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Returning 35 results for 'mechanism stage with only above for for like'.
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Monsters
The Wild Beyond the Witchlight
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They
purified soil (stripped of things nourishing to fungi, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.
Monsters
Adventure Atlas: The Mortuary
. They waddle the Mortuary’s halls unbothered, scooping up corpses and carrying them to the next stage of the funerary process.
An animated coffin has an array of spidery metal legs it uses to
skitter along steep inclines, walls, and ceilings, and the coffin’s spacious interior bristles with retractable spikes. Like their inanimate counterparts, animated coffins range from plain wooden
Monsters
The Wild Beyond the Witchlight
of its turns, ending the effect on itself on a success.Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They are captivated by music, though they can’t
, of course). Eating salt is also a defense mechanism, because it makes the campestris taste salty and thus unpleasant to most creatures, though bullywugs consider them a delicacy.Bludgeoning, Piercing, Slashing
Magic Items
Acquisitions Incorporated
observations, like a verbal notebook with unlimited space. The whisper jar records as fast as a creature can speak into it, and whispers back words at the same pace they were recorded. Activating the
playback of a particular recording is an action.
Things Recorded in Your Whisper Jar
D8
RECORDING
1
A live recording of the only performance of the mostly forgotten stage play
Monsters
Curse of Strahd
love. Her visits to the castle were nonetheless frequent, and she never traveled without her fool, the delightful Pidlwick. The little man was like a ray of sunshine in Castle Ravenloft, and though he
. Eventually, it was shut away like a discarded toy.
Evil Toy. Pidlwick II was kept in a small closet adjacent to one of the guest bedrooms. On rare occasions when someone stayed there, Pidlwick would
Monsters
Candlekeep Mysteries
abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a revolt at the temple, a traitorous action that resulted
knowledge.
Bak Mei is an old man with a long white beard and bushy eyebrows. Like the other members of his order, Bak Mei is clad in snow-white robes secured by a black sash over a form-fitting black
Monsters
The Wild Beyond the Witchlight
Witchlight Carnival, where they belong.
Alignment. Chaotic good.
Personality Trait. “I’m shy except when I’m on stage or under the Big Top.”
Ideal. “Everyone should be free to
. Chaotic good.
Personality Trait. “I like to play with fire. I’m confident and take risks, even when the odds are stacked against me.”
Ideal. “Everyone should be free to express
Backgrounds
Planescape: Adventures in the Multiverse
, perhaps, a network of like-minded thinkers, such as the factions of Sigil (summarized below). In your travels, you explore the depths of your understanding and spread your philosophy wherever you go
stage of existence.
Mercykillers. Cold, relentless justice is absolute, and no one is above it.
Mind’s Eye. The multiverse exists to be explored. It shapes us, and we shape it in turn.
Society of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
days or weeks, as appropriate for your adventures. Alternatively, if you’d like to have the plague play out more randomly, roll a d20 each day. If you roll 2 or lower, the stage decreases by one. If you
Progressing Stages The plague’s progress begins at stage one, advances to stage four, and then either wanes back to stage one or ends when everyone in a community is dead. Each stage can last for
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
not intrinsically interesting. In the tabaxi’s eyes, gathering wealth is like packing rations for a long trip. It’s important to survive in the world, but not worth fussing over.
Instead
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Quentillius signals a break in the action so that the new performer can take the stage. The player character can act out their improv character in the performance any way they like. Raising the
that complements the action on stage requires a successful DC 13 Wisdom (Insight) check. When a character handles props, allow them to choose the props they like most from the Festival Props table or
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, but the most likely course looks like this: Stage 1. The characters go from Arborean Springs along the road (area V1) to Godshead Crossing (area V2). The good road allows them to choose any travel
pace for this 8-mile stage. Stage 2. The group travels from Godshead Crossing area (V2) to Mount Glathek area (V7). The western route, along the Bytopian River valley, takes the characters 14 miles
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
students standing beside the stage hold wands that are ordinary spellcasting focuses imbued with a limited telekinesis-like effect. When pointed at a mascot within 5 feet, a wand magically lifts the
Stack ’Em High When the characters arrive at the Rose Stage, read or paraphrase the following: You hear the party before you see it. Laughter, whooping, and shouting waft from the stage as a chaotic
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Classroom Gossip After the exam, the characters overhear their peers talking excitedly about certain magical and monstrous creatures’ likenesses being used in the upcoming Rose Stage Festival, an
improvisational outdoor play (see “All the World’s a Stage” later in this chapter). Chatter Details The characters might hear any of the following remarks. The first two rumors are more or less true
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Silverquill Campus The Silverquill campus—shown on map 1.5—is located due north of the central Strixhaven campus and looks much like an extension of it. Silverquill is the most urban of the five
college’s mascots, flit around the high ceiling, and enchanted spotlights automatically focus on any mage who uses powerful magic. The Rose Stage The Rose Stage is a rotating circular platform on the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Omens of Apocalypse Modern science can explain astronomical events like comets, meteor showers, and eclipses, but these explanations don’t necessarily hold true in D&D. Instead, these phenomena might
be supernatural events loaded with portents of divine wrath or impending doom. Whether or not you introduce the Heralds of the Comet to your campaign, an apocalyptic event can set the stage for a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
journey otherwise works the same as described in the rest of the “Travel” section.
Downloadable PDF Weather During each stage of the characters’ journey, you can determine what the weather is like by
trek. Journey Stages It can be helpful to break up a journey into stages, with each stage representing anything from a few hours’ journey to ten days or so of travel. A journey might have only a single
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the crowd: Colorful banners and paper decorations shaped like kingfishers decorate the village circle. Temporary stalls sell food and colorful crafts, and in the center of the circle, an ancient tree
provides shade for happy picnickers. From a temporary stage, a band of local musicians brings a spirited song to a close as Mayor Raven Uth Vogler takes the stage.
“Welcome, friends!” the mayor begins
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. When the battle is over — one way or the other — the stage ends. Too Many Prophas The tavern appears normal, but it holds three people who look exactly like Propha Dran and none of them are behind the
establishment is not who they appear to be. Finding the impersonator reveals a powerful monster of your determination, whose defeat ends the stage. Inanimate Trauma No people are found in the Dran
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
silhouettes of fir trees, lit from behind and above by a white, moon-like sphere of glass that hangs from the ceiling by a short chain and casts long shadows on the walls. Suspended above the stage is a
M10. Shadow Theater Rows of tiered seating fill the back half of this theater, and motes of dust float and dance above the ancient upholstery. The seats face a stone stage flanked by wooden
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
heart beats, the lungs pump air, and the gastrointestinal system labors to supply us with nutrients. But we don’t ponder the minutiae. Like whether embryonic parasites encyst in our brains, or what stage
stage in body horror stories, it’s often a side effect of stories about fear of change, difference, mortality, physical harm, disease, or other fears. Body horror doesn’t need to be messy. Swapping
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Sending Off a Friend Cudgel Ironsmile and Becklin Uth Viharin send off their friend Ispin Greenshield The funeral takes place at dusk on the stage and dock extending from the rear of the Brass Crab
the stage next to a simple boat, within which rests the body of Ispin Greenshield. Read or paraphrase the following: Those who were closest to Ispin Greenshield gather on the dock overlooking the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
G4. Kitchen This kitchen is furnished with gnomes in mind, so everything is either close to the floor or readily reachable by tugging on an overly complicated rope-and-pulley mechanism. Five rock
gnome recluses busy themselves here: Joybell (female) uses a poker to stoke the fire of a hot iron stove standing against the east wall. Dimble (male) uses a complicated press-like contraption to squeeze
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
role before suggesting another role for the other character (choose a table entry that hasn’t already been assigned). Allow characters to invent new roles for themselves if they don’t like the ones
. When the 10 minutes are up, Stagefright reappears and escorts the party to the stage (area M2). Endelyn Moongrave (see appendix B) peers down at the stage from a 40-foot-high stone balcony (area M21
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ice Gate Level The uppermost level of the fortress contains the mechanism that operates the ice gate—enormous doors through which Xardorok’s chardalyn dragon comes and goes. These doors are carved
Shaft. The 10-foot-wide stone shaft descends 100 feet to area X6 and 200 feet to area X22. Ice Gate. The large stone wheel near the east wall is part of the mechanism that opens and closes the doors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. When a weight of 50 pounds or more is placed on the cover of the pit trap, it swings open like a trapdoor, causing any creature standing on it to fall in. The creature takes 10 (3d6) bludgeoning damage
pit open. A character in the pit can try to disable the spring mechanism from the inside with a successful DC 15 Dexterity check using thieves’ tools, provided that the mechanism can be reached and the character can see it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, which has a head shaped like an anchor, unlocks the painted chest in area 18. The winch mechanism to raise and lower the portcullis (area 4) is on the east wall in the northwest section of the gallery
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the village circle and the festival stage. Unlike the day before, the people collected in the village center are somber, muttering in worried tones as Mayor Raven takes the stage.
The mayor doesn’t
village’s four hundred residents. Let the characters concoct ways to solve this problem. If they don’t initially have ideas, characters can make skill checks to identify solutions like the following
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Journey Stage Challenges Challenges that adventurers might face during a journey stage include the following, which are discussed in the sections that follow: Encounters with Other Creatures The
Characters without water and Rations can stave off dehydration and malnutrition by gathering food and water as they travel. A foraging character makes a Wisdom (Survival) check once per journey stage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, one of the stained-glass windows on the stage cracks. The fractures look like the character as if they were trapped within the glass. Forsake Lady Silvra or Silence. Those who say they’ll abandon Lady
8. Ballroom Broken boards mar the weblike design worked into this ballroom’s wooden floor. A short stage for long-departed musicians stands at the room’s far end, overlooked by cracked stained-glass
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Tullus’s final words, the tube-like devices placed during the “Preparing the Hall” event fire, scattering multicolored lights to the heights of the hall. These insubstantial magical motes hang in the
minutes most attendees calm down. Dance among the Stars. As the dean finishes her speech, the magic placed on the Kollema Hall demonstration stage activates. Anyone who enters a space on or above the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
and learning the latest news and gossip. The crowds attract less savory folk, like spies and thieves. Priests of Ephara often bless agoras because they are so central to civilized life in Theros, but
all the gods are usually honored in these forums with statues or other works of art. Agora Adventures An agora is the perfect location for adventures where roleplaying takes center stage. The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Stage 1: The Dran & Courtier? The Dran & Courtier is normally a fine inn run by Prophetess “Propha” Dran, who happens to be Omin Dran’s mother, and her wife, Audra Courtier. The inn is a favorite of
Stage 2 and Beyond Until the characters confront the Keymaster, they advance to the next stage of the Test Market every time they open a door within the default version of the inn. Opened doors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with the first mate, who is half her age, while the captain falls in love with her. On one side of the stage is a backdrop resembling the deck of a ship; the other side is decorated to look like a
— another of Jarlaxle’s many disguises. When Jarlaxle is away, he entrusts his stage managers to look after things. Sapphiria’s Booty When the characters first arrive, all doors except the ones leading
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Keeping the Adventure Moving Make sure your players have clear objectives they can pursue at every stage of the adventure. Three simple techniques can ensure that the players understand the task at
two encounters like this ahead of time. The DM’s Role. If the characters can’t figure out how to solve an encounter or aren’t sure what to do next, you can remind the players of things their characters






