Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'mechanics standing with only are from for look'.
Other Suggestions:
mechanics staring with only are from for look
mechanical sending with only are from for long
mechanus standing with only are from for long
mechanics sounding with only are from for look
mechanics spanning with only are from for look
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
calling in life.
Proud Dragon Kin
Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Of Two Worlds
To humans, half-elves look
Species
Guildmasters’ Guide to Ravnica
.
Lumbering Giants
Loxodons tower above most other humanoids, standing over 7 feet tall. They have the heads—trunks, tusks, ears, and faces—of elephants, and hulking bipedal bodies covered by thick
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
robes, standing in the doorway. A look back toward the door reveals nothing there, and the reflection can’t be seen again. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is under the wreckage of one of the cribs.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Proud Dragon Kin Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of
copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M9. Backdrop Hallway This shadowy hallway is blocked by a wooden backdrop ten feet from the entrance. The backdrop is painted to look like a library bookshelf.
Three backdrops spaced 10 feet apart
block this hall. The second one is painted to look like a raging sea, and the third looks like a moonlit graveyard. When a creature moves within 5 feet of a backdrop, it swings back against the wall
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Proud Dragon Kin Dragonborn look very much like dragons standing erect in humanoid form, though they lack wings or a tail. The first dragonborn had scales of vibrant hues matching the colors of their
-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three fingers and a thumb on each
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
) bludgeoning damage on a failed save, or no damage on a successful one. There is no safe path from the top of the waterfall to the city below. Vision of Acererak The first character to look out
city, blotting out the light as it expands toward you. You turn away, and when you look back, the darkness is gone. The city is a half-flooded, overgrown ruin.
While in Omu, the character who saw
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Lorwyn counterpart, Eirdu, Isilu avoids interactions with Shadowmoor’s denizens. Those who look carefully might spy Isilu along Shadowmoor’s horizon, its neck rising majestically to showcase a head that
provides them with wisdom they wouldn’t otherwise possess. Isilu’s adherents invoke its blessings with contemplation at sites marked by standing stones. They believe that where there is quiet, there is the moon’s inspiration. To represent Isilu in your game, use the Ancient Black Dragon stat block.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power. From below, aarakocra look like large birds and thus are sometimes called birdfolk
. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that taper to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dwellings seem to hunker down in the mire, as though they have long since given up on escaping the thick mud. Everywhere you look, black clouds of flies dart about, hungry for blood.
The fog is much
thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. If you find the franchise in poor standing or otherwise in distress, I want a full report. And depending on how badly the last group botched things, I might look to you to take over. A failed
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
that look like honey mixed with mushroom pieces. Off to the side, more students stand, laughing and holding curious-looking wands.
A student shouts through uncontrollable giggling: “Gross! Look at
students standing beside the stage hold wands that are ordinary spellcasting focuses imbued with a limited telekinesis-like effect. When pointed at a mascot within 5 feet, a wand magically lifts the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival The following description assumes that the characters approach the lodge from the west side of the river: A thin fog surrounds a fortified compound standing in a clearing on the east side of
, and lets them in. If the characters have horses or pack animals, Corwin has Pell look after them while he shows the characters to the guest house (area F3) to store their gear. He then leads them to the dining and trophy hall (area F11) before fetching Falcon, who is usually in his quarters at area F13.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the eastern group of tables. Standing on them are familiar faces, who look like they’re about to burst into song.
One of the characters’ peers rushes from the study area and calls out to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Standing amid the gore are three humanoid figures—two that look like misshapen statues of clay and stone and one appearing as a humanoid made of flame.
Iskander The creatures are 2 earth elementals
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
castle’s detail, but you see two statues standing just before the enormous gate. Cultists posing as villagers are unfriendly toward visitors, while villagers under the cult’s sway remain silent and
presence. One man, Gundalin the Wheelwright, a human male who makes wheels and fixes axles for the merchants, woodsfolk, and others, wants the cult gone. If the characters look around for someone who is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
High Horn Standing atop a rocky crag at the northernmost tip of the island, facing northwest, is a thirty-foot-tall stone statue of a turtle-like humanoid with a large stone horn held up to its mouth
shipwrecks.
The statue depicts a long-dead tortle named Gumdarr, who heard a ship crash on the rocks and stood atop the crag to get a better look. He blew a horn to lure other tortles to the beach
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flesh out your encounter in these ways, go right ahead and finish your creation. Otherwise, take a look at the following sections for some basic advice on adding flavor elements to the simple mechanics
details to an encounter area at random, look to the tables in appendix A of the Dungeon Master’s Guide to determine room and area features, potential hazards, obstacles, traps, and more. Random Events
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Arrival When the characters can see the outside of the shrine, read the following boxed text aloud: The sea splashes on the bottom of a rocky cliff carved to look like a 60-foot-tall dragon with a
ribbed and fluted crest around its head. The dragon’s mouth is open in a triumphant roar, facing the ocean and standing on its hind legs.
There are four entrances into the Bronze Shrine. The first is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Candlekeep Book of the Avowed Written by Chris Lindsay
Edited by Michele Carter and Hannah Rose Standing atop a rocky crag overlooking the Sea of Swords, the massive citadel of Candlekeep has
long since passed. The abundance of these ancillary works makes finding notable tomes an exercise in patience and perseverance. Fortunately, a legion of scholars and sages called the Avowed look after the library and remain vigilant in the care and cataloging of all the knowledge it holds.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Arrival in the Outlands When the characters emerge from the portal, read the following: You find yourself standing amid ruins of weathered black marble. The last recognizable remnant of these ruins
enormous. The trail leads toward a sudden transition in the terrain, where a forest of magenta trees climbs craggy hills that look like wizened faces.
Much farther in the distance, an impossibly tall
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
warrior spirits it summons come from the Abyss and look like minotaurs. A single character can search through the pile of body parts in 1 hour, while multiple characters working together can reduce
in area 8b.) 8b. Behind the Secret Door Fog. A 2-foot-high blanket of fog covers the floor. Hidden under the fog in the northern alcove is a treasure pile (see “Treasure” below).
Standing Stones
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a distant tower. Standing in her stirrups and raising her sword, she turns her mount toward the dragon, ready to battle once again for the sake of Ravnica. Ravnica is a whole new world for your
items are D&D interpretations of specific Magic artifact cards — not literal translations of their mechanics from one rules system to the other, but game elements inspired by the flavor and abilities
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
shrine, with a smaller ruin standing nearby.
The shrine to the trickster god Unkh (represented by a flail snail) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. 8A. Shrine
hanging from hooks on the wall. Some are bent and broken, while others are rusted beyond repair. The rest look serviceable.
One of the keys unlocks the pedestal in area 8C. If the characters know which
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
space, causing distractions to fade and making it look unfamiliar. If the lighting’s easy to control, you might adjust it to suggest a setting’s light level. More elaborate techniques might involve
. Furniture, whether by its arrangement or removal, can suggest a specific location. Props can even represent game mechanics, such as tracking hit points with crimson flat glass marbles in clear goblets
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
and took several prisoners to their steading, and adventurers must free them. 4 An evil conqueror tries to recruit giants from a steading, which would be disastrous for the peaceful peoples standing
peace in the town while they look for heroes who can help free the remaining captives. 6 A metallic dragon asks adventurers to help reclaim the dragon’s lair, which has been occupied by giants. In my
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X27. Lich’s Lair This fifteen-foot-high room contains the trappings of royalty: ornate furniture, exquisite rugs and tapestries, and decorative statuary. Everywhere you look are lit candelabras atop
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
might be crafted to look like a coffin or a mausoleum, and that of a gluttonous one might look like a tavern or a gingerbread house. Because such places are convenient for them, sea hags often establish
, and within a ring of fallen standing stones that still resonate with ancient power. In order to facilitate bargaining with mortals, the home must be near enough to a populated area that it attracts
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
weapons and using its lair actions when appropriate. The two suits of animated armor standing guard outside the ballroom also attack at the command of the beholder. Renekor wants to keep Quill alive
and avoids attacking him. The two Quills look the same. However, the fake Quill can’t do anything except move and talk, and it is dispelled if it takes damage from a spell or magic weapon. No other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
quick recap of the state of the battle. How many foes are still standing, and how hurt do they look? What’s the most immediate threat to that character? Make Initiative Obvious. Display the Initiative
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Standing amid the gore are three humanoid figures — two that look like misshapen statues of clay and stone and one appearing as a humanoid made of flame.
Iskander
The creatures are 2 earth
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Features Map 4.4 shows what a Gatekeeper seal might look like. A seal is a protected site, usually attended at all times by Gatekeepers who live at or near the seal. The one depicted in the map lies on
the edge of a swamp, but it could be located in any kind of terrain. A circle of standing stones serves to focus the magic of the area toward the seal itself, and the stones also serve as a place of






