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Returning 25 results for 'mechanics stretch with only advance from for lack'.
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Magic Items
Dungeon Master’s Guide
an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orb’s magic but lack sufficient force of personality might find themselves under the orb&rsquo
, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides.
Random Properties. An Orb of Dragonkind has the following random properties
Monsters
Fizban's Treasury of Dragons
.
2
A topaz dragon has claimed a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath.
3
A fishery that specializes in a type
topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Cold, Necrotic
Dwarf
Legacy
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Species
Basic Rules (2014)
them into an exile that lasted over 250 years. This longevity grants them a perspective on the world that shorter-lived races such as humans and halflings lack.
Dwarves are solid and enduring like the
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Giants Giants use their tremendous size and strength to advance the cause of no less than four guilds. In the Boros Legion and the Orzhov Syndicate, they are cunning soldiers. The giants of the Cult of Rakdos and the Gruul Clans are no less effective but lack discipline.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A24. Haunted Hall The banshee haunts the east–west stretch of this L-shaped hall. The creature floats in the middle of the hall, outside the door to area A27. Describe it to the players as follows
face becomes a mask of rage as it screams, “Get out of my house!”
If the characters flee the banshee’s presence of their own accord, it lets them go. If they advance toward the undead, attack it, or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Through the Sea Caves Skullport can be reached by traveling through a series of natural caverns and magical locks that stretch from the South Sea Caves on Waterdeep’s shore to the River Sargauth far
of Skullport would like to fix it, but they lack the mutual trust and cooperation required for such a project to succeed. The absence of the hoist hasn’t stopped all manner of nefarious sorts from using their own ropes to haul rowboats and other small craft over the barrier wall.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
.
2 Shorter-lived species often have difficulty perceiving the full scope of time’s tapestry and lack the patience for my appropriately thorough explanations.
3 Others might find me cold and
what’s fair or necessary. (Lawful)
5 Isolation. Every interaction has ramifications that stretch on into infinity. I curate my impact on the world by remaining aloof and self-reliant. (Any
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, negotiate with non-players to reserve the space in advance. You can also reduce distracting stimuli by turning screens off, covering decorations, and moving unnecessary objects away. Music Consider
, atmospheric, or instrumental music. Choose options without lyrics and that aren’t recognizably tied to popular media. Create playlists in advance. If you can subtly control volume, slowly raise it when
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
characters to advance in rank and position within their guilds by acquiring renown. The focus of chapter 3 is on the city itself — and particularly on the Tenth District, which is the heart of Ravnica
items are D&D interpretations of specific Magic artifact cards — not literal translations of their mechanics from one rules system to the other, but game elements inspired by the flavor and abilities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
measure of control over dragons. Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orb’s magic but lack sufficient force
things: the annihilation of a particular society or organization, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides. Random
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
measure of control over dragons. Each orb contains the essence of an evil dragon, a presence that resents any attempt to coax magic from it. Those who try to wield an orb’s magic but lack sufficient force
particular society or organization, freedom from the orb, to spread suffering in the world, to advance the worship of Tiamat, or something else the DM decides. Random Properties. An Orb of Dragonkind
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Unwelcome Party The characters’ first encounter in Elturel is a gruesome one. A number of innocent residents of the city have been in hiding to avoid the devils patrolling their streets, but a lack
Emporium (see "Wandering Emporium"), in exchange for favors or goods that can help the devils advance in power. As the characters take in this scene, everyone rolls for initiative. On their turns, Lulu and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
easy to achieve, and adventurers with much experience swiftly advance in rank (and, consequently, political influence) once they become permanent members. Many ranking officers are former adventurers
measure to the shameful lack of effort on the part of the rulers of the city to protect its people. Upper City The Upper City of Baldur’s Gate is the enclosed haven of the city’s nobility — the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
old lighthouse along a stretch of coast known locally as Silent Sound. Whatever clues the characters obtain regarding Talanatha’s likely destination, have those hints play out over the full length of
the downtime rather than rushing to advance to the next episode. The players should get used to how big a part downtime and franchise activities play in an Acquisitions Incorporated campaign.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dungeon Master’s Guide) except that they are brittle and thus lack immunity to bludgeoning damage. Characters who smash or burn their way through the webs can reach the cocoons, of which there are three
has a flat floor, which is normal terrain. A single column supports a domed ceiling 20 feet overhead. Curtains of icy webbing stretch from the column to the walls, creating an enclosure that holds an
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
a stretch of coastline and ordered the residents of a seaside town to vacate the area or suffer the dragon’s wrath.
3 A fishery that specializes in a type of eel favored by a local topaz dragon
times.
6 A clan of winged kobolds consider a young topaz dragon their monarch, despite the dragon’s complete lack of interest and growing annoyance toward them.
Adult Topaz Dragon
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
paint or carvings once adorned the sign have been all but worn away. Inside, the place shows the same lack of care. It’s dirty, ill kept, and in need of a thorough cleaning. Or burning. The place is
normally occupied by dwarf and human miners, either back from a stretch in the mines or waiting for a mine to reopen. They are not overtly hostile unless provoked, but it doesn’t take much to provoke
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
short stretch of bookcase. A character who searches the bookcase finds the secret door with a successful DC 13 Wisdom (Perception) check. Once the door is found, closer examination identifies a false
bludgeoning damage with their slam attacks, and they lack the Aversion to Fire trait. The golems can’t leave the observatory. Lever. Stonky has placed a glyph of warding spell on the red ruby atop the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
reeks of garbage and has the following features: Ankle-deep refuse fills the chamber. Black scorch marks stretch from floor to ceiling along the walls and the stairs, which lead up to area K10
outer tower. The bridge and the tower walkway lack railings. Their planks and stones groan and crack underfoot but are safe to walk on. K10. Wizard Statue This level of the outer tower consists of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
climb. The fort’s main gate faces west. On the east side of the stockade, a tall keep holds a commanding view of the surrounding wilderness.
Fort Beluarian’s elevation and lack of a ditch allows
expedition without a charter, it will attack the expedition and confiscate its gear. Everything being shipped in or out of the fort goes through Beluarian Landing, which is nothing more than a stretch
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Figurines. The six figurines are floating because they are subject to the tug of the void (see “Castle Features”). The figurines are shaped like tiny humans but lack fine features to distinguish them from
rooftop turned to ash and was sucked into the void above the castle, leaving the top of the staircase open to the sky. S8: Upper Hallway This wide hallway wraps around area S13. The northernmost stretch
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
advance across the floor tiles, the ledge blocks more and more of the pattern on the door, always making it hard for characters to see which square is lit unless they are riding on the shoulders of a
creature that succeeds on the save takes half damage and is not pushed. 6E. Treasury The floor of this dusty, 40-foot-high, 20-foot-wide chamber is littered with dinosaur bones. Webs stretch from the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
south is a ruined building that might have been a store or workshop. Webs stretch across the lane, from the building to the trees on the north side of the road.
Two giant spiders hide on the inner walls
in area 7. His fellow cultists lack Favric’s ambition and flee if he is captured or killed.
If the characters talk to the cultists, Favric explains that they have come to treat with the green
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the face in the wall to stretch its mouth wide as a shimmering gray portal appears within. Removing the gem from the wall causes the doorway to disappear, trapping anything in area B30 in the
worth 5,000 gp. B30: Vrakir’s Demiplane On the floor of this otherwise empty room rests an open book, its ancient pages rustling ominously despite the lack of breeze. The flagstones around it are charred
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of a much older settlement, sometimes called Old Saltmarsh or the Old Harbor. One sign of this is that the town has a small stretch of wall and a single town gate secured by two or three guards. The
’ tools to pick) and solid doors that lack windows. One cell was long ago warded against both teleportation and divination magic. Spellcasters are kept here, blindfolded and manacled. Occasionally






