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Returning 35 results for 'mechanus sage with over are from for level'.
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Magic Items
Dungeon Master’s Guide
;D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can
47–54
Elysium
55–59
Gehenna
60–64
Hades
65–69
Limbo
70–77
Mechanus
78–85
Mount Celestia
86–90
Nine Hells
91–95
Pandemonium
96–00
Ysgard
Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
used across the multiverse.
The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or
Monsters
Candlekeep Mysteries
binding, polymorph, protection from evil and good, scrying, sending, true seeingShield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an
until the start of its next turn.
Lightning Eruption (3/Day). The sage creates an eruption of magical lightning centered on a point it can see within 150 feet of it. Each creature in a 20-foot-radius
Monsters
Candlekeep Mysteries
, see invisibility, sending, tongues, unseen servantShield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of
until the start of its next turn.
Spellcasting. The sage casts one of the following spells, using Intelligence as the spellcasting ability (save DC 14, +6;{"diceNotation":"1d20+6","rollType":"spell
Monsters
Planescape: Adventures in the Multiverse
spell. If the spell is 3rd level or lower, it fails and has no effect. If the spell is 4th level or higher, the hexton makes an Intelligence check (DC 10 + the spell’s level). On a success, the
damage on a successful one.When the armies of Mechanus mobilize against the forces of chaos, hextons are the field generals who command modron troops. These hulking hierarchs lead groups of modrons in
Wizard
Legacy
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Classes
Basic Rules (2014)
the fey) that are steeped in magic.
The Lure of Knowledge
Wizards’ lives are seldom mundane. The closest a wizard is likely to come to an ordinary life is working as a sage or lecturer in a
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Affair on the Concordant Express An Adventure for 9th-Level Characters Wanted for crimes across the multiverse, an outlaw known as the Stranger is currently a prisoner aboard the Concordant Express
, an interplanar train destined for Mechanus, where the outlaw is set to stand trial. In this heist, the characters must obtain a list of names the Stranger has committed to memory. The names in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Chapter 7: Sage The Sage card represents arcane knowledge, foresight, and skill. In that vein, this chapter explores the arcane possibilities held within a deck of cards. It begins with options for
More Things consists of cards created by spellcasters trying to add new cards to the Deck of Many Things. The Deck of Wonder is a less powerful—and less dangerous—version of the more famous deck, appropriate for lower-level characters. Joanna Barnum
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Starter Deck. This version of the Deck of Many Things is meant for low-level characters, potentially as low as 1st level: Comet, Fates, Fool, Key, Knight, Rogue, Ruin, Sage, Talons. Roleplaying Focus
Customizing Your Deck The easiest way to ensure the Deck of Many Things doesn’t radically alter your campaign is to limit the cards you include, selecting cards appropriate for the characters’ level
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Reactions
Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until the start of
servant
Reactions
Shield (1st-Level Spell; 3/Day). When the sage is hit by an attack or targeted by a magic missile spell, it calls forth an invisible barrier of magical force that protects it. Until
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
pass to access the gate to Mechanus, along with a simple trinket: a precise copper pocket watch with a face that tracks 168 hours. The watch is worth 500 gp—double that in lawfully aligned settlements
, Aristimus thanks them for their time and directs them to the line of applicants seeking gate access. When the characters have completed their work in Automata, consult the “Advancing in Level” section of chapter 4 and let the party determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, doling out prophecies to visitors. When one such sage foresees a falling star, it sets in motion a series of events that threatens to put the power of prophecy into dangerous hands. “When a Star
Falls” is designed for four to six 4th-level characters. Martin Mottet In an event foretold by the Books of Prophecy,
a falling star lands in the Tegefed Mountains
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Hexton Modron When the armies of Mechanus mobilize against the forces of chaos, hextons are the field generals who command modron troops. These hulking hierarchs lead groups of modrons in endeavors
outside Mechanus, with the most notable example being the Great Modron March. Hextons have solid frames that bristle with six shining flanges. They boast a pair of arms and tentacles, both of which end
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Contact Other Plane Level 5 Divination (Warlock, Wizard) Casting Time: 1 minute or Ritual
Range: Self
Components: V
Duration: 1 minute
You mentally contact a demigod, the spirit of a long
-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
rolling on the following table. 1d100 Outer Plane 01–05 Abyss 06–10 Acheron 11–17 Arborea 18–25 Arcadia 26–33 Beastlands 34–41 Bytopia 42–46 Carceri 47–54 Elysium 55–59 Gehenna 60–64 Hades 65–69 Limbo 70–77 Mechanus 78–85 Mount Celestia 86–90 Nine Hells 91–95 Pandemonium 96–00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this optional rule. At the end of a long rest spent on an incompatible plane, a visitor must make a DC 10 Constitution saving throw. On a failed save, the creature gains one level of exhaustion
. Incompatibility between lawful and chaotic alignments doesn’t have the same effect, so Mechanus and Limbo lack this quality.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
rolling on the following table. 1d100 Outer Plane 01–05 Abyss 06–10 Acheron 11–17 Arborea 18–25 Arcadia 26–33 Beastlands 34–41 Bytopia 42–46 Carceri 47–54 Elysium 55–59 Gehenna 60–64 Hades 65–69 Limbo 70–77 Mechanus 78–85 Mount Celestia 86–90 Nine Hells 91–95 Pandemonium 96–00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Contact Other Plane Level 5 Divination (Warlock, Wizard) Casting Time: 1 minute or Ritual
Range: Self
Components: V
Duration: 1 minute
You mentally contact a demigod, the spirit of a long
-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Canopic Being The Canopic Being An Adventure for 13th—level Characters
Written by Jennifer Kretchmer
Developed & Edited by Scott Fitzgerald Gray & Christopher Perkins In this adventure, the
player characters investigate the disappearance of a Candlekeep sage and disrupt the plans of an ambitious oracle bent on domination. The Canopic Being arrived at Candlekeep nine months ago, wrapped
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
. Typically, a character needs access to a library or a sage to conduct research. Assuming such access is available, conducting research requires one workweek of effort and at least 50 gp spent on materials
, the password needed to enter a sealed dungeon level, the spells commonly prepared by an order of wizards, and so on. As DM, you are the final arbiter concerning exactly what a character learns. For a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Contact Other Plane 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V Duration: 1 minute You mentally contact a demigod, the spirit of a long-dead sage, or some other
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Thavius Kreeg and find the Shield of the Hidden Lord.
Candlekeep
For characters of level 4
The adventurers take Thavius Kreeg’s infernal puzzle box to a tiefling sage at Candlekeep. To save Elturel
Running This Chapter Diagram 1.1 is a flowchart that presents the key events of this chapter in sequence. The adventurers begin as 1st-level characters, advancing to 2nd level if they survive the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Enchantment, make Charisma your next-best score. Second, choose the sage background. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for
your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and sleep. The Wizard
— Spell Slots per Spell Level —
Level
Proficiency Bonus
Features
Cantrips Known
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chaotic Good, Neutral Good Bytopia Lawful Good, Neutral Good Carceri Chaotic Evil, Neutral Evil Elysium Neutral Good Gehenna Lawful Evil, Neutral Evil Hades Neutral Evil Limbo Chaotic Neutral Mechanus
Celestials. The Lower Planes are the home of Fiends. The planes in between host their own unique denizens: for example, modrons are Constructs that inhabit Mechanus, and slaadi are Aberrations that thrive
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Contact Other Plane 5th-level divination (ritual) Casting Time: 1 minute Range: Self Components: V Duration: 1 minute You mentally contact a demigod, the spirit of a long-dead sage, or some other
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, break off from an icy mire in its deepest recesses and are gradually assembled and organized, perhaps under the influence of nearby Mechanus, into the perfect cubes of Avalas. The nature of Acheron
question of what they are fighting for, among armies that have forgotten how to even ask the question. On a more literal level, an adventure in Acheron can involve preventing a villain from scavenging
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wizard Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and Wisdom Skill Proficiencies Choose 2: Arcana, History, Insight
come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue lives of crime or domination. But the lure of knowledge
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Wizard BILLY CHRISTIAN A Scholarly Magic-User of Arcane Power Core Wizard Traits Primary Ability Intelligence Hit Point Die D6 per Wizard level Saving Throw Proficiencies Intelligence and
across the multiverse. The closest a Wizard is likely to come to an ordinary life is working as a sage or lecturer. Other Wizards sell their services as advisers, serve in military forces, or pursue
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, Intelligence should be your highest ability score, followed by Constitution or Dexterity. If you plan to join the School of Enchantment, make Charisma your next-best score. Second, choose the sage background
. Third, choose the mage hand, light, and ray of frost cantrips, along with the following 1st-level spells for your spellbook: burning hands, charm person, feather fall, mage armor, magic missile, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Joy of Extradimensional Spaces The Joy of Extradimensional Spaces An Adventure for 1st—level Characters
Written by Michael Polkinghorn
Edited by Hannah Rose The Joy of Extradimensional
the gateway to the mansion—until a chance discovery by the sage Matreous, an expert in the application and removal of curses. Upon arriving at Candlekeep to further his expertise, Matreous cast
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
?”
Lurg (lawful evil, human tower sage) conducts this ceremony. Two tower hands loyal to Lurg accompany him (see appendix B for both stat blocks). If allowed to run its course, the ceremony is
guard.
This library contains the less important books of the tower. Sage pupils Porro (lawful evil, halfling tower sage) and Cipolla (lawful evil, silver dragonborn tower sage) research in this room
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
follows: Harpers. The delegation included a renowned shield dwarf historian named Bruldenthar, who was transporting his collection of manuscripts to Waterdeep. The Harpers don’t want the sage or his books
, it just could be the lead. CHARACTER ADVANCEMENT
This adventure assumes that the characters begin this chapter at 3rd level. Some of the Haunted Keeps are tougher than others. Feathergale Spire is
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
which ability scores. Look for your class’s primary ability there. Ability Scores and Backgrounds Ability Backgrounds Strength Soldier Dexterity Criminal, Soldier Constitution Criminal, Sage
, Soldier Intelligence Acolyte, Criminal, Sage Wisdom Acolyte, Sage Charisma Acolyte Record Your Feat. A background gives you a feat, which grants your character particular capabilities. Feats are
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
, Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer Record
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
this feature again. Level 14: Trance of Order You gain the ability to align your consciousness with the endless calculations of Mechanus. As a Bonus Action, you can enter this state for 1 minute. For
, but your transformation into a mind flayer never occurred; now the tadpole’s psionic power is yours. However you acquired this power, your mind is aflame with it.
Level 3: Psionic Spells When you






