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Returning 35 results for 'mental some with only arms from for land'.
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Monsters
Lorwyn: First Light
exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
Monsters
Lorwyn: First Light
; doublespeakers can use them to stab or throw at foes.
Merrow
Merrow are primarily water-dwelling people who exploit the realm of Lorwyn-Shadowmoor’s land-dwelling species. They resemble
large fish with humanoid torsos and arms, though their forms vary widely. Merrow are often capable warriors, but most prefer to duel with cutting words before resorting to physical violence.
Magic Items
Princes of the Apocalypse
This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has 3 charges. While you wear the
suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly
Monsters
Spelljammer: Adventures in Space
the dohwar's life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands.
Dohwars prefer to communicate through a form of telepathy they
call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Monsters
Spelljammer: Adventures in Space
features and their own language. Their feet are fully as dexterous as their hands, even to the extent of having toes that serve as opposable thumbs. Membranes of skin hang loosely from their arms and legs
. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide.
On Yazir, their home world, hadozees lived high up in the trees to avoid large predators that walk on land
Neogi Master
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the neogi to sleep.
Spellcasting. The neogi is a 7th-level spellcaster. Its
, prestidigitation, vicious mockery
1st–4th level (2 4th-level slots): arms of Hadar, counterspell, dimension door, fear, hold person, hunger of Hadar, invisibility, unseen servant
Spider Climb. The
Monsters
Spelljammer: Adventures in Space
and their own language. Their feet are fully as dexterous as their hands, even to the extent of having toes that serve as opposable thumbs. Membranes of skin hang loosely from their arms and legs
. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide.
On Yazir, their home world, hadozees lived high up in the trees to avoid large predators that walk on land
Monsters
Spelljammer: Adventures in Space
. Membranes of skin hang loosely from their arms and legs. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide.
On Yazir, their home world, hadozees lived high up in
the trees to avoid large predators that walk on land. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk. Their natural climbing
Monsters
Mythic Odysseys of Theros
of arms magically orbit the bodies of the titanic, nearly forgotten artisans known as hundred-handed ones. These giants often dwell in remote mountains and seaside cliffs, where they carve their
their existence not to Nyx and the dreams of mortals, but to natural forces in the land. As a result, Theran giants are typically infused with the elements they embody, which might manifest as flaming
Knight
Legacy
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Backgrounds
Player’s Handbook (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
Noble
Legacy
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Backgrounds
Basic Rules (2014)
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
Elf
Legacy
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Species
Basic Rules (2014)
lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Monsters
Fizban's Treasury of Dragons
protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear, which can contain ancient relics of
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
Speed
Legacy
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Rules
distance), such as a hedge or low wall. Otherwise, you hit it.
When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land
you to make a Strength (Athletics) check to jump higher than you normally can.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.
Monsters
Fizban's Treasury of Dragons
history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s hoard is usually a cataloged, orderly collection of war gear
by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar
Monsters
Fizban's Treasury of Dragons
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try
Monsters
Fizban's Treasury of Dragons
)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature
Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their lairs in caves set into sea
Monsters
Fizban's Treasury of Dragons
lesser creatures. (Any)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
plateau.A Topaz Dragon’s Lair
Topaz dragons dwell where the sea meets the land, favoring sites where the constant action of the waves and tides is slowly reducing the land to gravel. They make their
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
deserve their protection. Their attitude might grate, but when pirate fleets prowl the waves or a kraken awakens from its slumber, they are among the first to take up arms to protect others.
Tritons
Backgrounds
Baldur’s Gate: Descent into Avernus
You understand wealth, power, and privilege. You carry a noble title, and your family owns land, collects taxes, and wields significant political influence. You might be a pampered aristocrat
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
rainbow spectrum. This color can change at unpredictable times in the dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands
.
Dohwars prefer to communicate through a form of telepathy they call merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature.
Monsters
Fizban's Treasury of Dragons
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor.
3
I secretly look forward to
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
missing one of its arms. Crafted by sea elves as a gift to their land-dwelling cousins, it has six branches of red coral worked into its design. The branches can be detached and are worth 25 gp each.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
opposable thumbs. Membranes of skin hang loosely from their arms and legs. When stretched taut between outstretched limbs, these membranes enable a hadozee to glide. On Yazir, their home world
, hadozees lived high up in the trees to avoid large predators that walk on land. Today, Wildspace is where most of them feel at home. Hadozees are often hired as mercenary crews by other spacefaring folk
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
dohwar’s life, often in response to the dohwar experiencing an overwhelming emotion. Instead of wings, it has arms and tiny hands. Dohwars prefer to communicate through a form of telepathy they call
merging, in which two dohwars stay in mental contact while both are telepathically linked with a third creature. Dohwar
Small Fey, Any Alignment
Armor Class 11
Hit Points 10 (3d6)
Speed 20 ft
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it. When you land in
difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone. High Jump. When you make a high jump, you leap into the air a number of feet
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it. When you land in
difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone. High Jump. When you make a high jump, you leap into the air a number of feet
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
35. Reliquary The ghostly chant emanating from area 38 fills this room. Characters can discern a dozen or so voices saying, over and over, “He is the Ancient. He is the Land.” The cult amassed
ghoul skin A desiccated frog lashed to a stick (could be mistaken for a wand of polymorph) A bag full of bat guano A hag’s severed finger A 6-inch-tall wooden figurine of a mummy, its arms crossed over
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
previous adventure, or it turned up in a forgotten corner of a library. Tales attributed to a previous, failed expedition make reference to a hoard of wondrous arms and armor. PLACING THE ADVENTURE
Any
cleared of its inhabitants when the Kingdom of Galifar invaded that land. The aggressors left the place unoccupied after their victory. Since then, it has fallen into the hands of various groups of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hobgoblins War horns sound, stones fly from catapults, and the thunder of a thousand booted feet echoes across the land as hobgoblins march to battle. Across the borderlands of civilization
authority through draconian measures. Hobgoblins train to fight with a variety of weapons, and have great skill at crafting arms, armor, siege engines, and other military devices. Organized and disciplined
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is beauty. INSIDE THE MIND OF A GNOLL
From a journal recovered from a slain cultist of Yeenoghu:
Day 2: The subject continues to growl and struggle, despite the removal of its arms and legs. I
will let it starve for a few days to weaken its mental fortitude. If the gnoll does have some sort of tie to the Abyss, I must keep my focus on exploiting that link, even though the creature’s mind
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Villains of the Last War Just as adventurers are shaped by their experiences in the Last War, villains often carry the physical and mental scars of the conflict. When developing the details of a
were caught in the Mourning, and even though they somehow survived it, what they lived through drove them insane. Former Comrade A former comrade-in-arms can be a useful hook to draw adventurers into a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
abnormally across the floor to reach for them. Characters who view themselves in a reflection momentarily see the face of a lost loved one or a hated enemy instead of their own. The hair on their arms and
transformed into a meenlock. If given the opportunity, meenlocks psychically torment their prey for hours or days, breaking down their mental and emotional state to make the eventual transformation easier
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
modifications: Gash has 11 hit points. He has a walking speed of 25 feet. He has disadvantage on Wisdom checks and Wisdom saving throws because of the physical and mental abuse he has suffered. A
lesser restoration spell rids him of these effects. Cringing and mewling, Gash approaches the party with arms out and head down. He speaks in both Gnoll and Abyssal. If the characters can’t understand him






