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Returning 35 results for 'mechanus some with only active force for learn'.
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Classes
Player’s Handbook
Channel Cosmic Forces of Order
The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork
efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron
Classes
Player’s Handbook
associate themselves with temples dedicated to the deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn
Spells
Forgotten Realms: Heroes of Faerûn
A shimmering, spectral snake encircles your body for the duration. You gain 15 Temporary Hit Points; the spell ends early if you have no Temporary Hit Points left.
While the spell is active, you
feet. On a hit, the target takes 1d6 Force damage and has the Poisoned condition until the start of your next turn. While Poisoned, the target has the Incapacitated condition.
Using a Higher-Level
Monsters
Forgotten Realms: Adventures in Faerûn
":"4d12+6", "rollType":"damage", "rollAction":"Arcane Burst", "rollDamageType":"Force"} Force damage.
Spellcasting. Manshoon casts one of the following spells, using Intelligence as the spellcasting
, Wall of Force
1/Day Each: Befuddlement, Clone, Finger of Death, Mind Blank (cast before combat), SimulacrumProtective Magic. Manshoon casts Counterspell or Shield in response to the spell’s
Monsters
Planescape: Adventures in the Multiverse
-foot-tall, 20-foot-radius cylinder of magical force rises from that point. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, a creature takes 21 (6d6);{"diceNotation
":"6d6", "rollType":"damage", "rollAction":"Pillar of Truth", "rollDamageType":"force"} force damage, and the creature reverts to its original form (if it’s in a different form) and can’t
Monsters
Planescape: Adventures in the Multiverse
", "rollAction":"Pincer", "rollDamageType":"force"} force damage. If the target is a creature, it must succeed on a DC 17 Constitution saving throw or have the incapacitated condition until the end of its
damage on a successful one.When the armies of Mechanus mobilize against the forces of chaos, hextons are the field generals who command modron troops. These hulking hierarchs lead groups of modrons in
Clockwork Soul
Legacy
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Classes
Tasha’s Cauldron of Everything
The cosmic force of order has suffused you with magic. That power arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork efficiency. You, or someone from your
lineage, might have become entangled in the machinations of the modrons, the orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin
Monsters
The Book of Many Things
", "rollAction":"Comet Strike", "rollDamageType":"force"} force damage.
Spellcasting. The initiate casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At
will: Mage Hand, Thaumaturgy
1/day each: Dimension Door, Divination, EnthrallMoment of Foresight (1/Day). When hit by an attack roll, the initiate can force the attacker to reroll it and use the new
Monsters
The Book of Many Things
":"Shortbow","rollDamageType":"piercing"} piercing damage.
Detention Orb. The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a
the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing the creature
Monsters
Quests from the Infinite Staircase
.
Force Burst (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Force Burst"}. Raw arcane magic bursts out from the derro. Each creature within 10 feet of it must make a DC 11
Strength saving throw. On a failed save, the creature takes 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Force Burst", "rollDamageType":"force"} force damage and has the prone
Monsters
The Book of Many Things
","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Detention Orb. The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature
the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it already has one active, the first orb disappears, freeing
Monsters
Planescape: Adventures in the Multiverse
(the hand is invisible)
1/day each: jump, plane shift (self only), see invisibilityGithzerai travelers wander the multiverse to train and pursue cosmic enlightenment. These githzerai learn to
portals in Sigil and the Outlands. To learn more about other githzerai, see the Monster Manual.Matter Manipulation (Recharge 4–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Matter
Monsters
The Book of Many Things
":"1d10+4","rollType":"damage","rollAction":"Longsword","rollDamageType":"slashing"} slashing damage if used with two hands.
Detention Orb. The drone launches a tiny orb of magical force at a
remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a detention orb when it
School of Necromancy (PHB)
Legacy
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Classes
Player’s Handbook (2014)
you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.
Most people see necromancers as
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As
Monsters
The Book of Many Things
orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large
) destroys it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone
Monsters
Quests from the Infinite Staircase
":"force"} force damage.
Spellcasting. The champion casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13):
At will: Light, Mage Armor (self only), Mage
chastisement.Aura of Deception (1/Day). The champion emits an aura of ghostly illusions that fills a 10-foot-radius sphere centered on itself. While this aura is active, creatures have disadvantage on attack rolls
Monsters
Mordenkainen Presents: Monsters of the Multiverse
doors into kindling but also works well for smashing foes. These ogres are drilled in two simple tasks: rushing forward to shatter enemy fortifications and using their weapons to force an advancing enemy
to halt.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are given—the
Equipment
armor, even when it has 0 charges remaining.
Activating the Armor. As an action, you can expend any number of the armor’s charges to activate it; the armor remains active for 1 hour per charge
expended. You can use a bonus action to deactivate the armor early, but doing so doesn’t recover any expended charges.
While the armor is active, you gain the following benefits:
Augmented
School of Necromancy
Legacy
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Classes
Player’s Handbook (2014)
you progress, you learn to sap the life force from a creature as your magic destroys its body, transforming that vital energy into magical power you can manipulate.
Most people see necromancers as
The School of Necromancy explores the cosmic forces of life, death, and undeath. As you focus your studies in this tradition, you learn to manipulate the energy that animates all living things. As
Monsters
Phandelver and Below: The Shattered Obelisk
often struggle to handle the turbulent psychic energy within their minds and bodies. Those psionic goblins who learn how to safely tap into this psychic power are formidable forces in combat. Psionic
Escape. The goblin takes the Disengage or Hide action.
Telekinetic Shove. The goblin targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 13 Strength saving throw or have the prone condition.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7);{"diceNotation":"2d8+7", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"force"} force damage
Mechanus, the ingenious modron was lauded for its invention—until it turned these creations against its superiors. Steel predators wreaked havoc against the modron hierarchy until the rogue
Bodak
Legacy
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Monsters
Volo's Guide to Monsters
Aura of Annihilation. The bodak can activate or deactivate this feature as a bonus action. While active, the aura deals 5 necrotic damage to any creature that ends its turn within 30 feet of the
bodak. Undead and fiends ignore this effect.
Death Gaze. When a creature that can see the bodak's eyes starts its turn within 30 feet of the bodak, the bodak can force it to make a DC 13 Constitution
Spells
Elemental Evil Player's Companion
flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.
You cause the water to form into simple shapes and animate at your
, provided that there are no creatures in it. The water unfreezes in 1 hour.
If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Monsters
The Book of Many Things
magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to
it. The orb otherwise remains intact until the drone spends an action to end the effect or the drone is destroyed. A drone can have only one detention orb active at a time; if the drone creates a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"force"} force damage.
Devastating Bolt. Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
","rollAction":"Devastating Bolt"} to hit, range 60 ft., one target. Hit: 21 (4d8 + 3);{"diceNotation":"4d8+3","rollType":"damage","rollAction":"Devastating Bolt","rollDamageType":"force"} force damage
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"piercing"} piercing damage.Months before Ythryn's fall, a circle of mages known as the Telepathic Pentacle tried to fuse their minds together to become a conjoined telepathic force
tapped by the city's elite. A short obituary is engraved around the lip of the well in Draconic: “Herein lie the immortal remains of the Telepathic Pentacle. Sit, meditate, and learn.”
Magic Items
Bigby Presents: Glory of the Giants
these gauntlets, your unarmed strike deals an additional 1d6 force damage on a hit. Additionally, whenever you finish a long rest, choose one of the following damage types: acid, cold, fire, lightning
.
The fists last for 1 minute or until you are incapacitated. While the spectral fists are active, unarmed strikes you make on your turn have a reach of 30 feet, and when you hit a creature with an
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Magic Resistance. The dybbuk has advantage on saving throws against spells and other magical
Corpse. While Possess Corpse is active, the dybbuk makes the corpse do something unnatural, such as vomit blood, twist its head all the way around, or cause a quadruped to move as a biped. Any Beast
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
and whether the cone is active.
Any creature in that area can’t regain hit points. Any humanoid that dies there becomes a zombie under the tyrant’s command. The dead humanoid retains its
succeed on a DC 17 Dexterity saving throw or take 45 (10d8);{"diceNotation":"10d8","rollAction":"Disintegration Ray","rollType":"damage","rollDamageType":"force"} force damage. If this damage reduces the
Beholder
Legacy
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Monsters
Monster Manual (2014)
the cone faces and whether the cone is active. The area works against the beholder’s own eye rays.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite
or take 45 (10d8);{"diceNotation":"10d8","rollType":"damage","rollAction":"Disintegration Ray","rollDamageType":"force"} force damage. If this damage reduces the creature to 0 hit points, its body
Monsters
Fizban's Treasury of Dragons
", "rollDamageType":"force"} force damage.
Singularity Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Singularity Breath"}. The dragon creates a shining bead of
gravitational force in its mouth, then releases the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 22 (5d8);{"diceNotation
Monsters
Mordenkainen's Fiendish Folio Volume 1
);{"diceNotation":"4d6","rollType":"damage","rollAction":"Earth Phasing","rollDamageType":"force"} force damage and immediately moves to the nearest unoccupied space.Opportunistic Hunger. When a creature the
, digesting the dust but leaving the message lodged in its digestive tract. Trained over long years and with plentiful treats to learn the direction to different underground strongholds and outposts, the khargra carries its burden to its destination, then coughs up the message on command.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"Incorporeal Movement", "rollDamageType":"force"} force damage if it ends its turn inside an object.
Unusual Nature. The allip doesn’t require air, food, drink, or sleep.Maddening Touch. Melee Spell
, but that piece is enough to wrack the recipient with temporary mental anguish and violent compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about
Spells
Elemental Evil Player's Companion
can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.
You cause shapes, colors, or both to
no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Monsters
Eberron: Rising from the Last War
","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 15 (1d10 + 10);{"diceNotation":"1d10+10","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force"} force damage.
Magic Staff
","rollAction":"Magic Staff","rollDamageType":"force"} force damage.
Arcane Cataclysm (Recharges after a Long Rest). Sul Khatesh conjures orbs of magical energy that plummet to the ground at three






