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Returning 35 results for 'mental some with only anger from for land'.
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Monsters
Quests from the Infinite Staircase
spellcasting ability (spell save DC 14):
At will: Thaumaturgy
2/day each: Command, Silence
1/day: Insect PlagueIn life, Nafik was the high priest of Amun Sa, the last pharaoh of the land of Bakar
enjoy eternal bliss in the afterlife while his priests are condemned to live out the rest of their lives imprisoned in his pyramid?” he thought. In his anger, Nafik turned to unholy grimoires
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.
For some, their rage springs from a communion with
fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who
Monsters
Fizban's Treasury of Dragons
land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any
)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from
Baphomet
Legacy
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Monsters
Out of the Abyss
gravity reversal if he’s in the room, although he likes to use this action to land on a ceiling to attack targets flying near it.
Baphomet casts mirage arcane, affecting a room within the lair
until cured. See the Dungeon Master’s Guide for more on madness.
Madness of Baphomet
d100
Flaw (lasts until cured)
01–20
“My anger consumes me. I can’t be
Monsters
Storm King's Thunder
the anger and jealousy of Serissa’s older siblings, with the ultimate goal of thrusting the giants into war with the small folk. The dragon also wants to wrest the Wyrmskull Throne from the
creates one or more of the following effects:
Thunderstorms rage within 6 miles of the lair.
Dust devils scour the land within 6 miles of the lair. A dust devil has the statistics of an air
Monsters
Fizban's Treasury of Dragons
horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
Monsters
Fizban's Treasury of Dragons
while the dragons live. These levitating horns and spines shift slightly with the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise
history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear
Monsters
Fizban's Treasury of Dragons
flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A sapphire dragon often refrains from striking immediately
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
Monsters
Fizban's Treasury of Dragons
and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
Monsters
Fizban's Treasury of Dragons
)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
Monsters
Fizban's Treasury of Dragons
lesser creatures. (Any)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
the meager employment of wealthy mages who owned the land and controlled the economy. These peasants seethed at Netheril’s inequity, while the ruling class’s hubris and thirst for power kept the mages oblivious to the peasants’ anger.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seeds — mental copies of herself — across Khorvaire. The Dreaming Dark has Inspired agents and kalaraq quori mind seeds (see chapter 6) scattered across Khorvaire, hidden within the membership of
successful mercenary company suddenly changes the kinds of contracts they’ll accept. 3 A local druid searches out monsters in the wilderness and drives them into murderous rampages. 4 A charismatic Cyran stirs up anger and discontent among the frightened refugees.
Monsters
Fizban's Treasury of Dragons
the dragons’ moods, bobbing in amusement or flaring with anger.
Art of War
The warlike sapphire dragons devise strategies and ambushes based on their ability to maneuver underground. A
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
power was so great that he pulled the thirteenth moon from the sky and crushed it in a fit of anger. The giants ruled many lesser races, and eventually the elves rose up against them. Cul’sir unleashed
plagues upon the rebellious elves. He made assassins of elven shadows and turned them back against their owners. Still the rebels persisted. In his anger, Cul’sir prepared to pull down the rest of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
monsters have visited. This has caused great anger in high places, for life and property loss means failure of the vows of noble rulers to protect the life and goods of each and every subject—and possible
homes lay in the devastated land probably need little more motivation to face their oppressors. The first stage of the characters’ mission is an infiltration and assault of the Steading of the Hill
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
pink means it is amused, deep blue is sadness, green expresses curiosity, and crimson is anger. Intelligent and Wise. Flumphs communicate telepathically. Though they resemble jellyfish, flumphs are
creatures. If a creature’s thoughts suggest goodness, a flumph seeks that creature out. When facing creatures that exude evil, a flumph flees. Psionic Siphons. Flumphs feed by siphoning mental energy
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
over their lack of vision, or by a consuming need to trigger unrestrained creative impulses that have far-reaching effects, by anger at a real or perceived slight. His will might be expressed through
the pantheon, preferring to brood and dispense epiphanies in solitude. He is, however, easily roused to anger and goes to extremes to satisfy real or perceived slights. The Keranos’s Divine Schemes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a land called Thay, far to the east. His is a red-robed figure with a shaved scalp and a tattoo on his forehead. A character who succeeds on a DC 10 Intelligence (Arcana) check recognizes Hamun’s
tattoo as a necromantic symbol. A successful DC 15 Intelligence (History) check verifies the wizard’s garb as belonging to Thay, a land of necromancers where wizards pattern their flesh with tattoos. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Sailing the Sea Just as on land, everything in the waters of Theros exists on a mythic scale. While map 3.1 in chapter 3 suggests that travel across the Siren Sea should take only a few days, its
hazards and countless uncharted islands can make what should be a journey of a month a year-long odyssey. Even a routine journey can become an epic adventure if the characters anger a god, such as Thassa
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
From the Tome of Strahd I am the Ancient. I am the Land. My beginnings are lost in the darkness of the past. I was the warrior, I was good and just. I thundered across the land like the wrath of a
, and a great anger swelled within me. She had to understand the pact I made for her. I pursued her. Finally, in despair, she flung herself from the walls of Ravenloft, and I watched everything I ever
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Nafik In life, Nafik was the high priest of Amun Sa, the last pharaoh of the land of Bakar. Nafik was a loyal subject and was respected in turn by Amun Sa and the lesser priests in the pharaoh’s
pyramid?” he thought. In his anger, Nafik turned to unholy grimoires, seeking forbidden rituals he hoped could teach him the secrets of everlasting life. When the lands of Bakar dried up, the faithful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire; some are treated with pity, others with suspicion or anger. And fear of the Mourning hangs like a shadow across Khorvaire. Could it happen again? Is this how the world ends? The Mournland A
wall of dead-gray mist surrounds the remnants of Cyre. Beyond the mists lies a land twisted by magic, a wound that will not heal. The blasted land is strangely transformed. In some places, the ground
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Noble You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them. Work with your DM to come up with an appropriate title and determine how much
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
fell out of the sky a week ago? It went down in the mountains south of Ten-Towns, not too far away. Since then, some folk have been receiving mental messages in a language they can’t make out. I
think the comet might have something to do with that, and I bet you could find it easily enough, even in this weather.” (See “Id Ascendant”)
11–12 “Frost giants ruled this land long ago. Their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
: A mighty wizard came to this land over a year ago. I remember him like it was yesterday. He stood exactly where you’re standing. A very charismatic man, he was. He thought he could rally the people of
, cunning and sharp of mind. She has met a good many adventurers in her time and knows they can’t be fully trusted. She wants to free the land of Barovia from its curse, and her fate is interwoven with
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
will let it starve for a few days to weaken its mental fortitude. If the gnoll does have some sort of tie to the Abyss, I must keep my focus on exploiting that link, even though the creature’s mind
might remain aware.
Day 6: No appreciable loss of vigor.
Day 11: Still no appreciable loss of vigor.
Day 13: Ritual must commence tomorrow despite subject’s high level of mental activity.
Day
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
farther east would eventually lead you to Elturel, capital of the holy land of Elturgard — or at least that was the case until a few days ago. The flood of refugees from Elturel has gotten worse
who serve under his command. Angry mobs can be dangerous, and Zodge is quick to take out the instigators so that the mob’s anger turns to fear quickly. No one is arrested during the fracas the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
for a plague in a distant land.
3 A holy coffer that must not be opened.
4 A magic weapon usable only by a true hero.
5 A seedling that wilts if exposed to anger.
6 Someone from
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Noble You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them. Work with your DM to come up with an appropriate title and determine how much
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
partially paralyzed face and slowed speech. In truth, a mind flayer provoked the duke’s “seizure” when it took mental possession of her. Now Stelmane wages a silent war against the mind flayer’s
political agenda through meetings in her private offices and at her family estate. When she does choose to debate, she speaks with a strength beyond what it seems like her age should allow, and is known for leveling insults that land unsettlingly close to (supposedly) hidden truths.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Thay, a land far to the east where wizards pattern their flesh with tattoos. The tattoo on the head represents a wizard’s school of magic. Kost’s school is necromancy. If any character attempts to talk
banshee’s anger, but the characters could ask the question for him. (Agatha knows the name: Arthindol.) Treasure Hamun Kost’s tent contains a comfortable traveling suite, including a cot, a chair, a writing
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
civilizations and believes the fate of the Citadel depends on it.
Known affectionately (or derisively) as the Old Lady, she often takes the form of an older, brown-skinned human woman. Quick to anger
even as she worries about the future of her native land.
Speaker Sholeh
In recent years, the weight of leadership has taken a toll on Sholeh. She picks her scales in private as she tries to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
enjoyable mental challenge. Sundial Shadows Sundial Shadows Point At Correct Path 1 A A 2 A, C B 3 A, D, F E 4 B, D, F, H Sundial 5 A–H Edge of hedge The first three sundials are straightforward
sundial is drawn into its stone surface, then is suddenly dropped out of the sky to land harmlessly around sundial 5. The fifth sundial casts eight shadows that point at every possible pathway. No






