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Returning 35 results for 'mechanus score with only ambush from for look'.
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Magic Items
Dungeon Master’s Guide
While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your Strength without the belt is equal to or greater than the belt’s score
.
Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of stone giant strength and the belt of frost giant strength look
Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The brain breaker is aware of creatures within 1 mile of itself that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each
one’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Spelljammer: Adventures in Space
. Hit: 7 (2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Ray Gun","rollDamageType":"psychic"} psychic damage, and if the target is a Humanoid with an Intelligence score of 3 or higher, it
makes it look like some other creature of its size or smaller (such as a child) or an object small enough to fit in the clown’s space (such as a floating balloon). Maintaining this effect
Monsters
Acquisitions Incorporated
believes makes him look distinguished. Possessed of alarming and asymmetric crystalline eyes, he often wears a blindfold to spare others his visage, seeing through the eyes of his familiar while he does
uses the stat block of a poisonous snake with these changes:
It has an Intelligence score of 12 (+2).
It has telepathy out to a range of 30 feet.
Book of Exalted Deeds
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
capture its magical nature or translate the benefits it offers to those pure of heart and firm of purpose.
A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only
Wisdom score increases by 2, to a maximum of 24. You can’t gain this benefit from the book more than once.
Enlightened Magic
Once you’ve read and studied the book, any spell slot you
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Outdoor Patrol If the party lingers outside the lodge or explores the woods nearby, it finds company. Those with a passive Wisdom (Perception) score of 12 or higher are not surprised by the rush of a
group of two trolls and three ambush drakes (see appendix D for Statistics) that has been wandering the area. The combat alerts Talis that she has company. The trolls serve as the lodge’s bouncers, and anyone who is not expected is eaten.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Outdoor Patrol If the party lingers outside the lodge or explores the woods nearby, it finds company. Those with a passive Wisdom (Perception) score of 12 or higher are not surprised by the rush of a
group of two trolls and three ambush drakes (see appendix D for statistics) that has been wandering the area. The combat alerts Talis that she has company. The trolls serve as the lodge’s bouncers, and anyone who is not expected is eaten.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
because members sharpen their teeth to jagged points to make them look fiercer. The leader of the Cragmaws is a bugbear named Klarg, who has orders from King Grol to plunder any poorly defended caravans
or travelers that come this way. A few days ago, a messenger from Cragmaw Castle brought new instructions: waylay the dwarf Gundren Rockseeker and anyone traveling with him. The trail from the ambush site leads to the entrance of the Cragmaw hideout (area H1).
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
in wait. Does the wizard hear the ogres readying their ambush? You look at the wizard’s passive Wisdom (Perception) score and consider all the factors weighing on it. The wizard is running, not paying
ogre ambush, the fact that the wizard’s ears are still ringing from the thunderwave spell he cast at the beholder, the overall noise level of the dungeon — none of that matters any more. They all cancel out.
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
. Deep dragons look down on any creature that isn’t useful to them, though they are willing to bargain for knowledge they lack.
Creating a Deep Dragon
Use the Deep Dragon Personality Traits and
or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor, walls, and ceiling covered in carpets of mold and moss, or featuring larger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it’s not rising in a straight line. Cloud cover might even make it look as though it were broken into multiple pieces. After an hour, the Spire returns to normal. 2 A kolyarut (see Morte’s Planar Parade
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Will-o’-Wisp Guide on the Path to Doom Habitat: Forest, Swamp, Urban; Treasure: None Vicki Pangestu From a distance, will-o’-wisps look like lanterns bobbing in the dark. Through the windows of
structure ready to collapse. 2 An ambush by hungry ghouls or vampires. 3 A dreaded ruin that curses those who enter. 4 The lair of a predator, like a bear or wyvern. 5 Patches of brown mold* or green
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Septon Modron Septons are auditors of base modrons in Mechanus, recording the activities in each of the plane’s sectors to ensure operations are in perfect order. They are easily identified by their
seven flexible limbs. CoupleofKooks “You ever notice how certain modrons sort of look like some kind of wacky dice?”
–Morte
Septon Modron Large Construct, Typically Lawful Neutral
Armor Class
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Belt of Giant Strength Wondrous item, rarity varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your
Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
polished stone scales.
5 Gothically fiendish with horns and a tail.
6 Useful, like an ornate podium or a pillar.
Kent Davis
Gargoyles seek to ambush foes or creatures that
an ambush. Gargoyle Camouflage 1d8 The Gargoyle Conceals Itself Amid...
1 Burls and bark on a giant tree.
2 Monuments in a graveyard or memorial.
3 Outcroppings on a cliff or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Belt of Giant Strength Wondrous item, rarity varies (requires attunement) While wearing this belt, your Strength score changes to a score granted by the belt. The item has no effect on you if your
Strength without the belt is equal to or greater than the belt’s score. Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. The belt of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
river crossings, forgotten wells, or natural campsites, where they ambush those who let down their guard. Twig Blight Small Plant, Neutral Evil
AC 14 Initiative +2 (12)
HP 7 (2d6)
Speed 20 ft
.
Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 11 +0 +0
Ability Score Mod Save
Int 4 −3 −3
Wis 8 −1 −1
Cha 3 −4 −4
Skills Stealth
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ambush at the Archway As the characters reach the archway entrance to the village, the character who has the highest passive Wisdom (Perception) score is the first to notice something is wrong
retreated to their homes while several bounty hunter guards have set an ambush for anyone coming down the road, crouching low and hiding behind the wall near the archway. A character who is looking for
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Grick Ancient Gricks can live for centuries, with the eldest growing to monstrous sizes. Grick ancients actively hunt more than they wait in ambush, and they have no qualms about devouring smaller
gricks. Grick Ancient Large Aberration, Unaligned
AC 18 Initiative +3 (13)
HP 135 (18d10 + 36)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 18 +4 +4
Dex 16 +3 +3
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
) score of 15 or higher hears the sounds of marching feet off in the distance. To investigate the source of the noise, the characters must travel for 15 minutes through cramped tunnels requiring as
fellows and trapped here. Unable to find their way back to Mechanus, the modrons have been pressing on (and on), knowing that they must find their way back or be destroyed in the process. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual
release their grip and plummet, intent on impaling prey in a single strike. If they’re successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to
Score Mod Save
Str 13 +1 +1
Dex 13 +1 +1
Con 16 +3 +3
Ability Score Mod Save
Int 1 −5 −5
Wis 7 −2 −2
Cha 3 −4 −4
Skills Stealth +5
Senses
Compendium
- Sources->Dungeons & Dragons->Monster Manual
livestock and kidnapping residents. Troglodytes prefer to ambush prey and can change their scale color to blend in with their surroundings. They often climb along cavern walls or emerge from deep
+ 4)
Speed 30 ft., Climb 30 ft.
Ability Score Mod Save
Str 14 +2 +2
Dex 10 +0 +0
Con 14 +2 +2
Ability Score Mod Save
Int 6 −2 −2
Wis 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
shoulders.” Tiger Tribe Ambush When the characters reach the glacial wall, read: The Reghed Glacier rises hundreds of feet into the sky. The foot of the glacier is still a half-mile away.
Suddenly, nearly
two dozen figures burst out of the snow sixty feet away from you. They are spaced roughly ten feet apart and begin advancing in a line.
Characters who have a passive Wisdom (Perception) score of 15
Compendium
- Sources->Dungeons & Dragons->Monster Manual
supernatural forces. From dismal ruins and bleak hinterlands, they raid vulnerable communities and ambush travelers. Ogres covet food and treasure, and they spitefully destroy art, books, clockwork
for food, riches, and promises of battle.
Hinchel Or Ogres
Ogre Large Giant, Chaotic Evil
AC 11 Initiative −1 (9)
HP 68 (8d10 + 24)
Speed 40 ft.
Ability Score Mod Save
Str
Compendium
- Sources->Dungeons & Dragons->Monster Manual
teeth, manticores ambush travelers from above and devour them. Manticores crave the taste of humans, but lacking their favored prey, they eagerly consume other peoples and livestock. Manticores have
vantage point in the sky. Manticore Large Monstrosity, Lawful Evil
AC 14 Initiative +3 (13)
HP 68 (8d10 + 24)
Speed 30 ft., Fly 50 ft.
Ability Score Mod Save Str 17 +3 +3 Dex 16 +3 +3
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Creating an Artificer To create an artificer, consult the following subsections, which give you hit points, proficiencies, and starting equipment. Then look at the Artificer table to see which
—
—
—
—
4th
+2
Ability Score Improvement
4
2
2
3
—
—
—
—
5th
+3
Artificer Specialist feature
4
2
2
4
2
—
—
—
6th
+3
Tool Expertise
6
3
2
4
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, the tunnel is sealed with a locked ironbound door, and the stream exit is covered with a locked iron grate made to look like a sewer outlet. The tunnel’s main function was as a secret means of
try to ambush the raiders after they pass. If the check fails, the raiders spot the character; roll initiative and proceed with combat. If the grate had to be broken open with a Strength check, the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, the tunnel is sealed with a locked ironbound door, and the stream exit is covered with a locked iron grate made to look like a sewer outlet. The tunnel’s main function was as a secret means of
try to ambush the raiders after they pass. If the check fails, the raiders spot the character; roll initiative and proceed with combat. If the grate had to be broken open with a Strength check, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ambush in the trees. Any character with a passive Wisdom (Perception) score of 14 or higher spots them just in time. All other characters are surprised. If this encounter occurs while the party is camped
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sometimes brought to life by influences from the Feywild, which make them colorful and endlessly blooming, or by Shadowfell energy, which covers them with grotesque burls or makes them look lifeless
. Awakened Tree Huge Plant, Neutral
AC 13 Initiative −2 (8)
HP 59 (7d12 + 14)
Speed 20 ft.
Ability Score Mod Save
Str 19 +4 +4
Dex 6 −2 −2
Con 15 +2 +2
Ability
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Tree Blight Tree blights look like ancient, dead trees with gnarled limbs and splintered hollows. Imbued with bloodlust, these blights feed on the living. Evidence of their past meals is often
Evil
AC 15 Initiative +3 (13)
HP 115 (10d12 + 50)
Speed 30 ft.
Ability Score Mod Save
Str 23 +6 +6
Dex 10 +0 +0
Con 20 +5 +5
Ability Score Mod Save
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Battle at Steel Springs The trip from Wheelwatch back to Kalaman is uneventful. On their return to Castle Kalaman, the character with the highest passive Wisdom (Perception) score notices the castle
under them. They plan to ambush the Red Dragon Army near a crossing of the Inkwater called Steel Springs, thirty miles west of Kalaman. The aide knows nothing more, but before the characters leave, the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a spider scrawled beneath it. Bugbear Scouts These two bugbears are part of the band based at Wyvern Tor. As they roam, they look for travelers to ambush.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Kamadans The party is ambushed by 1d2 kamadans (see appendix D). Any character with a passive Wisdom (Perception) score of 16 or higher gets a warning of the attack, but all others are surprised
noncombatant young the size of house cats. With their snakes not yet grown out, they look like leopard cubs. Ifan Talro’a in Port Nyanzaru will pay 150 gp for a live kamadan cub, but a successful DC 15 Charisma (Persuasion) check talks him up to 300 gp.






