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Returning 35 results for 'mechanus share with only anchor for for loud'.
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Monsters
Quests from the Infinite Staircase
. Loud and shrill, their exasperating nonsense distracts even the most focused creatures. Swarm of Gibberlings;Gibberling swarms are heard long before they are seen.
The first gibberlings were spawned
magical compulsions. However, unlike most demons, gibberlings share a strong aversion to fire.
On the Material Plane, gibberlings tend to dwell in dense forests or the Underdark.
Monsters
Quests from the Infinite Staircase
leaping over each other to rip, shred, and devour everything in their path.
Gibberlings are named for their incoherent chattering. Loud and shrill, their exasperating nonsense distracts even the most
. The Prince of Demons’ influence instilled in gibberlings a hive-mind-like nature, protecting them from magical compulsions. However, unlike most demons, gibberlings share a strong aversion to
Warforged
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw
how new they are to the world. The Warforged Quirks table contains example quirks.
Warforged Quirks
d8
Quirk
1
You analyze — out loud — the potential threat posed by
Monsters
Fizban's Treasury of Dragons
crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them mature into wise teachers and storytellers who anchor Feywild communities. The
affliction.
3
A treant and a young moonstone dragon love to meet and share stories. While the dragon speaks of travels and adventures, the treant tells tales of the tiny moments that make up a forest
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the table twice: once to generate a portal anchor—the physical location in Sigil where the portal exists—and again for a destination and its thematically related portal keys. Sigil destinations
appear in the “Sigil Gazetteer” section later in this chapter. The planes of existence are detailed in the Dungeon Master’s Guide. Planar Portals Destination
d100 Portal Anchor Sigil Other Plane
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the water into a stream that flows out through the canyon. The sound of falling water is quite loud here, and a thick mist drifts over everything. Characters who inspect the statue and succeed on a DC
reach for their greatclubs. The giants speak and understand Giant only. If the characters ask them about Kayalithica or her conch of teleportation in that language, the giants share the following
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
outgoing trade goods, ensuring that commerce flows smoothly and the city gets its share at every turn. The city gates are closed at night. At dusk, the Watch evicts anyone from the Upper City who is not
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch member’s loud, public caution that the gates are about to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
,
Perfectly imperfect and unformed.
You cannot perfect potential.”
Laughter filled Annam’s hall, loud as thunder,
Shaking floor and firmament.
The All-Father acquiesced, admitting defeat,
And
they too
Share your clever capacity
To see perfection in potential.”
A crown he then made, from chaos he shaped it,
And to her he gratefully gave it.
Divine Diancastra departed his sanctum,
With stirrings of hope for her harried kin,
The All-Father’s favor foreseen.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
outgoing trade goods, ensuring that commerce flows smoothly and the city gets its share at every turn. The city gates are closed at night. At dusk, the Watch evicts anyone from the Upper City who is not
other districts. More than one Lower City merchant visiting an Upper City restaurant or theater near sundown has been embarrassed by a Watch member’s loud, public caution that the gates are about to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
FEATURES
Gnomengarde’s caves are hewn from solid rock and share the following features.
Ceilings. Ceilings throughout are 7 feet high and flat.
Doors. Normal doors are made of wood fitted with
Gnomengarde echo with the roar of the nearby waterfall. The sound is so loud that gnomes and visitors must shout to be heard unless there’s a closed door between them and the waterfall.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
vault, and if the characters do something particularly loud, a guard might investigate at your discretion. Exterior Security Characters who learned the guard rotation in the “Preparation” section know two
persuading a guard to share it. Caught in the Act If the characters are spotted by a guard and don’t talk their way out of it, the guard yells loudly for backup and attempts to run away, taking the Dash
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
10. Stone Giants’ Chamber Two 20-foot-tall, 8-foot-wide archways connect this chamber to the lower courtyard. Any loud disturbance in the courtyard alerts the stone giants that dwell here. In the
other liquid, the cauldron substitutes for the normal material components needed to cast the augury spell. The cauldron is worth 25 gp. Developments The stone giants are reluctant to share any information, but if defeated and either threatened or bribed, they might cooperate.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
10. Stone Giants’ Chamber Two 20-foot-tall, 8-foot-wide archways connect this chamber to the lower courtyard. Any loud disturbance in the courtyard alerts the stone giants that dwell here. In the
some other liquid, the cauldron substitutes for the normal material components needed to cast the augury spell. The cauldron is worth 25 gp. Developments The stone giants are reluctant to share any information, but if defeated and either threatened or bribed, they might cooperate.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and a pair of gnome children work the machines, filling the room with a loud, rhythmic clatter. A door is set in the opposite wall, and an archway to the east leads to a storeroom.
Each night
(2d6) bludgeoning damage. On one of her forays into the hag’s private quarters, Yevelda witnessed Pud (see area L8) reporting to the hag. She hasn’t told anyone about this yet and is unwilling to share
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
half its hit points When a creature casts a spell of 1st level or higher When a creature activates a magic item When a creature makes an exceptionally loud noise or otherwise attracts attention When the
Sylvan tongues. They know what has transpired in the region within the past day and happily share this information. 3 Each character in the region gains the benefit of a barkskin spell that lasts for 8
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. They rampage in dense swarms, crawling and leaping over each other to rip, shred, and devour everything in their path. Gibberlings are named for their incoherent chattering. Loud and shrill, their
, gibberlings share a strong aversion to fire. On the Material Plane, gibberlings tend to dwell in dense forests or the Underdark. Gibberling Small Fiend (Demon), Typically Chaotic Evil
Armor Class 12
Hit
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sounds of loud belching and guttural laughter.
The copper mine contains nothing of interest. A character can take the Study action and make a DC 12 Intelligence (Nature) check to identify the dead
, capering, loud belching, or some other performance. The character makes a DC 13 Charisma (Performance) check. If the check succeeds, the giants’ attitudes toward that character shift to Friendly
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters to share how “the system” has wronged them and offer a potion of healing if a character has need. 3 A silent green slaad insistently tries to take a character’s flashiest article of clothing
. She’s irreverent and doesn’t believe people are meant to live as rigidly as the Council of Order and the powers of Mechanus prescribe. She stole the logbook from Concord Terminus to remind Automata’s
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Astral Blights When you are ready to begin play, read: Your adventures have taken you to a coastal community, where local fishing boats share the harbor with trade vessels from far and wide. Lately
last night by a loud crash. According to the smith, a crystalline vine burst out of the ground and punched a hole through the roof of his neighbor’s bakery. “Must be divine punishment for the bad pies
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
with a long table. Two benches run the length of the table, and a single chair sits at the table’s head. A short hallway connects to a small, tidy kitchen.
The cloister residents share three daily
meals here. They take turns cooking and cleaning up after meals. Nobody says it out loud, but the days when Tarak cooks are everyone’s favorite. A4: Library Of all the doorways cut into the cliff face
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
of the Monster Manual.) It wants to go back to Mechanus and reestablish its link with the rest of its kind. Stevie is willing and able to help the characters, but it must be freed from the padlocked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he recognizes his description. He is reluctant to share information, but offering him a new purple item or succeeding on a DC 13 Charisma (Intimidation or Persuasion) check loosens his tongue. He
. Both of its front-facing windows are smashed, and a ship’s anchor is lodged in the roof. Through the windows, you can see a group of haggard patrons drinking from huge tankards. Floon has not been at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
generally quick to anger. They are passionate, loving their friends and partners fiercely, and they laugh loud and long at good jokes. This zeal also extends to their faith. Those who have avoided the
corrupting influence of Mogis gravitate toward the service of gods who share their bold nature, especially Erebos, Keranos, and Purphoros. Those who have rejected Mogis sometimes embrace his hated twin
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wagon worker and Whiskey the carpenter are talking and laughing in loud voices at their table, plates heaped with food before them. At their table, Luna and Thalen are taking turns prestidigitating
two failed death saving throws. Chance makes a death saving throw at the end of each round. If the chuuls are defeated and Chance is saved and revived, the spy can share that they were ambushed by
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
DC 16 Intelligence (Investigation) check, cast serious doubt on the map’s accuracy. Cabin C. Meldar and Ignatius share this cabin, which contains nothing incriminating. Its occupants travel light
Ignatius confining Vern to his cabin until the authorities in Mechanus remove the cambion from the train. If the characters don’t have the means to raise Quintus from the dead, Ignatius suggests they
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
knows the following information, which it’s happy to share with characters who befriend it: The tunnel to the north ends before the tomb of a frost giant queen, who died before the Frostmaiden took
frost giant skeleton wielding a rusty anchor. The pinpricks of light in their eye sockets brighten as they register your presence.
The weapons of these two frost giant skeletons deal bludgeoning
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
Holrow Homestead The homestead’s large farmhouse has two stories and is well maintained, but all the windows have been boarded up. Unless otherwise noted, areas in the homestead share these features
:
High Alert. Ignis is alert to anything out of the ordinary. If her children cry, the cows startle, or any loud noise occurs, she investigates.
Doors. Each door has AC 15, 30 hit points, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giantess, wears a gilded coral coronet with an anchor-like design (worth 750 gp). Vaal, the cloud giant, wears a diamond-studded platinum earring (worth 7,500 gp) and a vest with platinum embroidery (worth
-high ceiling of this room, one above each full 10-foot square. The storm giants salvaged the anchors from wrecked ships and transported them here. Each anchor weighs roughly 3,000 pounds and is suspended
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
.
Three human bandits, all members of the Redbrands, are resting in this room. If they hear noise in area R1 (including loud voices or barrels being rolled around), they prepare themselves for a
Cragmaw Castle, but again, they won’t share this information willingly. The bugbears avoid the human members of the Redbrands. If the characters are wearing scarlet cloaks, the bugbears assume they serve
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sigil. Secure in the Hall of Records, the Fated cement their role as the tax collectors of the Cage. Their ruthless debt collection efforts and aggressive foreclosures earn them a heaping share of
Order Who Discover Laws to Find Truth Factol: Hashkar Headquarters: High Courts Aligned Plane: Mechanus Members: Con artists, lawyers, spellcasters Epithet: Guvners The Fraternity of Order examines
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
J11) and the captain’s wheel. Anchor. The ship’s anchor is accessed from this deck. It can be raised or lowered by one creature in 10 rounds (1 minute), by two creatures in 5 rounds, by three creatures
Lolth’s teeth, have you no manners?” The sound is loud enough to be heard by Jarlaxle (if he is in area J29), and he comes to investigate. The room contains the following features: The sweet smell of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Whenever a loud noise is made inside the chamber, the loose crystal flickers. Tremendously loud noises, such as those made by a thunderwave spell or a horn of blasting, cause the crystal to go out for 1d6
spellbook. Professor Skant is excited by the discovery of the scroll of tarrasque summoning, since the tarrasque is one of its areas of expertise. The professor orb knows all the tarrasque lore in the Monster Manual, as well as the monster’s traits, which it’s happy to share with the party.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Development. Any loud noises here alert the cultists in area U13, who cautiously investigate. U13: Dragon Cultists’ Cottage A widespread group called the Cult of the Dragon seeks to forge alliances with
the house is dusty and strung with cobwebs. The only furnishings are a small stove, a table, two chairs, and a bunk (which the cultists share). Development. The cultists aren’t interested in fighting






