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Returning 35 results for 'mechanus stretches with only assigned from for land'.
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mechanus stitches with only assign from for land
Monsters
Mordenkainen Presents: Monsters of the Multiverse
living. Because they are undying, some wood woads outlive their original purpose. The site a wood woad guards might lose its power or significance over time, or those whom it was assigned to guard
to nature and that protect and respect the land, such as druid;druids and treant;treants (both appear in the Monster Manual). Some treants have wood woad servants by virtue of age-old pacts with druids
Warforged
Legacy
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Species
Eberron: Rising from the Last War
a soul?” Gerrion said.
“What makes you think you do?”
—Keith Baker, The Shattered Land
The warforged were built to fight in the Last War. While the first warforged were
warforged embrace a concrete purpose — such as protecting allies, completing a contract, or exploring a land — and embrace this task as they once did war. However, there are warforged who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
deadly sabotage across the Outlands. Despite these conflicts, the Outlands remains a plane of balance. Toward the center of the plane, away from the gate-towns, lie vast stretches of land similar to the
a Celestial and a Fiend arguing in a tavern while sharing a fine bottle of wine. Gate-Towns of the Outlands Town Gate Destination Automata Mechanus Bedlam Pandemonium Curst Carceri Ecstasy
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Modrons Mechanized Caretakers of Multiversal Law Habitat: Planar (Mechanus); Treasure: None Beings of magic and machinery, modrons embody absolute law. These inhabitants of the clockwork plane of
Mechanus tend to the incredible mechanisms of their orderly home and oppose chaotic forces across the multiverse. Modrons are parts of a vast hierarchy, spanning from quirky monodrones to the leader of
Backgrounds
Ghosts of Saltmarsh
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk don’t know the satisfaction of hard work.
5
I
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
69. Mechanus Chain Hot wind tinged with the smell of burning oil blows down a forty-foot-diameter vertical shaft. Stone balconies protrude from the walls on opposite sides of this expanse, with the
, Acererak contaminated a workforce of modrons from the plane of Mechanus. Under the stewardship of a corrupt pentadrone, the modrons rerouted one of their great chains into the tomb. The sections of the shaft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Refuge Bay Refuge Bay has a reputation for being a relatively safe place to make landfall. Many explorations of Chult have begun on its white sand beach, which stretches as far as the eye can see
intact but they now lie more than a mile from dry land, and they’re prowled by sharks, plesiosauruses, and sea hags.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Settlements and Sites The forested valley of Tepest stretches between ranges of rugged mountains etched with dramatic cliffs and mysterious vales. Rocky soil and unpredictable weather make much of
the region ill-suited to agriculture, and deadly predators, murderous goblins, and cunning fey haunt the wilds. Despite this, the land around the community of Viktal is a haven of peace and bounty. Most
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Atagua Gazetteer Much of Atagua consists of grasslands, wetlands, and narrow stretches of tropical forests bordering the Holroro River. Two extreme seasons each year of intense rain and dusty drought
have shaped this land and blessed its people with resilience. They live, work, and tell stories in villages built on platforms or in sprawling hacienda estates surrounded by sugarcane fields or cacao
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
National Affairs Sometimes there’s a fine line between the missions assigned by a head of state and those of an espionage agency or a military force, but your team’s central focus is politics. As a
additional options for leaders who might make appealing patrons. Cyran Affairs d6 Mission 1 Convince nations to recognize Oargev as a sovereign 2 Work diplomatically to secure land for a Cyran nation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, only to form anew, again and again. Beneath the ruby glow lay a dark nightmare land of bare rock and flumes of sparks and gouting flame, where things slithered and scrambled half-seen in the shadows
. Mountains clawed the ruby sky. The Land of Teeth, Azuth had once aptly called it, surveying the endless jagged rocks. This was the Greeting Ground, the realm of horror that had claimed the lives of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
to nowhere. To the village’s north, scattered woods and shady brooks give way to the deadly badlands known as the Northern Wastes. Across the Vingaard River to the south stretches a land of grim
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
chapter) or any location where you expect to track the adventurers’ movement in hours rather than days. The ground cover of an area this size will include broad stretches of one predominant terrain type
no settlements at all. You can also indicate the extent of the cleared farmland that surrounds each city or town. On a province-scale map, this will show as a belt a few hexes wide surrounding each town or village. Even small villages farm most of the arable land within a mile or two.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
closely tied to the distant land of Xen’drik. The following optional rules are a way to explore this aspect of the setting. Optional Rule: Common Languages
Common is the language of the Five Nations
regions or cultures. The DM may change the languages assigned to a monster or NPC to reflect this.
Giant is the common tongue of Xen’drik. It is rarely encountered on Khorvaire. Monsters in Khorvaire
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Strahd’s demise, the characters feel drawn to Castle Ravenloft’s overlook (area K6), and there they witness the following scene. Thick clouds fill the sky. Through the chilly morning mists, the land
those of Strahd, yet subtly different.
His voice is calm and peaceful. “My name is Sergei von Zarovich.” He turns to Ireena. “Tatyana, the time is at hand to rest. Come, my love and wife.” He stretches
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Mechanus. The Avowed struck a deal with the creatures, and they’ve been part of the library staff ever since. Working alongside the Avowed, the modrons catalog and shelve books, though each of them can
case they’re allowed a room and given strict instructions not to wander the halls without their assigned guides. The halls of Exaltation connect to its classrooms, kitchens, bakeries, dining halls
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the “Here there be dragons” notations? What if great empires cover huge stretches of countryside, with clearly defined borders between them? The Five Nations of the Eberron setting were once part of
city to another. Gods Inhabit the Land, or Are Entirely Absent. What if the gods regularly walk the earth? What if the characters can challenge them and seize their power? Or what if the gods are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
the World, a range of skyscraping, snow-covered peaks. These extend toward the Sword Coast, which forms the western edge of the great continent of Faerûn and stretches southward for thousands of miles
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Akros’s Surroundings Arable land is scattered across small plateaus and valleys in Akros, meaning that the serf communities that farm the land are small and just as scattered. Volcanic rifts
great stone bridge that spans it is the only way into Akros from this direction. Stratians consider it a high honor to be assigned to guard the bridge.
Titan’s Stairs. These stone “stairs
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
leaves. A character who succeeds on a DC 14 Intelligence (History) or Intelligence (Religion) check knows that a ninuno is a spirit of the land, similar to a dryad, who serves as an intermediary
that many come to her for guidance and for stewarding their own stories. Personality Trait. “I seek to honor the gods with every song I sing and every word I speak.” Ideal. “The history of our land is
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
dragon Cozmioko. She was slain recently trying to defend this land from Anthradusk, a blue dragon who seeks to resurrect his ancestors: generations of blue dragons, each an architect of untold calamities
leaves the city for long stretches as he collects foul reagents for his ritual.” What Can You Tell Us about Haskasori? Eldemere approaches a nearby well and scatters a scintillating powder across its
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rope line that stretches between the two rooftops; each foot of rope line costs 2 feet of movement. 2 You come to a rooftop that’s 10 feet higher than the one you’re on. Make a DC 10 Strength
jump down safely. On a failed check, you take damage from the fall and land prone. 4 A roof is slippery. Make a DC 10 Dexterity saving throw. On a failed save, you fall prone. 5 You step on a rotten
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragon Turtle Dragon turtles are among the most fearsome creatures of the oceans. As large and voracious as the oldest of its land-based dragon kin, a dragon turtle strikes with its deadly jaws
dwell in caves hidden in coral reefs or beneath the seafloor, or along rugged stretches of coastline. If a choice cave is already inhabited, a dragon turtle attacks its current residents in an attempt to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, whose northern and western shores hold broad stretches of slave-tended fungi fields that feed much of Menzoberranzan. The dark, cold waters of the lake have a sinister reputation, dating back to days when
they don’t attack drow or anyone accompanied by a drow. There’s a 25 percent chance that 1d4 drow guards are standing within 120 feet of the orcs, quietly resenting the fact that they’ve been assigned to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
spireward from Camp Greenbriar. Read or paraphrase the following description as the characters approach: An arid land of stark rock formations and rugged cliffs stretches ahead. Amid the dust, brush, and
animals follow the characters through this wilderness but don’t bother the characters. At Razortooth Rock, the peak at the center of this rugged land, the characters find Ebonclaw. Ebonclaw uses the saber
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
leaders enact their monstrous agendas upon the land, leading only to continued suffering. The Dark Powers ensure that the defeated faction doesn’t remain quelled for long, though. The characters might
rival through martial skill Loyalists
+1 Evicting rebels from a community Loyalists
+1 Attaining victory over a rival through duplicity Rebels
+2 Completing a mission assigned by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
farther east would eventually lead you to Elturel, capital of the holy land of Elturgard — or at least that was the case until a few days ago. The flood of refugees from Elturel has gotten worse
wall and takes its name from the various statues that rest in its niches and perch atop its battlements. Unseen beyond the sealed Basilisk Gate, a dirt road stretches through the Outer City slums to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
climbs to the upper level, while in another corner a stone staircase descends into darkness.
Several chairs surround a wooden table that stretches nearly the length of the room. Wooden dishware and
mongrelfolk, and he considers their imprisonment to be necessary, to contain their madness. With regard to Strahd’s bride, he believes that she is the key to freeing the land from its curse. The insane Abbot
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
they are a precursor to the gods descending from the heavens to walk the land. No one knows for sure.
You are just finishing your midday meal while listening to a blacksmith tell about being awakened
panicked citizens before them, while the enormous vine in the distance stretches ever taller.
The friendly sailor, Elaina Sartell, is described later in the chapter. She flees at once, leaving the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Traits d8 Personality Trait 1 I am unmoved by the wrath of nature. 2 My friends are my crew; we sink or float together. 3 I need long stretches of quiet to clear my head. 4 Rich folk don’t know
important in the deep sea, and I intend to find it. 2 Someone else’s greed destroyed my livelihood, and I will be compensated. 3 I will fish the many famous waters of this land. 4 The gods saved me
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
cinders from the nearby Hellfurnaces. Land of Black Ice. Those who have ventured far north of the Burneal Forest tell of a strange phenomenon. Instead of normal stark-white snow and translucent blue
-white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
might lose its power or significance over time, or those whom it was assigned to guard might die. If it is freed from its specific duties, a wood woad might roam to find another place of natural
beauty or fey influence to watch over. Wood woads are drawn to creatures that have close ties to nature and that protect and respect the land, such as druids and treants (both appear in the Monster Manual
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
outlive their original purpose. The site a wood woad guards might lose its power or significance over time, or those whom it was assigned to guard might themselves die. If it is freed from its specific
land, such as druids and treants. Some treants have wood woad servants by virtue of age-old pacts with druids or fey that performed the rituals, while others acquire the services of freed wood woads
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
leading east, called the Eastway, stretches roughly thirteen miles to the town of Easthaven on the shore of Lac Dinneshere. The southwest route, known as the Caravan Trail, is called the Ten Trail where it
stand open, and the guards assigned to the gatehouses say and do nothing as people come and go. When Bryn Shander is threatened, however, the guards close and bar the gates, refusing to open them
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-high, arched ceiling and contains three 1-foot-thick, magic curtains of translucent, shimmering green seawater. Each watery curtain stretches from floor to ceiling and wall to wall. Sound passing
receive XP for killing Ichthyglug more than once.) The marid commands the quippers to attack anyone who dares to enter his pool. The swarms pose no danger to creatures on land. Treasure. Ichthyglug






