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Returning 35 results for 'mechanics studded with only artisan focus for lore'.
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mechanus studied with only artisan focus for lore
mechanus studies with only artisan focus for lore
mechanics studies with only artisans focus for lore
mechanics studied with only artisan focus for lore
mechanus studded with only artisan focus for lore
Classes
Player’s Handbook
: Acrobatics, Athletics, History, Insight, Religion, or Stealth
Weapon Proficiencies
Simple weapons and Martial weapons that have the Light property
Tool Proficiencies
Choose one type of Artisan
’s Tools or Musical Instrument
Armor Training
None
Starting Equipment
Choose A or B: (A) Spear, 5 Dagger;Daggers, Artisan’s Tools or Musical Instrument chosen for the tool
Classes
Player’s Handbook
Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer's Pack, and 7 GP
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants.
Becoming a Ranger...
As a Level 1 Character
Gain all the
Classes
Player’s Handbook
Armor, Sickle, 2 Dagger;Daggers, orb;Arcane Focus (orb), Book (occult lore), Scholar's Pack, and 15 GP; or (B) 100 GP
Warlocks quest for knowledge that lies hidden in the fabric of the
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where
Monsters
Mordenkainen Presents: Monsters of the Multiverse
helped avert a war between the gods. She transformed them into the scabrous, birdlike creatures known as nagpas and rendered them able to acquire new lore and magical power only from the ruins of
patient and pursue several schemes simultaneously, so if one plan goes awry, they can shift their focus to another. Typically, nagpas emerge from the shadows only when they can deliver a finishing blow
Magic Items
Fizban's Treasury of Dragons
monster, Rime's binding ice*
Gem. Rary's telepathic bond, Raulothim's psychic lance*
Metallic. Fizban's platinum shield,* legend lore
Dragon-Touched Focus (Ascendant);Ascendant (Legendary). The Ascendant
-Touched Focus (Slumbering);Slumbering (Uncommon). You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Dragon-Touched Focus
Feats
Tasha’s Cauldron of Everything
again. You can also cast the spell using any spell slots you have.
You gain proficiency with one type of artisan’s tools of your choice, and you can use that type of tool as a spellcasting focus for any spell you cast that uses Intelligence as its spellcasting ability.
classes
Eberron: Forge of the Artificer
one type of Artisan’s Tools of your choice
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Studded Leather;Studded Leather Armor, Dagger
Backgrounds
Guildmasters’ Guide to Ravnica
Languages: Choose one of Draconic, Goblin, or Vedalken
Tool Proficiencies: One type of artisan’s tools
Equipment: An Izzet insignia, one set of artisan’s tools, the charred
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
Fighter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
A human in clanging plate armor holds her shield before her as she runs toward the massed goblins. An elf behind her, clad in studded leather armor, peppers the goblins with arrows loosed from his
these suggestions. First, make Strength or Dexterity your highest ability score, depending on whether you want to focus on melee weapons or on archery (or finesse weapons). Your next-highest score should
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Valenar history and the lore of potential enemies? As a half-elf you might be an entertainer, a sailor, or a guild artisan working to support the elf army… or a charlatan seeking seeking intrigue and
opportunities. As one of the vassals, you could be a guild artisan working for the elves, an urchin born in Taer Valaestas, or even a folk hero fighting to protect the common folk. Dreams. What is it you
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Guild Artisan Because of its size and its focus on fishing, Saltmarsh has never had many artisans. If you have this background, you can choose one of the following options. Mariners’ Guild You work
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
help the players get excited about designing and selecting their franchise upgrades. Some players might focus on mechanics, while others enjoy the creativity of dreaming up how a franchise headquarters
adjudicate the characters’ customization choices. A good rule of thumb is to allow the players full creative freedom while sticking to the mechanics (however loose) presented by the rules in chapter
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mror Characters As you develop a Mror character or NPC, consider the following. Clan Focus. Is your clan known for mercantile power or martial skill? Are you a noble—even if you’re a few steps
removed from true power? Or are you a simple guild artisan or soldier? Most Mror have embraced modern martial techniques, but there are a few minor clans that still cling to the barbarian traditions of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Research Forewarned is forearmed. The research downtime activity allows a character to delve into lore concerning a monster, a location, a magic item, or some other particular topic. Resources
, bribes, gifts, and other expenses. Resolution. The character declares the focus of the research — a specific person, place, or thing. After one workweek, the character makes an Intelligence check
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP Far from bustling cities, amid the
deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the Core Ranger Traits table. Gain the Ranger’s level 1
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, as a bard in an Acquisitions Incorporated campaign, you now focus that learning into your own personal school of business. College of Glamour The lessons taught by the College of Glamour are right in
yourself to deliver your speeches in boardrooms and guildhalls. It’s all about convincing people to see your side of an issue — then motivating them to do exactly what you want. College of Lore Some
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Light and Medium armor and Shields Starting Equipment Choose A or B: (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and
wilderness. A Ranger’s talents and magic are honed with deadly focus to protect the world from the ravages of monsters and tyrants. Becoming a Ranger... As a Level 1 Character Gain all the traits in the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the Tome. Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a cultist tormented by contact
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mror Characters As you develop a Mror character or NPC, consider the following: Clan Focus. The dwarf clan is the heart of Mror culture. Is your clan known for mercantile power or martial skill? Are
you a noble—even if you’re a few steps removed from true power? Or are you a guild artisan or soldier? Most Mror have embraced modern martial techniques, but a few minor clans still cling to barbarian
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, Intimidation, Investigation, Nature, or Religion Weapon Proficiencies Simple weapons Armor Training Light armor Starting Equipment Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb
), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
motivation, but it also might explain some of your class features or magic. A bard of the College of Lore might focus on the study of giants, a Rune Knight fighter (from Tasha’s Cauldron of Everything
with the Giant type, or you could write enmity toward giants into the tenets of your paladin’s Sacred Oath. Giant Lore You might have learned magic, martial techniques, or other secrets from studying
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the Tome. Your Book of Shadows might be a fine, gilt-edged tome with spells of enchantment and illusion, gifted to you by the lordly Archfey. It could be a weighty tome bound in demon hide studded with
iron, holding spells of conjuration and a wealth of forbidden lore about the sinister regions of the cosmos, a gift of the Fiend. Or it could be the tattered diary of a lunatic driven mad by contact
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Chapter 3: Bestiary Within this bestiary, you will find game statistics and lore for nearly one hundred monsters suitable for any D&D campaign. Many of these monsters, such as the froghemoth and the
monsters in the Monster Manual, we’ve tried to capture the essence of each creature and focus on those traits that make it unique or that encourage DMs to use it. You can do what you will with these monsters
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
esoteric lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial
Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, artisan, scribe, and so on. The pay shown is a minimum; some
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Chapter 6: Bestiary This bestiary provides game statistics and lore for more than a hundred monsters suitable for any D&D campaign, including old favorites from past editions of the game as well as
traits — information that isn’t repeated here. As with the monsters in the Monster Manual, we’ve tried to capture the essence of each creature and focus on those traits that make it unique or that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
: Block and Tackle Painter’s Supplies (10 GP) Ability: Wisdom Weight: 5 lb. Utilize: Paint a recognizable image of something you’ve seen (DC 10) Craft: Druidic Focus, Holy Symbol Potter’s Tools (10 GP
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
spire-studded cityscape below. As the morning fog dissipates under the chill autumn sun, the city spreads out as far as she can see: lofty cathedrals, squat courthouses, towering apartments, sprawling
characters to advance in rank and position within their guilds by acquiring renown. The focus of chapter 3 is on the city itself — and particularly on the Tenth District, which is the heart of Ravnica
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Arcane Focus, Holy Symbol Leatherworker’s Tools (5 GP) Ability: Dexterity Weight: 5 lb. Utilize: Add a design to a leather item (DC 10) Craft: Sling, Whip, Hide Armor, Leather Armor, Studded Leather Armor
: Block and Tackle Painter’s Supplies (10 GP) Ability: Wisdom Weight: 5 lb. Utilize: Paint a recognizable image of something you’ve seen (DC 10) Craft: Druidic Focus, Holy Symbol Potter’s Tools (10 GP
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Cunning Artisan. As part of a short rest, you can harvest bone and hide from a
trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools. Hold Breath. You can hold your breath for up to 15 minutes at a time. Hunter’s Lore. You gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
lore. If a high-level adventurer establishes a stronghold of some kind, he or she might hire a whole staff of servants and agents to run the place, from a castellan or steward to menial laborers to keep
mile
Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, artisan, scribe, and so on. The pay shown is a minimum
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Choose A or B: (A) Leather Armor, Sickle, 2 Daggers, Arcane Focus (orb), Book (occult lore), Scholar’s Pack, and 15 GP; or (B) 100 GP Warlocks quest for knowledge that lies hidden in the fabric of the
multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
through their lairs in multiple ways and set traps leading to yawning chasms or pools and flows of lava.
Emerald dragons take great pains to hide the chambers that house their hoards and collected lore
Monsters
Fizban's Treasury of Dragons
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, Guild Artisan, Hermit, Sage Financier Charlatan, Criminal, Noble, Sailor, Urchin Expert Speaker Any Academy Quests The focus of your study and the academy’s research defines the missions you undertake
academy’s mandate, but members find opportunities to undertake far-flung research expeditions—only so much can be learned in libraries, after all. An academy’s focus can be broad or singular, artistic






