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Returning 35 results for 'merchant score with only are from for lives'.
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merchant stone with only are from for level
merchants score with only are from for lives
Monsters
Mythic Odysseys of Theros
Bolt","rollDamageType":"necrotic"} necrotic damage.Although the dead typically recall little of their lives, some have an obsession with magic that survives both death and rebirth as a Returned. These
lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
Monsters
Mythic Odysseys of Theros
the living once more, but their second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4
long-term memories, they generally can’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to
Monsters
Mythic Odysseys of Theros
second lives are rarely what they expected—not that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities
’t build meaningful relationships or establish new lives. Instead, most experience fleeting emotions and follow hollow routines, their existences reduced to shadow plays without weight or substance
Monsters
Mythic Odysseys of Theros
Returned palamnites. These Returned led violent lives, existences filled with such pain and hatred that violence now suffuses their deathless bodies. Such makes them exceptionally dangerous to the
, where they serve the vicious will of Tymaret the Murder King (see chapter 3).
Returned have escaped the Underworld and dwell among the living once more, but their second lives are rarely what they
Monsters
Storm King's Thunder
cloud, which otherwise disappears at the end of the kraken's next turn.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus, treasure, and
miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies, all of these regional effects fade immediately.Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Ghosts of Saltmarsh
dreams of freeing itself from its aboleth tenders and wreaking its own foul will upon the seas.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with detritus
creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies, all of these regional effects fade immediately.Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Baldur’s Gate: Descent into Avernus
radiant damage.
Divine Presence. Your Charisma score becomes 20, unless it is already 20 or higher.
Feathered Wings. You sprout a beautiful pair of feathered wings that grant you a flying speed of 90
1
I am too quick to judge others.
2
I offer forgiveness too readily.
3
I will sacrifice innocent lives for the greater good.
4
Flaw? What flaw? I am flawless. Utter perfection
Kraken
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
current disperses the cloud, which otherwise disappears at the end of the kraken's next turn.A Kraken’s Lair
A kraken lives in dark depths, usually a sunken rift or a cavern filled with
(−5).
Aquatic creatures within 6 miles of the lair that have an Intelligence score of 2 or lower are charmed by the kraken and aggressive toward intruders in the area.
When the kraken dies
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics
solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
disaster.
3
I stood alone against a terrible monster.
4
I stole from a corrupt merchant to help the poor.
5
I led a militia to fight off an invading army.
6
I broke into a tyrant
, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for
Backgrounds
Baldur’s Gate: Descent into Avernus
militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.
Skill Proficiencies: Athletics, Intimidation
Tool Proficiencies: One type of
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just authority. (Lawful)
3
Independence. When people follow orders
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchants’ Ward The western half of the city is called the Merchants’ Ward because it’s the site of the Grand Souk and because many of the merchant princes’ villas are there. In general, this is the
upper-class section of the city. The majority of the city’s merchants and traders actually live and work in the Market Ward. 4. Goldenthrone This palace serves as the meeting place for the merchant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Nine Lives Stealer Weapon (any sword), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a
an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property. Nine Lives Stealer
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Prince’s Villa Each merchant prince maintains a lavish villa where he or she lives and conducts private business. These airy, opulent mansions include guest quarters for important visitors
merchant prince: Ornate weapons, shields, and framed paintings are displayed throughout Ekene-Afa’s villa, as are squawking parrots in gilded cages. Ifan Talro’a decorates his villa and gardens with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the twelve signs. The Ability Score column suggests individuals born under a specific sign are believed to have characteristics related to this attribute. People born under the Balance, for example
, might be referred to as shrewd or cunning, a sign of their high Intelligence score. Common Zodiac Associations Sign Nickname Prominence Birthstone Creature Color Ability Score
Skull The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the item for their lives. If Fenthaza lives, Ras Nsi makes the mistake of putting her in charge of the team sent to kill the characters, and she offers the party a deal instead. If the characters
there. With the Skull Chalice of Ch’gakare in her possession, she can win the support of Chultans eager to return to the old ways. However, the merchant princes of Port Nyanzaru aren’t willing to back
Goliath
Legacy
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Species
Elemental Evil Player's Companion
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
give up their lives as their physical skills decay.
Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Larva Larvae have disjointed, painful memories of their past lives. Most desperately avoid other creatures. Larva Medium Fiend, Neutral Evil
AC 9 Initiative −1 (9)
HP 9 (2d8)
Speed 20 ft
.
Ability Score Mod Save
Str 9 −1 −1
Dex 9 −1 −1
Con 10 +0 +0
Ability Score Mod Save
Int 6 −2 −2
Wis 10 +0 +0
Cha 2 −4 −4
Senses Darkvision
Backgrounds
Sword Coast Adventurer's Guide
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a
they use for everyone who shares your origin.
The folk of Kara-Tur occasionally travel to Faerûn as diplomats or to forge trade relations with prosperous merchant cartels. You might have come
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!
—Seamusxanthuszenus, smoke mephit with a typically inflated impression of itself
Smoke Mephit Small Elemental, Neutral Evil
AC 12 Initiative +2 (12)
HP 13 (3d6 + 3)
Speed 30 ft., Fly 30 ft.
Ability Score Mod Save
Str 6 −2 −2
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
island that rises from the middle of the Chionthar River. Buildings and merchant stalls line the sides of both bridges, making it impossible to see the river from the narrow, congested roadway that cuts
) score to determine whether a theft made against that character is successful. If the character’s score is 11 or higher, the theft is detected and thwarted. Otherwise, the thief makes off with one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gossip
Hermit
Hooligan
Hunter
Innkeeper
Laborer
Lamplighter
Mason
Merchant
Miner
Mud lark
Patient
Pilgrim
Resurrectionist
Rioter
Scribe
Servant
Shepherd
Student
Tailor
Tanner
Town crier
Weaver
Youngster
Commoner Medium or Small Humanoid, Neutral
AC 10 Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Ability Score Mod Save
Str 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
by greed. Some are driven to lives of crime by unjust laws, desperation, or the threats of merciless leaders. Bandit Medium or Small Humanoid, Neutral
AC 12 Initiative +1 (11)
HP 11 (2d8 + 2
)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 10 +0 +0
Cha 10 +0 +0
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Nine Lives Stealer Weapon (any sword), very rare (requires attunement) You gain a +2 bonus to attack and damage rolls made with this magic weapon. The sword has 1d8 + 1 charges. If you score a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(area 9). He’s an opinion setter in town. Endrith Vallivoe is a merchant who sells all sorts of goods from his shop (area 22). He is a Harper contact. Haeleeya Hanadroum is the owner of the bathhouse
guard commander and judge. He lives and works in area 11. Imdarr Relvaunder is a priest of Tempus in the Allfaiths Shrine (area 1). He is a contact for the Order of the Gauntlet. Kaylessa Irkell is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
make an innocent merchant attack the local lordling. Kala Mabarin Kala Mabarin (neutral evil, human druid) is a skilled herbalist and datura, a protector of the spirits of the land. After years in the
herbalist who works the stall coughing as he attacks a man on the ground. Characters who have a passive Wisdom (Perception) score of 14 or higher also notice a dissipating pink cloud around the figures
Species
Acquisitions Incorporated
The verdan owe their existence to chaos. Descended and transformed from a large clan of goblins and hobgoblins, those who became the verdan were simply living their lives, doing goblinoid things. But
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the King’s Guard, the leader of a powerful druid circle, a quirky monk who lives in a remote mountaintop pagoda, a barbarian chieftain, a warlock living among nomads as a fortune-teller, or an
an epic boon. These two options can be awarded to a character more than once.
Ability Score Improvement. The character can increase one ability score by 2 or increase two ability scores by 1 each
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Creating a Druid When making a druid, consider why your character has such a close bond with nature. Perhaps your character lives in a society where the Old Faith still thrives, or was raised by a
hopes of finding a new home or purpose. Quick Build You can make a druid quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
first sign of danger and defend their charges with their lives. Others flee outright if their compensation doesn’t match the danger they face. They’re perceptive, but most have little martial training
.
Ability Score Mod Save
Str 13 +1 +1
Dex 12 +1 +1
Con 12 +1 +1
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 10 +0 +0
Skills Perception
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Halfling Traits Your halfling character has a number of traits in common with all other halflings. Ability Score Increase. Your Dexterity score increases by 2. Age. A halfling reaches adulthood at
the age of 20 and generally lives into the middle of his or her second century. Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small. Speed. Your base walking speed is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Halfling Traits Your halfling character has a number of traits in common with all other halflings. Ability Score Increase. Your Dexterity score increases by 2. Age. A halfling reaches adulthood at
the age of 20 and generally lives into the middle of his or her second century. Size. Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small. Speed. Your base walking speed is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
odd things: A duergar merchant can’t stop insulting customers when they are trying to sell something, but becomes a picture of politeness when they want to buy. A number of duergar merchants give
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mage Mages are accomplished spellcasters whose lives have been shaped by magic. They can use their powers to defend or dominate other creatures, or they could focus on magical research and unlocking
mystical secrets. Mage Medium or Small Humanoid (Wizard), Neutral
AC 15 Initiative +2 (12)
HP 81 (18d8)
Speed 30 ft.
Ability Score Mod Save
Str 9 −1 −1
Dex 14 +2 +2
Con
Compendium
- Sources->Dungeons & Dragons->Monster Manual
specific victims. In rare cases, a crawling claw wreaks mayhem while the rest of its body still lives, with the original creature potentially unaware of its severed hand’s crimes.
Brian Valenzuela
Crawling Claw Tiny Undead, Neutral Evil
AC 12 Initiative +2 (12)
HP 2 (1d4)
Speed 20 ft., Climb 20 ft.
Ability Score Mod Save
Str 13 +1 +1
Dex 14 +2 +2
Con 11






