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Returning 35 results for 'mechanus shunned with openly are from for live'.
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mechanus stunned with only are from for level
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mechanism stunned with only are from for level
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Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
be. And so it remains. Though the children are shunned by all, the gift of the Traveler protects them still.
—Chance, changeling priest
Changelings can shift their forms with a thought. Many
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Mechanus, the ingenious modron was lauded for its invention—until it turned these creations against its superiors. Steel predators wreaked havoc against the modron hierarchy until the rogue
its target or that simply live nearby. Such rogue predators are dangerous to anyone in the vicinity.Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksCold, Lightning, Necrotic, Thunder
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Monsters
Curse of Strahd
use the sounds to lure enemies into a trap or otherwise distract them.
Outcasts. Mongrelfolk are seldom welcome in other humanoid societies, where they are abused, enslaved, or shunned. They typically
live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish outside their homes and fiercely
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Backgrounds
Baldur’s Gate: Descent into Avernus
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
shunned by the rest of your family?
Does your family have a coat of arms? An insignia you might wear on a signet ring? Particular colors you wear all the time? An animal you regard as a symbol of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
A Hidden People Wherever humans live, changelings reside also; the question is whether their presence is known. Changelings are born to one of three paths. A few are raised in stable communities
where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever knowing another like
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cities without Sunlight The drow might have not chosen to live in the Underdark, but just the same they consider it their home, not a prison. Just as the sea elves adapted to their aquatic realm
prefer to visit the surface only at night. Even though they live underground, drow are much more than cave-dwellers. Their cities are as magnificent as anything built by surface elves, and their defenses
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
.
Gang Mentality
Since bugbears aren’t a particularly fecund race, their overall population is small and spread over a wide area. Bugbears live in family groups that operate much like gangs. The
. Bugbears understand that by venerating Hruggek and Grankhul, they also give tribute to Maglubiyet, even though they don’t openly pay homage to their overlord. When bugbears are called to join a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Mackerel and Trout Characters who share what they learned with the living residents of Toadhop discover that Mackerel Mudbottom and Trout Bonanza are well known in these parts. The two halflings live
a carrot to a mule, while the other stands in the middle of the river, futzing with a broken crayfish trap.
Mackerel and Trout are unarmed commoners. The characters can approach the halflings openly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cyran town, Lyrenton is a ruin on the very edge of the Mournland. It’s shunned by the Ghaal’dar, who believe it to be cursed. At night, a terrible wailing that echoes among the ruins can be heard for
your home. The goblinoids who live here are a sociable, rowdy lot who are also, by and large, friendly toward strangers. Dhakaani Ruins in the Seawall Mountains
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Exile When giants are separated from or shunned by their own kind, they often end up living as exiles among other peoples. Giants who are very low in the ordning might leave their own kind to lord
over lesser creatures. Giants who turn to the worship of interloper gods and are cast out of giants’ society might live among other worshipers of the same gods. Occasionally, giants take up residence in
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
warriors on a righteous quest to crush evil and promote justice, and they never hide in the shadows. Evil must be opposed openly and vanquished in the light of day, so that all can see and be emboldened by
divine guidance, for it is only with the blessing of Torm and the other gods that Tiamat can be defeated. Just as good deeds must be performed in the light for all to see, evil must be shunned and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
particular hexton modron, using a machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious hexton was
general description, or that simply live nearby. Such rogues become the most dangerous of predators. Constructed Nature. A steel predator doesn’t require air, food, drink, or sleep. Steel Predator
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
presented in episode 4. Modron in Need The pentadrone Stevie wants to travel back to Mechanus, and the characters could assist by using downtime or franchise tasks to make that happen. Research or
schmoozing might gain information from knowledgeable sages regarding existing portals to Mechanus, or unique rituals that can open a temporary portal. If the characters are successful in helping Stevie get
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mechanus. The Avowed struck a deal with the creatures, and they’ve been part of the library staff ever since. Working alongside the Avowed, the modrons catalog and shelve books, though each of them can
Candlekeep in every direction. The Avowed live in Exaltation, and visitors are not welcome here unless they’ve made an extraordinary donation or performed a special favor for the Avowed, in which
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can be deceptive. Initially, many of the Outer Planes appear hospitable and familiar to natives of the Material Plane. But the landscape can change at the whims of the powerful forces that live on the
Hades, the Gray Waste of NE Gehenna, the Bleak Eternity of NE, LE The Nine Hells (of Baator) LE Acheron, the Infinite Battlefield of LN, LE Mechanus, the Clockwork Nirvana of LN Arcadia, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
centuries afterward, the region was shunned. When our modern city was built, the cursed ruins were sealed away. But one never knows when the darkness could rise up again. On the Lady’s Day, we remember the
the most desperate people live here, and the forces of the law won’t come near it. As a result, the district has a lot of space available for any cult or secret society that needs a lair. The followers
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
machine located in the city of Sigil. It wasn’t always headquartered in the City of Doors, however. On its original home, the plane of Mechanus, the ingenious modron was lauded for its invention—until
, in which case the steel predator lingers in the area, hunting and killing other creatures that resemble its target or that simply live nearby. Such rogue predators are dangerous to anyone in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
their lives: the calassabrak, meaning “the flawed who aren’t to be trusted” in Dwarvish. They are shunned by other duergar, many eventually taking their lives rather than face an existence apart from
family and clan. Those who live on become bitter and tough, with many leaving Gracklstugh as hermits or adventurers, or turning to crime and a life in the shadows. Members of both the Gray Ghosts and the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
those newcomers. Barovians have a tendency to stare openly, in silence, thereby expressing their disapproval of anything that isn’t familiar to them. Barovians aren’t talkative with strangers, to the
outdoors, so as not to attract the attention of Strahd or his spies. Barovians live within a closed ecosystem. Every Barovian adult is expected to learn a trade or serve a function. Barovians stitch
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
any report of Yarana’s words. A worker mentions this to the Sugar Man if the characters don’t. In response to any description of the whistlers, the Sugar Man scoffs openly. He is taken aback if a
dear to him was once lost, and he wishes to see that person live again. He doesn’t share the details, but the Sugar Man plans to use the power of the seed pod to resurrect his son, Endis, who died a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Plane; the Transitive Planes; a single Elemental Chaos; an Overheaven, where good-aligned deities and celestials live; and the Underworld, where evil deities and fiends live. Myriad Planes. In this
. The Egyptian cosmology is defined by the daily path of the sun — across the sky of the Material Plane, down to the fair Offering Fields in the west, where the souls of the righteous live in eternal
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Details bring a dungeon setting’s personality to life. Great bearded faces might be carved on the doors of a dwarven stronghold and might be defaced by the gnolls who live there now. Spiderweb
demise for some nefarious purpose, such as to feed souls to a lich’s phylactery. Lair. A lair is a place where monsters live. Typical lairs include ruins and caves. Maze. A maze is intended to deceive
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, or shunned. They typically live on the fringes of civilization in ruins, deserted buildings, or other places that other humanoid races once lived in or built. They tend to be timid and skittish
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them. Work with your DM to come up with an appropriate title and determine how much
cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. She’s irreverent and doesn’t believe people are meant to live as rigidly as the Council of Order and the powers of Mechanus prescribe. She stole the logbook from Concord Terminus to remind Automata’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s structures. Patriars live and work in the Upper City. Their manor homes employ dozens of servants, along with contingents of personal guards. The wall surrounding the Upper City as well as the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
dangerous construction site and asks them to leave if they seem to simply be sightseeing. If the characters openly carry weapons, she’s hopeful that they’ve been hired by the magistrates to investigate the
frustrated with the city’s magistrates, believing they’re failing to protect her people. Dangerous animals live in the nearby forests, particularly tigers, and she has guards to keep such threats at
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
city’s structures. Patriars live and work in the Upper City. Their manor homes employ dozens of servants, along with contingents of personal guards. The wall surrounding the Upper City as well as the
action that protects the vulnerable groups. They stage robberies on their own property and secretly send the “stolen goods” to sick houses and charities. These patriars know that to act openly is to invite
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them. Work with your DM to come up with an appropriate title and determine how much
cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Creatures on the Astral Plane don’t age or suffer from hunger or thirst. For this reason, creatures that live on the Astral Plane (such as githyanki) establish outposts on other planes, often the
Bytopia Amber 7 Carceri Olive 8 Elysium Orange 9 Ethereal Plane Spiraling white 10 Gehenna Russet 11 Hades Rust 12 Limbo Jet black 13–14 Material Plane Silver 15 Mechanus Diamond blue 16 Mount Celestia
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, Dralmorrer Borngray; the notion that someone might want to not live in a swamp has never entered Pharblex’s narrow mind, and the bullywug seems deaf to Borngray’s ironic and sarcastic jabs at the mere. When
castle fluctuates. They come and go as they please. On any given day, forty to fifty are camped outside the castle. Thirty-four more plus Pharblex live in the castle barracks (areas 1G and area 2G






