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Returning 35 results for 'merchant some with only advisors from for level'.
Monsters
Vecna: Eve of Ruin
, reach 10 ft., one creature casting a spell of 3rd level or lower. Hit: 22 (4d10);{"diceNotation":"4d10", "rollType":"damage", "rollAction":"Antimagic Swipe", "rollDamageType":"force"} force damage
;terrifying!”
—Clank, Warforged Merchant from Sharn
On the world of Eberron, many strange, magic-warped monsters have emerged from the depths of the war-wracked Mournland. The blazebear is
Monsters
Fizban's Treasury of Dragons
gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion, and is immune to all draconians’ Noxious Breath for 24 hours.
Spellcasting
commanders or as advisors to those who created them. They emerge from gold, red, or amethyst dragon eggs, wingless but possessed of an arsenal of eldritch power. Like their dragon progenitors
Monsters
Baldur’s Gate: Descent into Avernus
Limited Magic Immunity. Mahadi can’t be affected or detected by spells of 6th level or lower unless he wishes to be. He has advantage on saving throws against all other spells and magical
, Mahadi loses this action option.Mahadi appears as a wealthy merchant lord. Though extremely powerful, Mahadi doesn’t believe in taking unnecessary risks, particularly in the Nine Hells where he
Monsters
Mordenkainen Presents: Monsters of the Multiverse
save, the target is poisoned, which causes it to also gain 1 level of exhaustion. While poisoned in this way, the target must repeat the saving throw at the start of each of its turns. Three
successful saves against the poison end it, and ending the poison removes any levels of exhaustion caused by it. Each failed save causes the target to gain another level of exhaustion. Once the target reaches
Spells
Acquisitions Incorporated
Do you need to squeeze a few more gold pieces out of a merchant as you try to sell that weird octopus statue you liberated from the chaos temple? Do you need to downplay the worth of some magical
a successful Intelligence (Investigation) check against your spell save DC.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum size of the object increases by 1 foot for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Lower Level Paintings, statues, murals, frescoes, tapestries, and oil lamps meant to impress guests decorate this level. 1. Entryway This pleasant, breezy, tiled courtyard includes a splashing
recruited from the merchant prince’s extended family or hand-picked for their loyalty and fighting prowess. These guards are always on alert against tricksters and magicians trying to gain entrance to their
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Blood Witch Blood witches imagine themselves to be the intermediaries between Rakdos and his cult — the pinnacle of his priesthood, his trusted advisors, and the messengers who communicate his will
to the scattered troupes and ringmasters. The Cult of Rakdos recognizes no authority but Rakdos, and the demon lord requires no advisors. Nonetheless, the blood witches are smart, charismatic, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
flimsy new huts and longhouses of bamboo and thatch. The Old City is run by “beggar princes” in a mocking parallel to the merchant princes of the city proper. They have no official authority, but each
of them sits atop a web of debts, favors, incriminating information, and loyal muscle that allows them to get things done with an efficiency that the merchant princes sometimes envy. Unlike the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Valtagar’s gesture of self-sacrifice moved Fazrian, who judged him worthy of remaining alive. Valtagar now holds a tenuous position as Lord of the Mines, one of the fallen angel’s advisors. Despite
now being “vassals” of Fazrian, all the duergar on this level remain loyal to their prince and follow Valtagar’s orders without question. Valtagar intends to overthrow Fazrian, buy off the yugoloths
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Salted Legacy An Adventure for 1st-Level Characters A series of disturbances plagues the Dyn Singh Night Market, an endlessly changing maze of stalls filled with incredible wares, enticing smells
, and magical lights. Accusations fly as the characters become entangled in a feud between the well-respected Tyenmo and Xungoon merchant families of the Siabsungkoh valley. To prevent the families
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
odd things: A duergar merchant can’t stop insulting customers when they are trying to sell something, but becomes a picture of politeness when they want to buy. A number of duergar merchants give
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Upper Level The rooms on this level are decorated for comfort. The artwork and other decor reflects the taste of the merchant prince to whom the villa belongs. 10. Library Chultans are fans of
location of Omu, but a book of lore might mention the city and describe it as it was during its height. 11. Family Rooms The merchant prince’s children, spouses, and other close family members live in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the seven merchant princes of Port Nyanzaru (whom he knows well), Volo is visiting local taverns to promote his work, and the characters might meet him at some point in the city. Volo is a font of
information (not all of it accurate), but he won’t join the party under any circumstances. He might, however, allow the characters to tag along while he visits each merchant prince in turn. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
scroll. She looks up at you through horn-rimmed glasses. “Can I help you?”
Lavender Shasphene is a studious and impatient pixie merchant who sells Spell Scrolls from this little table. She has five
Spell Scrolls for sale. Lavender’s Spell Scrolls Spell Level Spell Scroll 1st Cure Wounds, Faerie Fire 2nd Moonbeam, Protection from Poison 3rd Antagonize* *This spell appears in chapter 7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Distort Value 1st-level illusion Casting Time: 1 minute Range: Touch Components: V Duration: 8 hours Do you need to squeeze a few more gold pieces out of a merchant as you try to sell that weird
cast this spell using a spell slot of 2nd level or higher, the maximum size of the object increases by 1 foot for each slot level above 1st. Jim’s magic missile is an ancient and powerful spell, as well as being the name of my band in Wizard Academy.
— Jim Darkmagic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Winged God Adventure for Level 3 Characters Situation. A few weeks ago, a Red Dragon Wyrmling drove a band of kobolds out of their warren to claim the place as its lair. Now some of the kobolds
are causing trouble in the Cairn Hills. They’re raiding merchants, hoping the dragon will allow them to return home as its loyal servants. Hook. A merchant named Nondy Barducks (a Lawful Neutral, gnome
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
achieving that level of eminence, but her town grew into a thriving community. Its success isn’t surprising, since Greenest is the only town of any size astride the Uldoon Trail, the most direct road
their homes after a trip away. Alternatively, they could be accompanying a merchant or wealthy traveler as bodyguards. Many restless young people of Faerûn have had their first taste of travel and
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
achieving that level of eminence, but her town grew into a thriving community. Its success isn’t surprising, since Greenest is the only town of any size astride the Uldoon Trail, the most direct road
their homes after a trip away. Alternatively, they could be accompanying a merchant or wealthy traveler as bodyguards. Many restless young people of Faerûn have had their first taste of travel and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Princes Seven merchant princes rule Port Nyanzaru, each one with an equal vote in matters of state. All are Chultan. Their single qualification is that they’re the seven richest people in
the city. Their seat of governance is Goldenthrone, an old, regal Amnian palace overlooking the bay. A merchant prince who retires can yield his or her position to a family member or someone else of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
stun prey. “Even the animals in the Mournland are warped by magic. You should see the bears—terrifying!”
—Clank,
warforged merchant from Sharn
Blazebear Large Monstrosity, Unaligned
Armor Class
throw or have the stunned condition until the start of the blazebear’s next turn.
Reactions
Antimagic Swipe. Melee Weapon Attack: +11 to hit, reach 10 ft., one creature casting a spell of 3rd level
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Zindar This half-gold dragon runs Port Nyanzaru’s docks and keeps track of ship manifests. A sorcerer of impressive ability, Zindar is well paid by the merchant princes for his work. He is also a key
fire
Senses blindsight 10 ft., passive Perception 12
Languages Common, Draconic, Dwarvish, Primordial
Challenge 8 (3,900 XP)
Spellcasting. Zindar is a 14th-level spellcaster. His spellcasting
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
standing stones to whisper primal secrets in Druidic. The circle’s wisest members preside as the chief priests of communities that hold to the Old Faith and serve as advisors to the rulers of those
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Academy Locations The following descriptions are keyed to locations noted on the Spelljammer Academy map. Administration Security Level: Green (Visitor Rank) or Above, Purple (Officer Rank) or Above
for the Record Room Administration occupies the level above the Sea Dock. It includes a visitors’ lounge with a bar, guest rooms for visiting off-world dignitaries, and the academy reception. A record
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
New Characters Players might create a 10th-level character from scratch for this adventure. For ease of introduction, the character might be from Neverwinter or somewhere else nearby. If one or more
, the characters need a reason for Lord Neverember to request their help in chapter 1, even if it’s simply because their heroics are widely known. Regardless, 10th-level characters have already had long
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
negotiator is Ghuldur Flagonfist, who sells armor, arrowheads, locks, mining and smithing equipment, and smoked Darklake fish. Ghuldur is friends with Krimgol Muzgardt, a gray dwarf merchant who sells
spoiling for a fight and parley with intruders, sharing the following information: A svirfneblin mage stole a gemstone from a duergar ale merchant named Krimgol Muzgardt. Krimgol is a good friend of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, Charlatan, Criminal, Entertainer, Guide, Sailor, Scribe, Soldier, Wayfarer Constitution Charlatan, Criminal, Farmer, Guide, Hermit, Merchant, Sage, Soldier Intelligence Acolyte, Artisan, Criminal
, Guard, Merchant, Noble, Sage, Scribe Wisdom Acolyte, Farmer, Guard, Guide, Hermit, Sage, Sailor, Scribe, Wayfarer Charisma Acolyte, Charlatan, Entertainer, Hermit, Merchant, Noble, Wayfarer Record
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Expert The Expert is a master of certain tasks or knowledge, favoring cunning over brawn. It might be a scout, a musician, a librarian, a clever street kid, a wily merchant, or a burglar. To gain the
Expert Level Proficiency Bonus Features 1st +2 Bonus Proficiencies, Helpful 2nd +2 Cunning Action 3rd +2 Expertise 4th +2 Ability Score Improvement 5th +3 — 6th +3 Coordinated Strike 7th +3
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Draconian Mastermind The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military commanders or as advisors to those who created
and gains 1 level of exhaustion. On a successful save, the creature takes half as much damage, doesn’t gain exhaustion, and is immune to all draconians’ Noxious Breath for 24 hours.
Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the characters is an epic liar who can convince the guards the party is a legitimate diplomatic or trade delegation. Anyone with a merchant or criminal background has heard rumors that the Zhentarim
. Despite vents dug into the walls and ceiling of the city’s great cavern, fumes from smelters and forges linger at ground level (as does the gas tapped in Laduguer’s Furrow). Visitors might contract the illness known as grackle-lung (see the Grackle-lung sidebar).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
demands of the nobles and guildmasters, she has settled nicely into her new role. She uses her magic sparingly and relies on trusted advisors and deputies. As time allows, she likes to venture
the archmagi, Laeral has advantage on saving throws against spells and other magical effects.
Spellcasting. Laeral is a 19th-level spellcaster. Her spellcasting ability is Intelligence (spell save
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
new Sembian-sponsored merchant coster called the Rolling Wheel. Shopkeepers affiliated with the Black Network approach the characters. They are prepared to do so several times, with each potential
wherever reasonably level ground and a water source can be found together. Haeler doesn’t post sentinels outside the camp. Instead, he rings the wagons and has the thugs watch from within them.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks The Grim Harrow includes both weak and powerful Undead, and it serves as an antagonist organization for adventurers of every level. The threat it poses turns any Deck of Many Things
into a ticking time bomb. The following are examples of ways the hunt might come for characters: Countdown. Laurel, a young woman who recently inherited her father’s merchant wagon, finds a Deck of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(now 4th level) head to Luskan, seeking to find that organization’s secret headquarters, infiltrate it, and determine what Dran Enterprises is up to — and what plans they have for the Orrery of the
array of merchant barges that must be crossed while moving along a busy river. Only by traveling through a sufficient number of these portals can the characters key themselves to activating the portal to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of Aristocrats From the heads of scheming merchant families to immortal sorcerer-queens, each member of the aristocracy holds a measure of wealth and power—and they desire more. The rulers of a barony
that power and prestige lie just around the corner, this minor lordling grasps for every opportunity to climb the ranks. 2 Merchant Mastermind. Reputation, wealth, and power are one and the same for






