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Returning 35 results for 'mechanism some with only aloof for for long'.
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mechanics some with only also for for long
Monsters
Lorwyn: First Light
takes great slumbers bordering on hibernation. These giants sleep for so long that they fuse with the surrounding earth, imbuing them with the land’s ambient wild magic. The giants can mold and
rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of boggarts, kithkin, elves, and
Monsters
Waterdeep: Dragon Heist
good at sniffing out lucrative business deals, and he makes friends easily.
Like many sun elves, Davil has an affinity for magic and is gifted with the kind of patience that comes with a long life span
. Unlike most, he's not the least bit pretentious or aloof. He keeps a room at the Yawning Portal and does all his business in the establishment's taproom. He negotiates deals with grace and aplomb
Equipment
deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their
effective range.
Extra Reloads. More expensive models of magitech firearms have a self-reloading mechanism that harnesses the arcanomagnetic engine to re-cock the weapon. If you wish, you can increase the
Equipment
deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their
effective range.
Extra Reloads. More expensive models of magitech firearms have a self-reloading mechanism that harnesses the arcanomagnetic engine to re-cock the weapon. If you wish, you can increase the
Equipment
deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their
effective range.
Extra Reloads. More expensive models of magitech firearms have a self-reloading mechanism that harnesses the arcanomagnetic engine to re-cock the weapon. If you wish, you can increase the
Equipment
deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their
effective range.
Extra Reloads. More expensive models of magitech firearms have a self-reloading mechanism that harnesses the arcanomagnetic engine to re-cock the weapon. If you wish, you can increase the
Equipment
deal remains nonmagical. Such firearms are always loud and tend to have poor accuracy over long ranges, although the recently-introduced rifling found in revolvers and rifles increases their
effective range.
Extra Reloads. More expensive models of magitech firearms have a self-reloading mechanism that harnesses the arcanomagnetic engine to re-cock the weapon. If you wish, you can increase the
Monsters
Curse of Strahd
their creator's madness. Pidlwick II knew that it had no purpose as long as Pidlwick remained in Castle Ravenloft, so it pushed Pidlwick down a long flight of stairs, killing him. Everyone else
.
Pidlwick II is basically an oversized toy—a 4-foot-tall mechanism stuffed with gears, springs, and other components expertly fitted together to impart a semblance of life to it. Its skin is made of stitched
Monsters
Fizban's Treasury of Dragons
hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
more often amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, however, whether adventuring on a mission or
. Since they are so long-lived, they can enjoy centuries of exploration and discovery. They dislike the pace of human society, which is regimented from day to day but constantly changing over decades, so
Monsters
Fizban's Treasury of Dragons
.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections with other creatures. When they do connect
Monsters
Fizban's Treasury of Dragons
. They all hope to ascend to godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
smothered by dread of their aloof overlord, his baleful servants, and ancient evils that fester unopposed. All the domain’s residents know to fear the Mists and the long Barovian nights, as through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
armor and riddled with arrows.
Lever. Bolted to the floor in the middle of the room is a 4-foot-wide, 7-foot-long iron plate with a comb-shaped hole in it. An iron lever protrudes from the hole
corpse to rot. The iron lever operates the mechanism that raises and lowers the portcullises by sliding it along the comb-shaped hole in the floor plate. Depending on how the lever is positioned, it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain. Located in the center of the taproom, the well was once the outer shell of Halaster’s mighty tower, which was demolished long ago. Its sheer walls are made of old mortared stones. Next
to this gaping orifice hangs a winch with a simple rope-and-pulley mechanism that Durnan, the proprietor, uses to lower adventurers down the shaft and (sometimes) pull them up again. Durnan controls
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
and remain aloof from others when not serving in their official capacity. Luskan has a temple dedicated to Auril, the white-spired Winter Palace. The structure is a roofless array of pillars and
participants. Those who finish the race are thought to have helped make the winter easier, and they rarely have to pay for food or ale all winter long.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
in perpetual gloom. The land’s somber, superstitious people live in small, scattered villages. These communities are each led by a burgomaster who seeks to avoid the ire of the land’s aloof lord, Count
passing through Barovia are under the protection of the count. This protection stems from a past kindness the Vistani showed the count and from his long association with the fortune-teller Madam Eva
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
of oak bound with thick bronze bands. Each is about 4 feet long, 2 feet wide, and 3 feet high. Gold. Opening the gold chest releases a swarm of poisonous snakes that slither out and attack next round
, and deal 3 (1d6) damage on a hit. The trap mechanism is under the crystal box and can’t be disabled without first removing the box. Oak. When the lid of the oak chest is opened, an animated giant skeleton (see appendix B) will be instantly teleported into the room, and it strikes with surprise.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
view galeb duhr as aloof allies and might entrust these long-lived beings with secrets or treasures for future generations. Others speak of galeb duhr songs, barely audible harmonizations by groups of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
arrived a day before the characters, and that she claims to be a performer who knew Ispin. Characters who approach Leedara find her politely aloof and evasive about how she knew Ispin—yet she expresses
sympathy for the characters, claiming she’s lost many loved ones in her long life. A character can convince Leedara to perform by succeeding on a DC 16 Charisma (Persuasion) check, in which case she
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the motivation to overcome my barriers, then their matter is unworthy of my attention.
8 On a long enough timescale, all actions are meaningless. So why should I deny myself anything?
Gold
what’s fair or necessary. (Lawful)
5 Isolation. Every interaction has ramifications that stretch on into infinity. I curate my impact on the world by remaining aloof and self-reliant. (Any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
long as the character can reach the mechanism at the top of the pit and can see. Hidden among the flagstones on the pit’s floor is a stone button that, when pressed, unlocks the secret door to area 29d
opens into the next hall. 29c. Second Interstitial Hall This hall is choked with dust and cobwebs. It ends in a blank wall that holds a hidden secret door. The secret door is locked, and the mechanism to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
realms of small folk and sparking conflict. The greatest storm giants are powerful seers, skilled at identifying and interpreting cosmic signs and divine omens. The aloof and aristocratic cloud giants
rule. Dragons are the ancient enemies of giants. Thousands of years ago, the last great empire of giants — Ostoria — fell after a long and brutal conflict with dragons. Little of Ostoria remains in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, have the character make a DC 15 Wisdom (Perception) check. If the check succeeds, the character spots the trap (a hidden, spring-loaded catapult) and its triggering mechanism (a tripwire or pressure
fight off intruders, Kakarol and his inventors make ranged attacks from the rear. If things look dire, Kakarol throws himself at the characters’ mercy. Treasure Kakarol wears a torn, 6-foot-long
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
balanced floor of this room sets a mechanism into motion. Each round they remain in the place, on initiative count 0, roll a die. An odd-numbered result means that the floor of the room will jump and
Hazards” in chapter 5 of the Dungeon Master’s Guide). If either tapestry is torn down, it instantly turns into green slime and covers a 20-foot-long, 10-foot-wide area of floor when it falls. Note that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
(minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below. Once you shift, you can’t do so again until you finish a short or long rest
, instead of the bludgeoning damage normal for an unarmed strike. Swiftstride Swiftstride shifters are graceful and quick. Typically feline in nature, swiftstride shifters are often aloof and difficult
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of
takes great slumbers bordering on hibernation. These giants sleep for so long that they fuse with the surrounding earth, imbuing them with the land’s ambient wild magic. The giants can mold and wield this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dispenser in area 22a. Four of the vats are empty, their contents having long since evaporated or been depleted. The southwest vat contains a beholder zombie, which rises out of the vat and attacks if
and snaps closed after the creature falls through. A successful DC 20 Strength check is necessary to pry the lid open. A character in the pit can also attempt to disable the spring mechanism from the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to Ezra, an aloof god who embodies the Mists (as detailed at the start of this chapter). With no domain-spanning organization, the church serves largely as a formalization of local superstitions
promises of wealth and supernatural power. Long-serving members of the Kargatane earn transformation into dhampirs (see chapter 1), the first step toward becoming a member of the Kargat and attaining
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Anyone who opens the oven finds a warm caramel chip muffin sitting inside, a gift from the Chimney Witch. Chimney Witch. An aloof, invisible spirit dwells in this chimney. The Chimney Witch is a chaotic
day. The specter looks like a burned hag with flailing, overly long arms. If the specter is defeated, the Chimney Witch cannot perform any actions and remains silent for 24 hours. The Chimney Witch
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating connections
for an adult amethyst dragon who rewards them with gems.
6 To repay a favor long owed to a monastery of githzerai warrior-monks, an adult amethyst dragon sends them aid against a mind flayer
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
on coinage. A gold piece from Barovia spends as well in Borca as it does in Har’Akir, as long as it weighs true. Platinum and electrum coins rarely circulate through the domains, but they appear often
. Religion In many domains, locals maintain chilly relationships with aloof deities, knowing “the gods” only through hollow rituals and clergy with scant supernatural powers. Conversely, some people
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
end of a 25-foot-long section of crawlway (marked “Tunnel A” on map 5.3) that rotates. If the check succeeds by 5 or more, the character can deduce that the seam represents a point where two sections
of tunnel can detach from one another. When 50 pounds or more of weight is applied to the floor at the midpoint of tunnel A, a mechanism causes the tunnel to quickly rotate 90 degrees clockwise and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
event. All are dressed in elaborate finery, and most are long-time donors to the museum. When a character interacts with an attendee, roll on the Gala Attendees table to determine whom they meet. The
occult theory is missing. Gemstone Wing Security Measures. A character who spends at least 1 minute studying the pedestal during the gala realizes it has an elaborate defense mechanism (see area V13).






