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Yeenoghu
Legacy
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Monsters
Out of the Abyss
atrocities in his name. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with him
of civilization on his layer of the Abyss.
Lair Actions
On initiative count 20 (losing initiative ties), Yeenoghu can take a lair action to cause one of the following effects; he can’t use the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
them into flind;flinds. Yeenoghu takes pleasure in causing fear before death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with
), and there are few structures or signs of civilization on his layer of the Abyss.
The challenge rating of Yeenoghu is 25 (75,000 XP) when he’s encountered in his lair.
Lair Actions
On
Monsters
Fizban's Treasury of Dragons
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient dragon turtle and an ancient gold dragon meet once a year to trade moves
following features:
Shelf Floor. The sandy beaches represent the ocean floor at a depth of 100 feet, which is coated in a soft layer of fine sediment. The water around the lair is clear but dimly lit
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Two archdevils—Zariel and Bel—have longed battled for control over Avernus, the first layer of the Nine Hells. To advance their cause, both archdevils plan to rebuild the Infernal Machine
missing components of the Infernal Machine of Lum the Mad as possible. These agents, Lynx Creatlach and Sir Ursas, know of one another and of their competing agendas. They each desire to meet the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, Levistus, both occupy strange positions in the hierarchy. Stygia is a frozen wasteland of mysterious origin, a churning, murky sea covered in a thick layer of ice. Where the ice gives way to open water
devotion of a wide variety of criminals, rascals, and ne’er-do-wells across a multitude of worlds. He continues to meet his quota of souls, both despite his lack of mobility and because of it. Being
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
most who repeat that story are only trying to layer a mystical facade over their dilettante spiritualism. Only the group’s highest-ranking members know that the Keepers of the Feather began in Barovia
? Is another Keeper your mentor? Do you and other Keepers meet regularly? Do you correspond with a Keeper in another domain? Did this person give you your Mark of the Raven talisman?
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
ocean floor at a depth of 100 feet, which is coated in a soft layer of fine sediment. The water around the lair is clear but dimly lit. The water’s edge on the map represents the lip of the shelf, which
hoard scattered across the chamber floor. Although the lair is mostly flooded with seawater, a layer of breathable air is trapped in the top 3 feet of the main chamber. Coral Shelf. A secondary entrance
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the paradoxical nature of their partnership. The Nine Hells is a hierarchy in which two individuals can’t normally hold the same position as ruler of a single layer. Yet Asmodeus allows these two to
whatever emotion she chooses to evoke. Belial, meanwhile, doesn’t attempt to sway others with his interpersonal skills and focuses on the duties of ruling a layer of the Nine Hells. The two seem to hate and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
playing field.
At the place where the corridor bends is a capstone that seemingly covers a hole in the floor. Etched into the top of the slab are several glyphs obscured by a layer of dust. This
writing, in Olman, reads, “Dare not open this pit unless you be willing to meet the challenge of pelota.” Five feet above the capstone in the southern wall is a hemispherical depression 1 foot in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Fraz-Urb’luu’s Gem Having previously been imprisoned for many mortal lifetimes on the Material Plane, Fraz-Urb’luu had taken steps to bind himself to his layer of the Abyss. As soon as he felt the
are preparing to take out the weakened duergar and svirfneblin forces. Meanwhile, Druu’giir has infiltrated a drow delegation sent to meet with representatives of the Zhentarim enclave to discuss how
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
information that might be gleaned about the layout or location of areas within the lair becomes increasingly inaccurate as the kobolds “migrate” through the rock to meet the needs and ensure the safety of
protected by an insulating layer of dung and decomposing matter around the eggs. Throne Room A warren’s throne room is always protected by traps and features a shrine to Kurtulmak in the form of a carved
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
death, and he sows sorrow and despair through destroying beloved things. He doesn’t parlay; to meet him is to do battle with him—unless he becomes bored and wanders away. The Beast of Butchery has a
there are few structures or signs of civilization on his layer of the Abyss. The challenge rating of Yeenoghu is 25 (75,000 XP) when he’s encountered in his lair. Lair Actions On initiative count 20
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the other from the left, to meet at a landing on the second level 30 feet above your heads. That layout repeats on the second level, and the third level, but with each successive layer adding less
Magic Items
Infernal Machine Rebuild
checks made using thieves’ tools or tinker’s tools.
Any metal object you wield or wear is covered in a thin layer of oil that drips occasionally and leaves your fingerprints everywhere
hostile toward you as long as you do not attack, threaten, or provoke them.
Whenever you meet a creature of a particular type other than humanoid (as chosen by the DM), there is a 1 percent cumulative
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
also rises to meet the balcony.Glass doors lead out to the east and west. To the northeast is a chamber with a crystal fountain as its centerpiece.
The fountain is described in area S3. The balcony
each) and a silver necklace with moonstone teardrops (worth 750 GP) Seven jade orbs (worth 100 GP each), each engraved in Infernal with the name of a layer of the Nine Hells (Avernus, Dis, Minauros
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
into death and the great unknown. NISHREK AND THE ETERNAL WAR
Orcs believe that if they die with honor, their spirits go to the plane of Acheron, the Infinite Battlefield — specifically the layer of
. There in the darkness, orcs exiled to meet their fate are either brought into the fold as members of the tribe’s Shargaas cult, or are torn to pieces and devoured as sacrificial tributes by the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
decay. A layer of earth, mixed with rotting vegetation and the remains of cave animals, covers the floor. Several varieties of mushrooms and fungi grow on the detritus, as well as a few saplings
-Durbuluk creatures to be potential prey, so he attacks any he meets, roaring in Goblin, “Get ready to meet the cook pot!”
Underdark Access. In the dark of the northern cavern section, a crude
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
Statistics
Karsus, a powerful human mage and the ruler of Eileanar, is meant to be a figurehead whose name looms large in Netherese culture. However, if the characters meet Karsus, use the Lich stat
by mages are frigid cracks in reality leading to the Plane of Ice, Stygia (the frozen fifth layer of the Nine Hells), Limbo, and other distant planes. Adventurers might be asked to deal with monsters
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
servants to come to her aid. Treasure. One of the bronze caskets holds 400 cp, and the other one has 300 pp concealed beneath a layer of 100 cp. If the lid of the strongbox is opened by anyone but
thieves’ tools and making a successful DC 15 Dexterity check. Coffer 2 is locked. It contains 200 pp concealed beneath a layer of 500 cp. Coffer 3 is locked. It holds packets of leaves and seeds and husks
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
humanoids with bull heads emerge from the darkness. They brandish axes and lead metallic bulls whose nostrils exude a noxious vapor.
This immense labyrinth is part of the Endless Maze—a layer of the Abyss
the party spends in the maze, roll on the Labyrinth Encounters table to see what, if anything, the characters meet. The labyrinth’s exit is a one-way portal at the end of a clean, misty tunnel
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Passage This hidden corridor has a secret door at each end of it. The floor of this darkened corridor is coated with a fine layer of black dust, and the air is stale and hot.
The duergar created this
presumes they have come seeking an audience with Jarazoun. The arcanaloth languidly informs the characters that the efreeti is too busy to meet with them. If the characters reveal their true purpose
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Grandolpha’s guards have prepared, but the food has a thin layer of ash covering it that spoils the taste. Grandolpha doesn’t seem to mind, though. She also offers the characters a vile Muzgardt brew
the characters threaten her, she laughs at their audacity and refuses to meet their demands. If the characters ask for her help, she shares the following information with them: She doesn’t know
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Many are dwarf-sized (former duergar). The characters can fight the skeletons if they wish, but any altercation darkens Lottie’s mood when the characters finally meet her. Each skeleton uses the normal
-stamped tokens are made of copper covered with a thin layer of gold, as the characters saw with the tokens found in Horn Enclave. The cashier accepts any form of valuables as payment (excluding IOUs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
adventurers exploring the dungeon either escape or meet terrible ends. Roll on the Dungeonland Results table to determine how the game concludes. CoupleOfKooks “You ever get the feeling you’re being watched
(see below). Once her bodyguards are dispatched, Shemeshka calls for a truce (see “What Shemeshka Really Knows”). Shemeshka’s Domain. The House of Liars is among Shemeshka’s favorite safe houses, a layer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
crash out of the jungle 2 rounds later, ready to fight whatever they meet. 5. Latrines During the attack on the camp, one templar’s courage failed him, and he hid from the undead by climbing down into
here is 23 feet high and draped with cobwebs, and the stone-tiled floor is covered with a thick layer of mud, creepers, and blown-in leaves, so attempts to spot this pit trap are made with disadvantage
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
more of them succeeds, read: You spot a wolf trap, its steel jaws caked with rust. Someone has carefully hidden the trap under a thin layer of pine needles and detritus. Barovian hunters and trappers
travel to the Blue Water Inn in Vallaki to meet “some new friends.” It then flies off in the direction of the town. Werewolves If the werewolves are in human form, read: A deep voice calls out, “Who
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
darkness. Numerous rock columns rise to meet the stone overhead. The air is thick with troglodyte stench, and the floor is littered with refuse from the monsters’ meals and gnawed bones of dubious
layer of slime. The slime makes the floor very slippery. Its presence can be discerned with a successful DC 15 Wisdom (Perception) or Wisdom (Survival) check. Any creature that enters the slippery slope
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
entertaining. This area has the following features: A magically lit, circular chamber has a thin layer of blood-soaked sand covering the floor and stone buttresses supporting its 40-foot-high domed ceiling
him to stone when next they meet. Flutterfoot knows the features and layout of Xanathar’s lair, as well as the beholder’s current whereabouts and the locations of secret doors, except the ones leading
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them to the smoking room (area C12) to meet with Lord Cassalanter. He allows them to explore the house while they wait but follows them doggedly. Founders’ Day. The hall is filled with chatty guests
. C21. Master Bedroom The door to this room is locked. The room contains the following noteworthy features: The walls are adorned with nine friezes, each one depicting a layer of the Nine Hells. A four
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
clouds anymore, but most do reside atop high mountains, inside or even above a near-perpetual cloud layer. A select few — those at the apex of the clan’s ordning — claim the last of the ancient cloud
cloud giants can afford the dozens of masks necessary to show all the subtle differences in emotion possible among their kind. Artisans who can sculpt and craft masks that meet the cloud giants
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
crenellated battlement. The buried citadel has sunk so far into the earth that the battlement is now level with the surrounding floor. That floor stretches away to the north and south, composed of a layer of
or some other similarly sized and sturdy object under the pressure plate prevents it from activating. 9. Dragon Riddle Dust fills this hall like a layer of gray snow. In the rounded northern end of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
The robots meet any unauthorized attempt to take the grenades with hostility. If the party is in good standing with Aphelion, the supercomputer allows each character to take one grenade of their
fungi as both a food source and a warning system. At each end of this corridor grows a 10-foot-wide fungal cluster containing four shriekers. Other fungi grow in a humus layer spread along the length of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conducts a thorough search realizes that the sarcophagus has a false bottom made of inch-thick plaster. Smashing through this plaster layer reveals a cavity below that contains a human mummy floating in
Council of Four, which governs Baldur’s Gate. She was instrumental in convincing Ulder Ravengard to travel to Elturel and meet with its high overseer, Thavius Kreeg. With Ravengard gone, the Flaming Fist






