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Returning 35 results for 'memory start with once aren for for last'.
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Spells
Player’s Handbook
experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity, change its
you. If it takes any damage or is targeted by another spell, this spell ends, and no memories are modified.
While this charm lasts, you can affect the target’s memory of an event that it
Spells
Player’s Handbook
creature in the area makes a Dexterity saving throw, taking 7d10 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren’t being worn or carried start burning.
Spells
Player’s Handbook
.
Flammable objects in the Cone that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 1.
Spells
Player’s Handbook
cauldron can produce a number of these potions equal to your spellcasting ability modifier (minimum 1). When the last of these potions is withdrawn from the cauldron, the cauldron disappears, and the
spell ends.
Potions obtained from the cauldron that aren’t consumed disappear when you cast this spell again.
Spells
Player’s Handbook
Dexterity saving throw, taking 8d6 Fire damage on a failed save or half as much damage on a successful one.
Flammable objects in the area that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
Feats
Player’s Handbook
the normal damage of an Unarmed Strike. If you aren’t holding any weapons or a Shield when you make the attack roll, the d6 becomes a d8.
At the start of each of your turns, you can deal 1d4 Bludgeoning damage to one creature Grappled by you.
Monsters
Monster Manual
Detect Life. The banshee magically senses the direction of creatures up to 1 mile away that aren’t Constructs or Undead.
Incorporeal Movement. The banshee can move through other creatures and
Throw: DC 13, one creature the banshee can see within 60 feet that can see the banshee. Failure: The target has the Frightened condition until the start of the banshee’s next turn. Success: The
Spells
Player’s Handbook
feet tall and jump it across pits up to 10 feet wide. Flammable objects that aren’t being worn or carried start burning if touched by the sphere, and it sheds Bright Light in a 20-foot radius and
Spells
Player’s Handbook
the webs aren’t anchored between two solid masses (such as walls or trees) or layered across a floor, wall, or ceiling, the web collapses on itself, and the spell ends at the start of your next
Spells
Player’s Handbook
’s space or collides with a solid object, the spell ends, and the bead explodes.
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot. The base damage increases by 1d6 for each spell slot level above 7.
Monsters
Monster Manual
spellcasting ability (spell save DC 22):
At Will: Detect Thoughts, Dimension Door,Dispel Magic, Hypnotic Pattern 2/Day Each: Mass Suggestion, Modify Memory, Plane Shift
Tongue Twister. The
another creature’s turn, the hag can expend a use to take one of the following actions. The hag regains all expended uses at the start of each of its turns.
Hag’s Swipe. The hag makes one
Spells
Player’s Handbook
;Permanent circle” means a permanent teleportation circle whose sigil sequence you know.
“Linked object” means you possess an object taken from the desired destination within the last
spell.
“Seen casually” is a place you have seen more than once but with which you aren’t very familiar.
“Viewed once or described” is a place you have seen once, possibly
Magic Items
Dungeon Master’s Guide
a DC 18 Wisdom saving throw. On a failed save, the Elemental has the Charmed condition until the start your next turn, and you determine what it does with its move and action on its next turn
through which you pass. If you end your turn in solid earth or rock, you are shunted out to the nearest unoccupied space you last occupied.
Ring of Elemental Command (Fire);Fire. You know Ignan, and you
Magic Items
Dungeon Master’s Guide
charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into dust and is destroyed.
Wand of Wonder Effects
1d100
Effect
01–20
You cast
, Stinking Cloud.
21–25
Nothing happens at the chosen point of origin. Instead, you have the Stunned condition until the start of your next turn, believing something awesome just happened
Monsters
Eberron: Forge of the Artificer
":"damage", "rollAction":"Radiant Burst", "rollDamageType":"Radiant"} Radiant damage, and the creature has the Blinded condition until the start of the medic’s next turn.Dragonmarked heirs
of House Jorasco served alongside every nation’s armies in the Last War, providing medical care and magical healing to the injured. Though the warring nations treated Jorasco medics as
Feats
Astarion's Book of Hungers
you drop to 0 Hit Points but aren’t killed outright, you can instead drop to 1 Hit Point and cast Gaseous Form without expending a spell slot (no action required). When you cast this spell this
way, you can target only yourself, your Fly Speed is 20 feet, and you regain 10 Hit Points at the start of each of your turns for the spell’s duration. The spell’s spellcasting ability is
Monsters
Forgotten Realms: Adventures in Faerûn
. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage", "rollAction":"Paralyzing Touch", "rollDamageType":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of
take one of the following actions. Valindra regains all expended uses at the start of each of her turns.
Disrupt Life. Constitution Saving Throw: DC 20, each creature that isn’t Undead in a 20
Monsters
Astarion's Book of Hungers
Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the vampire can expend a use to take one of the following actions. The vampire regains all expended uses at the start of each
condition until the start of its next turn. Success: Half damage only. Failure or Success: The vampire can’t take this action again until the start of its next turn.
Teleport. The vampire
Monsters
Quests from the Infinite Staircase
memory web is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the memory web move or act, that creature must succeed on a DC
can continue to feed on a corpse’s memories for days after its death.
If a memory web is slain, any memories it consumed over the last day are discharged from its body in a telepathic deluge
Modify Memory
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
another spell, this spell ends, and none of the target's memories are modified.
While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and
that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the
Balor
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollAction":"Death Throes","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren’t being worn
or carried, and it destroys the balor’s weapons.
Fire Aura. At the start of each of the balor’s turns, each creature within 5 feet of it takes 10 (3d6);{"diceNotation":"3d6","rollType
Star Spawn Grue
Legacy
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Monsters
Mordenkainen’s Tome of Foes
Aura of Madness. Creatures within 20 feet of the grue that aren’t aberrations have disadvantage on saving throws, as well as on attack rolls against creatures other than a star spawn
":"damage","rollAction":"Confounding Bite","rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 10 Wisdom saving throw or attack rolls against it have advantage until the start of the grue’s next turn.Psychic
Monsters
Phandelver and Below: The Shattered Obelisk
, disguise self, mage hand, prestidigitation
1/day each: dominate monster, globe of invulnerability, invisibility, modify memory, plane shift (self only), wall of force
Thundering Blast (Recharge 5–6
within 60 feet of itself that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges aren’t wasted.Oshundo lived in Illithinoch at the height of the
Equipment
Less a firearm and more a survival tool, a Flare Gun fires a single white-hot flare, useful for distress signals and last-ditch-effort self-defense.
This weapon has the following mastery property
. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your
Monsters
Guildmasters’ Guide to Ravnica
Reckless. At the start of its turn, the giant can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next
last turn.
Slam. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Slam"} to hit, reach 15 ft., one target. Hit: 24 (4d8 + 6);{"diceNotation":"4d8+6","rollType
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Regeneration. Titivilus regains 10 hit points at the start of his turn. If he takes cold or radiant damage, this trait doesn’t function at the start of his next turn. Titivilus dies only if
the spellcasting ability (spell save DC 21):
At will: alter self, major image, nondetection, sending, suggestion
3/day each: mislead, modify memory
Teleport. Titivilus teleports, along with any
Green Slaad
Legacy
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Monsters
Monster Manual (2014)
. The slaad has advantage on saving throws against spells and other magical effects.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.Multiattack
damage. The fire ignites flammable objects that aren’t being worn or carried.Acid, Cold, Fire, Lightning, Thunder
Phoenix
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. The fire ignites flammable objects in the area that aren’t worn or carried.
The explosion
touch, the phoenix can also ignite flammable objects that aren’t worn or carried (no action required).
Flyby. The phoenix doesn’t provoke opportunity attacks when it flies out of an
Demilich (Variant)
Legacy
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Monsters
Monster Manual (2014)
can be used at a time and only at the end of another creature’s turn. The demilich regains spent legendary actions at the start of its turn.
Flight. The demilich flies up to half its flying
, accepting that it would molder and dissolve to dust while he traveled the planes as a disembodied consciousness. If the skull that was his last physical remains was ever disturbed, its gems would claim the
Monsters
Vecna: Eve of Ruin
multiple flying creatures. Despite their name, bone rocs aren’t always reanimated skeletons of rocs. You may customize a bone roc by rolling on the Bone Roc Sources table to determine the type of
walking speed is 50 feet.
2
Cockatrice. A creature hit by the bone roc’s Beak attack must succeed on a DC 14 Constitution saving throw or have its speed reduced by 10 feet until the start of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
in the area that aren’t being worn or carried.
The explosion destroys the phoenix’s body and leaves behind an egg-shaped cinder, which weighs 5 pounds. The cinder deals 21 (6d6
aren’t being worn or carried (no action required).
Flyby. The phoenix doesn’t provoke opportunity attack;opportunity attacks when it flies out of an enemy’s reach.
Illumination. The
Monsters
Tomb of Annihilation
the start of its next turn. These zombies act on their own initiative count.
Undead Fortitude. If damage reduces the tyrannosaurus zombie to 0 hit points, it must make a Constitution saving throw with
":"bludgeoning"} bludgeoning damage.A tyrannosaurus zombie has a gullet full of smaller zombie;zombies, which it can disgorge. These zombies aren’t under the tyrannosaurus zombie’s control.Poison
Monsters
Fizban's Treasury of Dragons
Fire Aura (Fire Form Only). At the start of each of the animated breath’s turns, each creature within 5 feet of it takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fire
Aura","rollDamageType":"fire"} fire damage, and flammable objects in the aura that aren’t being worn or carried ignite. A creature that touches the animated breath or hits it with a melee attack
Beholder
Legacy
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Monsters
Monster Manual (2014)
Antimagic Cone. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way
the beholder moves it up to 30 feet in any direction. It is restrained by the ray’s telekinetic grip until the start of the beholder’s next turn or until the beholder is incapacitated.
If
Monsters
Icewind Dale: Rime of the Frostmaiden
of an illithid tadpole in the brain of a humanoid host. After about seven days in its new home, the tadpole transforms its host into a mind flayer. The new creation typically retains no memory of its
the weapon to fire 50 shots. After its last shot is expended, the device becomes inoperable. The energy cell can’t be removed without destroying the weapon.






