldest and most esteemed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Obsession with Tragedy. Green hags revel in the failings and tragedies of other creatures. They derive joy from bringing people low and seeing hope turn into despair, not just for individuals but also
magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
The changes wrought by
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
patrolling the laboratory section (areas 1 to 23). On a 3–4, it patrols the temple section (areas 24 to 39). There are no fixed mechanics for encounters with the thessalhydra, but feel free to have
thessalheart construct is a strange magical-mechanical device that struts about like a chicken, and which features a human heart beating madly behind its glass front. The construct always wanders the zone
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
symbolic or direct examples of their past failings and rebuke their old vices in a final, crystallizing act of growth. Funerary masks help the newly dead resist the erosion of memory and identity in the
have stained their soul with dark acts might return to life after suffering what feels like years of torture in Tizerus’s Mire of Punishment. In either case, the character might even gain some helpful
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
attention. Khai meets them in the coliseum’s wings after the match and speaks with them. Read or paraphrase the following: “This arena hasn’t seen warriors like you for quite some time. Would you indulge in
commentary during the combat, lauding the characters for their skill and mocking their failings. On being reduced to fewer than 25 hit points, Khai concedes the match, declaring the characters the victors. As
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bits of metal, is a half-finished exoskeletal construct like the ones you encountered in the room you came from.
This room contains two duergar mechanics (one male, one female), both of whom turn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
known by glorious deeds, not words. Challenges Are but Tests. Face hardships with courage, and encourage your allies to face them with you. Hone the Body. Like raw stone, your body must be worked so its
potential can be realized. Discipline the Soul. You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends. Oath Spells 3rd-level Oath
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Tests. Face hardships with courage, and encourage your allies to face them with you.
Hone the Body. Like raw stone, your body must be worked so its potential can be realized.
Discipline the Soul
. You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends.
Oath Spells 3rd-level Oath of Glory feature You gain oath spells at the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
power. Devils understand the failings that plague intelligent mortals, and they use that knowledge to lead mortals into temptation and darkness, turning creatures into slaves to their own corruption
ever sample true power, which they crave like the sweetest ambrosia. Dark Dealers and Soul Mongers. Devils are confined to the Lower Planes, but they can travel beyond those planes by way of portals
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
while the characters traverse the tunnel. The tunnel continues for what feels like forever before the ceiling suddenly begins to rise. The walls frame an impossibly tall canyon that slowly widens, the
air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
faith, making them proficient with the quarterstaff and nothing else. You could give them a benefit to make up for the loss of proficiencies—something like the monk’s Unarmored Defense class feature, but
their masters, drawn from the sorcerer or wizard lists. Suddenly, the paladin feels like a different class. Be cautious when changing the warlock spell list. Since warlocks regain their spell slots
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Burrow A large pile of rubble from a partially collapsed wall fills the southeast corner of this guardroom, while a narrow fissure mars the wall to the north. Despite these failings, the room serves as a
spiky maces where his fists should be.
The interior of the chamber can be described as follows: Large stone statues carved to look like scowling dwarf warriors line the walls of this large chamber






