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Returning 35 results for 'mental some with only adopt for for least'.
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Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as best they could.
But at least the relative largeness of the apartment
quick, if dangerous, path to wealth. Regardless of what spurs them to adventure, gnomes who adopt this way of life eke as much enjoyment out of it as they do out of any other activity they undertake
Monsters
Fizban's Treasury of Dragons
least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons&rsquo
to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters
Monsters
Van Richten’s Guide to Ravenloft
of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison
curse upon them—that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t
Monsters
Van Richten’s Guide to Ravenloft
prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC
;that their immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they
Monsters
Van Richten’s Guide to Ravenloft
body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit
souls, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it
Monsters
Van Richten’s Guide to Ravenloft
this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and
immortality would fail them when they least expected it and that he himself would become one of the Dark Powers. As a result of that curse, a priest of Osybus can’t be certain that they will be
Monsters
Van Richten’s Guide to Ravenloft
destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, and it is immune to poison and psychic damage. It has 15 hit points, but
, the disciples aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he
Monsters
Van Richten’s Guide to Ravenloft
restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit
aided Osybus’s foes and destroyed his physical form. As he perished, he uttered a curse upon them—that their immortality would fail them when they least expected it and that he himself would
Monsters
Fizban's Treasury of Dragons
, or at least get close without arousing suspicion. Once in a position to observe, the dragon studies the day-to-day life of local folk, with a keen interest in any magical phenomena.
Emerald dragons
like to impress visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their own language. Telepathic communication with a mind flayer is frequently accompanied by a mental static that “sounds” to the receiver like an underlying sussuration peppered with guttural clicks. The
illithid might adopt a name that is easier for minions and allies to speak or that makes it seem more fearsome to enemies, but each begins its life with a thought-name such as the examples in the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
with goblins for at least as long as humans have worked with dogs and horses, and in goblin society those two animals serve similar purposes.
Family Matters
A goblin tribe is organized in a four
castes that give goblins their reputation for cowardice.
Pariahs. Some goblin families are the lowest of the low, composed of the most dimwitted, least educated, and weakest goblins. They get the worst
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
your Proficiency Bonus to your Wisdom saves. Some monsters also have saving throw proficiencies, as noted in their stat blocks. Each class gives proficiency in at least two saving throws, representing
that class’s training in evading or resisting certain threats. Wizards, for example, are proficient in Intelligence and Wisdom saves; they train to resist mental assault.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
serves them well in this pursuit. Not all elven communities embrace wizardry, but most worlds of the multiverse have at least one community of elves in which the spellcasters are renowned as masters. In
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
C3. Ferry Service The flying ferry is summoned from the monastery’s dock at the sphinx’s mental command, crossing over to the cliff ledge. The ferry also comes if the sphinx is killed, adhering to
control it. A skiff also requires at least one fully charged energy cell from the treasury (area M10) for fuel. The merrenoloth stays silent, but any character who succeeds on a DC 14 Wisdom
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
can insinuate yourself into the company of other wealthy merchants. Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious
reason not to. Impostor At 13th level, you gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Mental Discipline. You have resistance to psychic damage. Mind Link. You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your
level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. When you’re using this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, tentacles, and horror. The Far Realm has no well-known portals, or at least none that are still viable. Ancient elves once opened a vast portal to the Far Realm within a mountain called Firestorm
might touch on fundamental questions of what it means to be a person, what mental and bodily autonomy mean and their value, and whether mortals have any control over their fate or any importance in the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Mental Discipline. You have resistance to psychic damage. Mind Link. You can speak telepathically to any creature you can see, provided the creature is within a number of feet of you equal to 10 times your
level. You don’t need to share a language with the creature for it to understand your telepathic utterances, but the creature must be able to understand at least one language. When you’re using this
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Villains of the Last War Just as adventurers are shaped by their experiences in the Last War, villains often carry the physical and mental scars of the conflict. When developing the details of a
them together by way of a flashback. War-Torn Survivor At first meeting, the villain of an adventure might seem to be a person of honor, or at the least a hardscrabble survivor doing what they think is
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
overlords. Under the teachings of Zerthimon, who called on his people to abandon the warlike ambitions of Gith, the githzerai focused their mental energy on creating physical and psychic barriers to
those githzerai who are the wisest teachers and the most skilled at physical and mental combat become leaders. The githzerai revere great heroes and teachers of the past, emulating those figures
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
fearsome foes such as dragons, and build friendships forged amid fantastical dangers. Fueled by imagination and rules, D&D invites you to adopt a fantasy persona—a mighty Fighter, a cunning Rogue, a faithful
Cleric, a magical Wizard, or something else—and then solve problems, fight monsters, and visit wondrous places. There’s no winning and losing in D&D, at least not the way those terms are usually
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
orchard. The gardens’ produce is nonmagical and tastes excellent, and Euryale uses it for cooking. Four couatls watch over the food gardens; they often adopt the shape of friendly mastiffs. Guesthouse
waters. A creature that spends at least 1 hour bathing in the hot spring immediately gains the benefits of finishing a long rest. A creature can benefit from the hot spring’s magic once every 24 hours
Compendium
- Sources->Dungeons & Dragons->Divine Contention
them. The inscription can only be read while it is still. To decipher it, a character must fulfil at least one of the following requirements:
Understand Dwarven and succeed on a DC 15 Intelligence
its next turn. This is a mental compulsion, and the creature doing it does not need to speak but must be able to see the statue. If the check fails, the statue acts independently on its turn.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Lightning Hulk At least the lightning hulk and the dust hulk seem satisfied with their lot in life. There’s a grace to their existence, as fractured as it seems.
—Bigby
Lightning hulks are the
lightning strike. At other times, particularly when near metal or solid earth, the hulk seems on the verge of dispersing entirely, losing its last shreds of cohesion as a single entity. Its mental state
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
next episode. If the characters need further prodding to think about heading for Luskan, you could also have the orrery housing provide a mental hint that at least one more of its components has
a fast ship. Living the Good Life Characters not wanting to flout the law (or at least not to do so outside their own territory) could instead clear out smugglers and other riffraff along the coast
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
15th level. Words of Terror At 3rd level, you learn to infuse innocent-seeming words with an insidious magic that can inspire terror. If you speak to a humanoid alone for at least 1 minute, you can
has no hint that you tried to frighten it. Once you use this feature, you can’t use it again until you finish a short or long rest. Mantle of Whispers At 6th level, you gain the ability to adopt a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke’s “seizure” when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer’s
letter to his niece, urging her to return to Baldur’s Gate and take command of the Flaming Fist in Ravengard’s absence. It’s literally the least he can do. Duke Thalamra Vanthampur Acid-tongued, shrewd
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
elements the players aren’t meant to see — hence the need for secrecy.
When the characters arrive at a location marked on a map, you can either rely on a verbal description to give them a clear mental
rulers of old. Neverwinter Wood The forest east of Neverwinter seems to have a magical quality about it, or at least an air of mystical secrecy. Reclusive spellcasters are rumored to dwell deep within
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revival, the tattoo of Osybus on the priest’s body must be destroyed. The tattoo is invulnerable while the priest has at least 1 hit point. The tattoo is otherwise an object with AC 15, 15 hp, and
priest can see within 30 feet of itself. The creature has the size and silhouette of its original body, but it otherwise uses the stat block of a shadow.
The shadow obeys the priest’s mental commands
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke’s “seizure” when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer’s
letter to his niece, urging her to return to Baldur’s Gate and take command of the Flaming Fist in Ravengard’s absence. It’s literally the least he can do. Duke Thalamra Vanthampur Acid-tongued, shrewd
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Character Advancement In this adventure, the characters can gain a level by exploring different regions. After the characters complete at least one encounter in all four regions, everyone in the
. This is called a D20 Test. An ability check is one type of D20 Test. Here’s how to run the ability check in the “Looted Wagon” encounter:
Describe the Scene. Read the boxed text to paint a mental
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Notice how Phillip describes his character’s words and action. Drawing on his mental image of his character, he says what his character does and how the character does it. If this approach is most
flies, it is less than ten miles, but the road winds among the hills and woods, and the journey takes at least five hours at speed.”
Russell: “And why there?”
Jared: “The town lies beyond the view of






