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Returning 35 results for 'mechanus stealing with only are from for light'.
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mechanics searing with only are from for light
Magic Items
Dungeon Master’s Guide
. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Test
;D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
saving throws against spells and other magical effects.Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing Gaze.
Bite. Melee Weapon Attack: +11;{"diceNotation
Nabassu
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Monsters
Mordenkainen’s Tome of Foes
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a
. The nabassu’s weapon attacks are magical.Multiattack. The nabassu uses its Soul-Stealing Gaze and makes two attacks: one with its claws and one with its bite.
Claws. Melee Weapon Attack: +11
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Mechanus Mechanus is where perfectly regimented order reigns supreme. It consists of equal measures of light and dark, and equal proportions of heat and cold. On Mechanus, law is reflected in a realm
perfect order, and “I” is ultimately subsumed into “we.” An adventure on Mechanus might lead characters to examine their individual egos in the light of the adventuring party. It might challenge a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Modrons Modrons are beings of absolute law that adhere to a hive-like hierarchy. They inhabit the plane of Mechanus and tend its eternally revolving gears, their existence a clockwork routine of
transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Big Top Extravaganza, since it’s the only time when Witch and Light are separated. Although he doesn’t condone theft, Burly has talked himself into believing that it’s not really stealing if the
the vane in hand. Burly concedes, however, that the vane yields almost as much leverage in negotiations with Witch and Light, though he has no plan for stealing the vane. The Heist See “Timed Events
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots. Alternatively
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Planar Effects The Concordant Express moves across the known planes of existence by passing through invisible portals only the train’s sapient Engine Car can find. The train’s next stop is Mechanus
deafened. Outside the train, bright light becomes dim light, and dim light becomes darkness. 6 Ysgard. Silent, spectral warriors from Valhalla fly around the train on ghostly chariots pulled by ghostly steeds. Any creature aboard the train that would be reduced to 0 hit points drops to 1 hit point instead.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Griffon Cavalry Waterdeep doesn’t have the fabled flying ships of Halruaa, but it does deploy an aerial defense force. Brave warriors of the City Guard light out from the Peaktop Aerie atop Mount
actually leap off their mounts into the open air! For a breath-stealing moment, they fall like stones, closing in on their targets at incredible speed. Their opponents rarely see the death blow, distracted
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has killed within the last
has advantage on saving throws against spells and other magical effects.
Magic Weapons. The nabassu’s weapon attacks are magical.
Actions
Multiattack. The nabassu uses its Soul-Stealing Gaze and
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Demonic Shadows. The nabassu darkens the area around its body in a 10-foot radius. Nonmagical light can’t illuminate this area of dim light.
Devour Soul. A nabassu can eat the soul of a creature it has
Resistance. The nabassu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The nabassu makes one Bite attack and one Claw attack, and it uses Soul-Stealing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
either case, the fissure then closes, leaving no trace of its existence. When you expend the last charge, the talisman disperses into motes of golden light and is destroyed. Conceptopolis Sword of Life
Stealing (Longsword), Sword of Sharpness (Greatsword),
Sylvan Talon (Scimitar), Talisman of the Sphere, Talisman of Ultimate Evil
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tower.
Light. The cavern outside the tower is dark, for the inhabitants of Araj require no light. Inside the tower, occasional driftglobes shed dim light, with the rest of the place in darkness
unhindered, but those trying to sneak into the tower must deal with the spell’s effects (see “Stealing into Araj”). Additionally, the tower is warded against scrying. Divination spells cast from outside
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
cog rises from the water, with two matching cogs connected to it. Rusty metal conduits stretch from the cavern walls to the cogs. The water of the lake is slimy, with pinpricks of phosphorescent light
happens automatically in 1d4 minutes. The lights at the bottom of the lake are phosphorescent crabs that feed on the muck. Each crab sheds dim light in a 5-foot radius but stops glowing 10 minutes
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
from Varkenbluff University. Once the characters arrive at the tavern, read the following out loud: As you enter the Sage’s Quill, soft light reveals mahogany furniture and luxurious carpets. A few
a dig in the Murkmire that unearthed a furrowed, light-green stone. I’ll give you all the details, but the bottom line is that it isn’t a stone at all—it’s the egg of an eldritch horror. Moreover, my
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
presented in episode 4. Modron in Need The pentadrone Stevie wants to travel back to Mechanus, and the characters could assist by using downtime or franchise tasks to make that happen. Research or
schmoozing might gain information from knowledgeable sages regarding existing portals to Mechanus, or unique rituals that can open a temporary portal. If the characters are successful in helping Stevie get
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
highest shelves. Continual flame spells light the well-traveled areas, and the Avowed employ driftglobes when visiting remote sections. An intricate arrangement of mounted mirrors lights the upper reaches
Mechanus. The Avowed struck a deal with the creatures, and they’ve been part of the library staff ever since. Working alongside the Avowed, the modrons catalog and shelve books, though each of them can
Magic Items
Infernal Machine Rebuild
hand cantrip at will.
A disembodied spirit follows you around, stealing and scattering coins from you, crumbling your food, and playing with your weapons and gear.
30
You are able to decipher
whenever you’re not looking—stealing things, mocking you behind your back, taunting opponents or friends, and so on.
36
Your skin is covered by slime. You automatically succeed on
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Meeting with Vizeran Assuming the adventurers arrive as Vizeran’s guests, they find the door to the tower open to them. If they arrive under other circumstances, see “Stealing into Araj” at the end
pale violet light brightens before you, revealing an opening in the vaulted ceiling and a spiral stone staircase with no railing, climbing up into darkness.
Around the stairs, the light reveals a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, lawful creatures in this area have disadvantage on Wisdom checks. Gravity. Gravity in the Inverse pulls toward an invisible, horizontal plane 30 feet below the surface. Light. The tunnels and chambers of
the Inverse are dark unless otherwise noted. Locals carry their own light sources as necessary. Seeds of Chaos The residents of the Inverse are largely freethinkers and anarchists, with a smattering
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
eagle friends, entering locked rooms, harming her animals, or stealing her possessions, they pass her test. Otherwise, they fail. At the end of this time, Derwyth reveals herself. When Derwyth
derro is that they live underground, shun the light of day, and are feared for their ruthless attacks on nearby settlements. Derwyth marks the star’s landing point on the characters’ map; it corresponds
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, a desk with matching chair, bright tapestries, and a large iron stove with plenty of wood to feed it. Light enters through arrow slits as well as through dirt-caked windows with broken shutters
with dead spell is cast on his head (which would need to be taken somewhere away from the tower’s spell drain effect), Yan reveals that he was banished from his clan for stealing. A half-elf bard named
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
rehearsal is underway; roll on the Motherhorn Tragedies table to determine which play is being rehearsed. Motherhorn Tragedies d8 Summary 1 A Tragedy at Twilight. A bright light appears in the
evening sky during a royal wedding. The light grows bigger and causes lively discussion between the revelers. It turns out to be a comet that crashes into the wedding, killing everyone. 2 Lament of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and attack. When a mezzoloth dies, its body transforms into wisps of oily smoke, though its trident remains. Mechanus Wardrobe This door is carved to depict the face of an ornate clock. When the door
cemetery, its canted tombstones shrouded in fog. Eerie, hungry shapes move among the graves in the distance. Suddenly, bright glowing balls of light appear in the room behind you.
Opening the wardrobe
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the chaotic plane of Limbo 34–36 Ticking portal formed from hundreds of gears Dusty archives in Mechanus, a plane of absolute law and order 37–39 Stained-glass door on a landing of pure light Gleaming
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wisps of white and gray streaking among motes of light—the distant stars of far-flung Wildspace systems. Most of the Astral Sea is a vast, empty expanse. Visitors occasionally stumble upon the
petrified corpse of a dead god or other chunks of rock drifting forever in the silvery void. Much more commonplace are color pools—magical pools of colored light that flicker like radiant, spinning coins
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Arcana,** Trickery Dagger against a hooded cloak
Bleredd N Labor, craft Forge,* Light Iron mule
Callarduran Smoothhands N Mining, stone carving Knowledge, Nature Golden signet ring
Cleverthrush LN Law, thought Knowledge Interlocking gears
Segojan Earthcaller NG Earth, the dead Grave,* Light Glowing gemstone
Sheyanna Flaxenstrand CG Love, beauty, passion Light Two
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
when he mentions Soul Coins. If pressed, Kaylan admits that he feeds off Soul Coins using a special Sword of Life Stealing, which he always keeps with him. If the characters bring him Soul Coins, he’ll
hovering globes of magical light. Room Size. Unless otherwise stated, all chambers within the maze are circular rooms 30 feet in diameter. Navigating the Maze Before the characters explore the maze, have
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. These side trek missions might include stealing a magic item from a drow noble house, gathering unique fungus from a mind flayer’s garden, and other potentially deadly tasks. More information on Mantol
as Old Gnawbone for her habit of flying over the forest with a corpse in her jaws as a light snack — has long dominated Kryptgarden with her evil presence. The forest is also home to a dryad named
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, each one fitted with a large, gear-shaped keyhole. Pale light shines through paper-thin gaps around the doors, but not the keyholes.
A stocky angel with cerulean skin and a pointed helmet leans
wings. Omid has orders to deliver the Stranger safely to Mechanus, where judgment awaits. The deva’s glowing mace is reminiscent of a large key. The head of the mace lines up neatly with the gear
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Gravy Four iron gibbets hang from chains hooked to the 10-foot-high ceiling. The gibbets are empty except for one that holds a wailing goblin named Glom. Glom was caught stealing food intended for the
. Each goblin vendor carries a fat pouch with 3d6 gp, 3d8 sp, and 3d10 cp in it. 1e. Yek the Tall Torches. Flickering torches in iron brackets light this room.
Bugbears. Four bugbears stand in the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
between brass posts spaced 5 feet apart. Earthquakes caused the balcony to collapse in two places—see areas S16 and S17 for details. S14: Abandoned Garden Magical light fills this rectangular room. The
light emanates from three glass domes attached to the ceiling above a five-foot-wide, twenty-foot-long plant bed overflowing with rotting vegetation.
Closer inspection of the plant bed reveals two
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. You gain a Fly Speed equal to your Speed, and you can hover. As you fly, your skin glistens with mucus or otherworldly light. See the Invisible. You can see any Invisible creature within 60 feet of
arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the






