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Returning 35 results for 'mechanism sees with only above from for lasts'.
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mechanism see with only above from for lasts
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mechanism seen with only above from for lasts
mechanism seem with only above from for lasts
Magic Items
Dungeon Master’s Guide
the Hag Eye sees if the hag and the Hag Eye are on the same plane of existence. This effect lasts as long as the hag maintains Concentration. Multiple hags in the coven can see through the Hag Eye
Monsters
Guildmasters’ Guide to Ravnica
other sees and hears, during which time it loses its own sight and hearing. This effect lasts until the start of its next turn.
Keen Hearing and Sight. The felidar has advantage on Wisdom (Perception
Bonding. The felidar can magically bond with one creature it can see, right after spending at least 1 hour observing that creature while within 30 feet of it. The bond lasts until the felidar bonds
Medusa
Legacy
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Monsters
Basic Rules (2014)
restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the
sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.Multiattack. The medusa makes either three melee
Monsters
Acquisitions Incorporated
almost any creature. Their preferred attack is a snatch-and-grab that sees a deep crow flying off with a living victim before its companions have any chance of counterattack. Provided the doomed prey
live alone for an unknown length of years, emerging from the lair only to hunt, to look for potential threats, and to mate. Mating is a once-in-a-lifetime urge that sees each deep crow involved in the
Monsters
Lost Laboratory of Kwalish
. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed
until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a
Monsters
Infernal Machine Rebuild
petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the
the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Light. The enhanced medusa can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Tentacle"}. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0.
Possess Corpse (Recharge 6);{"diceNotation":"1d6
points. While possessing the corpse, the dybbuk adopts the corpse’s size and can’t use Incorporeal Movement. Its game statistics otherwise remain the same.
The possession lasts until the
Dybbuk
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become frightened of the dybbuk for 1 minute. The frightened creature can
":"Tendril"}. This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0.
Possess Corpse (Recharge 6);{"diceNotation":"1d6
Monsters
Strixhaven: A Curriculum of Chaos
ward, pass without trace, speak with plantsWither Burst. When the pledgemage sees a creature within 30 feet of itself drop to 0 hit points, the pledgemage channels the expended life essence and targets
if it isn’t wearing armor or wielding a shield, and it has advantage on attack rolls against any creature missing hit points. This form lasts for 1 minute or until the pledgemage is reduced to 0 hit points.
Monsters
Princes of the Apocalypse
its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised
eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
If Marlos sees himself reflected on a polished surface within 30 feet of him and in an area of bright
Monsters
Mythic Odysseys of Theros
. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed
until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
If the medusa sees itself reflected on a
Monsters
Eberron: Rising from the Last War
target's statistics, but doesn't gain access to the target's knowledge, class features, or proficiencies.
The possession lasts until the body drops to 0 hit points, the quori ends it as a bonus action, or
to manipulate the fears of mortals sees tsucoras often sent to Eberron as Inspired (Tsucora variant);Inspired. Nothing keeps humanoid chattel in line like fear, and the tsucoras are the masters of
Monsters
Candlekeep Mysteries
lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Valin targets one creature she can see within 60 feet of her. If the target can see Valin, it must succeed on a DC 16
, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by Valin remain in her possession.Valin Sarnaster has been thoroughly corrupted by visions of a future in which she sees herself
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. However, wizardry remains a temptation. In the pages of a spellbook, an illithid sees a system to acquire authority. Through the writings of the wizard who penned it, the illithid perceives the workings of
lasts only so long as the life of the living victim selected. Thus an alhoon who sacrificed a 200-year-old elf looks forward to a much longer existence than one that sacrificed a 35-year-old person
Monsters
Icewind Dale: Rime of the Frostmaiden
Cold Crone. This cloak can transform into a pair of owl’s wings when Auril sees fit.
Auril the Frostmaiden
Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies
. This effect lasts until Auril stops concentrating on it (as if concentrating on a spell) or until she leaves the island or uses a different lair action.
Cold, PoisonRadiant
Monsters
Mythic Odysseys of Theros
effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the
immediately make the save.
If Hythonia sees herself reflected on a polished surface within 30 feet of her and in an area of bright light, she is affected by her own gaze.
Shed Skin (Mythic Trait
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Hag Eye can see what the Hag Eye sees if the hag and the Hag Eye are on the same plane of existence. This effect lasts as long as the hag maintains Concentration. Multiple hags in the coven can see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
sees at the same moment a booming voice shouts, “Teleported!” The devil doesn’t trigger any of the teleport traps on this level. It disappears when reduced to 0 hit points or after 1 minute. Each time
spell fills the pit and lasts for 10 minutes. The spell is cast using an 8th-level spell slot. It deals 36 (8d8) poison damage on a failed saving throw, or half as much damage on a successful one.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
completed, it immediately summons Kalabash (CE male Calishite human mage). Appearing in the middle of the circle, Kalabash attacks any creatures he sees. He is intoxicated and suffers the effects of
tries to break or smash the lock, the mechanism releases a small bolt of lightning that deals 10 (3d6) lightning damage to the creature tampering with it (no saving throw). The chest is empty except for
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fill the empty space. When a statue that has been turned is released, it grinds back to its starting position. The clay golem has orders to attack any creature that it sees and can reach. If the golem
silver locking mechanism. Opening the lock requires the silver key that the golem wears around its neck. A mage hand spell or similar magic can lift the key from around the golem’s neck without causing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the upper room, which contains only hundreds of bricks of pink, rotting meat and a magical mechanism that pushes them down the chute at random intervals. It’s impossible to discern what sort of creature
and is devouring it slowly, one piece at a time. He can’t keep himself from stopping to eat any carved stone he sees — and there’s no end to how much he can consume. He begs to be left alone so he can
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Random Road Events The journey north lasts about forty days, and most travelers hope these days are monotonous and uneventful. This being Faerûn, that’s never the case. Many days pass with no
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its
the save.
If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.
Actions
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
living creatures it sees. A crawling claw wearing an obsidian ring on one stubby finger (see “Treasure”) lurks amid the offal mounds. These mounds are difficult terrain to Small and Medium creatures
hour. For as long as the effect lasts, the creature gains the benefit of a stoneskin spell. Development If the characters capture and interrogate the derro, he talks willingly if they agree to spare
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
bonded creature can sense what the other sees and hears, during which time it loses its own sight and hearing. This effect lasts until the start of its next turn. Keen Hearing and Sight. The felidar
bond lasts until the felidar bonds with a different creature or until the bonded creature dies. This bond has the following effects:
The felidar and the bonded creature can communicate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Random Road Events The journey north lasts about forty days, and most travelers hope these days are monotonous and uneventful. This being Faerûn, that’s never the case. Many days pass with no
however you like. Use a few, use them all, or make up more of your own. On a trip of this length, checking for random events every hour is excessive. The Trade Way sees a lot of travelers and it is
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Sylvan tongues. They know what has transpired in the region within the past day and happily share this information. 3 Each character in the region gains the benefit of a barkskin spell that lasts for 8
this, 3d8 hours have passed, during which they have made no progress in their effort to leave. The effect then ends. 7 One character in the region sees a wide, grinning mouth that floats in midair
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Karkolohk Overview The goblins of Karkolohk often haunt the trail that connects Ten-Towns to other settlements farther south, though it sees little traffic nowadays. Prisoners are kept in dangling
between Ten-Towns and Karkolohk lasts, and it bears Yarb-Gnock’s signature at the bottom. After handing them the message, Yarb-Gnock urges the characters to leave at once and deliver it to the Council
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
lasts for 1 minute or until this action is used again. Each jet of flame is a 20-foot-tall cylinder with a 5-foot radius. Each creature in the cylinder when it first appears must make a DC 15 Dexterity
The carnival exerts a powerful influence over those who come close to the festivities: When a creature that is outside the carnival sees or hears it, the creature must succeed on a DC 15 Wisdom saving
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.
Unless surprised, a creature can
looks at the medusa in the meantime, it must immediately make the save. If the medusa sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, the medusa is, due
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and junk. Jar of Moths. Granny Nightshade keeps these moths to ameliorate the effect of her curse: after she wakes each morning, she forgets all about the first creature she sees. This means that
Granny Nightshade doesn’t think about the creature, doesn’t see it in front of her, and instantly forgets anything it says. The effect lasts until she finishes her next long rest or until she takes damage
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
realizes that while most of the mechanism could be reassembled from the remaining pieces, the winch’s drum is missing. Characters who have a passive Wisdom (Perception) score of 15 or higher also hear a
attracts the otyugh’s attention; otherwise, a character must succeed on a DC 11 Dexterity (Stealth) check to avoid the otyugh’s notice. The otyugh is hostile to any creature it sees. Cave-In. It takes 1
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any beast or humanoid that sees this behavior must succeed on a DC 12 Wisdom saving throw or become
a creature, its hit point maximum is also reduced by 3 (1d6). This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on the other side of this door, the guard peers through the peephole to see who’s there. If it sees a friendly face, it lifts the crossbar and opens the door. A character can use an action to try to
below its bulging midsection. The panel is a nine-digit keypad locking mechanism, and each glowing button has braille-like bumps on it. Spellix was unable to remove the keypad or crack open the crate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
farther down into a well-lit room shaped like a cylinder tipped on its side.
The helmed figure is a tomb guardian: a flesh golem clad in plate armor (AC 17). Its task is to pull the lever when it sees
The demon faces exhale jets of sparkling dust, which blind any creature in the room that does not succeed on a DC 15 Wisdom saving throw. A creature’s blindness lasts until it is cured with a lesser






