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Returning 35 results for 'mechanism sheet with only above from for last'.
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Species
Eberron: Rising from the Last War
What’s the price of a life? Well, I’ve got a rate sheet right over here. I’d be happy to discuss it.
—Bessi d’Jorasco, Fairhaven healer
A halfling with the Mark of
, Karrnath)
The Healer’s Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for healers. The leader of the guild, Baron Ulara d’Jorasco, is much
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
can be dropped with a hard yank on a lever (located on the upper level, area 2A), but since it was last tested, the mechanism has rusted to the point where the gate will drop only 3 feet, then jam in place.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
can be dropped with a hard yank on a lever (located on the upper level, area 2A), but since it was last tested, the mechanism has rusted to the point where the gate will drop only 3 feet, then jam in place.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Mordenkainen’s Private Sanctum Level 4 Abjuration (Wizard) Casting Time: 10 Minutes
Range: 120 feet (Square)
Components: V, S, M (a thin sheet of lead)
Duration: 24 Hours
You make an area
the spell last until dispelled. Using a Higher-Level Spell Slot. You can increase the size of the Cube by 100 feet for each spell slot level above 4.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Mordenkainen’s Private Sanctum Level 4 Abjuration (Wizard) Casting Time: 10 minutes
Range: 120 feet
Components: V, S, M (a thin sheet of lead)
Duration: 24 hours
You make an area within range
last until dispelled. Using a Higher-Level Spell Slot. You can increase the size of the Cube by 100 feet for each spell slot level above 4.
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
justice. Maybe Elder Runara can help you determine exactly what your heroic destiny is and set you on the right path to fulfill it, so you can become the hero you know you’re meant to be. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
at all. Rebuilding Corlinn Hill is impractical, thanks to the volcano. But in the last three or four years, hardy settlers have been rebuilding another ruin near the city: the old town of Phandalin
do it. The nobility are bound by honor and tradition to protect their people from both external and internal threats to stability. An organized society leaves no room for evil and chaos to take root. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
the game and teaches you, the Dungeon Master, how to run it for them. This short adventure is meant to last approximately 1-2 hours of play. John Grello Below relevant adventure text, you’ll see
game, you need this adventure and dice: a d20, d12, d10, d8, d6, and d4. If you don't have these dice, you can find digital dice rollers online. Each player should also have a way to take notes and keep track of changes to their character sheet as the game progresses.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
a champion of justice. Someone at the cloister may hold the key to the impending doom your deity wishes you to avert. View Character Sheet Downloadable PDF Elf Fighter Shawn Wood Your parents lived
carrying you in your infancy (depending on how old you are). Your family drifted from village to village around the region, finding work as laborers where they could. You’ve spent the last few years in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
edge after mage hunters crept onto campus last year. True 5 Supposedly one of the Founder Dragons will be a surprise guest of honor at the masquerade. False 6 Dean Tullus wants this year’s masquerade
Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
) Proficiency Bonus +2
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d3 + 2) bludgeoning damage.
The participant with the last cup standing wins. The winner receives
Relationship encounter using the rules in chapter 3. Have players note the results of this encounter on their copies of the tracking sheet.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
piece of parchment blows off the top of a bookshelf, spirals lazily in the air, and lands gently at your feet. The sheet of parchment is the last page of Argynvost’s journal, the rest of which was
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
seriously, and make sure they take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking
sheet is a tool you can use to set expectations at the start of a game and ensure the game is fun for everyone.
Before distributing the sheet to players, fill in the two topmost boxes:
Game Theme and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
take yours just as seriously. Ideally, you’ll find a style of play that suits everyone. Downloadable PDF Using the Game Expectations Sheet
The Game Expectations tracking sheet is a tool you can use
to set expectations at the start of a game and ensure the game is fun for everyone.
Before distributing the sheet to players, fill in the two topmost boxes:
Game Theme and Flavor. In this box
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle in the Skies! Immediately after the last “Riders on the Storm” event ends, the characters come under attack by an airship controlled by the Six. If anyone needs healing, you could let the
balloon. If the characters are using their own mobile headquarters, adjust the mechanism as appropriate to that headquarters, making use of some obvious vulnerability. The mechanism’s purpose should
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
magical energy unleashed during the Last War caused spell effects to take on sentience. A living spell appears much like a normal spell effect, except that its magical energy endures indefinitely. Living
spells haunt the Mournland and other areas blasted by the Last War, somehow subsisting on ambient magical energy as they writhe and across the landscape. Though they have no need for sustenance, they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, raking him with its claws and biting into his shoulder. Mokingo the goliath came to Garret’s defense but didn’t last long. Perilou hid in the cave as Astrix fled up the mountain. The yeti pursued Garret
fallen away, forming a chasm 80 feet deep. All that’s left of the floor is a rocky ledge connected to area F2 by a natural stone bridge that’s safe to cross. A 1-foot-thick sheet of ice spans the southern
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
essence. When Maegera awoke in the last century, the earth shook, and many of the furnaces’ conduits were severed. Today, lengths of twine-thin metal hang limp and broken throughout the rubble of the Great
. This bond lasted for centuries until the channels of water were closed through trickery by agents of Thay. With the pit’s cooling mechanism shut down, Maegera stirred in its slumber, and its dream
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stone shaft containing a wooden elevator box attached to a hand-operated rope-and-pulley mechanism. The shaft connects to the servants’ quarters (area D7a) and the Durst parents’ bedroom (area D12a
). A Small character can squeeze into the elevator box with a successful DC 10 Dexterity (Acrobatics) check. The dumbwaiter’s rope-and-pulley mechanism can support 200 pounds of weight before breaking
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
with them to no avail. Aunt Dellie shouts for the characters not to kill the farmers, noting that they’re not behaving like themselves. Memories of Death When the last farmer is defeated, locals return
are confused and remember nothing helpful. Strange Parchment. As the characters investigate the situation, Aunt Dellie notices that one of the farmers was clutching a crumpled sheet of parchment. She
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Reaching the Bottom The swamp beneath the Queen’s Way is presently at a low water level (see “Fluctuating Swamp Waters” earlier in the chapter). As the last character reaches the marshy ground, a
the gourd. (Give each player a minute or so to think about what the character’s memory could be and then to note it on their character sheet, as a matter of record.) Removing the stopper releases all
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet.
Choose your languages
place to start defining them. Each background in this chapter includes six suggested ideals. Five of them are linked to aspects of alignment: law, chaos, good, evil, and neutrality. The last one has
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
escape, but it serves its purpose by impeding intruders. Other examples of delaying traps include collapsing walls, a portcullis that drops from the ceiling, and a locking mechanism that shuts and bars a
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
lever won’t budge unless the safety mechanism is active. Furnace Lever (Red). When pulled, the furnace lever causes the torches set into the walls to erupt with gouts of flame. Creatures inside the fire
crematorium for the first time, a human zombie wearing a name tag that reads “Maurice” appears in the window of the opposite door and triggers the safety mechanism, trapping any characters inside the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
themselves, or mechanical arms that copy what a scribe is writing onto a second sheet of parchment. During my past visits there, I’d seen all of those and more with my own eyes. Were these gewgaws and trifles
time since we last spoke, all those captains have died, and I can’t question them further about what they know of the place. If you have cause to sail south by Chult, keep a wary eye on the skies. It
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or raised. The true monster of the mine reveals itself M7. Bucket Lift Landing The mechanism creaks as the bucket lift descends to the floor of a small cave where two dusty tunnels lead in opposite
the underside of the upper structure earlier, they spot the little saboteurs from this 30-foot-lower vantage point. Bucket Shuttle. This rope-and-pulley mechanism is used to transport miners and ore
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
interest to find here. C3: Quarterdeck The splintered remains of a mast jut up from this rear deck like a broken spear. The ship’s wheel is askew, dislodged from its mechanism.
The wheel bears the name
contains the captain’s journal, which has been keep safe from the water by its wrapping. A braid of hair is stuck in the pages like a bookmark, indicating the log’s last entry. The last entry reads as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
dwarven path ascends to a cleft in the hillside and ends at the front door of Khundrukar. The path climbs up one last steep switchback toward a bare shoulder of rock. The hillside rises steeply on your
right and drops away precipitously on your left. Debris and rubbish lie scattered over the last hundred yards or so—discarded water skins, bits of charred bone, and splintered casks or kegs. Up ahead
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
causes the secret door in the south wall to slide shut and lock. No keyhole or visible opening mechanism can be found on the secret door. The secret door remains sealed until the characters escape from
teleports a character (along with his or her possessions) to the earth cell (area 47D). When the last character leaves the cell, rows of tiny holes open in the floor, allowing the water to drain out at a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
birds nest in all areas of the tower. Ceilings and Floors. Openings in the floors and ceilings connect the tower’s three levels. A magical rope-and-pulley mechanism serves as an elevator; a creature
information in the “Old Flame” section. During the cosmic storm, Grimzod Gargenhale pays Topolah a visit. Conclude with “The Last Breath,” skipping over “Gargenhale’s Fleet.”
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
faction’s treasure room (area B5) and hid them in this chamber. Before the guardian’s last visit, a pack of stirges made the room their lair; when he returned, they drank him dry. A character who inspects
beds line the walls of these ramshackle barracks. Four brawny humanoids sit on the lower bunks, listening intently to a fifth who ominously gestures from beneath a tattered white sheet, as if mimicking a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clan, and their keep fell to ruin as the last remnants of the clan fought against their eradicators. Stairs. The stairs leading up to the second floor and down to the basement are sized for cloud
. Each scroll is a sheet of parchment measuring 3 feet wide and 6 feet long. C3. Armory This room is missing its ceiling. Stone racks along the walls hold giant-sized morningstars, shields, warhammers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Caves of Hunger Locations (H31-H39) H31. Thing in the Ice A flat sheet of cloudy ice forms one wall of this forty-foot-high cavern. Something dark and humungous shifts behind the wall, its tentacles
their last foray down the southeast passage. Purple Pears. Each tree has 3d6 ripe pears hanging from its branches, most of them within reach. Any creature that eats more than half of a purple pear gains
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-curtained windows. A handsome, glass-doored wine cabinet stands against one wall.
Perched on the chandelier are three invisible imps that behave like the imps in area V3. A rope-and-pulley mechanism
each) and sixteen bottles of wine. Fifteen of the bottles contain fine wine (10 gp each). The last bottle is laced with midnight tears, a tasteless poison (see “Poisons” in chapter 8 of the Dungeon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your body for 10 minutes. For each Sorcery Point you spend, you gain one of the following benefits of your choice, the effects of which last until the alteration ends. Aquatic Adaptation. You gain a
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute






