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Returning 35 results for 'meet some with only advance for for look'.
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meet some with only advanced for for look
Magic Items
Dungeon Master’s Guide
returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn
summoned spirits attack you.
If you meet the requirement, they are Friendly to you and your allies and follow your commands.
1d100
Horn Type
Spirits
Requirement
01–40
Horn of
Monsters
Spelljammer: Adventures in Space
: detect thoughtsDohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace, where they are typically encountered. They conduct their
affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn't illegal or dangerous. They tend to dress in a garish mishmash of clothing, but many of them
Magic Items
Waterdeep: Dungeon of the Mad Mage
You can use an action to blow this horn. In response, 3d4+3 warrior spirits from the Abyss appear within 60 feet of you. They look like Minotaurs and use the statistics of a berserker. They
simple weapons, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands.
Monsters
Fizban's Treasury of Dragons
-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color. Their bodies are wider at the
artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I hone them on other
Monsters
Fizban's Treasury of Dragons
; scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich amber in color
.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait to meet one, I
Monsters
Fizban's Treasury of Dragons
dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from bright yellow to rich
to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz Dragon Ideals
d6
Monsters
Fizban's Treasury of Dragons
lair to be taken care of by doting fey.
5
I look down upon any being who resorts to violence to solve a problem.
6
Conversing with others is often difficult because I’m so easily distr
in even the simplest things if you look hard enough. (Good)
5
Inspiration. Great are history’s artists and creators. But greater still are those who inspire them. (Any)
6
Power
Monsters
Fizban's Treasury of Dragons
dragon wyrmling;topaz dragon wyrmlings' scales are dull yellow-orange and have a cloudy or filmy look. As they age, their scales harden and clarify, becoming translucent and faceted, and ranging from
bronze dragons; while I wait to meet one, I hone them on other creatures.
8
I secretly enjoy conversing with lesser beings, although I usually do so only to find their weaknesses.
Topaz
races
appearances vary widely. One boggart may look like a hedgehog, with spiky fur and beady eyes, while another might sport the snout and fleshy ears of a swine. Boggarts tend to love crafting potions and
environments. Aunties in Shadowmoor wander the lands, greeting those they meet with arbitrary tests, boons, or even curses.
Like their Lorwyn counterparts, Shadowmoor boggarts are drawn to magic
Species
Spelljammer: Adventures in Space
the passage of time. Some are prone to melancholy, while others might display an absence of feeling. Many look for creative ways to occupy themselves. Whether they choose to live in quiet
noteworthy exception because of its Healing Machine trait.)
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet
Species
Mordenkainen Presents: Monsters of the Multiverse
Sylvan, and encounters with human visitors prompted many of them to learn Common as well.
Infused with the magic of the Feywild, most fairies look like Small elves with insectile wings, but each fairy has
;t meet a violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. Fairies and harengons, however, have a life span of about a century.
Height and Weight
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a century, assuming the character doesn’t meet a
Species
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
multiverse is about a century, assuming the character doesn’t meet a violent end on an adventure.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of
Backgrounds
Guildmasters’ Guide to Ravnica
’t think of anything to look forward to.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Wealth. I will do whatever it takes to
Orzhov contact; you can decide if the contact is an ally or a rival.
8
My childhood friend is now a Rakdos torturer. We still meet for drinks occasionally.
9
I have the key to a vault where
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
seconds later, a uniformed giff bursts through the foliage with a musket in one hand and a look of panic on his face. “Apologies in advance!” he shouts as he makes his way to the rope ladder.
Pellets
?” asks Krux.
Krux is eager for the characters to meet Warwyck, so he insists they accompany him to Warwyck’s camp. Once all the team members set foot on the plateau, read: A shot rings out. A few
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
battle, at the peak of strength and skill, than endure the slow decay of old age. Few folk have ever meet an elderly goliath, and even those goliaths who have left their people grapple with the urge to
Species
Eberron: Rising from the Last War
individuality, the more likely it is to modify its body, seeking out an artificer to customize the look of its face, limbs, and plating.
Quirks
Warforged often display an odd personality trait or two, given
every creature you meet.
2
You often misread emotional cues.
3
You are fiercely protective of your friends.
4
You try to apply wartime discipline to every situation.
5
You don
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Background Two archdevils—Zariel and Bel—have longed battled for control over Avernus, the first layer of the Nine Hells. To advance their cause, both archdevils plan to rebuild the Infernal Machine
missing components of the Infernal Machine of Lum the Mad as possible. These agents, Lynx Creatlach and Sir Ursas, know of one another and of their competing agendas. They each desire to meet the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
encounter in Elfsong Tavern and 3rd level after conquering the dungeon of the Dead Three. The challenges they must overcome at the Low Lantern and Vanthampur Villa are great enough to advance them to 4th
level. After conquering the sewer complex below the villa and obtaining valuable information at Candlekeep, the characters advance to 5th level before entering the Nine Hells in chapter 2. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
“Broken Silence” and “Eye in the Sky” preludes lend themselves to this. Focus on the Group. Run the prelude for a group of characters. These characters meet during their travels and participate in
the “Eye in the Sky” prelude if they don’t want to join that organization. Once you’ve run any preludes you deem appropriate for your group, all characters advance to level 2. After this, proceed with chapter 3.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
possession of the components from the clock tower. The agents look to meet with the characters, acquire the components they’ve found, and engage them to help find more. If you did not run chapter 1, or if
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Guess Who? When the characters arrive, they have time to socialize, take in other students’ costumes, and meet up with acquaintances they recognize. While characters easily recognize each other
student wears a mundane or magical costume. A character has advantage on checks made to recognize any students they have a Relationship with. Some characters might look for Dean Tullus during the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Dohwar (p. 19) The description of the dohwar has been updated as follows: Dohwars are short, pudgy, flightless avians that look and move like penguins. Dohwars migrate from the Feywild to Wildspace
, where they are typically encountered. They conduct their affairs in secrecy, preferring to meet in dark alleys and out-of-the-way places even when their business isn’t illegal or dangerous. They tend
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
hearty meal of grilled fish and wine on the table before her. After you exchange pleasantries and dig in to the meal, a serious look settles upon Mirel’s face.
“I need your help to bring my friend
ships whenever it suits them. If that’s still not enough, she gives them a silver necklace with a jade pendant (worth 250 GP) as an advance. Once the characters accept the quest, they can leave at once
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
New Class Features. Look at your class features table in chapter 3, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust Proficiency Bonus
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
report. Omin Dran is there to meet with them when they do. If the characters were successful and dealt with Captain Truff in good faith, Omin gives them the promised reward of 400 gp for the group (500 gp
makes the whole company look bad). Either way, read: “I’ve been told about the misunderstanding regarding your identities. I can’t say much for your relative inexperience and lack of skill. But it looks
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Ghouls have surrounded a hospital cart. People are dying, but the distraction is giving nearby allied units an opportunity to advance.
3 A mounted group of Neverwinter knights prepare to charge
fear and look to the characters for inspiration.
12 One of the enemies goes berserk and starts cutting down enemy and ally alike.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Gaining a Level When you gain a level, follow these steps: Choose a Class. Most characters advance in the same class. However, you might decide to gain a level in another class using the rules in the
New Class Features. Look at your class features table in “Character Classes”, and note the features you gain at your new level in that class. Make any choices offered by a new feature. Adjust
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
messenger finds you and hands you a sealed parchment.
“Meet me at the Sage’s Quill today as soon as you can,” the missive reads. “I beg your help in a delicate matter whose importance cannot be
overstated. I shall await you in a purple hooded robe.”
The note is signed, “Dr. Cassee Dannell.”
When you look up, the halfling has wandered off.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
have engineered the access tunnels in such a way that only one known entrance leads to the mine complex, and this entrance is defended by four galeb duhr disguised to look like ordinary boulders and
arriving in Blingdenstone. If they stop there, they meet Dasco Pickshine, the deep gnome overseer in charge of general operations. Dasco is willing to let the characters tag along with a cargo of ores heading for Blingdenstone, happy to have the extra security.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a thriving city. Many of the traders who came to Targos in those days hailed from Luskan, so the Luskan Arms was built to look like an inn that might be found in the City of Sails. As a result, much
because it reminds him of home and is a great place to meet visitors. Caged in his room are three flying snakes that he uses to deliver messages to his spies.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Gauntlet, perhaps in Summit Hall, look for other faction members to find Erned Stoutblade, because he hasn’t been heard from in several days (see the “Dellmon Ranch” section). Members of the Emerald
Enclave are worried about missing members of the delegation sent to meet with the elves of the High Forest and need someone to search for them (see the “Dellmon Ranch” section). Using the animal
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing
following table. If you blow the horn without meeting its requirement, the summoned spirits attack you. If you meet the requirement, they are Friendly to you and your allies and follow your commands
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
interacting with other races, aarakocra may use nicknames gained from people they meet or shortened forms of their full names.
An aarakocra of either gender may have one of these short names: Aera, Aial






