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Returning 35 results for 'mechanus some with openly arcane from for loud'.
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Spells
Player’s Handbook
held shut by Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed.
When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
Knock
Legacy
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Spells
Basic Rules (2014)
target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which time the target can be opened and shut normally.
When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Backgrounds
Guildmasters’ Guide to Ravnica
tend to be loud, flashy, or explosive, even when the effect is unremarkable. For example, when you open the portal of a rope trick spell, the portal might be outlined by harmless, showy
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Upper Tavick’s Landing With its restrictive laws and aristocratic pride, Upper Tavick’s Landing is openly hostile not just to street crime but to any display of violence, loud noise, and even
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes
, during which time the target can be opened and closed. When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If you choose a target that is held shut with arcane lock, that spell is suppressed for 10 minutes, during which
time the target can be opened and shut normally. When you cast the spell, a loud knock, audible from as far away as 300 feet, emanates from the target object.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes
, during which time the target can be opened and closed. When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Arcane Display These areas have 20-foot-high, arched ceilings. 10a. Zigzagging Gallery Characters who make a loud racket in this hall attract the seven flameskulls in area 10b. The features of
additional weight before falling. Casting dispel magic on a chandelier causes it to go dark and fall to the floor with a loud crash. The paintings are stuck to the walls with sovereign glue and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
dark. Suddenly, a loud voice booms out all around you in Undercommon: “Turn back or suffer a death so horrible you cannot imagine! You have been warned!”
The voice is actually a minor illusion cantrip
. If no one in the party understands Undercommon, the dire warning is just loud gibberish to them. The cantrip was cast by Hanne Hallen, a young drow allied with House Mizzrym. Hanne has the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
could it have been a premature activation of an arcane weapon—and if so, could Cyran artificers already be working on an improved version in the heart of our greatest city?
Remain alert, people of
of Vol religion is practiced openly. Residents are circumspect about their activities, and undead servants are largely kept off the streets. But if you’re a follower of the faith, it’s a place where
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
menace, ask for the check without revealing the DC.) The following modifiers apply to the check: Arcane spellcasters gain a +6 bonus. Characters who openly worship a deity associated with death gain a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
:
One can never have too much information or arcane knowledge. Too much power leads to corruption, and the abuse of magic in particular must be closely monitored. No one should be powerless. Goals
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
gleaming gemstone. An arcane lock spell has been cast on the door. Rizzeryl the drow mage and his wererat gang can pass through the door, while other creatures must force it open with magic or a
informs them that servants of Xanathar will allow safe passage to anyone who openly brandishes Xanathar’s symbol (see below). Secret Compartment. Beneath Rizzeryl’s chair is a loose floor tile that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
area has four entry points, each with its own collection of items. The shadow demons in area T3E investigate any loud noises coming from the neighboring areas. T3A. Southeast Entrance The floor of this
is unlit and once held Murgaxor’s most prized arcane texts, most of which went with him to the Ruins of Caerdoon when he recently relocated there. The remaining texts—of which there are twelve stacked
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
chaotic to catastrophic — which suits the style of many Acquisitions Incorporated franchises alarmingly well. When a loud and emphatic marketing statement needs to be made using magic, trust a sorcerer
attention to themselves if things go bad. Focusing with Flair All sorcerers rely on an arcane focus through which they channel their magic, but traditional focuses lack a singular style. Staffs, orbs, wands
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of corpses. It feels cold to the touch. Magic Item’s History 1d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was
wealth. 4 Fragile. The item crumbles, frays, chips, or cracks slightly when wielded, worn, or activated. This quirk has no effect on its properties. 5 Loud. The item makes a loud noise—such as a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
kalashtar is trying too hard to pass as human, conspicuously and awkwardly using human slang. 51–52 A young half-elf in adventuring garb weeps openly. 53–54 A silver dragon in human form observes the
advances toward a number of other passengers. 71–72 An apprentice wizard draws arcane symbols on the window, glaring at anyone who interrupts. 73–74 A dwarf with a bandaged wound checks it repeatedly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
plaza, its four broken towers leaning inward. Faded pennants hang above the entrance, frozen stiff. A loud clatter resounds from within the hall.
This market hall once sold relics of arcane wonder
Arcane Octad (see "Rite of the Arcane Octad"), they must craft a wand from the wood of this tree. Gathering wood without waking the tree requires a successful DC 20 Dexterity (Stealth) check. If the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
approaching. Only the howling of the skulls in area U2 or sounds of combat nearby are loud enough to be heard over the squawking. Inside each cage is a swarm of ravens that fiercely attacks Baba Lysaga and
her scarecrows if released. Each cage is held shut by one of Baba Lysaga’s arcane lock spells, and opening it requires a knock spell or a successful DC 20 Strength check. A character can also pick
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
(an arcane focus) and a leather-bound spellbook that belong to Marta Moonshadow (see area 5d). The book contains the following spells: chromatic orb, cone of cold, counterspell, detect magic, dispel
poisoned blade in the neck. His telling of the tale is loud enough to be heard by characters listening at the door. Ranaghax, T’rissa’s older brother, is subordinate to her and all other female drow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
cold to the touch. What Is a Detail from Its History? d8 History 1 Arcane. This item was created for an ancient order of spellcasters and bears the order’s symbol. 2 Bane. This item was created
, it looks decrepit. 5 Hungry. This item’s magical properties function only if fresh blood from a humanoid has been applied to it within the past 24 hours. It needs only a drop to activate. 6 Loud
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Malyk is associated with rebellion because when a wild mage’s true nature is revealed, the individual often has no recourse but to openly attack others and create chaos. Most other drow vie to receive
, or who have no chance to rise in rank, can beseech Selvetarm for prowess in battle without suffering any shame. Anyone of high standing or who hopes to attain high standing shies away from openly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
/320 feet and deals 6 (1d8 + 2) piercing damage. A male drow mage stands watch on the rooftop. Characters who have House Freth escorts or who wear clever drow disguises can approach the fortress openly
has prepared, plus arcane lock, gust of wind, and sleep. Fastened to his robes is a bone scroll tube that holds a spell scroll of telekinesis. 18d. South Tower This tower has a male drow mage named
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Whenever a loud noise is made inside the chamber, the loose crystal flickers. Tremendously loud noises, such as those made by a thunderwave spell or a horn of blasting, cause the crystal to go out for 1d6
accordingly: Lining the far wall of this hall are eight doors, each marked with a different arcane symbol. On the wall above them is etched an inscription in Draconic.
A magical trap (marked T on map
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
top of the walls or flies beyond them is expelled from the maze, taking 22 (5d8) force damage and reappearing with a loud pop in an unoccupied space near the wall carving. Finding a Key. Any character
sarcophagus receives a supernatural gift from Acererak that varies based on the key’s color. The character becomes aware of the gift when Acererak’s arcane sigil appears somewhere on his or her body. The
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
19. Steering Tower Blagothkus has secured the door to this tower with an arcane lock. It can be opened normally by a giant or by a knock spell. For everyone else, breaking it down is largely
to a loud whisper signals an end to danger.
Anchor. The castle holds position on the ground or in the air. The castle remains stationary despite winds, storms, and so on.
Calm. The thunderclouds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
series of chambers off the main basement where he did some more … esoteric arcane experimentation. General Features No one has fully explored this area in more than a decade, since Screve left his
lion head is disabled, it loses its bite attack. Prisoner. Screve held a pentadrone from Mechanus as his prisoner in this area, using the modron as a model for the constructs he was creating. The
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the
orderly beings who inhabit Mechanus. Perhaps your ancestor even took part in the Great Modron March. Whatever its origin within you, the power of order can seem strange to others, but for you, it’s part of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Any loud disturbances on deck cause the captain and the sleeping cultists to awaken and investigate. Unless the characters approach the Morkoth invisibly, it is likely that the entire ship’s crew will
,” “SISTERS,” and “TREACHERY” into the floorboards. If he is awakened by a loud disturbance on deck, he drops the knife and leaves the cabin to investigate. He doesn’t know who or what Iymrith is, nor
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
not talk about Dran Enterprises too openly, and the characters are rebuffed or ignored during their initial inquiries. Eventually, though, the party is referred to Eriss (N female gnome commoner), said
helping the bard land a paying gig at a tavern, or seeking out one of the Ships or the loremasters of the Arcane Brotherhood to learn of his father. Helping Dabahl could lead to an encounter with a guild
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
arcane lock spell. 3. Guest Room The furniture in this room is scaled for giant-sized guests and includes two soft beds, a handsomely carved wooden table, and an empty wooden chest. A spacious closet
floor around them is littered with bits of broken wood. The griffons can’t attack creatures outside of their cages, but they make a ruckus when intruders enter — so loud that Countess Sansuri can hear
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
hope, as tenacious civilizations and peoples rebuild, reclaim, and create anew. Amn. A nation led by the representatives of five noble families, Amn is a place where the wealthy rule, openly and without
arcane magic is illegal in Amn, meaning that the only authorized spellcasters in the nation are wielders of divine magic who enjoy the support and patronage of a temple, and users of arcane magic who
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ship is all that remains of a Netherese skycoach, an airship that was used to ferry people to and from the floating city of Ythryn. Any loud disturbances in this cave cause the four flameskulls in area
information about Netheril and its fall, see chapter 7.
H8. Arcane Eye Activator A flat, slightly canted slab of stone rests in the center of this twenty-foot-high cave. One side is rough, as if the slab






