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Returning 34 results for 'mechanus stitched with only are fawning for long'.
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Magic Items
Dungeon Master’s Guide
evil have added their own input to the book’s catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some
stone cracks and turns to powder if the book rests on it long enough.
Whenever a creature that isn’t a Fiend or an Undead attunes to the Book of Vile Darkness, that creature makes a DC 17
Monsters
Curse of Strahd
their creator's madness. Pidlwick II knew that it had no purpose as long as Pidlwick remained in Castle Ravenloft, so it pushed Pidlwick down a long flight of stairs, killing him. Everyone else
.
Pidlwick II is basically an oversized toy—a 4-foot-tall mechanism stuffed with gears, springs, and other components expertly fitted together to impart a semblance of life to it. Its skin is made of stitched
Magic Items
Tasha’s Cauldron of Everything
pouch, stitched with images of heroes and whimsical creatures. Where the teeth fall, they bring legends to life.
Using the Teeth. While you are holding the pouch, you can use an action to draw one tooth
, or you throw it into an unoccupied space within 10 feet of you in a body of water that is at least 50 feet wide and 50 feet long. Upon doing so, the tooth burrows into the ground and vanishes, leaving
Magic Items
Keys from the Golden Vault
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
added their own input to its catalog of vile knowledge. Their additions are clear, for the writers of later works stitched whatever they were writing into the tome or, in some cases, made notations
powder if the book rests on it long enough.
A creature attuned to the book must spend 80 hours reading and studying it to digest its contents and reap its benefits. The creature can then freely modify
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
some future act of conquest. The march is long and dangerous, and only a small number of modrons returns to Mechanus. ZUZANNA WUZYK The Great Modron March
Great Modron March, The When the gears of the plane of Mechanus (see chapter 6) complete seventeen cycles—once every 289 years—the modron (MOE-dron) leader, Primus, sends a vast army of modrons
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
feet. Towels hang on hooks above it.
Books One book has worn wooden covers and is filled with humorous anecdotes. Another appears to be a diary with a gold-stitched cover of burgundy-dyed leather, its
scented pages chronicling the love affairs of a long-dead noblewoman. The third book, which is missing its cover, contains Elvish translations of common Orc phrases and idioms. The last book is bound
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chaotic Good, Neutral Good Bytopia Lawful Good, Neutral Good Carceri Chaotic Evil, Neutral Evil Elysium Neutral Good Gehenna Lawful Evil, Neutral Evil Hades Neutral Evil Limbo Chaotic Neutral Mechanus
Celestials. The Lower Planes are the home of Fiends. The planes in between host their own unique denizens: for example, modrons are Constructs that inhabit Mechanus, and slaadi are Aberrations that thrive
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
this optional rule. At the end of a long rest spent on an incompatible plane, a visitor must make a DC 10 Constitution saving throw. On a failed save, the creature gains one level of exhaustion
. Incompatibility between lawful and chaotic alignments doesn’t have the same effect, so Mechanus and Limbo lack this quality.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
) arrives to interview the characters about their strange situation. It seeks information so greater powers in Mechanus can decide whether they want to blame the characters for their reality-defying
locations. 4 The characters witness an illusory, miles-long procession of thousands of modrons. Any character who draws close to the illusions can see that the modrons look terrified of their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are two ugly young women wearing silk shawls and gowns of stitched flesh. Long needles stick out of their tangled mops of black hair. The women cackle with glee. In a rotting wooden closet are three
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
ludicrous degree, he listens to anything that sounds like fawning, servile, helpful obedience but offers nothing in return. He will generously spare the lives of those who offer him tribute in the form of
spells or a long wait with bonfires to melt the ice. The hoard includes 500,000 cp, 100,000 sp, and 5,000 gp, a frozen chest containing 800 pp and 21 small blue sapphires worth 300 gp each, a frozen
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Nagpa Long ago, the Raven Queen cursed a cabal of powerful wizards for meddling in a ritual that would have helped avert a war between the gods. She transformed them into the scabrous, birdlike
to avoid her and her agents. When it’s impossible to do so, they become cringing, fawning things, eager to please and thereby escape further attention from her cold gaze. All the original thirteen
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
in a panoply of architectural styles. Among the stone structures are a few towers made of stranger materials, such as infernal iron and the bones of a long-dead colossal red dragon. Non-Avowed rarely
Mechanus. The Avowed struck a deal with the creatures, and they’ve been part of the library staff ever since. Working alongside the Avowed, the modrons catalog and shelve books, though each of them can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vertical surfaces in Grudd Haug, including mud walls and log roofs, require a successful DC 15 Strength (Athletics) check to climb.
Curtains. Hanging in several doorways are curtains of stitched
Objects. Most of the furnishings and other items in Grudd Haug are sized for hill giants. Exceptions are noted in the text. Tables, benches, and other room fixtures are typically twice as high, long
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, creating multiversal anomalies. Shemeshka planned to eventually release the modrons to Mechanus, where they would skew the workings of that plane. She would then take advantage of the chaos. R04M wants
’ long-term entrapment. Back to the Outlands Once the characters agree to aid R04M, they’ll need to find a way to reach Gzemnid’s Realm. R04M shares the location of the portal he originally used to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the steps. A key hangs on a peg at the top of the steps; it opens the locked gate at the bottom. A rack along the southwest wall holds implements used in training the drakes: long poles with lassos at
the end, used for snaring and controlling young drakes; leashes and collars; sharp prods; mock weapons made of wood; human-sized dummies stitched out of sailcloth and stuffed with straw, with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
hags take perverse joy in corrupting mortals. Night hags were once creatures of the Feywild, but their foulness saw them exiled to Hades long ago, where they degenerated into fiends. The night hags have
long since spread across the Lower Planes. NIGHT HAG ITEMS
A night hag carries two very rare magic items that she must craft for herself. If either object is lost, the night hag will go to great
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with contempt. But she also knows the posting is temporary, and she intends to wring every advantage from it in the meantime. A member of a drow house with a long history as slavers, Ilvara is a cruel
are fawning sycophants with a passive-aggressive edge. The males defer to the females, the rank-and-file warriors defer to the elite warriors, and everyone defers to the priestess Ilvara.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and is 7 feet long, 3 feet wide, and 3 feet tall. The contents of the sarcophagi are as follows: The northern sarcophagus contains the moldy bones of a dwarf with corroded bits of armor clinging to it
11, rested here while he meditated.) The southern sarcophagus contains the bones and tattered robe of a long-dead mind flayer. 14b. Northern Crypt The door to this room is identical to the one guarding
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from doing so. As long as these Barovians are with the adventurers, random encounters occur on a roll of 9 or higher. Barovian Witch You hear a woman’s scratchy voice calling out a name. “Grizzlegut
stitched or printed on it in tiny letters: “Is No Fun, Is No Blinsky!” Roll a d6 to determine the specific toy: d6 Toy 1 A plush werewolf stuffed with sawdust and tiny wood-carved babies. It has dull
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
knew that it had no purpose as long as Pidlwick remained in Castle Ravenloft, so it pushed Pidlwick down a long flight of stairs, killing him. Everyone else thought it was an accident. In the days that
4-foot-tall mechanism stuffed with gears, springs, and other components expertly fitted together to impart a semblance of life to it. Its skin is made of stitched leather pulled taut over an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unoccupied space as close to your former space as possible. On a successful save, the creature takes half as much damage only. Once you use this feature, you can’t do so again until you finish a Long Rest
arises from Mechanus or a realm like it—a plane of existence shaped entirely by clockwork efficiency. You or someone from your lineage might have become entangled in the machinations of modrons, the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
locked hatch is a Large object with AC 11, 25 hit points, and immunity to poison and psychic damage. As long as the outer rings and orbs aren’t in motion, the hatch can be forced open with a successful
sphere and any creatures inside it disappear. The DM ultimately decides where they end up, if anywhere. Possibilities include Mechanus, the Vast Swamp on Oerth, Mount Nevermind on Krynn, a desert on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Cave Locations The cave’s chambers and tunnels were hewn from solid rock by dwarves long ago. The berserkers carry torches to see where they’re going. Characters without darkvision must rely on their
dragon wyrmlings named Gelym and Tyzar curl up together in the eastern part of the cave. They attack any creature that enters their den. The stone chute is 25 feet long, roughly hewn, and steeply
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
ranger. The vampire has long been imprisoned within a magical iron coffin mounted atop animated golem legs (an early Kwalish design), forced to atone for his evil deeds by working for the Cartophile
from within the coffin and help guide the expedition, the coffin obeys only the commands of the party members. Cold, calculating, and manipulative, the vampire aids the party as long as he believes he
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
builds and repairs them to pass the time on long trips. Cabin B. Ethlynn shared this cabin with the murder victim and knows Quintus was a cartographer. Ethlynn confirms that Quintus left their cabin to use
Ignatius confining Vern to his cabin until the authorities in Mechanus remove the cambion from the train. If the characters don’t have the means to raise Quintus from the dead, Ignatius suggests they
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Azure Sea The Azure Sea has long been a turbulent body of water in every sense. Its storms have sent countless ships to their doom, and warfare of one sort of another is conducted across its surface
to chastise the god Ehlonna for the destruction of her home. Aiding her is the corrupted dryad Filios, who dwells in a shriveled oak growing from the ship’s center. A black leafless branch stitched on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
. As long as its shriveled heart remains intact, a mummy lord can’t be permanently destroyed. When it drops to 0 hit points, the mummy lord turns to dust and re-forms at full strength 24 hours later
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
can see that the devil’s horrid leather cloak is crafted from the faces of flayed monks and prisoners, the flesh cured to leather and roughly stitched together. The scepter and crown it bears appear
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with wild hair and bare feet bounds toward you on all fours, wearing a tattered gown of stitched animal skins. You can’t tell whether it’s a man or a woman. It stops, sniffs the air, and laughs like a
long, rusted knives for claws. If more than one scarecrow is present, the others are close by. If none of the characters has a passive Wisdom (Perception) score of 11 or higher, the scarecrows catch
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of this marble hall is polished to a mirror-like finish. The exterior walls are lined with stained-glass windows depicting fairies and butterflies in flight. A glass statue of a long-haired woman in
gown for Iggwilv; and more. The following clues can help the characters identify some of Zybilna’s former personas: The name “Natasha” is stitched into the collar of a cape sized for a child. Characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with a tiny cog for a cap. When placed on a flat surface, the cap rotates like the gears of Mechanus. Golden Gout. Imported from the Nine Hells, this spiced whiskey burns all the way down. Imbibers
. Save for a few stragglers, the portal and its invaders are long gone, but their devastation remains. Scavengers scour the ashen wasteland for infernal supply caches, clashing with enforcers on the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
she shares control of the faith of dragonkind. She also holds a special enmity for Asmodeus, who long ago stripped her of the rule of Avernus and who continues to curb the Dragon Queen’s power. Black
magic, which creates one or more of the following effects: The land within 6 miles of the lair takes twice as long as normal to traverse, since the plants grow thick and twisted, and the swamps are thick






