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Returning 35 results for 'mental score with only are for for laws'.
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Monsters
Phandelver and Below: The Shattered Obelisk
Creature Sense. The refraction is aware of creatures within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one
’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in this manner
Monsters
Curse of Strahd
everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.
In their human and hybrid forms, wereravens favor
afflicted with lycanthropy. The following text applies to wereraven characters specifically.
A character cursed with wereraven lycanthropy gains a Dexterity of 15 if his or her score isn’t
feats
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Cunning Speaker
literal meaning of any written language you see.
Mental Communication. You gain telepathy with a range of 120 feet.
Species
Mordenkainen Presents: Monsters of the Multiverse
their mental powers within the endless chaos of Limbo have imbued githzerai with the ability to shape psionic energy to protect themselves and probe minds.
Creating Your Character
At 1st level, you
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Species
Acquisitions Incorporated
steeped in a culture, the verdan remain on the lookout for oppression and curtailment of freedoms. They understand the need for laws that protect, but they rail against laws that restrict and oppress
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm
The Six Abilities All creatures—characters and monsters—have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table. Ability Descriptions
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Measures... Strength Physical might Dexterity Agility, reflexes, and balance Constitution Health and stamina Intelligence Reasoning and memory Wisdom Perceptiveness and mental fortitude Charisma Confidence, poise, and charm
The Six Abilities All creatures—characters and monsters—have six abilities that measure physical and mental characteristics, as shown on the Ability Descriptions table. Ability Descriptions
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wisdom score increases by 2. Alignment. Githzerai tend toward lawful neutral. Their rigorous training in psychic abilities requires an implacable mental discipline. Mental Discipline. You have advantage
Gith Traits Your character shares the following traits with other gith. Ability Score Increase. Your Intelligence score increases by 1. Age. Gith reach adulthood in their late teens and live for
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of ability scores you choose individually. You have 27 points to spend on your ability scores. The cost of each score is shown on the Ability Score Point Cost table. For example, a score of 14 costs
7 points. Using this method, 15 is the highest ability score you can end up with, before applying racial increases. You can’t have a score lower than 8. This method of determining ability scores
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
their guild affiliation, they put their intelligence to use in crafting and improving things, whether those things are laws, procedures, or magical sciences. Vedalken believe that the path toward the
Simic bioengineering or through extensive study, and others concentrate on perfecting society through the careful drafting and application of laws. Vedalken Names Vedalken are given names at birth
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Ability Score Measures... Make an Ability Check To... Make a Saving Throw To... Strength Physical might Lift, push, pull, or break something Physically resist direct force Dexterity Agility, reflexes
remember Recognize an illusion as fake Wisdom Perceptiveness and mental fortitude Notice things in the environment or in creatures’ behavior Resist a mental assault Charisma Confidence, poise, and charm Influence, entertain, or deceive Assert your identity
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
entirely separate universe with its own physical and magical laws. Where stray energies from the Far Realm leak onto another plane, matter is warped into alien shapes that defy understandable geometry
might touch on fundamental questions of what it means to be a person, what mental and bodily autonomy mean and their value, and whether mortals have any control over their fate or any importance in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Kalashtar Traits Your kalashtar character has the following traits. Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1. Age. Kalashtar mature and age at
. Mental Discipline. You have resistance to psychic damage. Mind Link. You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
decide which ability score is involved. The Saving Throws table offers suggestions. Saving Throws Ability Used For… Strength Opposing a force that would physically move or bind you Dexterity
Dodging out of harm’s way Constitution Enduring a disease, poison, or other hazard that saps vitality Intelligence Disbelieving certain illusions and resisting mental assaults that can be refuted with
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Kalashtar Traits Your kalashtar character has the following traits. Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1. Age. Kalashtar mature and age at
. Mental Discipline. You have resistance to psychic damage. Mind Link. You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Elf Traits Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. Ability Score Increase. Your Dexterity score increases by 2. Age. Although
meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
score, which is a number you record on your character sheet.
The six abilities and their use in the game are described in the Using Ability Scores section. The Ability Score Summary table provides
from the ability score and then divide the result by 2 (round down). Write the modifier next to each of your scores.
BUILDING BRUENOR, STEP 3
Bob decides to use the standard set of scores (15, 14
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Elf Traits Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement. Ability Score Increase. Your Dexterity score increases by 2. Age. Although
meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
background. Ephara’s Ideals d6 Ideal
1 Devotion. My devotion to my god is more important to me than what she stands for. (Any)
2 Justice. Laws keep society functioning, and I must see to
internal. (Any)
Earning and Losing Piety You increase your piety score to Ephara when you expand the god’s influence in the world in a concrete way through acts such as these: Defending a city from a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Ability Score Increase. Your Strength score increases by 2, and your Dexterity score increases by 1. Age. Bugbears reach adulthood at age 16 and live up to 80 years. Alignment. Bugbears live on the
has the following racial traits. Ability Score Increase. Your Dexterity score increases by 2, and your Constitution score increases by 1. Age. Goblins reach adulthood at age 8 and live up to 60 years
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ability Score Improvement 3 4 5 +3 Extra Attack, Tactical Shift 3 4 6 +3 Ability Score Improvement 3 4 7 +3 Subclass feature 3 4 8 +3 Ability Score Improvement 3 4 9 +4 Indomitable (one use), Tactical
Master 3 4 10 +4 Subclass feature 4 5 11 +4 Two Extra Attacks 4 5 12 +4 Ability Score Improvement 4 5 13 +5 Indomitable (two uses), Studied Attacks 4 5 14 +5 Ability Score Improvement 4 5 15 +5 Subclass
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
only a character’s devotion to a code but also the character’s understanding of it. The Honor score can also reflect how others perceive a character’s honor. A character with a high Honor usually has a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Ability Score Improvement 3 4 5 +3 Extra Attack, Tactical Shift 3 4 6 +3 Ability Score Improvement 3 4 7 +3 Subclass feature 3 4 8 +3 Ability Score Improvement 3 4 9 +4 Indomitable (one use), Tactical
Master 3 4 10 +4 Subclass feature 4 5 11 +4 Two Extra Attacks 4 5 12 +4 Ability Score Improvement 4 5 13 +5 Indomitable (two uses), Studied Attacks 4 5 14 +5 Ability Score Improvement 4 5 15 +5 Subclass
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
everyone else. (Evil)
6 Mystery. The cosmos is more beautiful if its greatest truths remain unknown. (Any)
Earning and Losing Piety You increase your piety score to Kruphix when you expand
dispute or conflict Aiding the weak or impeding the strong Your piety score to Kruphix decreases if you diminish Kruphix’s influence in the world, upset the balance of power, or make him look biased or
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
gain the following benefits. Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. (This is included above.) Shield Bash. If you attack a creature within 5 feet of you as
. Defense is recommended. (This is included above.) Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
have to. (Good)
4 Enforcement. Those who violate the laws that hold civilization together must be punished. (Lawful)
5 Justice. The purpose of law is to establish fair and equitable
increase your piety score to Heliod when you expand the god’s influence in the world in a concrete way through acts such as these: Carrying out punishment on a fugitive from justice Exacting vengeance for
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. (Neutral)
6 Power. I relish having mastery over life and death. (Evil)
Earning and Losing Piety You increase your piety score to Erebos when you expand the god’s influence in the world in a
Returned form Thwarting the schemes of Heliod Your piety score to Erebos decreases if you diminish Erebos’s influence in the world, weaken his dominion over death, or alleviate misfortune without good cause
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
laws, this guard still has much to learn.
By the Books. Gala clings to the keep’s laws—and often recites them aloud—whenever she must make a decision.
Naive. Gala believes that life is fair, people
Roleplaying. In descriptive roleplaying, you draw on your mental image of the character, saying what the character does and how they do it.
A descriptive approach to roleplaying Gala, a straitlaced
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
within 100 miles of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well as each one’s Intelligence score, but can’t sense anything else about
turn. The refraction regains spent legendary actions at the start of its turn.
Mindbreaker. The refraction targets a creature within 120 feet of itself and disrupts its mental processes, causing the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attacks, Monk Subclass 1d6 3 +10 ft. 4 +2 Ability Score Improvement, Slow Fall 1d6 4 +10 ft. 5 +3 Extra Attack, Stunning Strike 1d8 5 +10 ft. 6 +3 Empowered Strikes, Subclass feature 1d8 6 +15 ft. 7 +3
Evasion 1d8 7 +15 ft. 8 +3 Ability Score Improvement 1d8 8 +15 ft. 9 +4 Acrobatic Movement 1d8 9 +15 ft. 10 +4 Heightened Focus, Self-Restoration 1d8 10 +20 ft. 11 +4 Subclass feature 1d10 11 +20 ft
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Attacks, Monk Subclass 1d6 3 +10 ft. 4 +2 Ability Score Improvement, Slow Fall 1d6 4 +10 ft. 5 +3 Extra Attack, Stunning Strike 1d8 5 +10 ft. 6 +3 Empowered Strikes, Subclass feature 1d8 6 +15 ft. 7 +3
Evasion 1d8 7 +15 ft. 8 +3 Ability Score Improvement 1d8 8 +15 ft. 9 +4 Acrobatic Movement 1d8 9 +15 ft. 10 +4 Heightened Focus, Self-Restoration 1d8 10 +20 ft. 11 +4 Subclass feature 1d10 11 +20 ft
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
woefully burdened with the plague of seriousness. Satyrs scoff at the efforts of polis-builders with their laws and right angles, and they poke fun at philosophers with their endless theories and
following racial traits. Ability Score Increase. Your Charisma score increases by 2, and your Dexterity score increases by 1. Age. Satyrs mature and age at about the same rate as humans. Alignment
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
stamina; Intelligence is reasoning and memory; Wisdom is perceptiveness and mental fortitude, and Charisma is confidence, poise, and charm.
Each ability has a score from 1 to 20, although your
number, the better the character is at that skill. If a character wants to use a skill that isn't on their character sheet, the player rolls a 20-sided die, adding an ability score modifier if the DM
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
), use the following guidelines to determine the benefit to the character. Ability Enhancement. If engaging in a bargain to enhance physical or mental acuity, the character chooses one ability. The
score for that ability increases by 2, as does the character’s maximum for that score. Physical Transformation. A character bargaining with the hags can choose to change their race, sex, or appearance






