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Returning 16 results for 'mechanics spanning with only are from for look'.
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Artificer
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Classes
Tasha’s Cauldron of Everything
to keep airships and other wondrous devices operational.
Artificers in the City of Sigil share discoveries from throughout the multiverse, and from there, the gnome artificer Vi runs a cosmos-spanning
look at the Artificer table to see which features you get at each level. The descriptions of those features appear in the “Artificer Features” section.
QUICK BUILD
You can make an
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Azorius Senate CRAIG J SPEARING Officer Lavinia stood before the enormous double doors that led into the highest spire of New Prahv, the lair of the guildmaster. To look at her, nothing would seem
out of place: her cape spilled elegantly from her officer’s armor, her sword shone like a decorative piece one would hang above a mantel, and her three-sided medals displayed her district-spanning rank
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
in the east wall stand 18 feet high, a carving of a mighty waterfall spanning their surfaces. Mithral inlays make the carved falls look like they are running with molten metal.
Curtain. A 40-foot
pillar is carved to look like a scowling dwarf with bulging muscles that supports the column’s upper third on its broad shoulders. Blue sapphires glitter in the dwarves’ eyes.
Double Door. The doors
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
will find a shimmering crystal bridge spanning the river that runs through the canyon. The bridge leads to the entrance of the dragon’s subterranean lair, deep within the canyon wall.” Who Is Argus
big enough to carry a person on its back.” (Keliphron can’t perceive colors, so it can’t discern the color of the dragon’s scales.) What Can You Tell Us about the Dragon’s Lair? “It doesn’t look like a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
details to an encounter area at random, look to the tables in appendix A of the Dungeon Master’s Guide to determine room and area features, potential hazards, obstacles, traps, and more. Random Events
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
space, causing distractions to fade and making it look unfamiliar. If the lighting’s easy to control, you might adjust it to suggest a setting’s light level. More elaborate techniques might involve
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
. At the south end of the cave are two 15-foot-tall standing stones hewn from black basalt. Carved into the lintel stone spanning them is a large blood-red X.
Standing Gate to Level 19. The standing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from bandits. Gorge of the Selintan. Soaring cliffs flank the Selintan River for nearly ten miles. Spanning this gorge, 800 feet above the river, is a stone arch bridge sculpted to look like an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
begin, look at the existing options and see what class features they provide. It’s perfectly acceptable for two class options to have similar features, and it’s also fine to look at other classes for
examples of mechanics you can draw on for inspiration. As you design each class feature, ask the following questions: How does the class feature reinforce the story or theme of the class option? Is there
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
their fallen leader shifts subtly at first and then changes dramatically as they look back or reminisce about the time before. The fallen leader might have been a benevolent ruler, an influential citizen
disaster is a world-drowning deluge, an ice age, or a zombie apocalypse. An assault or invasion is a world war, a world-spanning demonic incursion, the awakening of a world-threatening monster, or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with a successful DC 10 Wisdom (Perception) check. If the wire is tripped, a spring-loaded greataxe disguised to look like part of the southern statue snaps across the hallway and makes an attack against
spanning a firelit chasm.
The southeast chasm is described in area E12. A dozen fire temple cultists bunk here, but only four Eternal Flame guardians (see chapter 7) are present when the characters
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
who acts as a mayor for a small frontier town has the same kind of relationship with the populace as one who rules a continent-spanning nation. To Kugluk, the fiery breath of his “Great Uncle” is a
, look to the “Group Patrons” chapter of Tasha’s Cauldron of Everything. You can use the information there to create a dragon filling this role in your campaign. Dragons naturally fall into the category
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
waste toward area V30. These trenches are 4 feet wide and 3 feet deep, with arching stone bridges spanning them at irregular intervals. The ledge on either side of a trench is 3 feet wide. Wandering
, and mouth. No two masks look exactly alike. If this encounter occurs in a tunnel that has a sewer trench running down the middle of it, the two cultists are walking on opposite sides of the trench
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giants encountered on the fringes of their territory look and behave like primitives. First, personal adornment has little value in the ordning of stone giants, so their clothing tends to be simple
meaning and validity of this or that omen are conducted across human kingdoms and spanning human lifetimes. Explorers and adventurers can find opportunity in this situation, since the giants
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Little Calimshan seem fractious and standoffish, in fact the opposite is true: the thick wall walks act as elevated streets, with locals able to look out over the layout from above and easily pick a path
threat to the status quo. Mike Schley Wyrm’s Crossing Wyrm’s Crossing This neighborhood is actually two enormous bridges, each spanning half the Chionthar River and meeting at Wyrm’s Rock, a tall, rocky
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
is true: the thick wall walks act as elevated streets, with locals able to look out over the layout from above and easily pick a path to their intended destination. Second only to the Wide in the chaos
doesn’t pose a threat to the status quo. Wyrm’s Crossing Wyrm’s Crossing This neighborhood is actually two enormous bridges, each spanning half the Chionthar River and meeting at Wyrm’s Rock, a tall






