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Returning 30 results for 'mechanus smiths with only advanced for for land'.
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Monsters
Mythic Odysseys of Theros
they can to maximize the impending devastation.
Honor Among Fey. Hearkening back to some ages-old conflict, oreads refuse to knowingly destroy any land inhabited by another nymph. While they won't work
so blessed is that oreads go out of their way to leave such sites alone.
Tales of Fire. The followers of Purphoros regard oreads with special reverence, as myths tell of cagey smiths befriending these
Monsters
Mythic Odysseys of Theros
archons of old.
Artisans of the Archons. Legend has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The
their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming
Equipment
Mastery of Advanced Weapons requires military training and skill. To use any of the special properties or the Weapon Mastery properties of the Fighting Chain, you must take the Advanced Weapon
grasp, landing in its space.
If your winning result on the opposed attack roll was a Critical Hit, you can choose for the weapon either to land in a space of your choice up to 15 feet from the target, or to land in your hand if you have a free hand.
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
, sophistication, and manners, they make up in valor. And I must admit, their best smiths produce art that approaches elven quality.”
Halflings. “Halflings are people of simple pleasures, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Modrons Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modrons Mechanized Caretakers of Multiversal Law Habitat: Planar (Mechanus); Treasure: None Beings of magic and machinery, modrons embody absolute law. These inhabitants of the clockwork plane of
Mechanus tend to the incredible mechanisms of their orderly home and oppose chaotic forces across the multiverse. Modrons are parts of a vast hierarchy, spanning from quirky monodrones to the leader of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
69. Mechanus Chain Hot wind tinged with the smell of burning oil blows down a forty-foot-diameter vertical shaft. Stone balconies protrude from the walls on opposite sides of this expanse, with the
, Acererak contaminated a workforce of modrons from the plane of Mechanus. Under the stewardship of a corrupt pentadrone, the modrons rerouted one of their great chains into the tomb. The sections of the shaft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
. Mountains clawed the ruby sky. The Land of Teeth, Azuth had once aptly called it, surveying the endless jagged rocks. This was the Greeting Ground, the realm of horror that had claimed the lives of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a Celestial and a Fiend arguing in a tavern while sharing a fine bottle of wine. Gate-Towns of the Outlands Town Gate Destination Automata Mechanus Bedlam Pandemonium Curst Carceri Ecstasy
slaad to wreak havoc in the gate-town of Automata than it is for even a horde of slaadi to accomplish anything in Mechanus itself. Celestial spies and Fiend assassins carry out subtle plots and
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
territory to their former minions. The yuan-ti crawled away and hid in a matter of weeks, all but disappearing from the world. Yuan-ti structures throughout the land were torn down to celebrate liberation
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
accept this assignment. Lay of the Land Assuming the lizardfolk, Garurt and Vyth, are present at the meeting, they produce a crude map that identifies the location of the sahuagin stronghold. It
quartered, and the leaders housed. Discover any significant defensive measures: traps, areas readied specifically for defense, and other dangers the attacking force must avoid or overcome. Discover how advanced the sahuagin preparations are and when they might mount their first attack.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
only when the adventure text instructs you to do so. Dragon’s Blessing When the rulers of Yongjing reach an advanced age, they use potions of longevity to increase their life span. These potions are
to maintain the nation’s peace and political continuity. Secretary Wei’s most trusted agents have been quietly scouring the land for more Dragon’s Blessing, seeking it in the ruins and crypts of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains. The civilization grew into a cluster of allied city-states
former minions. The yuan-ti crawled away and hid in a matter of weeks, all but disappearing from the world. Yuan-ti structures throughout the land were torn down to celebrate liberation from the snake
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
another, run by the dwarven cousins Kadmos and Tiria Hammerstrike (both lawful neutral, hill dwarf veterans). While both are competent smiths, Kadmos specializes in armor and Tiria excels with
Kalaman’s harbor. Small local fishing ships vie for harbor space alongside mighty seafaring vessels, some from far-off lands. Every day there’s a 10 percent chance a merchant ship from a distant land puts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lyrandar Airship The airship is the most advanced elemental-powered vehicle on Eberron, the pride of House Lyrandar and the forerunner of the magical advances that many hope will become commonplace
fly equally well on their sides or even upside down (notwithstanding the risks that such maneuvers present to passengers and crew). Airships cannot actually land, because the struts that hold the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the outsider. In Neverwinter, if you want to construct a building, you simply purchase the land and hire workers to build it. In Waterdeep, the Surveyors’, Map-, and Chart-makers’ Guild must first be
Stonecutters, Masons, Potters, and Tile-makers design and craft any decorative elements of wood, stone, or ceramics, and after the Most Careful Order of Skilled Smiths and Metalforgers has manufactured
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Transportation All the standard modes of transportation can be found in Khorvaire. People use boats, barges, horses, coaches, and more. If something moves over land it’s likely run or licensed by
Orien enclaves have permanent circles and can be used as destinations. When this service is available, it generally costs 2,500 gp. All of these forms of advanced travel require someone with the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Perfect blackmail fodder.
2 A silver goblet from the kitchens of a castle in a wealthy land. It still smells of the wonderful burgundy that was in it when you stole it.
3 A gold-tipped
learn their initial skill set through the school of necessity, forced to steal or kill to survive. More advanced talents, however, are generally taught through one of the many criminal guilds that crop up
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
fortresses constantly belch plumes of sooty smoke. In more remote outposts, fire giants burn wood to keep their forge fires lit, deforesting leagues of land in all directions. Fire Giant
Huge giant
feet that resound like smiths’ hammers throughout their smoky halls.
Just as fire giants pass down their knowledge of crafting from generation to generation, their renowned fighting prowess comes not
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creatures of legend, most giants owe their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they
has it that the hundred-handed ones were once a tribe of giant artisans, prized by archon tyrants for their ability as stone cutters and smiths. The archons became greedy for more splendid monuments to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Lance. Eberron In the aftermath of a deadly war, magically advanced nations rebuild as a cold war threatens lasting peace. Exandria Heroes make names for themselves in the world made popular by the
superstitions? What Mysteries Does the World Hold? Every campaign setting has mysteries: a fabled land across the sea, a grim forest hiding a terrible secret, restless spirits haunting a ruined keep for
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
azer is returning to the City of Brass after attending a smiths’ convention in Bytopia. Meldar shares a cabin (the one marked “c” on map 11.2) with Ignatius Inkblot and a monodrone valet known as Orb
Ignatius confining Vern to his cabin until the authorities in Mechanus remove the cambion from the train. If the characters don’t have the means to raise Quintus from the dead, Ignatius suggests they
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
live off the land, while others embody violent aspects of nature. In either case, nymphs generally avoid other sapient creatures, preferring to mind the cycles of nature, the daily interplay of wild
refuse to knowingly destroy any land inhabited by another nymph. While they won’t work to alter the natural course of destruction, neither will they make another nymph’s home part of any calamity they
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
outposts still hold futuristic technology from before the cataclysm. Invaders from Wildspace. Spaceships land on the characters’ world and disgorge hostile creatures armed with advanced technology.
settles over the land. The characters can battle the giants living there or try to broker a lasting peace. Supernatural Horror If you want to put a horror spin on your campaign, the Monster Manual is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cinders from the nearby Hellfurnaces. Land of Black Ice. Those who have ventured far north of the Burneal Forest tell of a strange phenomenon. Instead of normal stark-white snow and translucent blue
-white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
Compendium
- Sources->Dungeons & Dragons->Divine Contention
following boxed text aloud: The storm above Leilon breaks as rapidly as it began. Gazing out over the town, you see a huge green dragon land on the rooftop of the House of Thalivar. On a nearby hilltop, you
attack!
To defend the escaping townsfolk, the characters must hold the line against a large force of enemies.
Ghostly Warrior
The undead have advanced into the city. The characters face one
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
laboratory. The extradimensional space beyond the portal is filled with working laboratory equipment, similar to the ruined gear seen in the monastery and the city, but even more advanced.
At the
the hearts in jars are fueling something called “powered armor,” and of Kwalish’s attempts to fuel the advanced technologies of the crashed planar craft with sources other than energy cells
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for smuggled wares. He also recruits local toughs and sailors for Gellan’s ventures, but he prefers those who are business-minded and less likely to cause trouble. 9. Green Market A strip of open land
ingredients for her dishes. 17. The Dwarven Anvil The blacksmith’s forge has a single anvil with a clear sign of dwarven origins, and a backlog of orders ten miles long. The human smiths make hooks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
ingots of refined adamantine from the forge, and the dwarves will lead them to the location of a crashed “flying boat” from some far-off land (see “Wreck of the Star Goddess"). The dwarves offer to stand
of the firenewts’ militarized, theological society. The statue has little artistic merit (firenewts are passable smiths but poor artists). If the gold and silver are separated from the other metals
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
1 is an exception, bringing the characters back automatically.) Eventually, the characters find the portal leading to Dran Enterprises’ headquarters in this way. As an advanced security measure, the
the trees beyond the building, you can see a freestanding iron door with the oval shape of a portal entrance.
No zombies are present on the land, though they swarm every part of the ship. One group






